Tomorrow I'll be releasing a mountain pack that focuses on larger mountain ranges. Not necessarily in size of asset, but at a larger scale that previous assets. They'll look much better on larger world maps!
We hope you enjoy using it. yiff.party operates on a non-profit basis, and as such, all the server expenses are paid by our users. We don't want to run ads or infect you with crypto miners. We depend on users like you to keep the site running, and to preserve years and terabytes of amazing content—some of which is no longer available from its original creators!
Because of the nature of the site, many users are reluctant to donate. That's OK! yiff.party was created so everyone can enjoy the content we host without any restrictions or paywalls. But if you value the service we provide, and are able to, we—and our users—would be tremendously grateful if you considered making a donation.
So far, approximately $0.00 has been raised out of our target of $250.00. We're about 0% of the way there! Please note: this tracker is updated manually—don't worry if your donation doesn't show up immediately!
yiff.party's server costs are due on the last day of each month. So, we need to meet this goal before 31 August!
At this time, yiff.party can only accept donations in numerous cryptocurrencies. Please select a currency below to display the relevant donation address.
Due to the nature of sites like yiff.party, it is very difficult to find payment processors who will accept clients like us. If we were to accept donations via PayPal, it wouldn't take more than a day for someone to submit an abuse report and get our account frozen. Until a viable way of accepting monetary donations becomes available, cryptocurrency will remain the only option.
There are many resources available on how to purchase crypto. For Bitcoin, check out bitcoin.org's page on buying Bitcoin for a list of methods. For beginner Bitcoin users, yiff.party recommends using an escrow service such as LocalBitcoins.
1 / 1
New pack coming out tomorrow (maybe even very late tonight). I found a new technique I'm liking, so I wanted to redo some of the things I was working on.
Working hard now on getting these out today! Figured I'd drop a quick video while I was working for anyone curious about what I use and how I use it. Not a tutorial, and no talking...just me working and experimenting with effects to use.
I want to give a huge shout out to @dnd4vr on reddit for taking the time to do something I should have done long ago...provide you all with some tips on how to paint the hillshade topographic assets. Give 'em love, for they have done a wonderful thing!
I think for my June release I'm going to give you all some more land and water topography textures. I've had a few mention needing some textures for their landmasses between my mountain assets so things blend better, so I'll aim for providing some of that!
A few ideas I'm working with are:
- Lake Basins: These can easily double as underwater ocean topography or even canyons.
- Dunes/Hills/Random Textures: Variety of textures that you can use in your empty spaces to help with flavoring specific biomes.
I've been having a great time with the River Basins in Wonderdraft. I simply place the asset down, then use the "Lower Landmass" tool and cut out the lake in the shape of the asset. It provides a great template and makes it really easy. Just have to style the coastal effects to make it look nice.
My way of saying thanks again for the support!
Some of you may know that as well as messing around with maps as a hobby, I am also a digital artist--mostly specializing in landscapes. So I figured I'd give you all one of my prints. This is an original painting from my Darklight Collection. Ultra HD (7800x5200). I have about 8 pieces in the collection so far, but am aiming for around 12-15 or so.
I recently printed some on 19x13in premium glossy paper and it looks amazing. Makes a lovely deskstop background too.
I've been working on stocking my Etsy shop before I promote it, but if you guys want a sneak peak, check it out here ( https://www.etsy.com/shop/4EverMoreArt ). I have a lot of art to tweak and convert that I need to get up there, so it's taking longer than I expected!
Feel free to message me if you have any questions about printing and such and I'll be happy to help you out. And don't worry, I know you all are here for map assets. This won't be taking the place of my map asset releases :)
Technical specs for this piece:
Aspect Ratio: 3:2
Sizes in inches & quality expectations:
12x8 -- Amazing
15x10 -- Amazing
16x11 -- Amazing
18x12 -- Amazing
20x13 -- Amazing
21x14 -- Amazing
24x16 -- Amazing
27x18 -- Amazing
30x20 -- Superb
36x24 -- Superb
42x28 -- Superb
48x32 -- Great
60x40 -- Great
72x48 -- Fine
Finally, trees I'm happy with! These work very well as modular clusters to create your own formations. Best way to do that is to build the outer edge of your forests, then on a layer above that add your zero edge fills to fill in the spaces between your edges.
4 Variations (over 60 assets total)
I plan to expand on these soon. I'd like to provide some multi-colored clusters at some point, as well as have some mountains/rocks scattered in and around forest clusters.
