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Snow Set - Water (finished) (15 tiles)
Snow Set - Water (finished) (15 tiles)more_vert
2020-02-13T12:01:06+00:00
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Snow Set - Water (finished) (15 tiles) 2020-02-13T12:01:06+00:00close

I've finished up the water tiles (which I had planned on finishing days ago, but had to take a visit to the hospital). The set contains 15 tiles for creating an icy coast line, plus some addition water and a icy bridge (as shown in my previous post).

Now that I'm back in business I plan on adding a bunch more tiles including some points of interest.

I'll upload the tiles including 6 premade maps (4 Maps of 30x30 (shown in this gif) and 2 Maps of 20x30) to the Extreme Catalogue in a bit.

...CREEPING CLOSER TO DD LAUNCH...


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Webp.net-gifmaker_8.gif (2.9MiB)

Snow Set - Water
Snow Set - Watermore_vert
2020-02-07T10:45:03+00:00
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Snow Set - Water 2020-02-07T10:45:03+00:00close

I'm working on my next batch of tiles in the Snow Setting set, doing these water tiles and I decided to play with the concept of doing this ice bridge over the water. Now there as always a couple of paths opened up in my mind for adding on to this set.

Number one was doing a coloseum/arena set. Where you've got the 8 tiles (4 corners and 4 straights) to build an arena of any size, fill it up with a snow tiles of your choosing like an ice water battle with at the center of the ice bridge something that can help you in battle or something you need to secure (like a flag), or a snow forest or just plain snow. I can later reuse that arena to do the same for sand - grass - tiles.

Number two was possibly doing a ice path set going across the sea like the dirt road set. Creating encounters on ice blocks, jumping from one to the next type of deal. With a DC for tipping a block your on, DC being higher if there are a lot of creatures a lot on one end etc.

First I'm going to finish these 12 (+2 ice bridges) tiles for the water set though.

Feel free to pitch in your thoughts. I'll do a poll for what's up next and I can add in suggestions you make here.


DUNGEON DRAW - UPDATE

1. Currently working on the export for PDF and JPG, with the option for splitting the map into separate files for printing on any size sheet.

2. After that, the design will be updated and we're going to add in login for Patreon Users ( $5 users and up to get access to all the tiles) and a free version for an old school battlemap builder for other users to check it out and play around with it.

Update 1 - 48 Modular Snow Tiles
Update 1 - 48 Modular Snow Tilesmore_vert
2020-01-31T21:51:22+00:00
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Update 1 - 48 Modular Snow Tiles 2020-01-31T21:51:22+00:00close

Hey folks!

First of all, sorry for the update so late in the month! I've been working very hard on both the upcoming website (more info in Update 2) and the first set of modular tiles to show you what I have in store for the future of my map design!

I wanted to drop this first half of my basic snow pack in its entirety to give you a good idea of the possibilities of these newly designed modular tiles. Going forward with the site, I wanted to learn from my experiences creating modular tiles for the past year and see what would be best for the future of this website project.

Going with the 3/4 isometric style was great for trying out a unique artstyle, but going with a more standard topdown style, will be much more superior for what I have in store for this mapmaking website. The modular designs to buildings especially, going to topdown, will allow me to give you the ability to create hundreds of unique structures on the fly, instead of dozens in the isometric, facing a lot more complications to get it exactly right.

I also have a bunch of player-DM interactive tools planned for the future of the website, that will work best with this viewpoint.

First half of my basic snow maps, features 48 modular tiles, which can be connected to create hundreds of maps on the fly for any random encounter. Not only that but they will also be the base for the dozens of modular tiles that I'll create for the snow setting like buildings and points of interest to scale the maps to your liking.

The second half will feature connections to caves and ocean maps + river paths.

To showcase these design I plan on first doing some single tile points of interest maps (think crashed cart by the road, druidic circle, skulls and bones (or frozen bodies), etc.) based on comments on a post I'll make for $+3 (going with the most popular comments) and after that I'm doing a big building design in the snow to finish this first half.

That's it for these Snow Tiles! I'll be uploading them onto the dropbox for this month, but I hope to be able to let you play around with them in the Dungeon Draw webapp somewhere next month.

More on that in my second post!

Kind regards,

Bert | Crosshead



Media (1)


Webp.net-gifmaker_7.gif (5.2MiB)

Comments (2)
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User #11406151 - 1 Feb 20 21:22
hey sorry to bother you, but it doesnt seem like the gridless versions of a number of the large maps got uploaded (tiles seem ok)? Would that be possible to fix? These are really awesome, its just way easier to use them gridless for vtts :)
user avatar
Crosshead - 3 Feb 20 09:48
No worries! I was just exporting a couple of example maps, not really taking into account doing a gridded and gridless version of each map, but I can easily make a bunch more if you'd like. Eventually, I plan on making entire sets of random maps you can use on the fly of "basic" encounter maps and have them available on my site (or the option to customize your own using the creator).
Update 2020 - Dungeon Draw & Other Adventures
Update 2020 - Dungeon Draw & Other Adventuresmore_vert
2020-01-06T19:27:37+00:00
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Update 2020 - Dungeon Draw & Other Adventures 2020-01-06T19:27:37+00:00close

Hello folks!

First of all: Happy New Year to all!

(I've updated the Back Catalogue to include the new maps)

DUNGEON DRAW

Second: Work on Dungeon Draw, the Dungeon Drawing website I've been wanting to make for so long has finally started! I made the decision to just invest my own funds into the project because I really want to take my mapmaking content to the next level, putting a development team on it full time.

Now first I'm probably going to get them started with basic tiles to build the system (content they can read themselves, like a red tile - blue tile - green tile - with lines connecting them, which symbolize the grass tiles, forest tiles, water tiles, etc and the roads, waterways running through them). Spending hours on figuring out a system that can translate the concept of tiles and roads into a system of simple written lines that could, in theory, communicate with each other.

After doing my little survey last time, I've decided to focus on the simplified mapmaking as a first focus once the basic system is up, so I've made sure to steer the programmers in that direction when making part one.

Adding this wireframe option to the site is what that could entail:


Once the ball starts rolling and I have something to show for / play around with, I plan on having certain tiers playtest it. To get the system pôpulated, I will be doing large bouts of mapmaking focused on creating old school maps and top-down maps (I'm still figuring out exactly what topdown will be, depending on what works best for the software) of the same tiles that will make it possible to switch between the two on command. So either way, you can expect batches of maps coming out in the following months.

If everything goes as planned this means I can slowly make the move to the website from using stuff like dropbox and make finding content much easier, with an internal search engine that uses tags etc..


ADVENTURES

Second I'm also working on an adventure with Jesse Brake, which is loosely inspired by Christmas lore (as some of you might have already seen on my Instagram). Originally it was going to be a really small experiment, to release on Christmas, but it's sort of expanded into something bigger. You can expect to see creatures, items and maps featured in this adventure being uploaded on the Back Catalogue in the following weeks, everything but the adventure pdf itself.

That is something I'll be selling as a separate thing, as it is not just my own product. I will, however, have discounts (as advertized in specific tiers) for people who are interested in getting it.

If it proves to be a success, I might try to create more professional adventures like it. All part of the larger scheme I have in mind for building my own platform as well.


THANKS

Finally thank you all for your support. Without it, I wouldn't have been able to inject the funds into this mapmaking project. I hope I'll be able to convince you to keep supporting the platform once it's live, because I've got so many more plans in mind to keep adding to the platform (including something I've recently put on Kickstarter for a while and much more).

Kind regards,


Bert | Crosshead




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Comments (3)
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User #5817802 - 6 Jan 20 19:36
Happy New year! Hope the holidays treated you well! That all sounds awesome! Sending you love and positive vibes! We head home end of the week and I'll be sure to let you know if the Elderwood goodies have arrived 💛🐻
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Crosshead - 6 Jan 20 19:44
Oooh! I would love to see how that Elderwood commission turned out!
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User #5817802 - 6 Jan 20 19:50
As soon as I've got it, I'll let you know for sure! Thank you so much! I was so shocked. I genuinely thought it was a scam for a hot minute lol
The Tarrasque Task of Moreen Trask
The Tarrasque Task of Moreen Traskmore_vert
2019-12-26T18:53:05+00:00
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The Tarrasque Task of Moreen Trask 2019-12-26T18:53:05+00:00close

Happy Holidays!

https://drive.google.com/open?id=1qpk1XDPiasIM_LY55ivJrbZHw_Ls26xM

As a special gift over the holiday season we contacted 20 battlemap makers, 2 miniature makers, 2 composers, 1 magic item creator, 1 monster maker and 1 adventure writer to bring you a giant, terrifying, full formed Tarrasque for you party to take on! Here's what you'll get, for free, as thanks for being Patrons:

Inside the Belly of the Beast

A guargantuan 123x40 grid battlemap within the Tarrasque itself! Dungeon crawl through the dank and dangerous depths of Tarrasque's organs, from its razor sharp mouth all the way to its rancid rectum. This giant collaborative battlemap of 26 organs (and one impaling minaret!) was made possible by all your favourite battlemappers!


The Tarrasque Task of Moreen Trask

What do you do when a 1,200 foot long, 600-foot tall, hard-shelled lizard barrels across the desert headed straight for the tavern in which you and your friends are unwinding? Obviously, you let a strange, bushy-haired gnome woman use telekinesis to toss you inside a hole in the thing's side so you can wander around in its innards looking for a magic sword.

The Tarrasque Task of Moreen Trask is an 8th-level Fifth Edition adventure intended for 4-5 characters written by adventure creator DM Dave. A cleric—especially one with a ton of healing spells—will be a huge benefit in this adventure. Meanwhile, characters with poor Strength and Constitution scores will probably struggle. Also, if you or any of your players have a weak stomach you better avoid this one. There's a whole lot of gross stuff in it.

A Belly Full of Treasures

After a life of torment and rampage the Tarrasque contains treasures found nowhere else! Within this terrifying beast find the Enzymatic Gastrostaff, the Titan's Tooth Claymore and a full Tarrasque Plate set of armour. Collect these spoils and gear up your players with unique spoils from The Griffon's Saddlebag!

Monsters From The Depths

Battle Immuno Cells, Tapeworms, Roundworms and even the dreaded Stool Elemental. This adventure comes alive with 4 unique and disgusting monster miniatures and all the stat blocks you'll need to fight them thanks to Paper Forge, Paper Mage and ItsADnDMonsterNow.

Its Eerie In Here

Turn up the ambience and complete the Tarrasque experience with four full tracks by renowned composers Music D20 and Tabletop Audio! Give your players the true feeling of battling through the belly of a gargantuan monster with these tracks.


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Comments (4)
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User #19539906 - 26 Dec 19 20:34
Dude, this is awesome! I love the idea and the fact that every aspect has been considered: sound is often neglected and I’m so happy to see you didn’t :D Thanks so much for this surprise :)
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User #2542333 - 27 Dec 19 05:55
This was a crazy surprise. I was a contributor to Salt-in-Wounds, so I love to see people's take on the Tarrasque.
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User #11453938 - 26 Dec 19 19:44
This is the best. You guys are the best.
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User #399999 - 26 Dec 19 18:59
This is so amazingly cool! I can't wait to throw this at my players!!!
Kerzt & the Fragmented City
Kerzt & the Fragmented Citymore_vert
2019-12-24T15:19:42+00:00
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Kerzt & the Fragmented City 2019-12-24T15:19:42+00:00close

Hello Folks!

I've just released my latest map, a little village map called Kerzt. Now Kerzt isn't just part of a holiday adventure (Santa inspired adventure) I'm putting together with the wonderful Jesse Brake, it's also part of an experimental new modular set I'm calling Fragmented City.



Fragmented city is basically a way of me creating an easy to use system for building villages and towns, using the same system as my Fragmented Dungeons. The reason I wanted to play around with this concept in this format is because I'm giving the go ahead to the team of developpers who will start working on building the Dungeon Draw platform in January. Using the simplified Dungeon Builder system I'm creating with them, to create villages and cities using the same system. Drawing lines for walls and selecting sections for specific buildings instead of key areas of a dungeon.


Here is an example of creating a little town map using the first tiles in the Fragmented City. Now I think this could be a really cool project, especially one I could use a lot of user feedback on when creating tiles. Also I think this would be an excellent fit for the UPGRADEABLE tile concept I've introduced with my outdoor tiles. Think building a city from the ruins up, as your players build their homebase and people start setting up camp in the vicinity. Slowly upgrading tent camps, to wooden shacks, to stone houses and building walls around them for protection etc. I've got a lot of fun ideas for this one.

Well I hope you like what you see.

I'll be dropping the files for Fragmented City and Kerzt into the Supreme Folder and we'll see what people are interested in getting in their folder next year!

Happy holidays to all!

Crosshead | Bert

Comments (2)
user avatar
User #11421507 - 30 Dec 19 18:59
I can' t find this in the dropbox links that I have, even though I am a patreon. :(
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User #100066 - 24 Dec 19 16:30
Merry Christmas
Swamp Tiles - Update
Swamp Tiles - Updatemore_vert
2019-12-12T19:16:50+00:00
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Swamp Tiles - Update 2019-12-12T19:16:50+00:00close

Hello folks!

