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Bigger Ranges - Release Tomorrow!
Bigger Ranges - Release Tomorrow!more_vert
2020-08-01T21:03:17+00:00
Post file flag
Bigger Ranges - Release Tomorrow! 2020-08-01T21:03:17+00:00close

Tomorrow I'll be releasing a mountain pack that focuses on larger mountain ranges. Not necessarily in size of asset, but at a larger scale that previous assets. They'll look much better on larger world maps!


Media (1)


big_ranges.jpg (194.6KiB)

Comments (1)
user avatar
User #29260319 - 2 Aug 20 00:48
Yes!
New Release Coming 7/2 (tomorrow) 2020-07-02T00:06:13+00:00

New pack coming out tomorrow (maybe even very late tonight). I found a new technique I'm liking, so I wanted to redo some of the things I was working on.

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Comments (1)
user avatar
cg2a - 2 Jul 20 12:29
Whew, long night getting the assets done. Just need to blend and pack them!
Look Into The Process
Look Into The Processmore_vert
2020-06-01T23:40:14+00:00
Post file flag
Look Into The Process 2020-06-01T23:40:14+00:00close

Working hard now on getting these out today! Figured I'd drop a quick video while I was working for anyone curious about what I use and how I use it. Not a tutorial, and no talking...just me working and experimenting with effects to use.


Embed data

Provider
YouTube

Provider URL
YouTube

Subject
Working on Map Assets - World Creator 2 & Photoshop

Description
Decided to post a little video of my process of how I'm making my Iso/Topo assets. No talking (I'm trying to rush out this pack today!). And it's not a tutorial...just me using World Creator 2 and Photoshop exploring some styles and effects for assets. It's a good preview of how I use World Creator also, if anyone was curious.

URL
https://youtu.be/lbfsZUuajCI

HTMLplay_arrow

<iframe
    src="https://www.youtube.com/embed/lbfsZUuajCI"
    class="embedly-embed"
    width="854"
    height="480"
    frameborder="0"
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    allowfullscreen
>
</iframe>
Asset Painting Tutorial for Mazlo's in Wonderdraft (Thanks to @dnd4vr!)
Asset Painting Tutorial for Mazlo's in Wonderdraft (Thanks to @dnd4vr!)more_vert
2020-05-28T23:53:52+00:00
Post file flag
Asset Painting Tutorial for Mazlo's in Wonderdraft (Thanks to @dnd4vr!) 2020-05-28T23:53:52+00:00close

I want to give a huge shout out to @dnd4vr on reddit for taking the time to do something I should have done long ago...provide you all with some tips on how to paint the hillshade topographic assets. Give 'em love, for they have done a wonderful thing!


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reddit

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reddit

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Using Mazlo's Topo Mountains Tutorial

Description
Everyone has their own preference for style, etc. but since I was asked I took some screen shots showing how I color Mazlo's Topo Moutains. I hope it helps those who like the style and develop their own. New map with one topo mountian. Using a medium-light gray, color in the land.

URL
https://www.reddit.com/r/wonderdraft/comments/grbky5/using_mazlos_topo_mountains_tutorial/

HTMLplay_arrow

<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?type=text%2Fhtml&key=8ee8a2e6a8cc47aab1a5ee67f9a178e0&schema=reddit&url=https%3A//www.reddit.com/r/wonderdraft/comments/grbky5/using_mazlos_topo_mountains_tutorial/&image=https%3A//preview.redd.it/shkg1evk28151.png%3Fwidth%3D960%26format%3Dpng%26auto%3Dwebp%26s%3Dfded3ce9d2d1ddc0ea3ac331d73def250a782999" width="600" height="400" scrolling="no" frameborder="0" allowfullscreen></iframe>
Upcoming Asset Pack - Topo Land Textures & Stuff
Upcoming Asset Pack - Topo Land Textures & Stuffmore_vert
2020-05-24T04:18:52+00:00
Post file flag
Upcoming Asset Pack - Topo Land Textures & Stuff 2020-05-24T04:18:52+00:00close

I think for my June release I'm going to give you all some more land and water topography textures. I've had a few mention needing some textures for their landmasses between my mountain assets so things blend better, so I'll aim for providing some of that!

A few ideas I'm working with are:

  • Lake Basins: These can easily double as underwater ocean topography or even canyons.
  • Dunes/Hills/Random Textures: Variety of textures that you can use in your empty spaces to help with flavoring specific biomes.

I've been having a great time with the River Basins in Wonderdraft. I simply place the asset down, then use the "Lower Landmass" tool and cut out the lake in the shape of the asset. It provides a great template and makes it really easy. Just have to style the coastal effects to make it look nice.


Media (1)


sample.png (954.0KiB)

Comments (3)
user avatar
User #34506880 - 24 May 20 11:38
Nice. I was hoping you might release some more hills. The three foothills so far is a bit limiting compared to all the varieties for mountains, cliffs, etc.
user avatar
User #9596268 - 27 May 20 04:39
Those look great. Looking forward to the lower-right one for potential use as a wave texture.
user avatar
cg2a - 28 May 20 01:46
That would certainly work too!
The Bridge - Ultra HD Digital Art Print
The Bridge - Ultra HD Digital Art Printmore_vert
2020-05-11T05:06:55+00:00
The Bridge - Ultra HD Digital Art Print 2020-05-11T05:06:55+00:00close

My way of saying thanks again for the support!

Some of you may know that as well as messing around with maps as a hobby, I am also a digital artist--mostly specializing in landscapes. So I figured I'd give you all one of my prints. This is an original painting from my Darklight Collection. Ultra HD (7800x5200). I have about 8 pieces in the collection so far, but am aiming for around 12-15 or so.

I recently printed some on 19x13in premium glossy paper and it looks amazing. Makes a lovely deskstop background too.

I've been working on stocking my Etsy shop before I promote it, but if you guys want a sneak peak, check it out here ( https://www.etsy.com/shop/4EverMoreArt ). I have a lot of art to tweak and convert that I need to get up there, so it's taking longer than I expected!

Feel free to message me if you have any questions about printing and such and I'll be happy to help you out. And don't worry, I know you all are here for map assets. This won't be taking the place of my map asset releases :)

Enjoy!

========================
Technical specs for this piece:

Aspect Ratio: 3:2
-------------------------
Sizes in inches & quality expectations:
12x8 -- Amazing
15x10 -- Amazing
16x11 -- Amazing
18x12 -- Amazing
20x13 -- Amazing
21x14 -- Amazing
24x16 -- Amazing
27x18 -- Amazing
30x20 -- Superb
36x24 -- Superb
42x28 -- Superb
48x32 -- Great
60x40 -- Great
72x48 -- Fine


Media (2)


Promo_01.jpg (1.7MiB)
zzBrush_Detail.jpg (1.6MiB)


Attachments (1)


_The Bridge_.jpg (10.4MiB)

Mazlo's Realistic Tree Clusters!
Mazlo's Realistic Tree Clusters!more_vert
2020-05-01T16:35:41+00:00
Mazlo's Realistic Tree Clusters! 2020-05-01T16:35:41+00:00close

Finally, trees I'm happy with! These work very well as modular clusters to create your own formations. Best way to do that is to build the outer edge of your forests, then on a layer above that add your zero edge fills to fill in the spaces between your edges.

4 Variations (over 60 assets total)

  • Temperate
  • Fall/Autumn
  • Luch/Jungle
  • Violet/Vibrant

I plan to expand on these soon. I'd like to provide some multi-colored clusters at some point, as well as have some mountains/rocks scattered in and around forest clusters.

Enjoy! And as always, let me know if you have any trouble with these, have a question, or have any feedback or criticism you have, etc.

===================================

NOTE: These are huge 300dpi assets, and Patron has a file limit of 200mb. Thus, things into 2 files. Part 2 just contains the 2 other variants.