Enjoy! And as always, let me know if you have any trouble with these, have a question, or have any feedback or criticism you have, etc.
NOTE: These are huge 300dpi assets, and Patron has a file limit of 200mb. Thus, things into 2 files. Part 2 just contains the 2 other variants.
- Unzip Mazlo's Realistic Tree Clusters.zip
- Unzip "Part 2" to into the "Mazlo's Realistic Trees" folder (the same place the Temperate and Fall variant folders are).
It is directly to all your support that I was able to get my hands on "World Creator". It's taken longer than I had hoped to learn the program (until a couple weeks ago there was next to ZERO tutorials on it). But alas, I'm finally at a place with World Creator that I feel confident enough to start getting an asset pack going with it.
The 2nd picture in this post shows off the Isometric Mountains. This is a return to my original transparent mountains, only Isometric rather than Top-Down Satellite. And after the release of the Iso pack, I will be making a return to some Topo Satellite mountains and land features.
In the meantime, I will be releasing a realistic trees pack (picture above) on the 1st! It's taken me months to finally get the trees right. Comparing these to my last "real" trees is almost embarrassing lol. I'm working on making them as modular as possible too, so you can form your own shapes/clusters.
Anywho, just wanted to throw out an update and say a big "Thank You" for making it all possible!
Okay, so my next release may end up being Ultra Realistic Islands which should able to double as close-up area maps as well (like a city or county). The ocean you see here won't be included. I export my land masses in Wonderdraft separately and do my own oceans in Photoshop.
These assets may not work so well for large world maps, but one thing I've been doing is making the small detailed island map first, then using it as an overlay on a world map to trace a low-detail landmass to represent it. Kind of backwards from "zooming" in on the world map to make area maps. I do it this way because you can shape the landmass to the island but not the island asset to the landmass.
Feedback welcome! Let me know if this is even something ya'll are interested in!
A little late in the day (in the US at least), but here it is!
64 TOTAL ASSETS
- 13 Granite
- 13 Arid
- 13 Forested
- 13 Snow
- 10 Snowcaps
These mountains blend pretty seamlessly in WD (and definitely Photoshop), and you can get some pretty cool mountain ranges out of them. They also work well using just one or two of them on a larger scale to represent implied features rather than to-scale land features.
As always, let me know if you have any feedback (what works, what doesn't, etc) so I can keep improving my assets!
Thanks again for all the support!
Here's a quick preview of the April 1st release. Most of my stuff so far has been rendered too much to blend well. My goal with this pack was to create something that can easily blend--a modular approach. As you can see in the image, you can easily pile assets on top of each other to make custom shaped ranges. The only downside is shadows are bottom right
I kind of look at this as a hybrid style. It's satellite topography, but it's simplified to a point it can fit with a more traditional fantasy map style (which is features loosely represent terrain rather).
This pack will have colors to suit different biomes.
If you have any feedback, get it in before the first and I'll see what I can work with!
If anyone is bored and in the Wonderdraft Discord channel, I'm live streaming making the new asset pack.
Hopefully this alternate method will help those with older versions of Photoshop. Honestly, it's probably an easier method than my previous on
Not nearly done yet, but this will be the next Area Map release! I'm digging it so far.
It's rough. Really rough. I kept putting it off because I wanted to make a quality video...but that just led to me not making a video. So what you get is a raw, one-shot, rambling of me trying to make sense lol. Don't worry, I'll actually produce videos next time :)
Anywho, enjoy. Hope ya pick up a thing or two.
My first of "Area Maps" I'll be doing here and there. They take quite awhile to make, so I probably won't be able to pump out one a month, but they will come.
- PSD File (you can hide the lakes/rivers layer if you'd rather draw your own, etc).
- High Res PNG (3840x2160)
You can find the fonts I use for the labels here (both open source):
As always, comments and crit welcome. If you'd like to see more full area/region maps, let me know! If there's enough interest I may spend time doing some releases that include all the cities, labels, names, etc
Here they are. 42 islands. 4 variations. 168 total assets!
Alas, the delay is over and the pack is here! Hope you all enjoy, and as always, post here if you find any weird/odd/buggy things wrong with the assets...or if you have any feedback in general.
Okay, so it looks like I won't get the World Topo Islands pack out until March 2nd. Typically I like to do my releases on the 1st, but it appears I've left the drive with the assets on it at work, and for some reason my Creative Cloud files are not syncing, so I can't pull it from there.