I've just updated the Back Catalogue Supreme to feature the first 10 tiles of my swamp battlemap set (including this setpiece of 2x2 tiles). As you can see I'm playing around with a new "top down" front view style, inspired by Zelda. The goal of this style is to get rid of the blocked squares in my isometric style but keeping the illustrative element. Now an additional feature I'll be playing around with this month for PART 2 of my maps (which will be Christmas (SNOW) themed maps), is featuring buildings that allow for both visual flair and exact top down positioning, by including walls that you can detach as a bonus option. It'll be a bit of an experiment but I really think it could combine best of two worlds I've been playing around with.

After I've finished both sets we can see which set you'd like me to continue working on for the future. I've got a bunch of ideas I'll be featuring in a poll for the swamp set, if y'all like these first ones.

(I've updated the Back Catalogue link on site)


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Comments (5)
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User #56233 - 12 Dec 19 20:14
Love the change of POV. Long time Patron here having an issue. I'm having issues getting the ties to either upload correctly to Roll20 or print them out to scale for physical games. Is there an FAQ or guide on this? I'm sure this is user error (code 1D10T) but I'm flustered and would like to learn to use these well.
user avatar
Crosshead - 12 Dec 19 20:30
Hey Matt! That's a big issue right there. Can you tell me if it's recent tiles or old ones you're having trouble with? This is part of the reason I want to build my own site with export options so you can adjust it for use. Once that is up I'll make a tutorial on it, so I'm not making two, but I'd like to get on your case to see if I can help you out right now. Send me a message with some details maybe to figure out where the issue is.
user avatar
User #56233 - 12 Dec 19 21:14
OK, I mainly just want a really basic (for dummies) explanation of how the two items should work but I'll try working on it again this week and ping you with specific issues. Hope your own site/service works out, the art and maps are impeccable and I'd love to fully utilize them.
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User #11406151 - 12 Dec 19 19:54
Oh wow i really like this change to pov, i think it accomplishes what you were hoping very nicely! Itll be easier to tell for sure with buildings i think though. The map also looks simply gorgeous!
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Crosshead - 12 Dec 19 20:26
Yeah, right now it's only mapped out in my mind but I really think it could work to combine the two worlds. I want to introduce it in a couple of settings and see how well it works.
Dungeon Draw + Swamp + Christmas
Dungeon Draw + Swamp + Christmasmore_vert
2019-12-06T21:17:21+00:00
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Dungeon Draw + Swamp + Christmas 2019-12-06T21:17:21+00:00close

Today I had my final meeting setting up preparations for the Dungeon Draw - Map Creator with the development team. Preparations to hopefully start full-time development in January next year for at least a couple of weeks to try and get a prototype up and running as soon as possible. It's still a bit early to really announce it, but things are looking really good.


Included is the layout design for creating a new map featuring your perspective options. I'm going to try and include an Old School option, simplified maps for almost every tile I create so that you can switch perspective if you want to do a home print of a map, sparing the ink. Settings will focus on the types of tiles, as I've organized them in the past. Including an old option for 12 tile dungeons and a new option for 10 tile dungeons... Looking to the future of the designs, going for a 10 grid system is much smarter if I want to take it to the next level one day. (print)
Then you've got your basic chose scale of grid. Match background, so when you create a grass map, every tile automatically uses grass and an option for tweaking the opacity of a grid while working on the map.


As soon as there is anything to play around with, the Dungeon Gods will be the first to get their hands on it of course!




SWAMP SET
As you might have also noticed is that there is Topdown option as well and I've decided to use this opportunity to test out a style of my own for doing a "Topdown" style map. In order to do this, I decided to start work on doing a tileset for a swamp setting. It will include a couple of rivers (duh), forests and at least one bigger set with a dwelling of some sort. We can have a vote next week once I drop the first tiles in the set in our folder.

I've included the first peek at three tiles in the set next to each other in 3x1. The idea here is that you can block the top of each tree (in Roll20 for instance) as being an obstacle in line of sight without losing squares for movement. I was thinking of maybe doing a top of the trees layer as well, that you could drop on top, but I think it would almost be the entire map that is covered. So I'm going to focus on doing tiles first.


CHRISTMAS

Another little diddy I'm working on for you fine folk is to try and get a short adventure ready in due time for Christmas. A holiday-themed adventure obviously with a map in this Topdown style I'm trying out, custom monsters and items. The goal is to get it done in time for the holidays of course, but it's going to be a close one, maybe with less art than intended, we'll see!


(Below is my first attempt at doing a base tile, I'm really happy I took the effort to redo it because I feel it looks so much better now)



Dungeon Draw - Map Creator 2019-11-27T10:17:24+00:00

I've decided to suspend the Kickstarter, putting a hold on implementing print and advanced accounts, etc, instead of focusing more energy on the platform itself first. That is why I'm putting a team to work to start working on the Map Creator as well.

Now in order to help me build it, I would like to get your input on what you'd like to see us focus on first when creating this part of the platform. I've got two paths to take either a generator type, focused on making it more user-friendly, here I can also have the developers focus on one of two options (random and simplified creator) first or the second path building a more advanced tool.

1. a. Random Generator

A random map generator would make use of all the tiles I've created and plan on creating in my Months of Maps, to create randomly generated maps. Using a base for each random map, you'll be able to select a basic floorplan, pick the themes and customize after having generated your map before export

1. b. Simplified Creator

It would allow users to draw lines for paths, and define them (water, road, etc.), or draw squares for rooms and define them with keywords like acid, lava, boss, etc. By making it much more simplified you wouldn't have to locate images but focus on building a grid first with paths and then allow the system to build it for you, adjusting it afterward.


2. Advanced Creation

Advanced creation on the other end would focus much more on building custom maps with more detail. Focus on dropping in PNGs for instance.


All of this will be my side projects, that are being worked on by developers, not myself, so I can keep my main focus on creating content. I'll make sure to do some catching up and ramp up the output now that the Kickstarter is behind me.

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Comments (13)
user avatar
User #13128395 - 27 Nov 19 15:23
Whatever option just allows for dragging and dropping your tiles around seems like the best way to go about it, the choices are a little confusing.
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Crosshead - 27 Nov 19 16:35
The basic will be dragging and dropping of course. After that, we move on to the next step, but they often collide with the basics so preparing for the next step while making your first is a smart thing to do.
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User #100066 - 27 Nov 19 12:30
I would like to see advance with dropping elements (png) into a map to make it my own, but will settle for now Simplified creator.
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Crosshead - 27 Nov 19 12:47
Yeah they're all things I'd like to work on including. Focus on starting somewhere, test it out and build on feedback
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User #402664 - 27 Nov 19 15:07
😥 I'm bummed that the Kickstarter was canceled, but I understand.
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Crosshead - 27 Nov 19 16:34
Yeah me too
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User #13556622 - 27 Nov 19 10:20
Man simplified creator sounds amazing!
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Crosshead - 27 Nov 19 10:23
Yeah, that one is definitely one I would love to get the team to start working on. It's basically like drawing out a line drawing in a sketchbook for a map and clicking convert to generate the same image using illustrations I've made.
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User #10243101 - 27 Nov 19 14:03
looks incredible
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User #2280915 - 27 Nov 19 13:10
This looks like a god-send
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User #7094010 - 29 Nov 19 23:39
Simplified Creator sounds amazing, so I'll vote for that. I think 2nd choice for me is the Random Generator.
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User #15607678 - 27 Nov 19 14:57
As a programmer, what platform are you using to make these tools? Any information in DMs? Looks like an awesome project!
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Crosshead - 27 Nov 19 16:36
Building it from scratch! I can ask the programmers I work with for info on the how, as I have no clue myself. If it works it works I say haha
Month of Magic
Month of Magicmore_vert
2019-11-22T11:40:00+00:00
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Month of Magic 2019-11-22T11:40:00+00:00close

I'm doing a Month of Magic Marathon on /r/DungeonDraw as part of my social Campaign. Long story short: you can suggest magic items on my posts and I'll try to draw as many of them I can in the following month and put them in a card layout (at least the black and white ones). Most will be Black and White, some in full-color.


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MONTH_OF_MAGIC_LURE_SINGLE.jpg (221.4KiB)

Comments (14)
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User #13744054 - 23 Nov 19 00:45
A sword that casts a small 10ft radius sphere of darkness around it that you can see through once per day
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Crosshead - 23 Nov 19 16:45
Wait it's always casting the darkness? So it's almost impossible to use unless you use the single use? Or is it on command darkness?
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User #13744054 - 24 Nov 19 21:09
It's a charge per day item. Or a 1 per long rest charge. So you say the command word and a 10ft radius sphere of magical darkness comes from the blade. The darkness would last a minute or so. Whoever is attuned to the blade gains the ability to see through this darkness.
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User #16133381 - 8 Dec 19 19:45
A severed foot that has to be worn around the neck. Will give the player a feat of their choosing. Called the "Feat Foot"
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User #2759237 - 26 Nov 19 04:36
A lute that summons a spectral audience to sing and dance along with the music.
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User #6879373 - 22 Nov 19 11:48
A ring that gives you a stand
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Crosshead - 23 Nov 19 16:45
Like a stand to perform on or like a statues pedestal? Haha
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User #6879373 - 23 Nov 19 16:49
Like a JoJo reference
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Crosshead - 23 Nov 19 16:52
That's not helping haha, is there an episode I can watch to help me understand?
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User #6879373 - 23 Nov 19 16:59
It's basically a spirit that stands behind you each person has a unique stand based on their personality with unique powers
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User #2759237 - 22 Nov 19 12:42
A joybuzzer that can cast shocking grasp at will and perhaps other lightning spells with charges
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Crosshead - 25 Nov 19 09:21
done!
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User #4908203 - 22 Nov 19 11:42
Credit card ring (like an atm) !
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Crosshead - 23 Nov 19 16:42
Next on my list!
Dungeon Draw Kickstart Launch
Dungeon Draw Kickstart Launchmore_vert
2019-11-19T14:01:29+00:00
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Dungeon Draw Kickstart Launch 2019-11-19T14:01:29+00:00close

It's finally here! The first serious step in building a series of web tools for tabletop players: Our Dungeon Draw | Card Creator Kickstarter.

https://www.kickstarter.com/projects/crossheadstudios/dungeon-draw

Now as an added bonus for all Patrons (former ones too), I'm doing a special giveaway for any patron who backs this Kickstarter. Featuring a bunch of DnD goodies.

If you back today you can even get a nice early bird discount on some of the rewards.

Thank you one and all for helping me reach this point. I really hope it all works out, because I would love to continue building this platform. Including building a home for my maps, making it possible for you to customize or randomly generate your own, using Dungeon Draw.

Next I'm back to drawing maps!

Including a map for a map collaboration I'm partaking in!

More on that soon!


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Comments (6)
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User #633433 - 19 Nov 19 17:24
Exciting! Backed
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User #4341006 - 19 Nov 19 14:37
Backed!
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User #27204653 - 21 Nov 19 06:02
this is awesome dude! How do you pick the winner of the giveaway?
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Crosshead - 22 Nov 19 11:34
random selection by a digital name picker. I'll extract the backers by merging the excel from Patreon and Kickstarter.
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User #7358827 - 19 Nov 19 21:24
Backed! This looks wonderful!
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User #2542333 - 22 Nov 19 11:35
Backed as well
RoadTrip Troubles - Giveaway
RoadTrip Troubles - Giveawaymore_vert
2019-11-09T20:32:03+00:00
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RoadTrip Troubles - Giveaway 2019-11-09T20:32:03+00:00close

Hello one and all!

For the past couple of weeks I've been on the road. What originally was going to be a trip, I planned to combine with work for both my Patreon and Kickstarter ended up in a bit of a sizzle as my old laptop gave up on me a couple days in. This meant I wasn't able to get my Kickstarter finished in due time and that my maps for last month and preparations for getting into this one fell into the water.

Now, these are my troubles and my troubles alone, that's why I'm releasing the large pack of my 50 "old" campaign battlemaps for all Patrons, instead of giving them away as bonus content for Patron / Kickstarter backers the way I had originally planned. I do still plan on doing a Patron / Kickstarter exclusive giveaway with a bunch of DnD content for all of you who would back me on that project. Which means the world to me if you would. I have a lot of plans for that platform including a big jump in my battlemap content with it.

I've also got this big giveaway of about $1000 worth of dnd stuff running as we speak. Which you can find here:

https://gleam.io/s2D3H/dungeon-draw-ks-giveaway

One way of entering it is just visiting my website so it's little effort.

I do plan on finishing the maps I had planned on making in the first place during the past couple of weeks. Including a collab with some of my fellow mapmakers. I've got a lot on my plate currently, especially now, but I plan on finishing what I ordered!