  • Unzip Mazlo's Realistic Tree Clusters.zip
  • Unzip "Part 2" to into the "Mazlo's Realistic Trees" folder (the same place the Temperate and Fall variant folders are).

Media (1)


promo.jpg (3.9MiB)


Attachments (2)


Mazlo Realistic Tree Clusters.zip (134.4MiB)
Part 2.zip (121.5MiB)

Comments (1)
user avatar
User #30649786 - 5 May 20 20:48
These are great!
Upcoming Plans - A Big "Thank You" To All My Supporters!
Upcoming Plans - A Big "Thank You" To All My Supporters!more_vert
2020-04-29T22:12:07+00:00
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Upcoming Plans - A Big "Thank You" To All My Supporters! 2020-04-29T22:12:07+00:00close

It is directly to all your support that I was able to get my hands on "World Creator". It's taken longer than I had hoped to learn the program (until a couple weeks ago there was next to ZERO tutorials on it). But alas, I'm finally at a place with World Creator that I feel confident enough to start getting an asset pack going with it.

The 2nd picture in this post shows off the Isometric Mountains. This is a return to my original transparent mountains, only Isometric rather than Top-Down Satellite. And after the release of the Iso pack, I will be making a return to some Topo Satellite mountains and land features.

In the meantime, I will be releasing a realistic trees pack (picture above) on the 1st! It's taken me months to finally get the trees right. Comparing these to my last "real" trees is almost embarrassing lol. I'm working on making them as modular as possible too, so you can form your own shapes/clusters.

Anywho, just wanted to throw out an update and say a big "Thank You" for making it all possible!

Mazlo

Comments (1)
user avatar
User #34506880 - 30 Apr 20 01:29
Great! I am looking forward to the new material. I just started using your topo mountains today in Wonderdraft and love them. Thanks for the great work and keep it up!
Preview - Ultra Realistic Islands
Preview - Ultra Realistic Islandsmore_vert
2020-04-11T23:34:22+00:00
Post file flag
Preview - Ultra Realistic Islands 2020-04-11T23:34:22+00:00close

Okay, so my next release may end up being Ultra Realistic Islands which should able to double as close-up area maps as well (like a city or county). The ocean you see here won't be included. I export my land masses in Wonderdraft separately and do my own oceans in Photoshop.

These assets may not work so well for large world maps, but one thing I've been doing is making the small detailed island map first, then using it as an overlay on a world map to trace a low-detail landmass to represent it. Kind of backwards from "zooming" in on the world map to make area maps. I do it this way because you can shape the landmass to the island but not the island asset to the landmass.

Feedback welcome! Let me know if this is even something ya'll are interested in!

Comments (6)
user avatar
User #7891700 - 1 May 20 16:38
I REALLY like this!!! Like A Lot. Time to try that Photoshop workflow again....You mentioned PS Actions to me before. Is that still a possibility at some point?
user avatar
cg2a - 3 May 20 09:35
I'd like to get some PS Actions out there, but I am so bad at them. So much of what I do is trial and error then more detailed rendering by hand.
user avatar
User #7891700 - 1 May 20 14:28
AMAZING!! Are these done with the Photoshop workflow or from World Creator?
user avatar
User #5546470 - 7 Jul 20 13:08
Wow!
user avatar
cg2a - 1 May 20 14:51
Didn't use World Creator for these. Was all done in Photoshop, and it's the textures and layer styles that really make it what it is. Not how viable they'd be ass Wonderdraft assets, but I was experimenting and playing around =)
user avatar
User #30649786 - 5 May 20 20:33
This sounds great!
Mazlo's Modular Hybrid Mountains
Mazlo's Modular Hybrid Mountainsmore_vert
2020-04-01T19:46:22+00:00
Mazlo's Modular Hybrid Mountains 2020-04-01T19:46:22+00:00close

A little late in the day (in the US at least), but here it is!

64 TOTAL ASSETS

  • 13 Granite
  • 13 Arid
  • 13 Forested
  • 13 Snow
  • 10 Snowcaps

These mountains blend pretty seamlessly in WD (and definitely Photoshop), and you can get some pretty cool mountain ranges out of them. They also work well using just one or two of them on a larger scale to represent implied features rather than to-scale land features.

As always, let me know if you have any feedback (what works, what doesn't, etc) so I can keep improving my assets!

Thanks again for all the support!


Media (2)


asset_preview.png (1.6MiB)
sample_map.png (2.1MiB)


Attachments (1)


Mazlo's Modular Hybrid Mountains.zip (20.1MiB)

Maz Modular Mountains (Coming April 1st!)
Maz Modular Mountains (Coming April 1st!)more_vert
2020-03-30T00:58:30+00:00
Post file flag
Maz Modular Mountains (Coming April 1st!) 2020-03-30T00:58:30+00:00close

Here's a quick preview of the April 1st release. Most of my stuff so far has been rendered too much to blend well. My goal with this pack was to create something that can easily blend--a modular approach. As you can see in the image, you can easily pile assets on top of each other to make custom shaped ranges. The only downside is shadows are bottom right

I kind of look at this as a hybrid style. It's satellite topography, but it's simplified to a point it can fit with a more traditional fantasy map style (which is features loosely represent terrain rather).

This pack will have colors to suit different biomes.

If you have any feedback, get it in before the first and I'll see what I can work with!


Media (1)


promo.png (2.2MiB)

Comments (4)
user avatar
cg2a - 30 Mar 20 17:51
It does, and it makes the artist in me die a little inside. But, I wanted to get something out there for those who want a more simple process, so these are colored. That said, my next pack is going to be another topography pack in the "brush" sense (like my original packs) where you can paint/color under them to your heart's content. Now that World Creator has some tutorials out I should be able to produce some great ones!
user avatar
User #16453742 - 30 Mar 20 14:08
Will these have non colored options for manual coloring? Hurts the soul to be forced to certain color schemes
user avatar
cg2a - 30 Mar 20 18:15
I'll actually try to get a transparency version of these done before the 1st. I don't think it'll be too hard.
user avatar
User #16453742 - 31 Mar 20 00:07
Amazing stuff, looking forward to the release either way!
Live Stream - Making New Assets! 2020-03-25T23:41:20+00:00

If anyone is bored and in the Wonderdraft Discord channel, I'm live streaming making the new asset pack.

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Making Mountains - Alternate Method
Making Mountains - Alternate Methodmore_vert
2020-03-23T20:31:05+00:00
Post file flag
Making Mountains - Alternate Method 2020-03-23T20:31:05+00:00close

Hopefully this alternate method will help those with older versions of Photoshop. Honestly, it's probably an easier method than my previous on


Embed data

Provider
YouTube

Provider URL
YouTube

Subject
Mazlo's Maps - Making Mountain Ranges (Alternate Method)

Description
I had a few people point out the some older versions of Photoshop don't have some of the features I use in my previous process video. Thus, I wanted create a follow-up video showing an alternate method (which may end up becoming my go-to method of choice). This method is probably a little easier to follow and duplicate, so helpful for those with the current version of Photoshop as well. As always, feel free to check me out on Patreon if you're interested in fantasy/tabletop map-making, Wonderdraft assets, area/region maps, etc. www.patreon.com/cg2a Appreciate the support! Map on mappers!

