Sometimes the inking goes smoother when I split it up into a couple different layers.
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Before I had Willa as a lion now here's Rosaline as a leopard, strange things loom in Hilla's future.
here's some stuff of me just testing out new manga studio brushes, Ironically I never use pencil brushes any more since their texture makes them lag.
Another painting in the can, i think I might do Inga next.
Willa in lion armor and Willa turning into a lion.
I'm at the painting game again.
Painting it up for my brother's Xmas present.
Holy shit I just found this on my computer. I totally forgot I started it months ago, I have to finish this thing off sometime.
In 80 Days I met a character named Izumi, it inspired me to make an Izumi of my own.
Here's more of the early work figuring out Balder's helmet. The notebook lines mean I did these ones at work.
Early concepting of a bad boy character that might Infatuate Willa.
This is for the 70-Seas fans. Nikol's native language is actually a proto language I invented. It's pretty incomplete since I only invented the new words as they came up in the story, but they're all there in this doc.
This character may look like Willa but she's really someone completely different. Those who've subscribed to the $15 level can check my notes to find out exactly who this may be.
A new character design i started playing with last night. (I'm kinda stealing it from a video game).
One day I wanna make a Latchkey Kingdom game. It'd be a Zeldaish Rougelike-like. I tried making some stuff in Unity for it. But it's far too ambitious a project for an amatuer like me.
But this is part of that work. As you can see Willa, Ash, Rosaline, and Jane were all going to be playable characters.
I think that the fact that i drew Inga in a cape let everyone just assume that she was wearing a hairy shirt. As you can see here that was not the case.
Whoops, typo on the last upload, this one is fixed.
This is a bit of preliminary work for the next chapter. If you read the text there might be some spoilers but there's a lot of stuff that I thought I was going to do but decided not to, kinda anti-spoilers.
I had this idea of doing a pic of Willa and friends in a band.
Notice how Willa is totally in the background, it's her curse for being a gifted bassist.
When I launched LK this is what the donation background was going to look like. Although I thought maybe it's a tad too conspicuous a plea of poverty.
It took quite a few iterations to get Balder's armor designed right. Fortunately I had Dark Souls Design Works for armor reference.
This is some of the first art while I was figuring out who would 'play' Siegmeyer in Latchkey Souls. Semira's body type made her a natural fit.
I changed the ghost's motivation and gave them an origin that explains the ghost motif. The comic grew by a few pages in this draft. The more I work on any story the longer it always gets.
Spoiler Warning (Duh)
In this draft the beginning and ending are still pretty much the same but there's some of the new characters get overhauled. Debbie has more nicknames for people too, which in retrospect are about as entertaining for the audience as they are for the characters.
Spoiler Warning (Duh)
It's called Draft 2 but Draft 1 was really just half a scene description. So here's the first real draft of Willa and pals saving Xmas.
Spoiler Warning (Duh)
This is some of the first concepting I did of Latchkey Souls. As you can see I didn't always plan for the role of Solaire to be played by a buck-toothed little girl.
I was just digging through some old 70-Seas files and came upon this little chestnut. At some point I planned on taking it up about 9 generations (to the start of the Mimagi/Grin Vendetta) but my computer at the time ran out of virtual memory to hold a bigger file.
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