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User #3046127 - 10 Nov 19 03:42
Where can we access the 50 maps?
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User #100066 - 10 Nov 19 12:16
In the Back Catalogue Supreme November folder.
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User #11406151 - 6 Dec 19 00:53
These are really great maps, thank you! Is there any chance the more battlemapy ones have a not gridded version? or did I miss that?
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Crosshead - 6 Dec 19 21:23
I'm afraid these old maps only exist in gridded versions. This was back in the day when I used to print all my maps and before I had ever used them for online play.
Dungeon Draw
Dungeon Drawmore_vert
2019-10-11T10:52:24+00:00
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Dungeon Draw 2019-10-11T10:52:24+00:00close

Hey folks!

So for some time now I've been working really hard to try and get started on building my own webtools for TTRPG DM's and GM's. A year and a half ago I began building a rather complex mapbuilder with two web-developers, but because of their lack of spare time and the scale of the project, progress on it was so slow that a year later there was hardly anything in the works to speak of. Looking for help on a smaller project elsewhere, I found a developer who helped me bring the first version of a creature card creator to life about 4 months ago. Again progress was rather slow, but it felt like we were getting somewhere and our basic proof of concept worked.

An excellent spot to kickstart this venture and actually buy us some time to invest. So my quest began, looking for other artists to collaborate with for providing enough content to entice possible consumers, looking for more programmers, looking for printing companies to produce the final products, burying myself into the legal side of things and so on.

After months of preparation, I've finally set up the first preview of all of this work online. Showcasing what we're wanting to build for this first step towards building a webplatform. Now not all of you may be interested in what this platform has to offer, but I see this project as a much-needed fuel injection to get started on more. Getting the funds to actually put people working on these projects full time.

The first launch of this project will feature art of other popular DnD content creators like Paper Forge, James Perrett, ItsaDnDMonster, and more to revealed on a later date. Which amounts to about 400 reference cards available at launch.

Not just this but I also plan on having Bonus content available for all Patrons who pledge to support the campaign once it launches, as I will hand out the rest of my 50 original campaign maps (that I've only uploaded to roll20 so far) to anyone who backs it. Plus as promised in their tier, all Dungeon Gods will get additional Kickstarter rewards on printed goods.

Check out the preview for this project on:

www.dungeondraw.com

Successfully launching this first project, makes creating a mapmaking tool in the future (with similar features like print on demand) and possibly getting other artists on board for it a possibility too.


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User #5817802 - 11 Oct 19 10:56
Looks awesome!
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User #10243101 - 12 Oct 19 01:16
I am so excited for this to happen like yesterday. The site looks way more awesome than whatever it was I expected. I really cant wait for this. Please hurry.
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User #37239 - 23 Jan 20 04:11
Looks like the site expired?
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User #298811 - 11 Oct 19 14:38
Wow, this is really cool!!
Simple Trail Encounter
Simple Trail Encountermore_vert
2019-10-10T18:51:06+00:00
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Simple Trail Encounter 2019-10-10T18:51:06+00:00close

First map of my User Requested Battlemaps is this Simple Trail Encounter map with a clearing for a camp. What I love about this one is that it feels like a throwback to one of my first maps for Patreon. Very simple map, you can use it with or without the camp for any trail encounter.You can find it up in the Supreme Back Catalogue as we speak!

Next it seems like I'll be doing a shack in the swamp!

I'll check every time I finish a map and pick the next most upvoted comment on the Request Post.


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User #2759237 - 11 Oct 19 11:28
Looks fantastic!
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User #5817802 - 10 Oct 19 18:53
Awesome!
Hellscape - PART 2
Hellscape - PART 2more_vert
2019-09-27T20:46:16+00:00
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Hellscape - PART 2 2019-09-27T20:46:16+00:00close

Following up on my Throne Room map, I wanted to build an epic gateway that came before it. The alternative map I had for this entrance was one with a lot more smaller hallways, but I enjoyed bringing some scale to my map like in the previous one and decided to go big once more.

Depending on the Kickstarter I have planned for October-November, I might think of a new approach on presenting battlemaps. Something I'll get into more once we get there, but let's say for now that I am really wanting to create a sort of webtool that will help generate random maps on the fly. I really hope to have a good launch so I can start talking about it in more detail and with more hopes of success than I've had in the past with building digital tools for general use.

I'll be keeping you up to date as October rolls in. You can also expect me uploading a bunch of my old maps the following month, ones I've only ever uploaded onto Roll20. A big map pack of 50 maps I had made 2 years ago. I'll be uploading them during October and November as a means to make sure there is enough content on Patreon, as I might get bogged down a bit. I do plan on drawing maps, but you never know and I want to make sure there is content enough!


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User #6879373 - 27 Sep 19 20:53
Very cool
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User #10243101 - 28 Sep 19 16:55
is there an email to contact you?
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Crosshead - 28 Sep 19 19:07
Crossheadstudios@gmail.com
Hellscape PACK - Part 1
Hellscape PACK - Part 1more_vert
2019-09-24T21:47:39+00:00
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Hellscape PACK - Part 1 2019-09-24T21:47:39+00:00close

Hello Folks!

It's been a while since I've last posted, as I've been super busy preparing the launch of a digital platform for DnD related content. Something I'll be sharing some previews of very soon. What originally was going to be a platform launched for creating maps (integrating some of the concepts of the Fragmented Map stuff), was put on hold because of the scale of the project and the limited time my programmers had, and so I've decided to launch something smaller first. Which involves the Creature and Item Cards I've been working on in between maps. The goal is to get the funds to invest into buying the programmers some real time, instead of building it on leftovers - getting nowhere in the long run. I've also been trying to get other creators involved as well, who these are will be revealed in due time. I think it could be something really great and if I do succeed in Kickstarting it, I plan on expanding the website to include map building tools in the future as well.

Really more of a side note, because it's something some only of you might be interested in but what's more important I wanted to showcase the first fragment of this month's map pack. (Available for in the Supreme Back Catalogue already) As you can see I wanted to try a return to a partially "old formula" with a lot of influences of the new, building a much bigger battlemap consisting out of separate maps. Think Underworld and Dwarven Underground stuff. I plan on releasing two this size for the Back Catalogue and four for the Supreme instead for this month, that form a nice little Demonically themed Dungeon for you to run your players through.

The style I'm trying out here is incorporating some feedback I've gotten regarding certain elements like the visibility of terrain, me wanting to shed some of the technical restraints and trying out some more creative use of coloring based on art I really love.

Instead of starting with the entrance, I decided to create a centerpiece for the end of this dungeon. Either the Throne Room for a Demon or maybe one for a Fire Giant? Feel free to let your own imagination run free in the comments below, I might incorporate some of your thoughts into the rest of the Dungeon.

PS. I've seen the requests for adding the exact sizes of the Dungeons in the filenames and I'll make sure to do that when updating the Back Catalogue next time (and continue doing it for every battlemap afterward). If there is anything urgent, always feel free to hit me up about it and I'll try to get back to you asap.




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User #16133381 - 6 Oct 19 18:32
Are you planning to upload smaller images for Roll20?
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Crosshead - 10 Oct 19 18:54
Added smaller images for Roll20!
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User #4583285 - 26 Sep 19 14:28
Thank you so much💘 ill bump up my donation if you do
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User #13128395 - 24 Sep 19 21:58
Awesome stuff, looking forward to it! Thanks for the update and the good work!
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User #100066 - 24 Sep 19 22:56
Looks awesome!
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User #6879373 - 24 Sep 19 23:03
how about a series of small rooms meant to be secret rooms locked behind a puzzle or an invisible wall
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Crosshead - 26 Sep 19 14:29
Can do some small rooms too for sure. I'm still piecing parts of it together so I'll try to keep this in mind
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User #4583285 - 26 Sep 19 14:11
Can this be split into 8x8 grids so one could print it for tabletop play
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Crosshead - 26 Sep 19 14:27
Here's what I'll do, I'll make a big map with all the maps combined into one and split that up into fragments as requested. I'll do this at the end of the full pack, so at the start of the next month. Okay?
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User #4991107 - 25 Sep 19 06:11
I think it would be cool to make some assets which were like if the hellscape started bursting through the streets of a city and adventurers had to journey down into them to begin. DMs could put the assets into existing maps too!
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Crosshead - 26 Sep 19 14:28
Love this idea, I might suggest it as part of my next map idea though because right now I want to get that full dungeon finished for this month
Fantastical Maps (August)
Fantastical Maps (August)more_vert
2019-09-03T22:24:39+00:00
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Fantastical Maps (August) 2019-09-03T22:24:39+00:00close

In the last poll I did here on Patreon (with the Council), it was decided I would try some new types of maps based on a theme of Planar / Feywild ( also jungle) style maps. When doing research to figure out how I was going to translate that I decided to try and create a combined style that would feature all of the above instead of just nitpicking and going on with the theme I had picked up for a while (the Fragmented style).

The result are these floating island designs that allow me to create big individual illustrations but also smaller ones, that all connect and can be scrambled as usual. A new technique that has given me loads of new ideas for other other worldly maps (such as demonic ones) but also made it so I had to spend a a bit more time figuring out the technique instead of just pumping out maps as usual. This results in fewer quantity (the standard patrons receiving 5 tiles and the 5$+ patrons receiving 9) which will always happen when we go on a new tangent.

To make up for that I decided to create a large map that combines the tiles in one including a set of mechanics that I had in mind for the day I would possibly play this map myself.

This is something I generally do every time I create a map but I hadn't really included in the last sets because they were more technical in design. If we continue in this vein of otherworldly or more dungeon styled maps I might try to do this for each month of maps, if a lot of people are interested in it. I even tried to include a sort of wider spread of leveled mechanics to make it viable for players of all levels.

It's a rather quick write, so you might find some parts hard to read but it's the thought that counts right?

I'll be uploading these tiles tomorrow (I spent a lot of time updating everything and have no time to export and resize for this day), but I hope you'll excuse my delays. This means also updating the folders and sending you a new link of course, so you'll be notified!

Kind Regards,

Bert | Crosshead

Comments (2)
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User #5817802 - 3 Sep 19 23:33
Looks awesome!
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User #4583285 - 18 Sep 19 16:57
What size should things be printed at! Would love if that was included with each item!
Back Catalogue Update + Bonus Supreme Maps
Back Catalogue Update + Bonus Supreme Mapsmore_vert
2019-08-05T14:30:41+00:00
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Back Catalogue Update + Bonus Supreme Maps 2019-08-05T14:30:41+00:00close

I just updated both Back Catalogues to include all the maps I made last month + Virtual Tabletop versions of said maps for ease of use. I also added a set of Road maps and Forest + Road maps for to the Supreme Back Catalogue that can be used in combination with the house tiles for villages to create new maps on the fly, as shown in the example above. Or even create your own maps using the PNG's provided in the ITEMS folders. These road maps can as always be used seamlessly and in succession to create longer maps if needed. There are some examples of combinations in the MAPS folder you help you figure it out. I will also be creating a little video to showcase how it works in the near future.

I've also updated the Back Catalogue to create a clear distiction between Fragmented Maps Outdoors (which use the 10 x 10 grid), the Fragmented Dungeon Maps (which use the 12 x 12 grid) and Standard Battlemaps which are standalone maps.

Comments (2)
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User #10243101 - 11 Sep 19 12:47
hey there, I went to buy your creature companion cards on DTRPG but the link fails
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User #12727681 - 20 Sep 19 19:35
Where are the content links? I'm using an android tablet and an iPhone.
Maps of July
Maps of Julymore_vert
2019-08-02T19:34:33+00:00
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Been working hard on a set of village map tiles that include layered buildings (meaning you can strip off each level to look inside), which I had planned on finishing today and uploading for the Dungeon Masters & Lords, but I had a small setback so it'll be a bit later than expected. I wanted to upload a preview of four of the tiles however to give you an idea of what is coming. As you can see the map above consists out of four tiles you can use as a set to put together a village road, but you can also use them separately as lone single maps or combine them with other tiles to have them set inside a forest.

Dungeon Masters & Lords can expect the first files being uploaded somewhere tomorrow.

The Dungeon Kings & Gods will not only get all the PNG versions of these maps, making it possible to reuse the buildings in even more unique combinations and populate them with assets I provide like beds, chests, etc but this month user Dr. Feargood has also been so kind to share with you his rendition of the maps used for the official Stranger Things boxset using tiles from the Fragmented Dungeon and the Outdoor tiles. You can find them in the Back Catalogue Supreme in Fragmented Dungeon - User made Maps

I'll also be uploading blank tiles soon in order to create dirt roads leading up to the single tiles in this mappack, so you can create a lone graveyard in the forest or cottage or whatever using the tiles provided in this pack. I'll make a little showcase video and upload some examples of possible map combinations to use on the fly.





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User #100066 - 2 Aug 19 23:01
Thanks for the mention sir. Appreciate it. Besides the two maps I am finishing up the pieces for the rest of the cursed labyrinth.
Palisades - Camp Vengeance
Palisades - Camp Vengeancemore_vert
2019-07-03T11:44:16+00:00
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RELEASE NOTE - JUNE

The package I have been making for June, a design for a multi-purpose palisade / wooden walls pack with towers and a gate, took me a bit longer than I had planned to finalize. The design of these tiles makes it possible for the user to create anything from a small fortified position like a Camp Vengeance (which was my inspiration for the release of this pack as it is the ideal setup for a massive scale camp (by simply re-purposing the tent tiles) ) to a town with a wooden palisade wall.

