I have some news regarding the upcoming update.
I've been working on the game almost every day now, but the sheer amount of work I wanted to do for this new release just pushed me away from story-content and if I want to bring you "update" worthy of your time, I have to postpone the release to early January (next month).
And since this is supposed to be an important update, I can't just rush through it halfheartedly. It's been a little more than 4 weeks since the last release, so what I came up with during that time?
Stick with me, this probably will be a long post.
Combat was added. If you played games like "Strife for power", "Brothel King", those games also have combat, but it's not something you play it for. In the same principle, I've added combat to my game as well. It's an addition and I think a great one for story and gameplay perspectives. Now, a lot of work will be required to flesh out the aspects of it, the general idea is to use it to tell a story or let the players skip it, use alternatives methods to achieve their goals. Visually it's a lot of different from other RPGM games and thanks to multiple customizations, I can shape it however I want.
Interesting skills which would negate enemy skills or statuses can be added. Other stuff like skills which would add a bonus to you or refund the energy cost used to cast them upon killing an enemy or a healing ability which would distribute HP evenly between the party members are possible and easily done now. I can't really explain how much potential it has without writing numerous pages of text, but it's awesome.
The relevant gameplay mechanics using it will be "Regional Map" (to-be-developed) where you can view your influence in the city and who's about to cause you problems.
A regional map will display bad events. To come fully to fruition, it'll take several days for them to fill the "progress bar" before activating upon "skipping the day". They'll consist of someone spreading lies about your establishment, planning to poison your courtesans or just straight up attacking you causing maintenance and reputation to go down.
You'll be given an option to intercept certain bad events (events involving violence) yourself or send your hired thugs to do the job, but it'll cost gold and not always will bring the best results.
Or maybe you want to hire some people to spread positive rumors about your establishment to increase your reputation?
Or maybe you want to try to steal money from others? Hire thieves and see what happens. If successfully, you'll gain money and opponent will lose influence, or if your thieves fail, your reputations will suffer. That'll be possible to do here.
You can see what I want to achieve with "Regional Map", I want it to be a part of gameplay which would influence bad events and combat is one of the elements to control your grip on "Pleasure District".
Another thing that took time was fixing the various UI aspects. I completely redid how variables are displayed, it's better, smoother and performance friendlier than it was before. Also, thanks to the programmer I hired, some aspects of core RPGM effects were overwritten.
You can notice how smooth map transitions are now compared to the previous game versions. It was always a problem that made my game feel very amateurish, especially when going into the "Overview" screen. Now it feels so much better.
I also took the time to rearrange how my major events work handling various gameplay aspects. It probably fixed numerous problems that plagued previous game versions.
I've tested on my PC up to day 31 and haven't encountered a single bug that was reported previously like UI disappearing during the skip-day transition, freezes, or sex training restarting to the beginning or freezing.
Also, cursor pointer bug which plagued numerous RPGM games who used custom pointers is now fixed. Previously if you played in windowed mode and moved your cursor out of the game window and returned to the game window, it would have displayed the wrong icon. That's no longer the problem.
Auto-rest is fixed now. Other small problems like pointer bug when you leave girls overview were fixed.
Added DPAD controls for Android which can be hidden at any given time.
As I mentioned before in "progress update #2" alternative traveling between the office maps were added. Three different classes with a different introduction were added. And I have to say, all three of them are awesome.
Lots of stuff were added to better the quality of my game, but it came at the cost, which was "time". Because of that, just like I wrote at the beginning of the post, I have to postpone the release to next month. I hate this and wanted to bring an awesome experience before Christmas to you guys showing my gratitude for enjoying something I created, but as I see I won't be able to do this on time. But be assured, I'm working on it with all I have and I hope you'll appreciate the effort.
In the meantime, check out my little-early Christmas presents I've posted today. I'll probably come up with something nice next week too.