URL
https://www.youtube.com/watch?v=3R2_U_qm-os

HTMLplay_arrow

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Comments (4)
user avatar
User #29260319 - 24 Mar 20 02:43
This works really well. Thanks a lot for posting this!
user avatar
cg2a - 24 Mar 20 02:47
Glad it helped!
user avatar
User #22467064 - 24 Mar 20 21:46
Great tutorial, thanks for sharing! I have just one question: how do you generate more white in the cloud level at minute 1:52?
user avatar
cg2a - 25 Mar 20 02:21
If you don't get enough white clouds when you do the "difference clouds" simply repeat it. I use the shortcut CTRL+ALT+F (on Windows). It repeats the last filter you did.
Upcoming Area Map #1 - Sneak Peak
Upcoming Area Map #1 - Sneak Peakmore_vert
2020-03-16T18:27:07+00:00
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Upcoming Area Map #1 - Sneak Peak 2020-03-16T18:27:07+00:00close

Not nearly done yet, but this will be the next Area Map release! I'm digging it so far.


Media (1)


Empire_2_-_Preview.png (9.2MiB)

Finally, a look into my map-making process!
Finally, a look into my map-making process!more_vert
2020-03-12T05:05:29+00:00
Post file flag
Finally, a look into my map-making process! 2020-03-12T05:05:29+00:00close

It's rough. Really rough. I kept putting it off because I wanted to make a quality video...but that just led to me not making a video. So what you get is a raw, one-shot, rambling of me trying to make sense lol. Don't worry, I'll actually produce videos next time :)

Anywho, enjoy. Hope ya pick up a thing or two.


Embed data

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YouTube

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YouTube

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Mazlo's Maps - Photohop Topography Map Process

Description
Finally, the long requested look into my map-making process! It's long, and rambling, completely unedited and produced, and smells slightly of elderberries.....

URL
https://www.youtube.com/watch?v=lCdo1n-xuvU&feature=youtu.be

HTMLplay_arrow

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Comments (8)
user avatar
User #29260319 - 23 Mar 20 15:40
How would you recommend performing the Color Range step in CS6? That version of photoshop doesn't allow for adjustment of fuzziness and range when selecting the shadows option. I've been having a hard time getting the first and second layer to overlap each other and create the illusion of hills and peaks.
user avatar
cg2a - 23 Mar 20 19:46
Just made a video using the methods mentioned above! I think it may actually work better that way than my previous methods! Will have the video up asap.
user avatar
User #29260319 - 24 Mar 20 01:53
Awesome! I'm going to check that out now.
user avatar
cg2a - 12 Mar 20 16:52
Nope, I just fiddle until I find something that looks good and just use the color picker if I want to match colors to any assets I use (sometimes I'll drag in one of my assets to use to pick colors from). When using the linear light color overlay, it completely changes the color (even if sampled from something), so you mostly have to play with it until you get something that looks good.
user avatar
User #7891700 - 12 Mar 20 15:46
WOW!!!! Amazing! Thank you very much for this behind the scenes look!! I learned a lot!
user avatar
User #7891700 - 12 Mar 20 16:40
Are the colour values you choose related in anyway to the coloured island asset pack? Do you have a go-to colour scheme?
user avatar
cg2a - 23 Mar 20 18:44
Another option might be to duplication your selection, then use a brush to delete around the edges of the top selection. I'll play around with that now to see how that works.
user avatar
cg2a - 23 Mar 20 18:43
Hmm, I'm not sure about CS6. I'd need to get a copy of it and see what I could figure out. Doesn't help that I'm far from a Photoshop pro. I guess another option might be to make two copies of your selection then: CTRL click the layer of the top one, and Select --> Modify --> Contract, and use that to contract the selection by 8 or so pixels. Then inverse and delete. Not sure how it will look, but it would give you a smaller selection that would look like it's sitting on top of the first.
MAP: Empire #1 (Area/Region/Empire Map)
MAP: Empire #1 (Area/Region/Empire Map)more_vert
2020-03-02T22:17:15+00:00
MAP: Empire #1 (Area/Region/Empire Map) 2020-03-02T22:17:15+00:00close

My first of "Area Maps" I'll be doing here and there. They take quite awhile to make, so I probably won't be able to pump out one a month, but they will come.

Included:

  • PSD File (you can hide the lakes/rivers layer if you'd rather draw your own, etc).
  • High Res PNG (3840x2160)


You can find the fonts I use for the labels here (both open source):
https://fonts.google.com/specimen/Goudy+Bookletter+1911
https://fonts.google.com/specimen/Aladin


As always, comments and crit welcome. If you'd like to see more full area/region maps, let me know! If there's enough interest I may spend time doing some releases that include all the cities, labels, names, etc


Media (1)


Empire_01_SM.png (9.5MiB)


Attachments (2)


Empire #1 (Patron Upload).png (19.8MiB)
Empire #1 (Patron Upload).psd (92.1MiB)

Comments (3)
user avatar
User #7891700 - 2 Mar 20 23:28
Right on! Very cool!
user avatar
User #9908492 - 4 Mar 20 14:27
What theme are you using for the water? My biggest current complaint about Wonderdraft is none of the built in (or ones I can find) theme's have realistic looking water.
user avatar
cg2a - 4 Mar 20 15:30
I usually don't use Wonderdraft's water. I just export the land layer and make my own water in Photoshop. That said, you can make Wonderdraft water look a little better by using some of my assets as underwater contours (like I did in this map). The waves are also made with my mountain assets (albeit as a brush in Photosho that is white instead of black).
Mazlo's Satellite Islands #1
Mazlo's Satellite Islands #1more_vert
2020-03-02T18:18:51+00:00
Mazlo's Satellite Islands #1 2020-03-02T18:18:51+00:00close

Here they are. 42 islands. 4 variations. 168 total assets!

Alas, the delay is over and the pack is here! Hope you all enjoy, and as always, post here if you find any weird/odd/buggy things wrong with the assets...or if you have any feedback in general.


Media (1)


Promo_Image.png (3.6MiB)


Attachments (1)


Mazlo's Satellite Islands - Pro Pack 1.zip (35.8MiB)

Comments (4)
user avatar
cg2a - 2 Mar 20 20:20
Hope to have that up today as well! My PSD layers are a mess, so I need to kind of sort of organize and name them...otherwise it would confuse people more than help lol.
user avatar
User #7891700 - 2 Mar 20 19:05
Thank you! So sweet!! Was curious as to the progress on the .PSD file from the Feb 13 post?
user avatar
User #32347157 - 24 Mar 20 02:03
Hi I have a small noob question about installation into wonderdraft. The readme says to install the folder with the PNG images into assets subfolder. So that means I have to place the folders named 'Arid', 'Temperate', 'Tundra', and 'Vibrant' into this folder? Or the large folder containing all these subfolders. Many thanks and sorry for english errors :)
user avatar
cg2a - 24 Mar 20 02:41
https://www.patreon.com/posts/install-location-32284816 Here's some visual help. Just put the main folder in that location as seen in the image here. If you still have trouble shoot me a message here and we'll get you all up and running.
Update on Island Pack! 2020-03-01T07:33:36+00:00

Okay, so it looks like I won't get the World Topo Islands pack out until March 2nd. Typically I like to do my releases on the 1st, but it appears I've left the drive with the assets on it at work, and for some reason my Creative Cloud files are not syncing, so I can't pull it from there.

I will be sure to release the pack as soon as possible on Monday (March 2nd). To make it up to you all, I'll try to get a nice original area map released tomorrow (at least the non-lable version).

Apologies for the slight delay!

flag
World Topo Island Pack (Coming March 1st!)
World Topo Island Pack (Coming March 1st!)more_vert
2020-02-25T18:41:18+00:00
Post file flag
World Topo Island Pack (Coming March 1st!) 2020-02-25T18:41:18+00:00close

Been a minute since I've posted anything, so I just wanted to give a sneak peak at the asset pack coming March 1st!

I've had a lot of request for islands, so that's what's next! It will make it much easier to place islands around your coast without having to draw land. Aiming to have 40-50 assets in this pack.