All the tiles should fit seamlessly next to one and other and there is even a blank dirt tile you can use to give yourself some more room.

There are 2 versions of each horizontal and vertical wall segment in the pack, users can play around with to create these maps and the Dungeon Kings get even more segments and separate png files to use these walls without the ditches / ditches with spikes separately / tents / barrels / boxes / trees etc. separate from the tiles themselves. Giving them even more freedom to create these fortified campsites or whatever they need. They also get a bunch of Road options including a couple river tiles with bridges.

I really love the experiment of creating these wallsegments, it was a bit of a pain to get it all working perfectly, but I'm really happy with the results. In the end I would love to continue working on the "build your own"-concept so you can start mixmatching all the creations to build your own - villages with houses you can open up - castles with attachable rooms - stone walls etc...

ALL THE LINKS HAVE BEEN REACTIVATED - Find them on the site (I'll also be messaging you with a new link in a bit)


Cursed Crypt + Final Week of June
Cursed Crypt + Final Week of Junemore_vert
2019-06-24T08:50:38+00:00
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Cursed Crypt + Final Week of June 2019-06-24T08:50:38+00:00close

The Kickstarter, I'm taking part in, that will make it possible to get my maps on printed magnets so you can build the structures, I've designed right here, on your table at home has already reached its goal of $30.000. I'd invite you to go take a look and see if you're interested in get a physical copy yourself. Right now I'm simply participating as an artist, so I haven't had a chance to get my hands on these creations myself but I once I do and I feel that they are a good match for my designs I plan on looking into teaming up with them for even more projects.

You can check the Cursed Crypt's Kickstarter: Mimic's Grid out right HERE

MAP NEWS

So far most of my creations in June were expanding on building a large set of outdoor tiles, starting with some basic forest tiles and Connection Tiles - Both Dirt and River. A set that I hope in due time will make it possible to create maps on the fly for encounters on the road and build structures for your players or npc's.

The last part is what I will be focusing my final week of June on, creating a basic set for you to build an enclosed space (for a camp and in the longer run for a castle with walls). It will be a bit of a puzzle for me to get it right but the way I'm planning to set it up will make it possible to build these fortified positions by connecting tiles, as you would do for roads.

It will also be a great point of entry for voting on next month's maps. Will give us a good foundation to see which road we take. Maybe we build basic sets for all sorts of different factions (Orcs, elves, demons etc.), maybe we expand and build a massive castle to use as a center piece, or we could delve deeper into the dungeon sets. There is a lot of room to explore.

I plan on releasing "pages" of the build your own base booklet based on the structures I've released so far and these walls / gates etc I'm finishing up for these final tiles for this month.

MAGIC ITEMS

In final news I'm also finishing of a small set of 6 additional magic items that I'll be posting later today.

Next month I plan on doing a whole set of Patreon inspired items so I'll be roaming the Suggestion Box on Discord to create things you leave behind there. Also feel free to leave suggestions or full item descriptions here on this post. I'll do my best to bring as many of them as I can to life.

Comments (4)
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User #2574847 - 29 Jun 19 17:15
Did the maps/tiles end up getting made? I can't seem to find them in the Back Catalog :(
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Crosshead - 29 Jun 19 19:25
t-minus 1 hour, I want to finish up a couple of final details and I'll dump a whole bunch of tiles. I hope they'll be a great entry for the next step in outdoor tiles. Including the BYOB concept.
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User #26502266 - 13 Nov 19 21:24
So sad I missed this kicker starter
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User #2759237 - 24 Jun 19 12:37
Just backed the kickstarter, it sounds super cool!
Creature Card Creator
Creature Card Creatormore_vert
2019-06-13T13:37:54+00:00
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Creature Card Creator 2019-06-13T13:37:54+00:00close

So I've been working on this side project based on my original creature cards, where you can create your own creature cards in a browser using my layout and a bunch of customizable options for said layout. Including stuff like background colors, types of attacks, etc. and even a couple of design choices for the layout itself.

After playing around with some of the first tests of the creator, I really started to feel that this could be a fun tool for DM's and wanted to expand on the original concept I had to make it look even better. Give you more customizable options and even try to include print on demand options for users who want a physical copy of their custom deck. The cards will also all be available for HQ digital export too of course.

There might be a kickstarter involved in making more advanced options available (as we need more professional help for creating accounts so people can save their cards, having art readily available in the editor and making export for print super easy) but in the end it will be something you can access on my Patreon directly as a patron. I haven't decided the exact tier it will be registered under yet but I'm thinking of doing a separate 1 dollar tier for the use of the editor itself and having it included in the other tiers starting at the 3 dollar tier. This has to do with the fact that I would like to distinguish it a bit from the rest of my content (from the main body of my content at least) in order to put money aside from the tiers involved for programming.


Comments (6)
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User #572375 - 5 Jul 19 12:20
I would love to help however I can. I've been using TheGameCrafter to print my own custom card decks. Their tool, Component Studio, makes it real easy to link a spreadsheet with values to the art to combine into a full-fledged deck.
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User #15295716 - 16 Jun 19 17:46
This would be fantastic!
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User #4017424 - 13 Jun 19 13:43
Sounds amazing!
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User #15457532 - 16 Jun 19 17:51
This is exciting, I do this already with little empty B&W creature cards I type into this would be so awesome to use instead!
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User #10794197 - 13 Jun 19 20:54
I love this!! I have been looking for a way to actually be able to list out creatures without having to write down all of their attacks on stock cards.
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User #10964300 - 13 Jun 19 13:39
This is an awesome idea and concept!
Tiles of May 2019-06-01T12:11:26+00:00

In this month's map package you will get to collectively chose one of two options for you set: either bonus content for your Dungeon Set with 14 new tiles (including a large tavern and a whole lot of caves)

OR the starter set of the Outdoor Set modular tiles (you can seamlessly connect these grass or snow tiles in any order). The Outdoor set includes two buildings with a three story upgradable tower set (wooden and stone) and a three story wooden outpost. Two of the grass tiles also come in snow (which will most likely be a theme in the ourdoor sets).

I'm planning on creating more of these upgradable sets in the following months, the way I will probably do packages in those months is that you can chose which set of upgrades you'd like in that month's package. As always you can also chose to get all of those on the Dungeon King Tier of course.


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Fragmented Dungeon - Outdoors
Fragmented Dungeon - Outdoorsmore_vert
2019-05-27T13:37:48+00:00
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Fragmented Dungeon - Outdoors 2019-05-27T13:37:48+00:00close

Made the first tile of the Outdoor set for the Fragmented Dungeon. You might also notice that this set will feature 10 x 10 square tiles instead of 12x12 this has to do with the fact that I'm looking into teaming up with a kickstarter focused on printing maps on 10 x 10 inch sized tiles.

Doing this first tile I did a bunch of tests (including tests with low opacity trees etc) and came to this final result as my favorite.

This month's mapset so far included 11 basic dungeon tiles (caverooms), 3 additional pirate dungeon tiles and now I'm doing a short series of test tiles for the Outdoor tiles which includes this broken tower map. This will consists out of a couple of basic tests (including the base format of tile with only grass). Next month I'll be continuing this outdoors series with polls to vote for the tiles as usual.

Outdoor Modular Maps - Viewpoint 2019-05-22T09:42:24+00:00

I've been experimenting with perspective for quite some time now, generally keeping to this skewed perspective I've designed in order to create these more detailed maps that showcase an isometric style view to give the maps depth.

Now returning to outside maps I would like to do a little poll to see what patrons are generally interested in when it comes to these types of maps. Maps with forests, cliffs, small buildings (think towers, little farm homes, etc). Each of the options provided comes with positives and negatives:

Crosshead Perspective

Doing buildings or anything with a vertical element (think cliffs etc) I can add a lot of depth to my maps.

-Trees on the other hand might look a bit weird if I do them topdown to keep them from blocking a view, but I could also have them either be transparent (with a normal base to give you an exact idea where the tree is standing) or just do a base and then the shadow of the leaves to indicate the size of the tree. Doing this perspective makes it easy to continue the modular style of my other maps (meaning I can't do a pinpoint perspective on each separate map as I've done in the past).

+Buildings will have multiple layers as I've done in the past and I plan on trying a new thing where I do walls on the layer that you put over the the layer underneath, instead of having the walls on the bottom layer where they obscure the

+It will remain optimalized with all the software I'm creating for future maps, meaning you can combine all my maps with greater ease

In Between

+Creating a smaller angle to go closer to topdown and still add some depth, I will be able to combine the two.

-it might take me some time to get this right because its a new style

-won't fit with all future software map projects

Topdown

+creates the optimal view of exact location of objects

+nothing is blocked by skewed buildings

-less or no depth and thus also less illustrated details

-won't fit with all future software map projects

Front Down

+Makes it so only the back of objects are obscured instead of two angles

+-creates less detail but still gives me the opportunity to draw some depth

-won't fit with all future software map projects

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Comments (7)
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User #6664542 - 22 May 19 15:06
I'm interested to hear how others handle movement and visibility on parts of the grid that aren't visible from the crosshead perspective, but that are clearly present (whether they're hidden by a building, or by large cavern walls). Whether you use Roll20, or print out maps on large sheets of paper, how do you make it clear that hidden areas can be moved into? A good example, is the Titanic Underworld Dungeon, in the area labeled "4". The high cavern walls (which look great, btw) appear to cover two rows of floor tiles, which is a relatively large portion of the room. Is it intended for players to be able to move into those squares?
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Crosshead - 22 May 19 15:17
The underworld dungeon is a good example because there actually is a lower level map of that one too, where only a fraction of the tiles are covered unlike the top level that does cover a big portion of the hall ways. I'll also be making an effort to resolve this issue by making detachable walls in my upcoming maps if we stick with the program
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User #6664542 - 22 May 19 15:21
You're absolutely right. Thanks for pointing that out! I haven't actually played with that map set yet, but have been looking for the right opportunity to use it in a session. In that case, crosshead perspective for the win!
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User #4991107 - 22 May 19 11:05
I play on Roll20 and I tend to use wallpaper type images to help my players understand the scale and depth of a room/encounter/setting and then transition to a (normally) top down battlemap. By then, they usually can understand depth and layout etc. Using the ‘Crosshead’ style of battlemap means that it’s much easier and means I no longer have to do this!
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User #3040715 - 22 May 19 22:10
Transparent tree-tops are probably a good idea, but the awesome detail of your Crosshead style is definitely worth any awkwardness of positioning regarding trees and stuff.
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User #4991107 - 22 May 19 09:45
For me, I like to maintain consistency for map styles. So, I’d take the Crosshead style consistently as it fits with the art style. It means that even if I use map styles by other artists, then I can use all of your art styles for a particular story arc.
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Crosshead - 22 May 19 10:07
I feel the same way about it, the reason I'm doing this poll is because outside maps do fall somewhat outside of the norm and if people would like to see me experiment with another style, now is the time for it. As an illustrator getting to add more depth is a lot more satisfying to see as an end result, so I'd definitely prefer to stick to the plan
Mysterious Wonderwares
Mysterious Wonderwaresmore_vert
2019-05-03T09:05:05+00:00
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Mysterious Wonderwares 2019-05-03T09:05:05+00:00close

This month I'll be adding a couple of bonus things to the Patreon after having been challenged to do some art "collabs" by a fellow creator on instagram. As he generally focuses on magical items, I decided to start creation of my own set of what I call my mysterious wonderwares. The design was made with a possible printed set in cards for the future and might see some changes over time in order to find good icons to display the core abilities of each item.

I've dropped the first two in the Back Catalogue for you to find! I'm also opening up the suggestion box on discord so people can post their ideas for magical items in there as well.

Comments (5)
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User #3040715 - 3 May 19 19:04
Very pretty art! I would suggest charge abilities that aren't exactly the same as existing spells though (looks like you got Burning Hands, Scorching Ray, and Erupting Earth here). Some kind of innate pushing on hit if a DC is failed could be fitting (and not particularly powerful, mostly just a fun flavor thing) too, as surges of water blast out on impact to shove the target around like the tides.
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Crosshead - 3 May 19 19:13
yeah, I do indeed currently fall back on spell stats to help me build items. I don't have enough knowledge of 5E to make them completely up myself and don't have the time to spend a lot of time studying the system. For now, I'll keep building them in this fashion and might expand once I start getting a feel for it. I've actually tried to do collabs with people who do have the know-it-all to build completely unique items but it was quite the hassle to get any work done. It might change in the future but for now I'm focused more on art / design / concept and trying to keep it as close as possible to what I know is balanced (meaning existing content to guide my creations)
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User #19539906 - 3 May 19 10:39
They're beautifully drawn, and I love the unique features! Thank you :)
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User #6847733 - 3 May 19 14:49
Who did you do art collabs with?
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Crosshead - 3 May 19 15:01
The collab hasn't taken place yet, as I wanted to design my own unique layout for magic items first. This first item is completely my own. It's also not really an art collab in the sense that we are doing a single piece together more of a challenge where we are going both create items designed with the same very loose concepts in mind and see who comes up with what. At first I am just planning on us each coming up with an assigment ourselves and afterwards possibly having people give us assigments to create our unique take on the concept. The fella I'll be kicking these of with goes by the username jaaamesperrett
Tiles of April 2019-05-02T08:23:17+00:00

So for this month's selection you either have the option to pick from what I made this month, or get the second half of last March. This month includes the Panoramic map (which also comes in a larger version with more sea area) and a set of 15 tiles.

