I'm working on the upcoming tutorial. Here's a slice through 3D Value noise. Can we get to $500 in time to include Simplex and Curl noise? If you know someone who isn't a patron yet, now's the time to give them a push!
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I want to do a tutorial about meshes, but I really think it is better to cover pseudorandom noise generation first. So this month I'm going for noise. Value noise, gradient Perlin noise, going from 1D to 3D, and maybe even Simplex noise.
Here is the tutorial for July! This one is about Beziér curves and splines. I initially thought it was going to be about meshes, but these things always evolve in unexpected directions. Rather than force meshes in they will get the spotlight in a future tutorial. http://catlikecoding.com/unity/tutorials/curves-and-splines/
Here is a screenshot of a 3D bezier spline that will be part of the upcoming tutorial. The weird cube thingie is moving along the path. Tangent points can be either free, aligned, or mirrored.
It's getting time to decide what kind of tutorial I'll make this month. I'm considering something about meshes. Chime in if you have any thoughts!
Something I forgot to mention is that the Maze tutorial is for Unity 4.5. It's using serialized structs, which don't work in older versions. To make it work in Unity 4.3.4, you'd have to change IntVector2 into a class. But then you have to make sure not to change the coordinates, which the + operator does, as it would corrupt existing coordinates and screw up the maze generation. Each cell should explicitly get a new coordinates vector.
The Maze tutorial is now online! It's a big one. Thank you all for your support! http://catlikecoding.com/unity/tutorials/maze/
Rejoice! This means that the Maze tutorial will have a 1st-person mode. Thanks everyone!
It's official, I'm working on a new tutorial, and it's about maze creation. You can see it in action in a web player. If we reach the $250 goal, I'll add a first-person view mode as well! http://catlikecoding.com/unity/tutorials/maze/
I'm going to visit maze generation for our next tutorial. Also known as "how to create the most annoying office space".
I'm building inspiration for my next tutorial. Let me know if you have any thoughts!
My first Patreon-funded tutorial has arrived! Explore the wonderful world of 3D fractals. Discover the concept of recursion, without immediately crashing your program. Add variety through randomization. Grasp the basics of coroutines.
Regular fractal constructs are neat, but it's more fun if you mess them up a bit! Thanks to reaching the Small Tutorials goal, that's what we'll do in the upcoming tutorial.
I am currently working on the first Patreon-funded tutorial, made possible by your support! As the third goal just got reached, it will be a small one, not a mini!
The first Patreon-funded tutorial is going to be based on my favorite 3D fractal. Simple, nice to look at, and an easy way to kill your frame rate. What's not to like?
The Unity folks liked my Clock tutorial so much, they added it to their own Learn section. More might follow.
I wrote a blog post about why I went to Patreon.
My Patreon page has been launched! Welcome to the first Patron-only post. Your contribution is appreciated!
Third of the three-part editor tutorial series, with the same name as the original single tutorial.
First of a three-part series about editor scripting. Used to be one big tutorial in the Unity 3 era.
The third tutorial is Runner, which is still running strong and popular!
The second tutorial, with some visually pleasing results.
The basic tutorial that started it all.
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