Media (1)


Island_Pack.png (2.2MiB)

Preview - Upcoming Area Map
Preview - Upcoming Area Mapmore_vert
2020-02-13T19:23:58+00:00
Post file flag
Preview - Upcoming Area Map 2020-02-13T19:23:58+00:00close

It's not quite done, but here's a sneak peak with a little before and after of area map I'll be releasing to Patrons! The map will include both a "Labels" and "Non-Labels" PNG versions, as well as a PSD file so you can customize the labels (move towns around, name cities, etc)

The region is inspired by the likes of Goonies/Pirates of the Caribbean/Lost World. Lot of islands and jungle hills, as well as an Amazon-ish river that will be running through the jungle line.


Media (1)


Empire_x_Before-After.png (5.3MiB)

Comments (2)
user avatar
User #7891700 - 13 Feb 20 20:21
Oh yes!! Cant wait to look in the PSD!
user avatar
User #28315110 - 15 Feb 20 16:44
Great idea
Mazlo's Satellite Mountains - Pro Pack #1 (Official Release)
Mazlo's Satellite Mountains - Pro Pack #1 (Official Release)more_vert
2020-02-01T21:17:53+00:00
Mazlo's Satellite Mountains - Pro Pack #1 (Official Release) 2020-02-01T21:17:53+00:00close

It's Feb, and the new pack is here! Hope you all enjoy, and please please post here if you find anything wacky with the assets (transparency issues, graphical abnormalities, general feedback with what works what doesn't, etc).

Mazlo's Satellite Mountains Pack

  • Temperate Mountains (12)
  • Arid Mountains (11)
  • Snow Mountains (11)
  • Islands (4)
  • Plateau (3)
  • Misc (5)



Media (1)


msm1_promo_image.png (13.1MiB)


Attachments (1)


msm_pro1.zip (40.6MiB)

Comments (5)
user avatar
cg2a - 24 Mar 20 02:38
Download them all. They are all different. The Satellite Mountain packs are fully colored mountain ranges. The Topographic packs are non-colored mountains, and you color underneath them in Wonderdraft (or Photoshop) to get your desired effect.
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User #32347157 - 24 Mar 20 02:13
Hello sorry for the spam. I am confused as to whether we should download this Pro Pack 1 or the one posted in December. Are they different? Or the same? Thanks again for patience and wonderful content
user avatar
User #30381987 - 8 Feb 20 22:52
Hello, I tried the steps on the readme but I can't seem to be able to find the path to install the assets on my wonderdraft. Any help is appreciated.
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cg2a - 9 Feb 20 02:56
Sorry for the delayed reply. Out of town this weekend with spotty service. Try this (https://www.patreon.com/posts/install-location-32284816) Let me know if that helps. Just a matter of getting the folder structure right.
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User #30978965 - 23 Feb 20 01:33
https://www.reddit.com/r/wonderdraft/wiki/assets/installingassetsusers This Website helped me get everything in order. Another Tip I can suggest is to find one of your other assets that does work properly and recreate the same folder string for the new assets.
Entire Islands? Sure, Why Not!
Entire Islands? Sure, Why Not!more_vert
2020-01-29T23:59:28+00:00
Post file flag
Entire Islands? Sure, Why Not! 2020-01-29T23:59:28+00:00close

I figured if I was doing satellite mountain ranges I may as well do some satellite island assets. I think I need to do a video of my process while I create some more. Maybe I'll do that Saturday.


Media (1)


IslandsPlease.png (2.5MiB)

Preview - Transition Mountain Ranges!
Preview - Transition Mountain Ranges!more_vert
2020-01-29T00:26:47+00:00
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Preview - Transition Mountain Ranges! 2020-01-29T00:26:47+00:00close

Most of the assets in the upcoming pack work fine for transitions of biomes, but created a few that add a little specific flair between the transitions (swampy, ravines, etc).

Very excited to release this pack!


Media (1)


MazSattelitePreview.png (3.3MiB)

Comments (3)
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User #28796188 - 31 Jan 20 09:14
Can't wait to use these assets for my map: been looking for a nice sattelite view for ages. Much appreciated!
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cg2a - 31 Jan 20 19:24
They are mostly done. Right now I just need to comb through each one and tweak blending, adjust colors, and maybe and some more variations. Only problem I run into with blending is coastlines--you can have really good blending, or crisp/clean cut for coastlines, but not both.
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User #28796188 - 3 Feb 20 10:49
One of my countries is very fjord-heavy, interested to see what I can do with your mountains. :) Thanks!
Desert Oasis - Made With New World Topo Assets
Desert Oasis - Made With New World Topo Assetsmore_vert
2020-01-20T23:44:16+00:00
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Desert Oasis - Made With New World Topo Assets 2020-01-20T23:44:16+00:00close

I really loved the look of this lush mountain range in the middle of a desert. I may even use it for a campaign here soon. Maybe even make it into an island adventure!

Hard at work on these assets. Got a little over a week left to finish them!


Media (1)


Desert_Oasis.png (1.2MiB)

Comments (2)
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cg2a - 23 Jan 20 17:11
The canyon/basin part they are painted in is transparent. Just run the paint brush (if using Wonderdraft) under the symbol. Or if using Photoshop, just color a blue layer under it.
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User #23397748 - 23 Jan 20 08:18
How did you manage to do the rivers like that?
World Mountain Ranges (full color)
World Mountain Ranges (full color)more_vert
2020-01-13T23:13:48+00:00
Post file flag
World Mountain Ranges (full color) 2020-01-13T23:13:48+00:00close

Here's a progress update on my World Topographic Mountain Ranges. This time I'm doing full color assets! It wasn't possible for me to get this scale with this detail using transparency. I did test some in the style of my non-colored assets, but it was far too time consuming painting the amount of detail needed to make them pop in Wonderdraft.

The downside to this is the user won't have the control and freedom to shade/color the assets as they wish, and the blending of multiple assets to create custom mountain ranges won't be too possible.

The upside, however, is WAY more detailed looking assets and the only effort from the user is blending the of their land to the assets in WD (which is pretty easy, as seen in the images above). I'll just have to be sure I create enough assets where users can get some original variety. Eventually I'll look into seeing if I can't get some more module working.

Let me know what ya think!

Comments (2)
user avatar
User #29066199 - 16 Jan 20 17:47
Looks fantastic, considering I have trouble coloring the current assets itll help me a lot. Cant wait for it to go out.
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User #10956101 - 14 Jan 20 17:27
Yaassss
World Contours: Update
World Contours: Updatemore_vert
2020-01-04T23:53:28+00:00
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World Contours: Update 2020-01-04T23:53:28+00:00close

Finally finished the map of one of my Empires for my campaign. Figure it was a good way to test what works and what doesn't so I can get the assets ready. I'm pretty happy with how it looks. Feels complete, and at this scale I don't have to worry about lakes and rivers (few but the Great Lakes are visible over the US at this scale on Google Maps).

Although I think I will stick a GIANT lake in that bare spot in the thickest norther forest.