In the poll below you get to vote for what is included in your package!

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Comments (9)
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User #3040715 - 2 May 19 18:46
If they are relevant to each other, you may want to label the various pictures as what voting option(s) they are a part of. It doesn't make much sense as it is
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Crosshead - 2 May 19 19:22
If you check out the main tiles you'll notice the 1-6 numbers are linked to the voting options. You can also always check out my instagram for a better reference image. I had marked the voting options in a similar fashion as last time, I thought patrons understood the system that time so I repeated it here. I'll have to be more clear next time if I failed to do so this time.
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User #3040715 - 2 May 19 19:26
That explanation helps, thanks! Although it seems to only apply to the 2nd set of "main tiles" rather than the "panoramic tiles" which are also labeled 1-3
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Crosshead - 2 May 19 19:29
So in the full post you can read: "This month includes the Panoramic maps (...) which include a set of 15 tiles. In the vote below (...). That was meant to refer to you get the panoramic tiles plus 3 main tiles plus 12 connection tiles.
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User #3040715 - 2 May 19 19:37
Right, but which voting option represents that choice?
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Crosshead - 2 May 19 19:41
So what I try to say with that is that the Panoramic tiles (the first tiles in the image labeled 1-3) are included already in this month's package so you don't need to vote for it. You do however need to vote for 3 of the 6 Main tiles (labeled 1-6). Then you need to vote between two sets of connection tiles (12 out of 24 tiles that I made this month). If however you prefer to get the remaining tiles from last month's package you can vote for option 7 (which gives you a third option basically)
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User #3040715 - 2 May 19 19:44
Ah got it, thanks. Reading through the original post, it wasn't clear that the Panoramic Tiles were already included on top of whatever was voted on. And I had no idea that it was picking 3 of the 6 options for 1-6, as well as the connecting tiles! That explanation helps a lot
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User #13409879 - 4 May 19 16:19
So what are we voting for here? Is the vote we put in going to be the one that we personally receive, or if I get outvoted will I just not get what I voted for in the package? I've read through everything and checked your instagram too, but I just don't understand what happens once I vote.
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Crosshead - 6 May 19 13:19
Hey Matthew! It seems that I still need to be a bit more clear when it comes to posting these votes. The idea is that the popular vote wins the pieces that go in the package. It's basically a way for you to get what are generally considered to be the best bits of what I make each month. It's a good way for me to separate costs instead of doing like pay per creation where I'd either have to ask much more or make much less in a month to make it worth my while to create work in this fashion.
APRIL 2019
APRIL 2019more_vert
2019-04-30T14:07:29+00:00
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APRIL 2019 2019-04-30T14:07:29+00:00close

The theme for April was Pirate Hideout and it gave me a little room to play around with the Fragmented Dungeon system. Creating new types of connection tiles but also try out combining exit types on main tiles (like on my dock tile).

Now in order to optimize patrons using my tiles I've enlisted the help of another programmer, as I've already got two working with me for my largest map building project, to try and create a handy little website that will make creating maps with these tiles much easier. It's a bit of a side gig, a bonus thing for you fine folk, so we'll see where it goes but the idea is to create a dungeon creator with a randomizer in it. So you can input some basic data and it will create random dungeons using the tile system. It's something for DM's who either run out of inspiration for an upcoming run or people who need something quick made on the fly. Unlike my bigger project, which is much more complex in design, this should take less time to put together and I hope to have something to show for a lot sooner.

I mention this because I'm going to try and convince you all of doing another run of these type maps and I think that the prospect of something like that website that helps you put the pieces together might help make that decision. I'm also looking into getting this concept into print so doing some more of them might create a good batch to work from for that project as well.

I'm finishing off the current series with a final set of tiles that isn't included in this image. Three more panoramic tiles to finish of the pirate theme: a big underground tavern.


Comments (13)
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User #19438930 - 30 Apr 19 21:57
Hi, I'm a fairly new patron who is also new to using Patreon. Where do I actually download them and are they formatted for Roll20?
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Crosshead - 1 May 19 05:43
Hey Tristan! Currently the Pirate maps are only uploaded in HD, but once I finish the set I make sure to convert them all to a size for ROLL20 too, like most of my maps have been. I prefer to do this iconversion in bulk. Now if user do need a map converted before that just contact me at any time and I'll try to get it done asap.
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User #15607678 - 30 Apr 19 15:46
Love these. Thank you!
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User #3040715 - 30 Apr 19 19:01
Hi, since we don't get direct links with these posts to the content being released, please make it clearer when new content has been added to the "Back Catalogue" folder that we need to go check and download from
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Crosshead - 30 Apr 19 19:40
Hey Sleepnir, it should be quite straigth forward the way I release content: Either you are in a higher tier and get everything I release straigth away or you can expect new content at the start of the new month. The monthly content dump is announced via direct message as I update the Back Catalogue link each month and you can find new content in the Folder per Month Section under the month it is released. The posts I make on the site are only for updates, or polls or announcements. I will always use direct messages to update everyone at the end of each month as I update the link to the Back Catalogue. Does that sound good?
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User #3040715 - 30 Apr 19 20:04
Got it. I didn't get a direct message at Dungeon Master tier for March, which was why I was confused. Went back to the Back Catalogue link and checked the By Month folder there and found the March content, though, thanks.
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Crosshead - 30 Apr 19 20:09
Aha that makes sense. The direct messages I generally try to send to everyone whose been cleared at the beginning of the month. The Patreon system does sometimes take some time to clear accounts and that might have happened to you last month. In the end you should see new content pop up in the first week of every new month. Any exceptions will be messaged about!
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User #6031838 - 31 May 19 16:38
You are my hero
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User #10869468 - 30 Apr 19 15:01
Gotcha. Keep up the good work!
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User #19473565 - 30 Apr 19 15:52
Going to be using these for my Fantasy Grounds campaign. Wizards is just coming out with Ghosts of the Salt Marsh, so the Pirate Theme is perfect!
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User #10869468 - 30 Apr 19 14:53
I JUST upped my sub to Dungeon Master. Any chance it's not too late to get a link to these?
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Crosshead - 30 Apr 19 14:56
Coming up is a vote to see what tiles will be added to the tiers for Dungeon Masters and Lords. All these tiles are already available for Kings and Gods tiers. Lower tiers get a selection of what I make in a month.
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User #4309245 - 10 Jun 19 04:20
Bit late to this post but I just signed up. The dropbox back catalogue appears to be missing some expected tiles. I can't find the #2 main tile with the blue crystals or the East and South water walls. Where they left out for some reason? Everything else looks and works great tho.
TILES FOR MARCH 2019-03-28T19:30:57+00:00

Here we go, the first poll for our package made from tiles! As I've mentioned before there are 3 types of tiles: panoramic, which span multiple tiles, main tiles, which have a view and four exits, and finally connection tiles, which create space between tiles and don't always connect all exits but might connect 2 or 3.

In the poll below we will be putting together a package that will consist out of the panoramic, 4 main tiles and a set of hallway tiles. It will depend on what you vote for most, each patron has multiple choice votes. So let me know what you'd like best and that set will be uploaded to the back catalogue. 13 tiles out of 24. You can find previews of all the main tiles individually on my instagram for a better look.

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Comments (6)
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User #10478361 - 28 Mar 19 23:54
I just want to say that I love your work! I debuted some of your maps in my game that I DM with my friends. We had a huge boss battle in the Dwarven Ruins and they loved it!
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User #15320714 - 28 Mar 19 20:06
Why dont you release them all in the catalouge?
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Crosshead - 28 Mar 19 22:24
Hey Christian, so for the last couple of weeks I've been posting updates about the two major changes I'm implementing on Patreon and the reasoning behind those changes. The first being that I won't work in the three monthly categories any more because I think that doing series is much more beneficial for creating quality content instead of being stuck in the system of having to fulfill each separate category as promised. So it basically means maps first, tokens second and whatever comes after that third or more of the same. The second change is that I've decided to spend more time doing maps and at the same time actually giving the higher tiers more bang for their buck. What this entails is two things, what you were getting at the base tiers basically stays the same ($2 and $3) but at $5 and up you now just get more, about double when it comes to maps. What the upside is for the base tiers is that you don't just get a package of a map, or multiple maps, but you get to make a selection out of more things and put a package together. Now the reason why I chose this path is because I want to be able to start creating more, but keep doing standardized monthly fees. If I for instance would switch over to pay per creation and do four creations for a dollar each or whatever. I'd start looking to postpone creations, instead of just dropping content whenever it is ready as I've been doing now in the $5 tier. Also if I start doing per creation I'd have to define creations, and lets even say 3 tiles is a creation, or maybe 4, I'd be asking more money than I do now for content, but I'd be restricted in the sense that now I can just create a lot in certain months or keep doing multilayered content etc, without having to figure out what a creation is and just provide. Now in implementing these changes I've been trying to do my best to keep everyone up to date, answer questions as best as I can and hear out suggestions people put forward, being transparent by keeping everyone up to date before new payments are made and knowing exactly what you are getting for your money. As always I invite anyone to message me directly and have a chat about what they think could be better, I'm trying to provide a quality service so always looking to improve. Most of the changes I've ever made on my Patreon came from requests to implement them in the first place and careful consideration.
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User #15320714 - 29 Mar 19 06:03
I am all aboard with all the changes, makes a lot of sense and I really appreciate the time you take to dialogue with us. Have a lovely weekend!
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Crosshead - 29 Mar 19 06:21
Will always do my utter best to achieve that. In the end it's a two way street and without good communication a lot might get lost. The same reason why I hope everyone always feels free to get in touch with me if there is an issue. Can't improve on things I don't know about. You have lovely weekend too!
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Crosshead - 29 Mar 19 06:03
That's awesome! Hope to provide you with much more content for many more boss battles to come!
MARCH 2019
MARCH 2019more_vert
2019-03-26T15:26:46+00:00
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MARCH 2019 2019-03-26T15:26:46+00:00close

Package Update

I'm going to attempt to add a new layer to my content creation, where I do not only give updates on my instagram on the content I'm making but also give you updates on how much is already in the content pool and how far I'm in the process of creating (map related content specifically). Before the month is over, I'll have a poll to put together a content package for the lower tier that will be accessible to everyone in that tier that will even give you an exact understanding of what is in the package before you pay for it.

Maps: Currently I'm in the final stages of drawing up the tiles for the Fragmented Dungeon. The full pool consists out of 3 Panoramic Tiles (tiles that can't be used out of order) - 6 Main Tiles (tiles one would use for main areas in a dungeon, with four exits that can each be blocked off to piece together several unique dungeon layouts) - 11 Connection Tiles (tiles with hallways and doors that connect all four exits of a tile or 2 - 3 exits ). I'm working on 2 more tiles (maybe more before the end of this month).

(Currently every Patron gets 5x what I said the minimum amount of maps they would get, 10+ tiles for $2 & $3 tiers and 20+tiles for 5$ and up)


Patreon System

In the near future I plan on selling sets of my maps on websites like DMsguild and Drivethru as well, but you won't get content as cheap as you'll find it right here. I'm choosing to stay away from the pay per creation system because this way some months you'll get a bunch more than what you pay for and some months exactly what you pay for but in the long run your contribution will remain exactly the same each month and I'll try to provide enough input to let you know what you're paying for. I could chose to do per creation and do like 4 creations per month, where I just delay maps I've made for and deploy them over time instead of this system. Honestly I think this is a way better deal though for you, in multiple regards and it allows me to experiment with new ways of creating work on the fly.

Also the whole thing of defining a map is still a bit hard for me in the sense that for the current set I'm doing main tiles (with complex drawings) and connection tiles with more simple layouts of hallways. In the pay per creation deal creating those hallways might seem like a bummer to pay for (in comparison), but in this set it actually improves the quality of the set by including them (giving users the ability to draw out more complex dungeon maps). If I do per month, you can expect a steady amount of work hours basically. Getting both complex maps, more simple maps, all of which have value in their own way.

Again Patreon is a learning experience and I'm always open to suggestions and tips to do a better job of providing content. Feel free to contact me any time, as people have done in the past, and I'll always do my best to incorporate suggestions and see what I can do to make the system better.

The Fragmented Dungeon
The Fragmented Dungeonmore_vert
2019-03-15T14:11:52+00:00
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I've just finished the prototype version of the inside of what I'm calling the Fragmented Dungeon. It is basically a dungeon I'm putting together through a series of votes and suggestions made by the +$3 Tier Patrons consisting out of tile fragments of a dungeon that is designed to either be played as a dungeon as is or repurposed as fragments to create your own dungeon. In the gif above you can see how the four hallways that connect the tiles to each other can be blocked off by dropping a simple png file on top of any of the tile jpg, redirecting the flow of the dungeon.

