First of all: Happy New Year to all!
(I've updated the Back Catalogue to include the new maps)
Second: Work on Dungeon Draw, the Dungeon Drawing website I've been wanting to make for so long has finally started! I made the decision to just invest my own funds into the project because I really want to take my mapmaking content to the next level, putting a development team on it full time.
Now first I'm probably going to get them started with basic tiles to build the system (content they can read themselves, like a red tile - blue tile - green tile - with lines connecting them, which symbolize the grass tiles, forest tiles, water tiles, etc and the roads, waterways running through them). Spending hours on figuring out a system that can translate the concept of tiles and roads into a system of simple written lines that could, in theory, communicate with each other.
After doing my little survey last time, I've decided to focus on the simplified mapmaking as a first focus once the basic system is up, so I've made sure to steer the programmers in that direction when making part one.
Adding this wireframe option to the site is what that could entail:
Once the ball starts rolling and I have something to show for / play around with, I plan on having certain tiers playtest it. To get the system pôpulated, I will be doing large bouts of mapmaking focused on creating old school maps and top-down maps (I'm still figuring out exactly what topdown will be, depending on what works best for the software) of the same tiles that will make it possible to switch between the two on command. So either way, you can expect batches of maps coming out in the following months.
If everything goes as planned this means I can slowly make the move to the website from using stuff like dropbox and make finding content much easier, with an internal search engine that uses tags etc..
Second I'm also working on an adventure with Jesse Brake, which is loosely inspired by Christmas lore (as some of you might have already seen on my Instagram). Originally it was going to be a really small experiment, to release on Christmas, but it's sort of expanded into something bigger. You can expect to see creatures, items and maps featured in this adventure being uploaded on the Back Catalogue in the following weeks, everything but the adventure pdf itself.
That is something I'll be selling as a separate thing, as it is not just my own product. I will, however, have discounts (as advertized in specific tiers) for people who are interested in getting it.
If it proves to be a success, I might try to create more professional adventures like it. All part of the larger scheme I have in mind for building my own platform as well.
Finally thank you all for your support. Without it, I wouldn't have been able to inject the funds into this mapmaking project. I hope I'll be able to convince you to keep supporting the platform once it's live, because I've got so many more plans in mind to keep adding to the platform (including something I've recently put on Kickstarter for a while and much more).
Bert | Crosshead