Media (1)


Empire_-_Varico_FRAMED.png (9.6MiB)

Comments (7)
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User #28315110 - 5 Jan 20 09:04
That looks really great what programs did you use, just wonderdraft?
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cg2a - 5 Jan 20 18:44
I use Photoshop to make the assets. WD to make the continent and place the symbols. Then back to Photoshop to make the water and erase and symbols that overlapped the water.
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User #10956101 - 11 Jan 20 03:44
I have Wonderdraft as well and love it, it's incredibly versatile and fantastic, but I found a really neat technique for creating really nice continents/landmasses right in Photoshop, no need for exporting/importing between the two. https://www.youtube.com/watch?v=BiTnYlNm2fc
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User #10956101 - 11 Jan 20 03:51
Here's a map I made using the technique in that video: https://imgur.com/a/aZv6ANk It's 25180 x 12590 px. An absolute unit of a map. Each pixel is essentially 1 square mile. I'm working on some fancy brushes to spice up the coastlines a bit, but I'm still very happy with what I've got so far!
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cg2a - 11 Jan 20 04:10
Looks good! I use a similar method. Render --> Clouds--> Add Adjustment Layer (Threshhold). It'll create an entire map instantly. Then you just delete land you don't want, or paint white to connect any landmasses you want for continents.
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User #13808062 - 5 Jan 20 21:45
Do you know when you would be releasing these assets for us here?
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cg2a - 6 Jan 20 04:27
I'll have them ready for a Feb release. They are slightly more difficult to make/blend than the other ones, but it'll be worth it. Plus I'm leaning toward releasing these as colored assets.
Going BIG - New Contour For Giant Scale
Going BIG - New Contour For Giant Scalemore_vert
2020-01-03T19:45:09+00:00
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Going BIG - New Contour For Giant Scale 2020-01-03T19:45:09+00:00close

I love my mountain assets, but the ideal use for them is on a more local scale (probably state/county and closer). My next goal is to find some good realistic contour assets for a massive scale that can cover a nation or continent. So here's what I've been working on today.

I think these, combined with my Topo Mountain assets, would pretty much cover the full scope and allow users to start wide, and keep zooming in making more localized maps with detail.

The map above is more akin to what you'd see viewing the United States on Google Maps. From there you can always "Create Detail Map" in Wonderdraft and use the more detailed Topo Mountain assets.

What do ya think!


Media (1)


Map_RealTopo_-_Varico_Empire.png (28.3MiB)

Comments (5)
user avatar
cg2a - 3 Jan 20 21:51
Probably the problem most of us have with the Mountain assets...make them too small to fit a scale like the map above and they lose all their detail. But I suppose that makes sense considering at the scale above, on Google Maps, you can't even see rivers.
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User #24522370 - 3 Jan 20 21:45
This would fix a problem I have!
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User #5522368 - 3 Jan 20 23:25
Looks amazing, can't wait!
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User #25704773 - 4 Jan 20 13:47
I’m a wonderdraft user myself and Yeh that looks amazing. I’m doing a global map at the moment and I attempted to use your assets... alas it just didn’t loom right on a global scale. At smaller details I can see they would be amazing but at global heights, it seems to not work well. Hyped for these! :)
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User #10956101 - 3 Jan 20 19:51
Yaaass
I did it...I took the plunge into World Creator!
I did it...I took the plunge into World Creator!more_vert
2020-01-02T18:40:18+00:00
Post file flag
I did it...I took the plunge into World Creator! 2020-01-02T18:40:18+00:00close

What does this mean exactly? Well, this is the ultimate of ultimate terrain generation tools. Now I can literally sculpt ANY type of terrain imaginable without having to rely on references and painstakingly editing/painting/shading these mountains in Photoshop. I'll also be able to get some more detail in the assets and scale them more appropriately.

I may also look into doing a set that is already pre-painted...just for those that don't want to deal with painting them in Wonderdraft. The ones I paint might be larger, more fully complete mountain ranges/features. The upside...you don't have to paint it! The downside...other people using them to make maps will have the same looking ranges as you do. But I will look into making them as modular as possible so they can blend together.


Media (1)


World_Creator.png (4.5MiB)

Comments (5)
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User #10956101 - 2 Jan 20 22:01
I had thought about that too! Let us know what you think of it. Maybe if you did another Patron tier you could do how-to's or tutorial videos.
user avatar
cg2a - 2 Jan 20 22:27
Excited to check it out. Waiting to get home so I can mess around with it. I was thinking I might use it to make area maps complete with points of interest and lore and include a video exploration video of the area with the map file.
user avatar
User #25704773 - 2 Jan 20 21:22
Congrats and best of luck with it :)
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User #2408966 - 28 Jan 20 16:01
That looks like altogether too much fun. Can you upload custom shapes into it for continents and stuff?
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cg2a - 30 Jan 20 15:24
You can import custom hightmaps, so I'm sure with a little tweaking of an overlay on your custom image it would be easy enough. I still haven't dove too deep into it (yet). It's a deep deep program, so kind of waiting for the new updated tutorials so I can get exactly what I want out of it.
What? Mazlo's Topo Trees Pro Pack? Why..yes!
What? Mazlo's Topo Trees Pro Pack? Why..yes!more_vert
2020-01-02T03:07:25+00:00
What? Mazlo's Topo Trees Pro Pack? Why..yes! 2020-01-02T03:07:25+00:00close

So I told some Patreon Pros..."Hey, I'm going to release 2 huge packs in one day."

And they were like, "Dude, don't do that. Your Patrons will just get the content then drop sub. You need to save it for next month so they stick around."

And I was all, "Nah, man, I appreciate my Patrons too much for that. I'm going to do release it anyway!"

So here it is!

Mazlo's Topographic Trees Pro Pack #1

  • 72 Assets
  • 2 Sizes - Small and Larger versions
  • 5 Variations - Winter, Winter Snow, Spring, Summer, and Fall
  • 1 bonus snow dusting symbol (put on layer above trees)

As always, play around with them, let me know what you think. I'm always playing around with things so I may add some or do another set of trees. But for now, these look pretty neat with the mountains.

PS: I'm not sure how happy I am with the Winter Snow versions. I think it'd probably look better ditching those and letting people dust their trees themselves with the Snow Symbol.


Media (1)


xxSample_Image.png (5.6MiB)


Attachments (1)


Maz Topo Trees Pro Pack #1.zip (12.2MiB)

Comments (6)
user avatar
cg2a - 12 Jan 20 06:44
Glad you like them. Took me forever to find a style of trees that looked remotely decent for "realism". Thanks for the support!
user avatar
User #23689655 - 2 Jan 20 22:39
I'm staying ^^
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User #14369453 - 2 Jan 20 17:50
Same here. I'll pay for quality cartography assets.
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User #29260319 - 12 Jan 20 04:58
I'm seriously blown away by the quality of these.
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User #24522370 - 2 Jan 20 05:33
Imma stick around lol
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User #18692941 - 2 Jan 20 03:12
Dude, you rock! I'm not going anywhere :)
Mazlo's Topographic Mountains - Pro Pack #2
Mazlo's Topographic Mountains - Pro Pack #2more_vert
2020-01-01T09:08:50+00:00
Mazlo's Topographic Mountains - Pro Pack #2 2020-01-01T09:08:50+00:00close

January first is here! And so is another Topographic Mountain pack with 52 more assets slightly more unique than the first pack. Have fun, create, share what ya made! And as always, if you have any questions, suggestions, or run into any issues/bugs/oddities with the assets let me know.

Bonus: as celebration to the New Year I'll be releasing a huge Topo Trees pack later today!


Media (1)


MTM_Pro_Pack_2_Sample_Image.png (1.5MiB)


Attachments (1)


Maz Topo Mountains Pro Pack #2.zip (14.7MiB)

Comments (4)
user avatar
User #5522368 - 1 Jan 20 18:33
Some of the best assets for Wonderdraft out there, easily.
user avatar
cg2a - 1 Jan 20 18:43
Thank you much! Appreciated!
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User #35423877 - 14 May 20 16:51
I love all your stuff. I'll put a plug in for a more extensive series on rivers, lakes, and other inland bodies of water. Again, awesome stuff.
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cg2a - 14 May 20 22:05
Thanks! Appreciate the support.
What Your Support Means 2019-12-30T22:39:11+00:00

Hey all, I just wanted to take a moment to share my plans the for future and let you know what exactly what your support is going towards.

I love topographic maps and assets, and I plan to continue producing them. I want to push myself harder to provide better quality assets. Thus, my next goal is grab a professional license for World Creator, which is a very powerful real-time landscape/terrain editor used by most relevant game studios (BioWare, Microsoft Game Studio, Nexon, SquareEnix, etc).