As mentioned before the +$5 tiers will get all the tiles made this month (their bonus content) but the lower tiers will get access to a selection of tiles that is voted for.

Comments (2)
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User #29250804 - 21 Jan 20 05:06
Hi mr. crosshead. I am a little youngling in the great world of life. I don't have a credit card to become a patron yet. But I hope when I grow up you are still making content for everyone to enjoy. I saw the maps you have made and posted on pinterest and I just couldn't get enough. I then did some digging and found your patreon. I was so glad to here that I could get more of your content here at a low price of 2 dollars a month. I realized that I couldn't use the Google play gift cards I have stored up to pay for the content and begged my mom for the subscription. My parents aren't into the hole DnD stuff. But who cares their just missing out. I just wanted to comment about the great idea the fragmented dungeon is and how you can just peice every tile together and make your own dungeon. Keep up the great work.
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User #3040715 - 15 Mar 19 18:04
Excellent idea, very much looking forward to assembling a dungeon once this is all done!
Arcane Prison
Arcane Prisonmore_vert
2019-03-04T14:26:27+00:00
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Arcane Prison 2019-03-04T14:26:27+00:00close

Battlemap: The Arcane Prison is a bit of an experimental map. Looking into animation and higher quality rendered areas. This is something I am playtesting for upcoming map creation like the dungeon builder I am working on. Where I will be able to crank the quality of my content up by a large margin.

Tokens: 15 BEASTS: Flying Snake, Frog, Giant Ape, Giant Badger, Giant Bat, Giant Boar, Giant Centipede, Giant Constrictor Snake, Giant Crab, Giant Crocodile, Giant Eagle, Giant Elk, Giant Fire Beetle, Giant Frog, Giant Goat

Comments (13)
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User #10869468 - 4 Mar 19 17:15
Looks great! Is getting a gridless version in with it a possibility?
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Crosshead - 4 Mar 19 17:38
But of course! I'll get on it asap
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User #10869468 - 4 Mar 19 17:40
Thank you! I run a projector tilting down so I always scale the map against a white grid paper I have on the table. It's nice cuz I can run maps at different scales too. Keep up the good work! I'm excited for this animated dungeon builder you speak of as well.
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Crosshead - 4 Mar 19 18:07
I'm super excited about that as well. Currently it's in the hand of the IT guys, can't wait to start interface and asset design as soon as the preliminary tests are on the go. From then on I can get to focus on just expanding the lists of assets so people can build multileveled dungeons filled with goodies
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User #100066 - 5 Mar 19 00:12
Is there a short story involved on the crystals and the magical doorway?
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Crosshead - 5 Mar 19 11:33
So the idea is that the crystals have enforce an arcane barrier that is placed on each individual cell. The doorway can either be a portal, as to keep the location of that exact part of the prison complex secret or a large barrier either as a wall of force or something else to keep the inmates in. In the animated version (which I've been working on, but I don't want to press forward at the cost of the maps I want to publish this month (so I'll keep at it as a sort of side project )) the lines on the floor actually have magical energy flowing to the rotating crystals. The portal flowing with magic too.
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User #10910052 - 5 Mar 19 03:31
Is dungeon master tier not high enough to get this one? I don't see the dropbox.
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User #10910052 - 5 Mar 19 03:32
ah, I see it in the back catalog! Thanks!
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User #16496122 - 9 Apr 19 18:25
Oh, perfect! I wanted the croc and I knew he had stats so I figured hed be in monsters. I just had to dive even deeper. Thanks for the help and the incredible content. My bulkywugs riding crocs were a big hit!
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User #16496122 - 8 Apr 19 23:46
So I can't get this to open and I can't find any of the creatures in the back cataloge? Is this no longer available at the $5 level?
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Crosshead - 9 Apr 19 00:13
Hey Casandra, you should be able to find everything that's on the website in the back catalogue or the back catalogue supreme you have access to. Have you tried opening it through the main link on the featured tag? If so than I'll have to look into what's going on to make sure it's fixed asap.
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User #16496122 - 9 Apr 19 02:44
I opened all the folders in both back catalogs and couldnt find them on both mobile and laptop. The only monthly release folder I see is March 2019
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Crosshead - 9 Apr 19 10:24
Hey Casandra, I see what you're looking for now. The By the Month folder was a first time test I ran last month to see people liked it and I would continue running it from then on. The Arcane Prison Map, you can find in the map section of the catalogue (DUNGEONS - ARCANE PRISON) and the tokens from this set you can find in the catalogue (MINIATURES - NEW TOKENS - MISC CREATURES - (name of creature)). Hope that helps?
Patreon Update by the end of March
Patreon Update by the end of Marchmore_vert
2019-03-04T12:04:53+00:00
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Patreon Update by the end of March 2019-03-04T12:04:53+00:00close

I've been on Patreon for a while now and I'm still fine tuning the way I want to distribute and manage content. I started off with a pretty rocky start (managing my content in separate maps per month and having new patrons be able to access older content on a monthly return rate) and took a complete u-turn by instating the back catalogue system (having new patrons be able to access all content instantly, with no differentiation between tiers (except for the one dollar tiers)). Something that really turned things around, not just in an immense increase in backing but also in the amount of administrative work I didn't have to put in anymore.

In this newest update, which might be the end station of my way of taking care of things, I want to cut down on micromanaging some more, by taking down the separate $1 TiERS, because I want to focus on creating a more diverse base of work (with a main focus on maps as usual, but having the breathing room to do larger series that aren't bound to the confines of 8 tokens and one custom creature, but could expand more into 16 tokens this month and nothing else or both or maybe tokens and custom items, or a whole series of custom creatures etc... That and having people who do support on a higher tier actually get access to unique bonus content on a monthly basis (which most likely will consist out of more unique maps, introducing something I will most likely call: Back Catalogue Supreme.

Now for 85% of current patrons that means that not much will change. Only in the sense that higher tiers will be getting more unique content and I will define the tiers a bit more clearly. For the other 15% I understand that I might lose your support, but in the long run it will be a much healthier and transparent way for me to run things. I think it will give me more room to improve the quality of my content and have the liberty to double down on something that I think is worth exploring (and patrons agree on that is worth exploring). Like just doing nothing but maps for a month if the theme is really interesting.

DUNGEON MASTER - Will become my base tier, basically staying pretty much how it was. You can expect a monthly map, plus tokens or custom homebrew work like creatures, items. A goody bag of monthly digital content.

DUNGEON LORD - Is the tier votes on what gets made, but will also get to vote for their tier (and the masters) what unique map their goody bag will contain that month.

DUNGEON KING - Won't just support bonus content, but will have access to the new Back Catalogue Supreme, which will contain monthly bonus maps (or whatever digital content they would like me to work on. With this month's fragmented dungeon I'm going to attempt weekly map drops to kick things off.

DUNGEON GOD - Get access to the Supreme Catalogue as well. Discounts on bigger projects as I've already mentioned in Future Endeavors (like the upcoming Creatures Companion Deck and the Dungeon Builder that I'm still working on).

I will however still be updating the links to all content one last time this month, including for all the $1 TIERS. So you can expect the post for that content dump coming up very soon!

Comments (7)
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User #3985549 - 4 Mar 19 20:45
I normally just interact through Dropbox's website, but it makes things very difficult to track down if I've gotten all the new things, since I don't appear to be able to sort by date, and additions are made across three different folders. Is there a way I can make things simpler on my end?
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Crosshead - 4 Mar 19 21:05
Well Justin that is actually another thing I could introduce by having a single folder for all. I could add a new content folder to the main folder where I drop the new pack of the month and delete the content when I upload the next month's content. If people would like that,I would be happy to add it
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User #3985549 - 4 Mar 19 21:16
I guess I'm really more lamenting that I can only sort by name and not by date on Dropbox's site. Which probably isn't something you can fix :)
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User #11406151 - 9 Mar 19 02:58
I would really love if things were labeled like Dec 2018_Map/Dec2018_Tokens etc. That would help so much personally.
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User #6876018 - 4 Mar 19 12:41
Will sticking around rewards still be a feature?
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Crosshead - 4 Mar 19 13:10
Hey Jenny! I sort of skipped out on providing more information on sticking around rewards, because it is clearly something I have to develop further and will in the future have to reintroduce to new patrons. All patrons are still illegible for said content however and can always contact me via message to fulfill the sticking around rewards. The reason why I am holding out on it a bit is because I plan on tweaking it for the better, making it more of an accumulative reward system. Where patrons will possibly get custom tailored content depending on their milestone. Again any current patron on track of a reward can get it as advertised originally, I just want to fine tune it before I go into more exact detail what it will look like in the future.
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User #6876018 - 4 Mar 19 13:12
Thanks! I’m not a patron yet, so I’ll keep an eye out for further updates about that 💕 the new system seems very sensible and the tiers are easier to understand than before. I’m interested in the Back Catalogue Supreme! Looking forward to it.
The Underworld Pack
The Underworld Packmore_vert
2019-02-04T16:34:29+00:00
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Had a bit of a scrambled setup in my packs over the last couple of months, double the miniatures in January and now I am posting three monsters instead of my one. Made me start to rethink my delivery system somewhat, as it is just better sometimes to keep on track when you are really on point with one of the three subcategories. Like when I was designing those creature cards or the somewhat more stylized artstyle I'm putting together for my monsters. It might sometimes be more interesting to do a couple of monsters one month, while I skip the miniatures for a larger batch for the next etc. Just to get a better arc in the quality of my content or just finishing a concept piece like the creature cards I'm working on. For now I'm keeping everything as is though, feel free to pitch in your thoughts on the whole process though, I'd love to hear from you folk.

The Underworld Pack contains a new color version of the Underworld Map and a second level of said map. The second level showcases the design of the height in the map much better and will make the lower area much more visible. It was a bit of a weird thing to be working from top to bottom, but in this case (with the big arcs and massive hallways) it was the best way to go at it.

You will also find 3 new Monsters in the Back Catalogue, which fit in perfectly with the setting of the underworld map. I will post a monster sheet later on this month, which will go into much more detail on the origins and behavior etc of these creatures.

I've also already uploaded an additional 3 Miniature Creature Cards to the catalogue, which come with another step in my design for the cards. At first I had planned on doing a separate folder for the cards, but as I am still in the design process for those and you will see some more variations for them along the way, I don't plan on putting them in a separate folder just yet. Once I'm happy, and once I've had a vote on the design of those cards with your input, I'll redo all the cards in that single style and I will also make them available for print. Something which will still take me some time, there are a lot of creatures to go through haha.

I'm working on a bunch of more exiting stuff, still writing the booklet, still pushing my programmers to get a first version of that dungeon builder out there, and even more exiting stuff on my plate, including some possible bonus map content for Dragon Tier and above, I hope on sharing with you all as soon as possible!

My goal is to keep you all exited about what is being produced on this Patreon and hopefully keep it growing so I can keep making content in the future!

Kind Regards to all!

Bert / Crosshead



Comments (7)
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User #14592501 - 5 Feb 19 01:08
Knowing level 2 is below level 1 makes a big difference, plus my wife is happy since she tried telling me this before I made the post. :-) I can follow most things on the map now. Two rooms still confuse me, both are on level 2. One room is to the immediate left of the northern middle room (circular lave room), this room also has lava but it's a rectangular room and it seems almost like it's cut off or something. The other room I don't understand is the one with the big plus symbol with 5 dots in each quadrant. There are gears in the room too, I'm thinking it's a trap room or the inner workings of a trap room. I'm really sorry about this, I don't want to be a bother.
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User #18699557 - 5 Apr 19 18:24
I am having trouble figuring out the room with gears as well.
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Crosshead - 5 Apr 19 18:31
It seems I haven't gotten back on this question. So the gear room is located underneath the archery range and the training room. You can get to it by going through that little library and going down the stairs. It was designed in my story as a trap room for soldiers who didn't do as instructed, as they were minions designed to obey. It's basically a killing pit
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User #21470946 - 23 Jun 19 07:40
When is this booklet supposed to be available?
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Crosshead - 24 Jun 19 08:19
Hey Hipolito, for now I've decided to take a breather on writing this booklet because there are a lot of other projects I would like to focus on first that I think are a lot more exciting to get started on right now. Mainly creating digital tools that allow DM's to help create good looking content (cards, maps etc) for their games. Projects like these requires a lot of time and so does writing booklets like these. Once I clear a couple of bigger projects though I plan on getting back to writing modules for people too. I've got a small throve of short adventures like this metal campaign. I even plan on writing a sort of module directory campaign setting that DM's can use as the center of modules that take them to all sorts of settings. I hope that answers your question.
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User #14592501 - 4 Feb 19 17:53
I'm having trouble understanding the second floor layout. Seems like the purple shading has meaning but I can't figure it out. It's almost like level 2 is below level 1. Some of the stairs look like they go down from both level 1 and 2. This is such a cool map I'd really like to understand how it works.
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Crosshead - 4 Feb 19 18:20
Hey Chase! The purple shading was basically just added to bring a bit of atmosphere to all the areas where there is lava flowing through the area. I felt it make entering those areas more significant. You are right though, as I've mentioned in the text above, that level 1 is the top layer and level 2 is the bottom layer, maybe the naming doesn't make sense but it felt weird naming the second part level 1. I don't know, maybe it still confusing. The reason I made the map from the top to the bottom was because that some of the hallways would be visible on both maps and specific elements, like the chained titans, would span both drawings. The second layer is basically a better view of the lower part of those larger hallways (in some cases the walls lowered so the battlefield isn't obscured anymore and in others, like the bit between the entrance and the top, I also erased the bridges that span the area above). All the staircases in the lower area are connected to the staircases of the higher area. The idea being that they rise above the area of the lower part of the map. If this doesn't help and if people still have difficulty with the maps, I'd be happy to make a sort of legend of the map (something I plan on doing for the booklet anyway, as there will be a detailed layout of how I would play this specific map for a group of players, but that's something that will take some time to put together).
Metalhead Race - 300 Patrons Bonus Booklet
Metalhead Race - 300 Patrons Bonus Bookletmore_vert
2019-01-19T13:56:06+00:00
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Metalhead Race - 300 Patrons Bonus Booklet 2019-01-19T13:56:06+00:00close

I've uploaded my first preview of what the booklet will look like on the inside once it's finished including a custom race I've designed for the story. You can find the pdf and some art in my Monster Folder in the Back Catalogue (RACES)!