I will be sure to release the pack as soon as possible on Monday (March 2nd). To make it up to you all, I'll try to get a nice original area map released tomorrow (at least the non-lable version).
Apologies for the slight delay!
Been a minute since I've posted anything, so I just wanted to give a sneak peak at the asset pack coming March 1st!
I've had a lot of request for islands, so that's what's next! It will make it much easier to place islands around your coast without having to draw land. Aiming to have 40-50 assets in this pack.
It's not quite done, but here's a sneak peak with a little before and after of area map I'll be releasing to Patrons! The map will include both a "Labels" and "Non-Labels" PNG versions, as well as a PSD file so you can customize the labels (move towns around, name cities, etc)
The region is inspired by the likes of Goonies/Pirates of the Caribbean/Lost World. Lot of islands and jungle hills, as well as an Amazon-ish river that will be running through the jungle line.
It's Feb, and the new pack is here! Hope you all enjoy, and please please post here if you find anything wacky with the assets (transparency issues, graphical abnormalities, general feedback with what works what doesn't, etc).
Mazlo's Satellite Mountains Pack
- Temperate Mountains (12)
- Arid Mountains (11)
- Snow Mountains (11)
- Islands (4)
- Plateau (3)
- Misc (5)
I figured if I was doing satellite mountain ranges I may as well do some satellite island assets. I think I need to do a video of my process while I create some more. Maybe I'll do that Saturday.
Most of the assets in the upcoming pack work fine for transitions of biomes, but created a few that add a little specific flair between the transitions (swampy, ravines, etc).
Very excited to release this pack!
I really loved the look of this lush mountain range in the middle of a desert. I may even use it for a campaign here soon. Maybe even make it into an island adventure!
Hard at work on these assets. Got a little over a week left to finish them!
Here's a progress update on my World Topographic Mountain Ranges. This time I'm doing full color assets! It wasn't possible for me to get this scale with this detail using transparency. I did test some in the style of my non-colored assets, but it was far too time consuming painting the amount of detail needed to make them pop in Wonderdraft.
The downside to this is the user won't have the control and freedom to shade/color the assets as they wish, and the blending of multiple assets to create custom mountain ranges won't be too possible.
The upside, however, is WAY more detailed looking assets and the only effort from the user is blending the of their land to the assets in WD (which is pretty easy, as seen in the images above). I'll just have to be sure I create enough assets where users can get some original variety. Eventually I'll look into seeing if I can't get some more module working.
Let me know what ya think!
Finally finished the map of one of my Empires for my campaign. Figure it was a good way to test what works and what doesn't so I can get the assets ready. I'm pretty happy with how it looks. Feels complete, and at this scale I don't have to worry about lakes and rivers (few but the Great Lakes are visible over the US at this scale on Google Maps).
Although I think I will stick a GIANT lake in that bare spot in the thickest norther forest.
I love my mountain assets, but the ideal use for them is on a more local scale (probably state/county and closer). My next goal is to find some good realistic contour assets for a massive scale that can cover a nation or continent. So here's what I've been working on today.
I think these, combined with my Topo Mountain assets, would pretty much cover the full scope and allow users to start wide, and keep zooming in making more localized maps with detail.
The map above is more akin to what you'd see viewing the United States on Google Maps. From there you can always "Create Detail Map" in Wonderdraft and use the more detailed Topo Mountain assets.
What do ya think!
What does this mean exactly? Well, this is the ultimate of ultimate terrain generation tools. Now I can literally sculpt ANY type of terrain imaginable without having to rely on references and painstakingly editing/painting/shading these mountains in Photoshop. I'll also be able to get some more detail in the assets and scale them more appropriately.
I may also look into doing a set that is already pre-painted...just for those that don't want to deal with painting them in Wonderdraft. The ones I paint might be larger, more fully complete mountain ranges/features. The upside...you don't have to paint it! The downside...other people using them to make maps will have the same looking ranges as you do. But I will look into making them as modular as possible so they can blend together.
So I told some Patreon Pros..."Hey, I'm going to release 2 huge packs in one day."
And they were like, "Dude, don't do that. Your Patrons will just get the content then drop sub. You need to save it for next month so they stick around."
And I was all, "Nah, man, I appreciate my Patrons too much for that. I'm going to do release it anyway!"
So here it is!