Once I have this software, not only will I be able to output Wonderdraft assets (which I will continue to do), but I will also be able to release amazingly detailed maps of nations, large scale wilderness, etc for everyone to use in their Campaigns.

So...that's the plan! Soon as I hit $289.00 that's what I'll be purchasing. While I'd love to be able to quit my job and do this full time, I'm a long ways off there lol. In the meantime, I plan to put all of your support back into things that help me provide better/faster content.

Thanks again, all!

flag
Comments (1)
user avatar
User #10956101 - 31 Dec 19 03:28
How about a $5 tier? I'll be the first to sign up for it.
Largest Scale Yet!
Largest Scale Yet!more_vert
2019-12-30T06:10:32+00:00
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Largest Scale Yet! 2019-12-30T06:10:32+00:00close

I've finally settled on the trees that look decent at a larger "nation-wide" scale. This is the largest scale I've done so far, and I'm pretty happy with the detail vs reference ratio. This was made using a mix of the Topo Pack #1 and the upcoming Topo Pack #2 on Jan 1st.

Still got half a the nation to finish before we start our 2020 campaign!


Media (1)


large_scale_sample.png (2.8MiB)

Testing Tri-Scale Battle Map
Testing Tri-Scale Battle Mapmore_vert
2019-12-26T18:06:03+00:00
Testing Tri-Scale Battle Map 2019-12-26T18:06:03+00:00close

I was curious to know if it would work out to use 3 different scale levels on one battle map. I think it works! What do you think?

Screenshot is from Red Dead Redemption 2 and modified with some layer styles and other effects.


Attachments (1)


Tri-Scale Grid (Cliffside Ambush).png (5.1MiB)

Comments (1)
user avatar
User #18692941 - 26 Dec 19 18:07
Woah that's freaking awesome!
Battle Map - Down at the Docks
Battle Map - Down at the Docksmore_vert
2019-12-19T03:46:22+00:00
Battle Map - Down at the Docks 2019-12-19T03:46:22+00:00close

Giant 2695x2693 battle map down at the docks.


Media (1)


Dockside_Battle_Map.png (5.2MiB)


Attachments (1)


Down at the Docks.png (16.2MiB)

Comments (1)
user avatar
cg2a - 23 Dec 19 02:01
I should probably include a gridless option. Yes, yes I should.
SNEAK PEAK - Pro Pack #2
SNEAK PEAK - Pro Pack #2more_vert
2019-12-19T00:16:38+00:00
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SNEAK PEAK - Pro Pack #2 2019-12-19T00:16:38+00:00close

Here's a creation I spent some time painting. I think I'll use it in my world map for the obligatory pirate haven every fantasy world must have.

Made it with some cliffs and volcano (for underwater texture) and some random land texture assets.


Media (1)


Pro_Pack_2_Preview_REDDIT.png (1.6MiB)

Comments (1)
user avatar
User #23689655 - 19 Dec 19 06:12
This is so cool! I can't wait for the pro pack#2 to come out, it looks amazing so far!
UPCOMING - River Basins, Land Textures, Cracks & Crags
UPCOMING - River Basins, Land Textures, Cracks & Cragsmore_vert
2019-12-17T21:12:26+00:00
Post file flag
UPCOMING - River Basins, Land Textures, Cracks & Crags 2019-12-17T21:12:26+00:00close

Here's a sneak peak of the next Topo Pro pack. Hoping to have it out the first week of Jan. I was hoping to have it done before the new year, but I'll be out of town for a couple weeks and not sure I'll have much a chance to work on it.

  • River basins,
  • Various land textures to provide some flavor over plains or at the foot of mountains
  • Islands and peninsulas
  • Cracks and crags,
  • Canyons
  • More cliffs
  • Volcanos
Comments (3)
user avatar
User #645444 - 18 Dec 19 04:03
Mazlo are we allowed to use these assets in a published map noting your copyright, or personal use only?
user avatar
cg2a - 18 Dec 19 05:36
Oooo, thanks for the reminder! I forgot to put the copyright in the zip. You can use them for commercial projects, no need to attribute back to me. I love your work btw!
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User #645444 - 18 Dec 19 19:44
SUPERB! Thanks Mazlo and right back at you! I will definitely attribute you and provide a link to your patreon if I use your assets :D
Hero's Guide to Adventuring - COMING SOON
Hero's Guide to Adventuring - COMING SOONmore_vert
2019-12-16T23:53:40+00:00
Post file flag
Hero's Guide to Adventuring - COMING SOON 2019-12-16T23:53:40+00:00close

The Hero’s Guide to Adventuring is an in-character satire/parody guide RPed by myself, friends, and many others in D&D and across multiple MMOs (since Ultima Online). It's fiction within fiction.

The HG2A exists in two forms.

  • The Entries: The entries are the articles from the fictional Guide in the novel. You can easily read just the entries and be perfectly entertained. You can read all the entries (and even more) without reading the novel.
  • The Novel: This is the story behind the Guide and follows a cast of characters traveling the world updating entries in the Guide. The novel will give you more context to how certain articles came to be. Not all entries in the Guide appear in the novel.

My plan is to start releasing the entries as well as chapter by chapter releases of the novel. After that gets rolling I'll be looking into doing narrated audio entries. As far as access...I'm still looking into that. Eventually the HA2A will be created using html5 and featuring a table of contents with full search functionality and bookmarking. However, to start I think I may release it in pdf form, as that's much easier to do with Patreon.

Anywho, look for some entries and chapters coming soon!


Media (1)


UAG_Front_and_Back.png (3.6MiB)

Playing With Map Scale
Playing With Map Scalemore_vert
2019-12-16T00:24:22+00:00
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Playing With Map Scale 2019-12-16T00:24:22+00:00close

So I've been playing around with larger map scales and my assets trying to find the levels my assets stop looking good. I'm using the world map of Faerun as an example reference.

The top image here is an A2 map (7016x4960) at 20%. Really GIANT world map. Some of the larger Topo Mountains can look pretty decent at this level, but they will be best suited for a style of map where they "represent" mountain ranges rather than the exact scale of the mountains. That's because the realistic approach doesn't really work for such enormous scale. If you zoom out to the even a Continent map on Google Maps, all you'll really see is colors. You don't start seeing the kind of detail in my assets until you get to a state and closer zoom level.

The Bottom image is a local zoom at 100%. This level and lower is where I personally feel the Topo Mountains start looking good. That mountain range in that picture (using the scale from the Faerun Map) is roughly 220 miles.

My approach? I make an A2 map, zoom in to 100%, then use the Topo Mountains for a loose representation of my land features. Not all the assets look good at that scale.To zoom in any closer, I make completely new maps with more detail. The lower you go, the better looking the assets get, and the more detail you can squeeze out of them.

I highly recommend Landon's guide (https://www.youtube.com/watch?v=3WJufe4c7sc) on how to easily create new maps at a closer zoom level and maintain consistent scale. One of the best tutorials on Wonderdraft there is!


Media (2)


Map_sScale_A2_at_20.png (1.9MiB)
Map_Scale_A2_at_100.png (2.7MiB)

Another Tree Attempt!
Another Tree Attempt!more_vert
2019-12-13T22:12:08+00:00
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Another Tree Attempt! 2019-12-13T22:12:08+00:00close

I think I finally found a tree scale that I like on a regional level. This is by no means a completed map (still needs a lot of painting), but its main purpose is to test tree scale and style.

How does this style look with the mountains? Does it fit pretty good? I personally think i's a good balance between realistic and "representation".