Comments (2)
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User #17338887 - 11 Feb 19 03:47
XD
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User #56233 - 20 Jan 19 04:02
Now that seems fun.
Miniatures + Statblock Cards
Miniatures + Statblock Cardsmore_vert
2019-01-11T09:16:35+00:00
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Hello!

Had some catching up to do on the part of my miniatures / tokens and as promised I have delivered two batches of them to make up for it! 16 tokens and even one remake (of the ape miniature).

I've also included a brand new concept to the miniatures, featuring a simplified statblock for the beast cards. Not all of them are finished as of yet, as I am still tweaking the layout somewhat, but this is what it will most likely end up looking like. It was a design I wanted to make for all the druids out there (and DM's too), making it easier to whip out the stats for a beast. I might start doing cards like this for all the basic creatures (complex ones are probably a bit too hard to simplify like this). Once I've finished all the beasts, I'll upload pdf sheets you can print too!

I've also updated the underworld dungeon folder, because I had noticed that the sizing had been a bit off and included exact tile x tile size for each map.

Comments (15)
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User #10964300 - 24 Apr 19 02:39
Are these still available? I haven't been able to find them so far.
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Crosshead - 25 Apr 19 12:49
Hey Mike, These limited cards are only available in the folder of the creatures from that batch. The full Creatures Companion, a project I put a lot of extra hours in is separate from my Patreon as I am selling them as actual printed cards on drivethroughrpg. I will be doing a giveaway of those next week most likely on my Patreon.
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User #10964300 - 26 Apr 19 05:16
Thank you for the follow up and clarification!
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User #4908203 - 17 Jan 19 14:10
The card idea is excellent ! The best would be blank card but they are so many element to add to customise it, it seems complicated ^^ Anyway keep the good work !
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User #23969118 - 2 Sep 19 19:56
hi is there a way we can get them all. they are not on rpg drivethru
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User #74531 - 11 Jan 19 18:18
how do I download these?
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Crosshead - 11 Jan 19 18:28
Yeah I guess I should really just put them in a single folder to make it easier for you guys. Currently each statblock can be found in the folder of the miniature I made it for (look for (NEW)). I'll fix it on Monday though
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User #13758918 - 17 Jan 19 15:27
loving this
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User #16424983 - 12 Jan 19 01:30
My girlfriend just got into D&D and is loving her druids. I got her the spellcards for Christmas and she would absolutely LOVE these. I'll be sure to mention you to her once I've printed them out and laminated them
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User #16115269 - 11 Jan 19 10:57
So cool, thank you!!!
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User #8891487 - 11 Jan 19 16:11
This is great! the beast stat cards are why i just joined your paetron. One quick question; once you're all done creating them, will they be put in their own separate folder, that would be super helpful to me. Thanks
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Crosshead - 11 Jan 19 17:56
Most definitely! I'll even do easy to print sheets in European and American print formats for people who would enjoy a printed version
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User #402664 - 11 Jan 19 15:57
What an awesome idea! Lately I've been using Initiative Tents to track players and monsters. This design you have would be excellent as the DM side of those tents. On the other, player-facing side it could just be a picture of the creature for the benefit of the players. I dig it!
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User #143471 - 12 Jan 19 13:56
I have a player in my campaign who's playing a druid that I know will appreciate something like this.
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User #399999 - 11 Jan 19 11:22
These look so amazing!!
What's in store for 2019
What's in store for 2019more_vert
2019-01-07T20:26:19+00:00
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What's in store for 2019 2019-01-07T20:26:19+00:00close

Happy New Years!

The last couple of weeks have been a bit crazy around the house here, but it looks like things are finally cooling down. In order to make up for that lost time I am planning to double (or even triple) the amount of tokens (as I didn't get to finish last month's batch in time) for this month. Theme is the creatures in the back of the monster manual. As always I don't tend to post too many updates on Patreon, as I don't want to spam your email, but you can follow progress on everything on my instagram, where I will be keeping anyone interested up to date on what I am currently working on.

Digital Dungeon Creator

My biggest goal for 2019 is to finish my Dungeon Builder, for which the Dragons among us can expect a beta version in one of the following months. I can't make any exact promises as of yet, but we are working hard to start the testing asap in order to get your feedback on the main features, like the actual artstyle and the basic editing options.

Metalhead - A D&D Adventure Booklet

I've also been hard at work on putting together the adventure booklet, called Metalhead, for which you have seen some of the artwork on the site already. A lot of the maps in the booklet have been especially redesigned taking special care to include recommendations from the Royal Council, as you have seen in my Titan Prison Dungeon. More maps from that series will be uploaded in the following months and I've enlisted the help of a writer / game designer who will help me make sure all of the math is done right from the get-go.

And much More!

There is much more I plan on working on if things keep working out as they have been so far. So I hope I can keep bombarding you folks with good news throughout the year! Thanks for sticking with me so far!

Titan Underworld Dungeon
Titan Underworld Dungeonmore_vert
2018-12-30T12:18:58+00:00
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When they locked away Elterok, they had made sure to take all the right precautions. Imprisoning him in the darkest reaches of the underworld, guarded by powerful titans and a whole consortium of creatures under their command, and for thousands of years, all had seemed to have gone according to their plans.

Unbeknownst to them however Elterok had been biding his time, studying the habits of his keepers. It was foolish of them to think that locking him up and robbing him of his powers would be enough. The man hadn’t earned the nickname ‘The Deceiver’ for no reason, now did he?

The first part was simple. Twisting the minds of the mindless who tended to him in order to start building his web. Using them to contact his followers beyond. For Elterok knew that breaking out was only the first part in the grand scheme. He needed to know he had people he could lean on the other side.

Once that moment was upon him he knew that the first die had been cast. A chain reaction that would end with him back where he belonged and watching his keepers squirm was only just the beginning.

In designing this underworld dungeon, I was looking to introduce a range of old-school puzzles that would force the players to explore what I was putting in front of them. Using the elements on the map as part of a visual aid to guide them through. The idea is to drop them in at the front gate and have them come to grips with an enemy that can overpower them easily enough in his current state and that it is up to them to use the tools that are put in front of them to solve the puzzle.

It starts after they drop out of the gate (1), faced with an evil that is currently engaged in a ritual to bind his jail with the world outside (7), trying to avoid attention from him and a turned undead titan that is wandering the main halls (4), in an attempt to redirect the energy flowing through the prison.

Each piece of that puzzle will face them off with unique enemies that were once part of the workings of the prison itself. Like a facility designed to resurrect or summon guardians from beyond (6 + F), a house of arcane research (3 + E), a training grounds (D) and a forge that provides both the fuel and the weaponry for the prison’s protection (8 + A). Redirecting the flow of the lava (B), the fuel, will not only power up certain areas one needs to access but it also takes care of obstacles created by the lava and frees up new pathways (C).

Comments (17)
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User #11563704 - 31 Dec 18 14:22
Was this added to the back catalog?
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User #6233404 - 31 Dec 18 14:43
It is in there yes!
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User #6233404 - 30 Dec 18 22:29
This is amazing! When will the full size version be available?
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Crosshead - 30 Dec 18 22:35
You can already find it in the map catalogue under: Dungeon - Titan Underworld. Level 2 is on the to do list, can't give an exact estimate on that but somewhere in the next two months
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User #6233404 - 31 Dec 18 11:02
Wow, found it, thanks so much. This is EPIC.
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User #18582180 - 22 Oct 19 17:25
is there a gm/dm version or notes on room features?
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Crosshead - 22 Oct 19 17:41
What do you mean by a DM version? You mean as in like notes for an adventure? I currently don't have any like that, I do hope to focus on it more in the future. Looking into teaming up with people to get more stuff out to feature stuff like this
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User #18582180 - 22 Oct 19 18:14
on the image above it has numbers and stuff was wandering if there was notes and such... like Area 5: This room is empty, a broken bridge before you, lava beneath it feeling the area with dim light...etc...
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Crosshead - 22 Oct 19 18:16
Oh! Yes I do have some notes on the Dungeon, you find them at https://crossheadstudios.com/2018/12/30/521/. It's not super detailed but it does talk about the central ideas I had when creating the map. I hope that helps?
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User #18582180 - 22 Oct 19 18:28
Yes that does, thank you.
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User #6233404 - 31 Dec 18 11:42
Is that an 80x80 pixel grid? Having some issues importing it into Roll20 and having it match the grid. How can I find out how many units across each map is?
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Crosshead - 3 Jan 19 16:48
Hey Daniel, sorry for the late reply! The map is a 90 x 84 square grid. Next week I'll be doing a bunch of updates including some new content and I'll be sure to double check everything and add grid details like I did with the Dwarven Ruins maps
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User #14889568 - 17 Jan 19 22:23
Cool
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User #11523414 - 1 Jan 19 17:26
Thanks for giving us all we asked for and more. It’s nice to see your suggestions used in a map.
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User #8186851 - 2 Feb 19 15:04
Where can I download this? I'm explorer level but cant find the 'map back catalogue'... Only one is the main one and thats restricted to $2 pledges.
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User #893559 - 31 Dec 18 04:08
This is an insanely awesome map. I only hope to have a campaign that could use this one day.
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User #6233404 - 31 Dec 18 11:03
This is the kind of map that makes me write campaigns!
The God Tier - Dungeon Builder & a Bonus Map
The God Tier - Dungeon Builder & a Bonus Mapmore_vert
2018-12-07T16:01:32+00:00
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The God Tier - Dungeon Builder & a Bonus Map 2018-12-07T16:01:32+00:00close

Hello one and all!

For the past couple of weeks / months, I've been working on a "untitled" dungeon builder project. What originally was designed to be just a simple folder with building blocks or terrain tiles with my artwork, that you could manually copy and paste into photo editing software, has slowly expanded into a Digital Dungeon Builder. The goal of the dungeon builder is for you to be able to build custom dungeons in my artstyle that you can access via a website. Focused on a user friendly way of converting your line drawings / sketches of maps into fully detailed dungeons.

Now I'm not just working on this project by myself though, as I've enlisted the help an experienced programmer, who has in turn involved a second programmer to come to our aid, in order to bring this project to life.

If you are interested in putting this project on fast track, and sponsor more projects like it in the future, I've introduced the God Tier to my Patreon tiers. In return all patrons who sponsor this tier will be the first to gain access to the expanded content like the Dungeon Builder, and be able to give us personal input as soon as the beta launches. (disclaimer: I will let you know as soon as a first version of the Dungeon Builder has launched, we are still in the stages of writing the basic code). You will also get discounts the moment the full product is launched, and get a chance to request custom content for all these types of projects. Think custom assets etc. I will also make sure anyone who sponsors this is mentioned in the "thanks to" section of each project that is sponsored during their pledge.

I will make sure to post updates on the Dungeon Builder from time to time for all patrons as well, and keep you up to date for when you can expect a launch of the full product.

Like promised I have also dropped a new Bonus Map in the Back Catalogue as part of my Mapvember campaign, so be sure to check it out in the folder Dungeons - Snowy Outpost & Dungeon!

Kind Regards!

Bert / Crosshead


Comments (4)
user avatar
User #4672731 - 7 Dec 18 22:48
Hey hey just joined, dope! But i don't see a gold tier, maxes out at PANTHEON OF THE GODS.
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Crosshead - 7 Dec 18 22:51
God tier is pantheon of the gods, sorry for the confusion! You can always message me directly if you have questions or get to me on discord if I can help you out with anything.
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User #4672731 - 7 Dec 18 23:00
Oh it's all good. Saw the post on reddit said "oh man this dope" and came to sponsor before I saw this post, just wanted to make sure I was doing all i could :-p
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Crosshead - 7 Dec 18 23:04
That's very kind of you!
MAPVEMBER 2018-12-04T16:19:27+00:00

As decided by the Dragon Council (and with my campaign booklet in mind) I've decided to turn December into Mapvember. Meaning I will focus on maps first, making sure I will fill my quota of miniatures, but possibly skipping my monster creation for this month. If all goes well I might be able to do everything.