Mazlo's Topographic Trees Pro Pack #1
- 72 Assets
- 2 Sizes - Small and Larger versions
- 5 Variations - Winter, Winter Snow, Spring, Summer, and Fall
- 1 bonus snow dusting symbol (put on layer above trees)
As always, play around with them, let me know what you think. I'm always playing around with things so I may add some or do another set of trees. But for now, these look pretty neat with the mountains.
PS: I'm not sure how happy I am with the Winter Snow versions. I think it'd probably look better ditching those and letting people dust their trees themselves with the Snow Symbol.
January first is here! And so is another Topographic Mountain pack with 52 more assets slightly more unique than the first pack. Have fun, create, share what ya made! And as always, if you have any questions, suggestions, or run into any issues/bugs/oddities with the assets let me know.
Bonus: as celebration to the New Year I'll be releasing a huge Topo Trees pack later today!
Hey all, I just wanted to take a moment to share my plans the for future and let you know what exactly what your support is going towards.
I love topographic maps and assets, and I plan to continue producing them. I want to push myself harder to provide better quality assets. Thus, my next goal is grab a professional license for World Creator, which is a very powerful real-time landscape/terrain editor used by most relevant game studios (BioWare, Microsoft Game Studio, Nexon, SquareEnix, etc).
Once I have this software, not only will I be able to output Wonderdraft assets (which I will continue to do), but I will also be able to release amazingly detailed maps of nations, large scale wilderness, etc for everyone to use in their Campaigns.
So...that's the plan! Soon as I hit $289.00 that's what I'll be purchasing. While I'd love to be able to quit my job and do this full time, I'm a long ways off there lol. In the meantime, I plan to put all of your support back into things that help me provide better/faster content.
Thanks again, all!
I've finally settled on the trees that look decent at a larger "nation-wide" scale. This is the largest scale I've done so far, and I'm pretty happy with the detail vs reference ratio. This was made using a mix of the Topo Pack #1 and the upcoming Topo Pack #2 on Jan 1st.
Still got half a the nation to finish before we start our 2020 campaign!
I was curious to know if it would work out to use 3 different scale levels on one battle map. I think it works! What do you think?
Screenshot is from Red Dead Redemption 2 and modified with some layer styles and other effects.
Giant 2695x2693 battle map down at the docks.
Here's a creation I spent some time painting. I think I'll use it in my world map for the obligatory pirate haven every fantasy world must have.
Made it with some cliffs and volcano (for underwater texture) and some random land texture assets.
Here's a sneak peak of the next Topo Pro pack. Hoping to have it out the first week of Jan. I was hoping to have it done before the new year, but I'll be out of town for a couple weeks and not sure I'll have much a chance to work on it.
- River basins,
- Various land textures to provide some flavor over plains or at the foot of mountains
- Islands and peninsulas
- Cracks and crags,
- More cliffs
The Hero’s Guide to Adventuring is an in-character satire/parody guide RPed by myself, friends, and many others in D&D and across multiple MMOs (since Ultima Online). It's fiction within fiction.
The HG2A exists in two forms.
- The Entries: The entries are the articles from the fictional Guide in the novel. You can easily read just the entries and be perfectly entertained. You can read all the entries (and even more) without reading the novel.
- The Novel: This is the story behind the Guide and follows a cast of characters traveling the world updating entries in the Guide. The novel will give you more context to how certain articles came to be. Not all entries in the Guide appear in the novel.
My plan is to start releasing the entries as well as chapter by chapter releases of the novel. After that gets rolling I'll be looking into doing narrated audio entries. As far as access...I'm still looking into that. Eventually the HA2A will be created using html5 and featuring a table of contents with full search functionality and bookmarking. However, to start I think I may release it in pdf form, as that's much easier to do with Patreon.
Anywho, look for some entries and chapters coming soon!
So I've been playing around with larger map scales and my assets trying to find the levels my assets stop looking good. I'm using the world map of Faerun as an example reference.
The top image here is an A2 map (7016x4960) at 20%. Really GIANT world map. Some of the larger Topo Mountains can look pretty decent at this level, but they will be best suited for a style of map where they "represent" mountain ranges rather than the exact scale of the mountains. That's because the realistic approach doesn't really work for such enormous scale. If you zoom out to the even a Continent map on Google Maps, all you'll really see is colors. You don't start seeing the kind of detail in my assets until you get to a state and closer zoom level.
The Bottom image is a local zoom at 100%. This level and lower is where I personally feel the Topo Mountains start looking good. That mountain range in that picture (using the scale from the Faerun Map) is roughly 220 miles.