Media (1)


Tree_Sample__Scale.png (5.2MiB)

Comments (8)
user avatar
User #18692941 - 13 Dec 19 22:16
LOVE THESE! Your painting and shading makes me realize I need to practice getting a better blend though lol....almost looks like a watercolor blend on that. Really nice. But yeah, these trees are awesome! :)
user avatar
User #28072253 - 15 Dec 19 15:36
Havin' a hard time finding the best symbol size that looks good when I zoom in. I've been trying to make as massive a map as possible, so using like 30% on your symbols for example. When I zoom in however, yours look amazing still and everything else, like freshwater and shorelines etc. are pixelated. Can't seem to get a good map size zoom scale in WD to match the zoomed clarity of your assets. I think I'm gonna hafta just make many separate maps for continents and plop the globe together in photoshop or something. If you don't mind my asking, roughly what symbol size and zoom level is this example image? **edit** 'cause yeah the trees look great, like everything you're doing tbh, so trying to emulate it ;p
user avatar
cg2a - 15 Dec 19 20:46
That's exactly what I'm playing with at the moment as well. I'm doing my first world map with the assets. From what I'm discovering, and the fact WD is not vector-based, it will most likely take two different maps (1 world map, then zoomed in versions of various regions). There's actually a video on YouTube showing the best way to make local maps from your world map. The image in this post is 2060x1300.
user avatar
cg2a - 15 Dec 19 20:50
Right now I'm playing around with Google Earth to get some sense of what things look like in a world map sense. Things are basically just "colors" that far out. But I'm still thinking making a world map, then separate regional maps for closer scale with good detail.
user avatar
User #28072253 - 15 Dec 19 21:48
I'm doin' some readin' & research since I've never used photoshop, and only ever used gimp to convert image file types. I'll figure it out. My kinda-current-goal is something like this: https://loremaps.azurewebsites.net/Maps/Faerun but realistic style, and hopefully zoom in further. Maybe not 1 seamless zoom from continent to city streets like Google maps, but that would be the ultimate goal someday.
user avatar
cg2a - 15 Dec 19 22:04
That's a really good reference! I'll play around with that Faerun map now and see if I can recreate it on a scale that looks good with these assets.
user avatar
User #28072253 - 18 Dec 19 00:46
Hey don't get distracted from your work, you answered my question! Thanks so much!
user avatar
cg2a - 14 Dec 19 00:01
They look even better with a little transparency. I'll repost the finished map when I'm done.
Install Location Reference Image
Install Location Reference Imagemore_vert
2019-12-12T00:28:01+00:00
Post file flag
Install Location Reference Image 2019-12-12T00:28:01+00:00close

If anyone is a visual person like me, hope this helps! Basically all the PNG files go in folders at this level (the Mazlo folders).


Media (1)


Install_Location_Help.png (100.6KiB)

Comments (3)
user avatar
User #9908492 - 4 Mar 20 04:04
Hello, great set of icons. I'm having trouble with the new island pack. When I try to upload it says Maslo's satellite Islands - pro pack 1/.wonderdraft_symbols is malformed. Then goes on to warn me not to proceed . Do you have an updated .wonderdraft_symbols file?
user avatar
User #9908492 - 4 Mar 20 04:07
hmm disregard :) I deleted the file and it appears to work now.
user avatar
cg2a - 4 Mar 20 04:13
Was just writing a reply :) Glad it's all working now!
Testing Trees and City Scale
Testing Trees and City Scalemore_vert
2019-12-11T22:38:13+00:00
Post file flag
Testing Trees and City Scale 2019-12-11T22:38:13+00:00close

Forgive the haphazardly thrown in city block there. I just threw something down quick to test the scale. I wanted to see how the mountain assets would look on a smaller scale. I'm pretty happy with it. You can really really push the limits of depth. I could imagine the things you can do with tiered cities, and it's pretty exciting!

For trees/vegetation, I think the simple "spotted" brush/assets looks the best. If you aren't zooming in to a level to distinguish individual trees, this looks great. Then I added some fog in the valley shelf below just for kicks.

Let me know what you guys think of these types of trees and if it's something I should continue to peruse.

EIDIT: I added a second pic with a more detailed style of trees. These look a lot more like a tree canopy at the city level I think.


Media (2)


Tree__City_Scale.png (1.5MiB)
Tree_Feedback.png (769.5KiB)

Comments (3)
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cg2a - 11 Dec 19 23:20
I think I agree. I mean zoomed out on a "state/kingdom/world" level the spotty thing works better (that's hat they look like that far out). But I think at a city region level some I like the idea of more defined trees. Probably a good idea to make tree assets for both scales.
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User #5522368 - 12 Dec 19 00:39
Looks great! Your assets really give a more realistic vibe than others, making them a great breath of fresh air. The trees look fine to me.
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User #18692941 - 11 Dec 19 22:47
I like the potentiality of this setup! I will say that the spotted brush makes it seem like thick vegetation, but not so much like trees per say. If they were closer together in "splotches" so to speak, with some shadow underneath to give depth, I think they could really pop and be distinguished as trees a lot more easily. Love the idea though, and tiered cities would be fantastic with the topographic mountains.
Photoshop Dungeon Template Preview
Photoshop Dungeon Template Previewmore_vert
2019-12-10T05:22:36+00:00
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Photoshop Dungeon Template Preview 2019-12-10T05:22:36+00:00close

Here's a preview of my upcoming Dungeon Template for Photoshop (Or GIMP...I think GIMP opens psd files).

Create a dungeon, cave system, castle, any interior in a matter of minutes. Then select the floor style. And when I get around to making dungeon/castle/interior assets, it'll be even better!


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https://www.youtube.com/watch?v=n2GgxxKJEXY

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Comments (3)
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User #10956101 - 30 Dec 19 20:51
Excellent! I plan to become a patron on January 1st; I've been searching far and wide across the internet for assets just like what you put out!
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User #10956101 - 30 Dec 19 10:28
Any updates on this? I'm very excited about this.
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cg2a - 30 Dec 19 15:49
Aiming for the 2nd week of Jan. Just have to tweak a few things to make some of the patterns blend more seamlessly. May even have it out before then!
TIP: Painting the Mountains
TIP: Painting the Mountainsmore_vert
2019-12-09T23:55:40+00:00
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TIP: Painting the Mountains 2019-12-09T23:55:40+00:00close

Hey all, thought I would drop a quick simple tip that might help when painting your mountains (until I'm able to get my tutorial video finished).

Above shows the painting done beneath the mountain asset just to give you an example of how little it takes.

If you look at the numbers that point to the shadows you'll notice the painting underneath isn't all that dark. When you're painting the shadows, sample the color of your highlight, and just go slightly darker. The asset shadows will take care of the rest. Things will look a little wonky if you start painting the mountains darker than the color of the assets (since you won't be able to see the assets above the color). Going slightly darker also allows you to go darker still for deep shadows, which adds layer and depth.

The two color swatches in the picture shoe the lightest light and the darkest dark I used in the sample.

Essentially, the shadows are almost painted for you, so it's only a matter of painting light colors behind them so they stand out more. Darker painting will make the shadows disappear, not stand out.

Anyway, quick tip. I will be making a full tutorial on my methods painting soon!

Comments (1)
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User #9656740 - 10 Dec 19 01:27
Woot, gonna digest this once I get home!
Foothills Make Good Waves!
Foothills Make Good Waves!more_vert
2019-12-09T19:32:30+00:00
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Foothills Make Good Waves! 2019-12-09T19:32:30+00:00close

So I've discovered that foothills also make great water texture and pretty cool looking waves. I mean I am making some coastline features (like these new cliffs here) which include waves, but it was a happy discovery. I can easily make my foothills a Photoshop Brush and paint it white and use them for waves!

PS: That picture consists of 3 new Cliff symbols.