This means you wont have to wait another month for a new map but that you can expect bonus maps popping up in the map folder in the following weeks. A list of possible map options will be introduced to the Royal Council somewhere this week, where all members can vote for the options (multiple votes for each member) they would like me to work on first.

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Package nr.8
Package nr.8more_vert
2018-12-04T16:08:28+00:00
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Package nr.8 2018-12-04T16:08:28+00:00close
Battlemaps: Inn + Tavern two layer underground cultist dungeon.

Character: The Craftsman (sheet + artwork)

Tokens: NPC's: Noble, Scout, Spy, Thug, Tribal Warrior + Misc Creatures: Ape, Awakend Shrub

Comments (9)
user avatar
User #7498020 - 5 Dec 18 13:37
Jpg, I didn't see any roll20 specific versions of those maps in the back catalogue.
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Crosshead - 5 Dec 18 13:40
I see! I thought I had uploaded them already, I've fixed it in the meanwhile. If you go in there now you should see the ROLL20 versions
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User #7498020 - 5 Dec 18 13:41
You're the best!
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User #13503594 - 10 May 19 17:52
How do I get access to this dungeon now? I don't see it on the Back Catalog Supreme.
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Crosshead - 10 May 19 17:54
BUILDINGS - TAVERN + INN has all the files for this dungeon. Tell me if you still can't find it!
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User #12460148 - 17 Jan 19 03:21
So, as a patreon how do I access this content?
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Crosshead - 19 Jan 19 13:53
You should be able to access it from the Back Catalogue on the featured tab on the front page if you haven't found it yet? I'll drop you a message if you need help
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User #7498020 - 5 Dec 18 03:01
Hey CH, I love this map but I am struggling to upload Tavern Lvls 1-3 to roll20. What am I doing wrong?
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Crosshead - 5 Dec 18 11:32
Hey Ben, which versions are you trying to upload?
Coastal Village Map
Coastal Village Mapmore_vert
2018-12-01T13:36:40+00:00
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Coastal Village Map 2018-12-01T13:36:40+00:00close

As part of the campaign module and with the support of the Dragons Patrons, I will be making more maps in the coming weeks than I usually make. The first of that series is this village map of Slumberhaven. In the campaign module I will share info and details about the village, but for now I will be adding it to the package I'm releasing this monday on top of all your regular content.

The bonus maps, I am creating for the module, will be posted online as soon as each one is finished. So you can expect some bonus content as a holiday present for all you fine folk. I can't promise you how many, but I will be doing a big push to release as many as possible (in between all family stuff I have to attend this month).

Comments (4)
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User #14675987 - 1 Dec 18 13:55
This looks great, and just the kind of village I have been looking for in a campaign I am about to launch centred around the Moonshae Isles. Top quality.
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User #12155942 - 2 Dec 18 17:10
DONE! Starting a new campaign in a couple weeks and this will fit the general vibe perfectly.
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User #56233 - 2 Dec 18 12:47
Perfect to launch my upcoming campaign! Looking forward to it.
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User #4740544 - 5 Feb 19 19:57
This is the map that drew me here. This will be the site of much horror in the Realm of Dread.
Matt Mercer is the Craftsman
Matt Mercer is the Craftsmanmore_vert
2018-11-23T12:14:06+00:00
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Matt Mercer is the Craftsman 2018-11-23T12:14:06+00:00close

This character originally had a lot more baggage, as I had planned on adding so much more. What remains is a character that has a lot of references to the shows Matt was in, the class he designed and some references to D&D in the backstory. It also includes a statblock for my steampunkish take on the maneuvering gear, in an effort to make it more era appropriate. I think it could be a fun magic item to hand to your players, basically a piece of equipment that allows you to fly with a twist.

Comments (3)
user avatar
User #2457430 - 23 Nov 18 12:23
This is fantastic. Post it to r/criticalrole or tweet it at him!
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Crosshead - 23 Nov 18 12:28
Will definitely try that! Thanks!
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Crosshead - 23 Nov 18 21:11
It appears that someone else succesfully tweeted it at him and he saw it.
Campaign Booklet - UPDATE 1.0
Campaign Booklet - UPDATE 1.0more_vert
2018-11-21T20:13:43+00:00
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Campaign Booklet - UPDATE 1.0 2018-11-21T20:13:43+00:00close

After reaching 300 patrons I officially started working on the Campaign Booklet I had promised to create. I will try to post updates from time to time in order to show you what exactly I am working on, starting with this sketch of my cover artwork for the booklet.

As you can see the title of the mini campaign is Metalhead - The death of the Full Metal King. What it is, I've mentioned it to patrons of the Dragon Tier before, is basically a campaign set in a Metal / Viking style setting with references to actual heavy metal bands (similar in how I reference stuff in my character designs, completely coated in a medieval fantasy flavor).

The setting will include a class called the Kitharan (which is basically a reconstruction of the spell point / mana based system for magic users), a race called the Metalhead, at least 2 unique enemies and a bunch of battlemaps, a worldmap, and some region maps.

The maps I will post whenever I finish one, so you can get access to them before I finish the booklet. The booklet will reference them, including detailed descriptions + a short campaign tying them all together.

All of this content will be free for all my Patrons and is additional content to what you already pay for.

Feel free to ask any questions!

The Craftsman - Character Sketch
The Craftsman - Character Sketchmore_vert
2018-11-13T19:31:58+00:00
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The Craftsman - Character Sketch 2018-11-13T19:31:58+00:00close

Working on this month's character, starring Matt Mercer as "The Craftsman". It will be a blend of characters he has provided the voice for in series and games, and some of the ones he has created for critical roll. The statblock will include a couple of unique features (focused on those characters) plus references to his own 5e homebrew class: the gunslinger. The backstory will include some of his own history and references to everything I've mentioned before.


Delay + (NEW) Designation
Delay + (NEW) Designationmore_vert
2018-11-06T20:52:14+00:00
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Delay + (NEW) Designation 2018-11-06T20:52:14+00:00close

Hello all!

I've just finished the final tokens for October, catching up from my break. You can find all 8 new tokens in the miniature section of the Back Catalogue. I am still updating some of my links for Roll20 and a couple of print stuff, but that should definitely be finished by tomorrow.

Starting on the new batch of tokens is the first thing on my list, in order to make sure they don't come in last in another unexpected break from my schedule.

I have also started adding (NEW) to the folder names of all my new content, in an effort to help you make the distinction when browsing my content. If you have any other suggestions to make stuff stick out, or are happy with this change, feel free to let me know in the comments!


Short Tutorial for uploading Multilayered Maps
Short Tutorial for uploading Multilayered Mapsmore_vert
2018-11-06T13:09:49+00:00
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Short Tutorial for uploading Multilayered Maps 2018-11-06T13:09:49+00:00close

Thought I'd make a quick tutorial for a recurring question. If you like dynamic lighting on the other hand I would keep to using multiple pages or layer the drawings adjacent to one and another in a single page.


Embed data

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YouTube

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YouTube

Subject
Creating Multilayered Battlemaps in Roll20

Description
In this video I showcase a couple of simple tricks one can use to play on multilayered maps on Roll20. Although stacking maps like this does eliminate the possibility to add other features like dynamic lighting, it does make travel between different stories in a building much more dynamic. You can find more of my maps on https://www.crossheadstudios.com Java Script Code to Remap the Zoomslider: javascript:(function()%7Bif%20(_.isUndefined(window.superAlpha))%20%7Bwindow.superAlpha%20%3D%200.55%3Bdocument.getElementById('maincanvas').getContext('2d').save2%20%3D%20document.getElementById('maincanvas').getContext('2d').save%3Bdocument.getElementById('maincanvas').getContext('2d').save%20%3D%20function()%20%7Bif%20(this.globalAlpha%20%3D%3D%20.55)%20this.globalAlpha%20%3D%20window.superAlpha%3B%20this.save2()%3B%7D%3Bvar%20e%20%3D%20%24('%23zoomslider')%3Be.slider(%7Borientation%3A%20'vertical'%2Cmin%3A%200%2Cmax%3A%20100%2Cvalue%3A%2055%2Cstep%3A%205%2Cslide%3A%20function(e%2C%20t)%20%7Bwindow.superAlpha%20%3D%20parseInt(t.value%2C%2010)%20%2F%20100.0%3BCampaign.activePage().reorderByZ()%3B%7D%7D).addTouch()%2Ce.on('dblclick'%2C%20function()%20%7Bwindow.superAlpha%20%3D%20.55%3BCampaign.activePage().reorderByZ()%3B%7D)%3B%7D%7D)()

URL
https://youtu.be/hZjH3j6JNCY

HTMLplay_arrow

<iframe
    src="https://www.youtube.com/embed/hZjH3j6JNCY"
    class="embedly-embed"
    width="854"
    height="480"
    frameborder="0"
    scrolling="no"
    allowfullscreen
>
</iframe>
Tokens of October (Coming Soon)
Tokens of October (Coming Soon)more_vert
2018-11-02T10:44:32+00:00
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Tokens of October (Coming Soon) 2018-11-02T10:44:32+00:00close

The linework of my delayed tokens for October. You can expect them in the catalogue by next week (Monday or Tuesday).

Package nr. 7
Package nr. 7more_vert
2018-11-02T10:40:38+00:00
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Package nr. 7 2018-11-02T10:40:38+00:00close
Battlemaps: A 4 layered Inn + Tavern with PNG layers.

Character: The Big Mistake (sheet + artwork)

Tokens: NPC's: Berserker, Cult Follower, Druid, Gladiator, Guard, Knight, Mage

Comments (7)
user avatar
User #8936422 - 2 Nov 18 15:05
Hey CH, I really like the Inn. I espcially like all the options for both story and adventure it gives. Did you have PDF versions for this map as well? :)
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Crosshead - 2 Nov 18 15:08
Hey Freek! First of all thanks, secondly I do have a pdf for this map but I just haven't uploaded it yet. Had been away for some time, so I'm slowly getting back in the flow of getting everything in order (like uploading the tokens a bit later than usual). Thanks for reminding me though, will get to it asap!
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Crosshead - 2 Nov 18 15:10
Also noticed I haven't uploaded the gridless versions either. Have some catching up to do!
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User #8936422 - 2 Nov 18 15:27
Sweet, I was just double checking! Don't hurry on acount of me. I won't have the opportunity to print until monday. Do you by chance still have the PDFs for the airship maps? :$ I'd love to be able to use those in my home game.
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Crosshead - 2 Nov 18 16:07
Sure no problem!
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User #14730031 - 4 Nov 18 16:55
New patron here. How do I download? Many thanks!
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Crosshead - 5 Nov 18 09:04
Hey Jason, You should have received a welcome message when subscribing that points you in the direction of the BACK CATALOGUE. A featured tag at the frontpage of my Patreon, where you can find all the files I've ever created and will create in a single Dropbox folder. If you haven't let me know so I can fix it for future reference
The Big Mistake
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2018-10-12T10:17:27+00:00
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Introducing: The Big Mistake

Making series and movies about superhero franchises, and other nerd culture, has become so popular in the past few years, that I thought it might be interesting to reflect on the days before the “golden age”, when it felt like a lot of the productions were handled by buffoons, who didn’t care or know anything about the content they were mishandling. One of the actors who has played a central part in some of these, and actually jokes about some of the adaptations he’s featured in, is Ryan Reynolds, making him the perfect posterboy of this creation.

The three movies, I mashed together in this design, are also the perfect representation of the most common injustices. Starting with my favorite miscreant of all time: Deadpool in Wolverine Origins. Where shutting up the “Merc with a Mouth” was one of many wrongdoings, giving him a grab bag of powers and turning him into some sort of monstrosity. Next I wanted to pull in some minor references to Hannibal King, a character I’m less familiar with, but Blade Trinity was definitely one of those keep milking the cow till it is dead movies. Another common sin in the movie franchise business. Finally Green Lantern, a movie that was actually made in the Golden Age of Superhero movies. A reflection of all the CGI gone wrong movies and how most of the observant creators have learned to dial it back somewhat to create better looking movies. (Definitely not all of them)

I tried my best to include most of these ideas in the character design and try and translate some of it into the D&D universe. For the stat block I tried to create something a bit different, something based on the stats of a beholder, where you get randomized attacks. It seemed fitting for the concept. It might be very unbalanced, as it is a bit of an experiment, and would love it if people pointed out any glaring mistakes I made. Like the beholder it doesn’t take in account concentration in some of the spells and they are all ranked from level 2 to 7.

Comments (2)
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User #4663119 - 12 Oct 18 11:32
Can I say you are doing the lords work, your quality is sooo high and so cheap!!! it makes planning dungeons soooo much easier especially for a novice DM like myself. Thank you for the awesome affordable content!
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User #3985549 - 27 Mar 19 22:50
I'm about to deploy this guy in a game hopefully whenever we play next, (which could be a while still the way our schedules work). I'm curious if anyone had had a party run into this foe and how it went! I'll report back, for better or worse, with what I find.
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