My approach? I make an A2 map, zoom in to 100%, then use the Topo Mountains for a loose representation of my land features. Not all the assets look good at that scale.To zoom in any closer, I make completely new maps with more detail. The lower you go, the better looking the assets get, and the more detail you can squeeze out of them.
I highly recommend Landon's guide (https://www.youtube.com/watch?v=3WJufe4c7sc) on how to easily create new maps at a closer zoom level and maintain consistent scale. One of the best tutorials on Wonderdraft there is!
I think I finally found a tree scale that I like on a regional level. This is by no means a completed map (still needs a lot of painting), but its main purpose is to test tree scale and style.
How does this style look with the mountains? Does it fit pretty good? I personally think i's a good balance between realistic and "representation".
If anyone is a visual person like me, hope this helps! Basically all the PNG files go in folders at this level (the Mazlo folders).
Forgive the haphazardly thrown in city block there. I just threw something down quick to test the scale. I wanted to see how the mountain assets would look on a smaller scale. I'm pretty happy with it. You can really really push the limits of depth. I could imagine the things you can do with tiered cities, and it's pretty exciting!
For trees/vegetation, I think the simple "spotted" brush/assets looks the best. If you aren't zooming in to a level to distinguish individual trees, this looks great. Then I added some fog in the valley shelf below just for kicks.
Let me know what you guys think of these types of trees and if it's something I should continue to peruse.
EIDIT: I added a second pic with a more detailed style of trees. These look a lot more like a tree canopy at the city level I think.
Here's a preview of my upcoming Dungeon Template for Photoshop (Or GIMP...I think GIMP opens psd files).
Create a dungeon, cave system, castle, any interior in a matter of minutes. Then select the floor style. And when I get around to making dungeon/castle/interior assets, it'll be even better!
Hey all, thought I would drop a quick simple tip that might help when painting your mountains (until I'm able to get my tutorial video finished).
Above shows the painting done beneath the mountain asset just to give you an example of how little it takes.
If you look at the numbers that point to the shadows you'll notice the painting underneath isn't all that dark. When you're painting the shadows, sample the color of your highlight, and just go slightly darker. The asset shadows will take care of the rest. Things will look a little wonky if you start painting the mountains darker than the color of the assets (since you won't be able to see the assets above the color). Going slightly darker also allows you to go darker still for deep shadows, which adds layer and depth.
The two color swatches in the picture shoe the lightest light and the darkest dark I used in the sample.
Essentially, the shadows are almost painted for you, so it's only a matter of painting light colors behind them so they stand out more. Darker painting will make the shadows disappear, not stand out.
Anyway, quick tip. I will be making a full tutorial on my methods painting soon!
So I've discovered that foothills also make great water texture and pretty cool looking waves. I mean I am making some coastline features (like these new cliffs here) which include waves, but it was a happy discovery. I can easily make my foothills a Photoshop Brush and paint it white and use them for waves!
PS: That picture consists of 3 new Cliff symbols.
I want to thank everyone for their support and kind words. It means a lot to a fledgling new Patreon endeavor. So, as the first ones here, I'd like to know what you guys/gals want next! Here's a list of some of the things I've planned/dabbled in. You decide what asset pack is out next!
Enjoy! Go forth, make many adventure. Took longer than I wanted, but I was finally satisfied that 50 assets would be of good enough value.
If you have any issues at all with the assets, where to install them, tips on how to use them, etc, don't hesitate to reach out!
Not exactly sure what time, but the full "Mountains" pack will be releasing tonight. Going to try to squeeze as many symbols in as I can!
You are traveling along the road, one side lined by a ten foot cliff. You hear hushed whispers and some rustling of leaves in the bushes above the cliff. It's just squirrels and the wind...and most definitely not bandits lying in wait to ambush unsuspecting travelers.
It's dark, but you do see light flickering from a torch at the door to a modest single-story building across the creek. You're tired and could use a rest...but who live there? And are they friend or foe?
Or, well...a real jerk would just set the place ablaze and steal the rowboat on the dock out back.
Did bandits kidnap a merchant's daughter that your players need to rescue because one of them is sweet on the lass? Well, chances are they took her to their hideout in the hills. A real hero would rid the entire camp of bandits and claim it for themselves.
What's the shack in the back against the rock cliffs? Might be an old mine entrance. Who in the world knows what's down there...
1 / 1