<RyanReos> Daemon Girl (Succubus)
<RyanReos> 女夢魔（おんなむま） /サキュバス
Initial Release on: 01/08/2020
Free Release on: 01/10/2020
Mod Info Page:
*(links to Tier 3/eventual free release download page; Tier 1 and Tier 2 early access Patrons will have their own separate download posts later)
(you can use the tags ‘Tier 3’, ‘Tier 2’ & ‘Tier 1’ to locate the respective download pages for your tier benefits from now on)
(I’ll be separating the mod info and download page from now on; otherwise, it creates a situation issue whereby Tier 1 and Tier 2 patrons may not be able to access the mod info [on Patreon] when the mod is released for them, as the Tier 3 post will remain locked until the Tier 3 early access time-frame has ended).
(Mod Info is also publicly available on Pixiv, but sometimes character limits on Pixiv mean that I have to cut it short there).
[XeyNiu] HSc007 <Ryan Reos> Daemon Girl - Sliders demo
[XeyNiu] HSc007 <Ryan Reos> Daemon Girl - Showcase with IBL
Lots of important and new features added with this head mod, such as adjustable sliders, LRE compatibility and meta skin compatibility.
Also re-download Sailor Senshi mod if you are one of the Patrons who got it in July; I’ve linked the version with the correct cards and all 5 Sailor Senshi’s costumes.
(My dumbass previously linked a zip file that contained the cards for the old version 1 of Sailor Moon outfit, and had the newer version 2 of Sailor Moon outfits and none of the other 4 costumes).
Special Thanks to RyanReos for creating the character and for allowing me to mod this into the game. Check his Patreon and ArtStation for his great 3D models and excellent renders with them.
Please credit RyanReos as the creator of the model; I am merely the modder who did the head mod.
Also Huge Thank You to metagraphy-san for creating his Body Deluxe Mod (a.k.a. meta skin) and for allowing me to use his c_n_zara texture and (modified versions of) cf_s_face_00_00_00 texture in this head mod.
Costume mod(s) used:
[Roy12] Helena’s Succubus Outfit
[XeyNiu] HSx021 “Melissa” Modular Thigh High Boots
LRE version of the game, if you want the LRE-specific character cards to work (please back up before upgrading to LRE, and before you overwrite the head and body files with metagraphy-san’s Body Deluxe mod)
[metagraphy] Body Deluxe ver1.05
[XeyNiu] HSx018 X.N. 4k skin
[XeyNiu] HSm001 Lip 3 variant (included in the download for Daemon Girl, will have a separate page later on)
[Joan6694] HSUS 1.9.0+
(used for hair)
[Joan6694] HSStandard 1.02+
settings for modprefs.ini under the UserData folder:
(basically everything on for LRE)
for the base game (non-LRE) card, everything on EXCEPT for skin:
Although if you know what you are doing, you can use your own settings; but you probably have to adjust skin colour, skin shine, as well as hair colour afterwards.
-*NEW* facial sliders are ENABLED,
(see demo gif here:)
Caveat is that the sliders for certain parts of the face (i.e.eyes, brow & upper cheek) have to be disabled due to a technical reason.
The reason is that the ‘eye depth’ slider is needed to reposition the eyes; and that slider also affects the aforementioned facial areas, so I have to remove the weights from these vertex groups.
(There may be a possible solution around this technical issue involving Additional Bone Modifier, but I haven’t tested that yet)
(Anyways this was more like a proof-of-concept and personal conquering of a technical challenge; I personally don’t care about having sliders; I guess you can use it to adjust the elvish ears though)
If you are mucking around with sliders, reset to default by manually typing in 50 for the slider values.
(except for Upper and Lower Ear Shape which default values should be 0);
clicking the ‘reset to default’ button WILL NOT give you the true default values of the custom head.
(This particular factoid applies to all future head mods with the slider feature)
The enabled sliders work quite decently in general; some sliders such as Upper Ear Shape and Lip Thickness may not work that well as that demand a more precise mesh to act as the weight transfer source.
-*NEW* compatibility with LRE version of the game (use the ‘b’ card)
-*NEW* compatibility with metagraphy’s Meta Body Deluxe v1.05 (a.k.a. Meta Skin), under LRE environment (use the ‘c’ card)
-compatibility with the base game/4k diffuse version of the game remains (use the ‘a’ card)
-*NEW* unlocked sliders for expressions in the studio that were previously locked to one shape only (i.e. expressions that previously had the same shape for their closed and open variants).
These are expressions 19 to 38 for the mouth, and expression 30 for the eyes.
I specifically picked the shapekeys/morphs pairs that would go well together when one considers the intermediate morphs.
-*NEW* instead of using a tiled detailed normal map to fake skin details, I’ve taken advantage of the detailed normal map from metagraphy-san’s Body Deluxe Mod by using it as the detailed normal map for this custom head mod.
(This was made possible with a precise UV unwrapping of the head mesh)
This means you’ll be able to see the detailed lip bumps and skin detail that metagraphy-san has sculpted (and this works regardless of whether your game is LRE or not)
-*NEW* Subsurface Scattering on facial skin; HSStandard is required for this.
-*NEW* smoother mouth movement when talking
(this is enabled by having vertex groups that can be influenced the mouth_move bone, as discovered by Roy in his FFXV Sarah mod; mentioned here: https://roy12mods.com/wp/2019/12/09/hs-sarah-from-ffxv/)
-High poly model improvement (face, hair, tail)
-Dynamic tail (with a mind of its own)
-Replaced the eyelashes with an edited version of FFXV’s Cindy for better quality
-Replaced the eyebrows with an edited version of HS eyebrow for better quality (meaning you can switch to different HS eyebrows in-game)
-Slight improvement in the simulation of facial muscle movements VS Cindy, particularly for blinks and certain eye expressions, the muscles below the eye around the upper cheek area will move accordingly.
-Daemon Girl’s ears will move up/down when she speaks, and that movement depends on her mood (happy/excited=up, angry=up even more, sad=down)
-Separable hair parts (the horns and the ahoge can be removed if you switch to a different side hair; all hair parts including left and right horns can also be found under head accessories)
-Compatibility with all default makeup (eye shadow, cheek, lips etc.)
-Specular options (selectable under ‘facial type: outline’); use the correct ones for your version of the game (LRE V.S. non-LRE)
-Adjustable facial detail level (changeable with slider under ‘facial type: wrinkles’)
(see https://www.pixiv.net/en/artworks/72071242 for gif explanation)