Media (1)


Foothills_Make_Good_Waves.png (1.2MiB)

Comments (6)
user avatar
cg2a - 9 Dec 19 21:07
The smaller features I use Photoshop sometimes to test out how I want to paint a mountain range, then paint in Wonderdraft.
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User #18692941 - 9 Dec 19 20:14
What is your process between photoshop and wonderdraft? I have both as well, but I love the functionality of wonderdraft, yet they dont have good rotation for symbol assets (as of yet)... Just wondering what your work process is between the two programs, so you can still use wonderdraft, but get the right angles and look with photoshop. Hope this makes sense 😅
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cg2a - 9 Dec 19 21:02
If you're talking as in when I make my maps...I tend to make brushes out of these assets and use them in Photoshop to make complete mountain ranges/cliffs (ya know, like more original land features), then save the entire thing as a PNG symbol for Wonderdraft. But that's after I have made my landmasses and know where everything is going.
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User #18692941 - 9 Dec 19 23:11
Ah, good to know! I'll have to give that a shot, never crossed my mind to import a whole map as a png (duh, Cameron)...Thanks for the heads up :)
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cg2a - 9 Dec 19 23:22
I don't do the whole map. Just the "mountain range" or land features. Like a combo of the mountain assets making a larger mountain range. Just saves me from having to combo them in Wonderdraft.
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User #18692941 - 9 Dec 19 23:42
Fair enough! I'll give it a go!
What's Next?! 2019-12-08T22:41:01+00:00

I want to thank everyone for their support and kind words. It means a lot to a fledgling new Patreon endeavor. So, as the first ones here, I'd like to know what you guys/gals want next! Here's a list of some of the things I've planned/dabbled in. You decide what asset pack is out next!

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Comments (2)
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User #18692941 - 9 Dec 19 06:25
I think it would be awesome to start with the overland assets, and then work from a world/continental/regional scale down to cities, towns, and villages. Then the whole gambit would be completed for any map maker. :)
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cg2a - 13 Dec 19 03:44
Alrighty, I'll focus on getting some trees done right for various zoom levels!
Mazlo's Topo Mountain Pro Pack #1
Mazlo's Topo Mountain Pro Pack #1more_vert
2019-12-08T04:49:38+00:00
Mazlo's Topo Mountain Pro Pack #1 2019-12-08T04:49:38+00:00close

Enjoy! Go forth, make many adventure. Took longer than I wanted, but I was finally satisfied that 50 assets would be of good enough value.

If you have any issues at all with the assets, where to install them, tips on how to use them, etc, don't hesitate to reach out!


Attachments (1)


Mazlo's Topo Mountains - Pro Pack #1.zip (11.1MiB)

Comments (13)
user avatar
User #27916581 - 8 Dec 19 23:54
I have never bought something so fast. Everything I've been looking for in a mountain pack since Wonderdraft released. Thank you so much!
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cg2a - 9 Dec 19 02:28
Glad you like them. Thanks for the support. If they're working out well for people I definitely plan to expand more on the overland packs. And roads, and cities, and other packs.
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User #23689655 - 11 Dec 19 23:37
I'm having issues getting the folder to work in Wonderdraft. I use Mythkeeper to install assets, but I tried the method in the readme.txt file given with the download and I'm still having a problem with it.
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User #30978965 - 23 Feb 20 01:35
https://www.reddit.com/r/wonderdraft/wiki/assets/installingassetsusers This Website helped me get everything in order. Another Tip I can suggest is to find one of your other assets that does work properly and recreate the same folder string for the new assets.
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User #9656740 - 9 Dec 19 21:41
Mazlo, any suggestions on how to paint the mountains well? I've discovered dark colors really don't work well, but that's about as far as I've gotten so far.
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cg2a - 9 Dec 19 22:41
It seems to work best layering down the base color first. So like the color of the land around it. And then use the "Custom color picker" option to slightly darken the color to paint the dark parts of the assets. Also, make sure to use the "Alpha" channel and opacity so you can do subtle painting. I'm working on a "How to paint" video for the assets that I hope to have out this week. That should help a ton.
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cg2a - 9 Dec 19 22:43
But yeah, you won't have to use too dark a color since the mountains are already hillshaded. Just go slightly darker than the "light" side of the mountains.
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cg2a - 12 May 20 20:02
Let me look into that real quick. I need to update the newest Wonderdraft and make sure they are all working fine.
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User #18692941 - 8 Dec 19 04:51
Yes! Amazing! Mazlo, you got this man, glad to give whatever support I can :)
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cg2a - 12 Dec 19 00:08
Hmmm...are you using the playtest version of Wonderdraft by chance? I saw some people talking in the Discord about symbols not showing up on that version.
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User #28782194 - 1 Jan 20 10:03
How do you tell if that's the version you are using and where are they supposed to be in wonder draft when its working properly? Because I've been looking for them but can't seem to find them, any help is appreciated
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User #13560142 - 12 May 20 14:41
Is there a .wonderdraft_symbols file for these assets? When placing them they jump down and to the left on click.
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cg2a - 12 May 20 20:20
Hey Ryan, just explored this, and it appears that it is a Wonderdraft thing that's happening with any and all assets (at least for me). Happens to me even on the default assets. I'll hop in Discord and see what everyone is saying about it, but I'd think Mega knows about it by now.
Full Mazlo's Topographic Mountains Pack Releases Tonight! 2019-12-07T19:38:26+00:00

Not exactly sure what time, but the full "Mountains" pack will be releasing tonight. Going to try to squeeze as many symbols in as I can!

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Comments (4)
user avatar
User #18692941 - 7 Dec 19 20:14
Super excited to see the whole pack! Any chance they could be organized into separate folders for within Wonderdraft? Like peaks, crags, ravines, etc.? Easier selection and modular combinations possibly. Just a thought :)
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cg2a - 8 Dec 19 07:13
I was thinking about that as I was playing around with a map. I think the more I play around with it the more they'll start falling into logical workflow categories. Then I'll make those folders.
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User #9656740 - 8 Dec 19 01:55
Looking forward to this release!
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cg2a - 8 Dec 19 04:21
Coming in about 10 minutes! Just making a quick asset sample image!
Battle Map - Roadside Camp
Battle Map - Roadside Campmore_vert
2019-12-05T05:38:20+00:00
Battle Map - Roadside Camp 2019-12-05T05:38:20+00:00close

You are traveling along the road, one side lined by a ten foot cliff. You hear hushed whispers and some rustling of leaves in the bushes above the cliff. It's just squirrels and the wind...and most definitely not bandits lying in wait to ambush unsuspecting travelers.


Media (1)


Roadside_Camp-S.png (9.5MiB)


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Roadside Camp.png (23.1MiB)
Roadside Camp-S.png (9.5MiB)

Battle Map - Creekside Encounter
Battle Map - Creekside Encountermore_vert
2019-12-05T05:31:12+00:00
Battle Map - Creekside Encounter 2019-12-05T05:31:12+00:00close

It's dark, but you do see light flickering from a torch at the door to a modest single-story building across the creek. You're tired and could use a rest...but who live there? And are they friend or foe?

Or, well...a real jerk would just set the place ablaze and steal the rowboat on the dock out back.


Media (1)


Creekside_Encounter.png (5.0MiB)


Attachments (1)


Creekside Encounter.png (5.0MiB)

Battle Map - Palisade Camp
Battle Map - Palisade Campmore_vert
2019-12-05T05:26:23+00:00
Battle Map - Palisade Camp 2019-12-05T05:26:23+00:00close

Did bandits kidnap a merchant's daughter that your players need to rescue because one of them is sweet on the lass? Well, chances are they took her to their hideout in the hills. A real hero would rid the entire camp of bandits and claim it for themselves.

What's the shack in the back against the rock cliffs? Might be an old mine entrance. Who in the world knows what's down there...


Media (1)


Palisade_Camp_-_Canvas_SM.png (8.8MiB)


Attachments (2)


Palisade Camp - Canvas SM.png (8.8MiB)
Palisade Camp LG.png (35.6MiB)

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