Well, now, what's this?
Take a look at that video up there. Why, but if it is the Wedding RPG!!
As promised (at last), I'm sharing more info about this project of mine. As you can see in the video (all in spanish, sorry), the game is still up and kicking, so let's talk about Bits & Bytes: The Wedding.
What's going on?
Just as I said in previous posts, I was going to be using January to crunch on this project, and so far I've done quite a bit. What you can see in the video is a basic trigger testing; i.e. I'm checking that the right triggers activate at the correct time in order for the story to flow.
Setting up triggers is the current order of business. I've already designed all the maps and scenarios, so now I must make them "interactive". First thing, then, is to make sure I can play the game from beginning to end; and for that I must set the basic triggers and test that they work when they are supposed to.
What you can see in the video is the first half of the Third Memory, which is Nolan's house when he was 18. The video ends right when the second half of the Third Memory starts, which is a bit of a slog in regards of dialogues and sets the stage for the Fourth (and last) Memory, which will be Gretha's house when she was a little girl.
Next is the long, boring job of slowly setting up the rest of the triggers until the end of the game is reached. That means the second half of the Third Memory, the entire Fourth Memory, and the End Scene. This is key.
Once the triggers are all set and the game can be played from beginning to end, I'll work on a custom tileset for the scenes. I'm thinking something simple, to reflect the webcomic's style and to give the game a bit more personality. Plus, I must draw sprites for other characters who are currently using placeholders (Mama, Zess, Elthorn, and many more).
After that comes the "meat" of the coding, which is to properly fill the game with cinematics, dialogues, interactions and a couple of special... well... let's call them "minigames", although they are not quite that. Anyway, since the script is 100% completed this won't be difficult, just incredibly long and boring; but the end result will be worth the effort.
Along with the "meat" of the coding will come a very important addition to the game: language selection. The game is currently being developed in Spanish, but I want an option to switch between Spanish and English. This means that the coding got doubled, just to keep dialogues in both languages.
Speaking of languages, I am well aware that my english, while acceptable, is not that good for a full-length game, so I may be hiring help to correct the typos and grammar of the english version of the game; so, don't worry about that one.
Lastly, I'll work on the sound assets. As in every game project I've been involved, I always leave the sound for last. I believe RPG Maker already has a competent music library and I wouldn't mind using it, but if I can scout for specific melodies, the better.
Release date, when?
A year ago I had promised "February 2017", which clearly was very optimistic of me. I'll be honest, this time: I do not know when I am going to finish this, other than "as soon as I can", because I really, really want to finish this game.
If I keep this pace I can certainly finish the triggers and start working on the new graphics by the end of January, so that would be a nice advance. I don't know how long it'll take me to program and coordinate all the cutscenes and stuff, so it'd be foolish of me to risk a date.
Best I can do is to keep you guys informed on my advances in a more regular schedule, especially since the previous update was almost a year ago. That's not good. So, I'll be posting more frequently, maybe showing you a couple extra screen captures, or how the new graphics are looking, or how those "minigames" will work.
More screengrabs, please?
Sure! Take a look at THIS LINK HERE to check a handful of new screens of the game. WARNING, some may be mild spoilers!
I honestly don't know what else to add. The Wedding RPG project is back on track and I'll try my best to keep the updates flowing.
Thank you all for your kind support and massive patience. Please stay tuned for more news and comics!