A little post-revelation coffee <3
We hope you enjoy using it. yiff.party operates on a non-profit basis, and as such, all the server expenses are paid by our users. We don't want to run ads or infect you with crypto miners. We depend on users like you to keep the site running, and to preserve years and terabytes of amazing content—some of which is no longer available from its original creators!
Because of the nature of the site, many users are reluctant to donate. That's OK! yiff.party was created so everyone can enjoy the content we host without any restrictions or paywalls. But if you value the service we provide, and are able to, we—and our users—would be tremendously grateful if you considered making a donation.
So far, approximately $182.48 has been raised out of our target of $280.00. We're about 65% of the way there! Please note: this tracker is updated manually—don't worry if your donation doesn't show up immediately!
yiff.party's server costs are due on the last day of each month. So, we need to meet this goal before 31 January!
At this time, yiff.party can only accept donations in numerous cryptocurrencies. Please select a currency below to display the relevant donation address.
Due to the nature of sites like yiff.party, it is very difficult to find payment processors who will accept clients like us. If we were to accept donations via PayPal, it wouldn't take more than a day for someone to submit an abuse report and get our account frozen. Until a viable way of accepting monetary donations becomes available, cryptocurrency will remain the only option.
There are many resources available on how to purchase crypto. For Bitcoin, check out bitcoin.org's page on buying Bitcoin for a list of methods. For beginner Bitcoin users, yiff.party recommends using an escrow service such as LocalBitcoins.
1 / 4
Well Wishes to all you beautiful people!
FIRSTLY, a Happy New Years to all you wonderful people (/ ' 3')/ <3!!!
Secondly, back to whipping out pages and stories~
Aaand the next page is live!
Looks like the adults need some time alone to chat ' O'
Page 8 is ready to roll (๑•̀ㅁ•́ฅ✧ <3!!!
Rose is looking totally thrilled
A little catching up to do on the spot.
Ayşe doesn't seem to be sharing in the enthusiasm though :T
Since this week means a return to posting outside of Patreon again, we needed to make an intro cover for the page~
This little apothecary gets a lot of foot traffic :3
as mentioned :D it's not new but this is page 3 <3
Still got 3 weeks before this chapter goes public, but you wonderful folks get to see them as we hammer them out (ฅ`ω´ฅ) <3
Time to build up that page buffer :9
Time to get chapter 04 and Ayse on the road <3
If anyone follow's Lark's social media pages, you might have seen these already!
Fleur is a short story that she has been brewing in her mind for almost two years, now--and these two "pages" were tests for a style and format that she was hoping would suit the narrative she had in mind.
The story would be a series of these illustrations, with large narrative gaps between each page, but not large enough to obscure the story nor break up the progression in a manner that makes it difficult to follow. It would be kind of like summarizing a film with a series of choice screenshots and key pieces of dialogue.
It will be rather experimental, but the illustrations will be consistently to this level of polish and consideration.
Would you guys be interested in seeing the process/"making of" for this little story as we progress through it? From thumbnail roughs/story boards, to the sketched pages, rough backgrounds and polish?
While Woven is scheduled weekly, Fleur will take a back seat as more of a "free time" passion project (until Woven is completed, assuming Fleur is not also completed by then), so updates for it would be rather spotty comparatively.
However, I do not want to post Fleur publicly until it is fully complete. Which means our patrons here will be the very first to see it, as the pages are being completed.
Let us know what you think of this! Do these two test pages pique your interest at all? :>
Ayşe's water bending abilities seem to be improving ;3
Is this really all there is to magic ( • ̀ω•́ )✧ ?
Phew! Finally got this one out into the world <3
THANK YOU for being so patient guys!
Lark aka Bees was hit with a strong dose of salmonella poisoning so the schedule was knocked a little off kilter. Regardless, she has done a beautiful job with the background, in particular, the fountain :3c
Stay tuned for page 13 roughs in a day or two!
As other folks pointed out, playing around with things you don't quite understand might not be the best idea...
Mom seems to have a rather low opinion of Ayşe's father ; w;
Just a hunch~
We are back in the saddle and ready to get this ball rolling again :D
There was a total of 3 weeks, filled with set backs, emergencies and so on, but looks like we cleared the storm <3
It just feels soooo nice to be posting these again!
THANK YOU so much for your patience~
Psst, on a side note, we now have over 50 pages of for the comic! That is a rather juicy milestone and we're glad you are here to share it with us.
Another 9+ Chapters to go >:3c !
We get to revisist the prologue's colour palette and see a younger version of Mom <3
Also, it seems like Theo disn't very good at keeping track of his potential students.
Looks like we're preparing for a history lesson ;D
Chat time is coming up~
Aaaaand that's another page in the bag <3
Maybe there is a tinge of pity in Mum's voice~
It is a good thing that Theo is sequestered far away in the mountains...
Now that mum's here, it's the twins' cue to exit, stage left <3
Looks like there is going to be a lot of explaining to do in the next page~
We're having a heck of a good time with the twins [they only got a few panels the last 2 chapters] so now they get their time to shine :D ~*
Here we go :3c <3!!!
Let the next chapter begin~
Lark has just finished the next chapter script, which means we'll be starting on the page roughs shortly!
Can't wait to show you guys as we progress <3
This page's turn around was a lot faster than anticipated :D ! Which is perfect since we're going to need the time to rough out Chapter 03.
We're going to take a break from public posting until the 20th of May BUT all you wonderful patrons will get to see the pages as they are made.
Gonna get that page buffer up and running >:3c !!
Oooooone more page left ; w; !!!
Also, testing out the 'Early Access' function for you folks <3
ie. all patrons will see this page, but it won't go live to the public until tomorrow
[Monday 12:20pm gst +7]]
As we build up our page buffer for chapter 3 in the coming weeks, patrons will get to see the progress before things go live again in late May]
Whomp whomp, I forgot to POST THIS PAGE HERE kjdshf SORRY GUYS!! ; A; <3
It buoys our hearts to know that our friends are still vested in the world of Abraxas <3
A recent conversation allowed us to explore some possibilities... such as Fig's potential rise to Master Bread Thief...
You people are awesome, thank you (/ ´ ꒳` )/ ~
Oh..! I was about to post page 8 up and realized I haven't even posted 7 on here! Well..here it is! haha
Life has been busy this month <___> sorry for dropping the ball!
Just wanted to take a quick moment to showcase this stunning painting of Ayse by LevelViolet!!
If you're even half as blown away by this beautiful piece as we are, you're gonna wanna click that link and check out the rest of her work..!
We're over the moon!!
Just a casual reminder that we have a Lark & Wren discord channel! We are in the process of spiffing it up, but the gang is all there!
Have at it right over here!
Super duper accurate portraits of myself (Lark) and Wren--for the brief little bio page I put together on Woven's website!
Things have been pretty quiet for Lark and Wren these past months, as our dear Wren has embarked on a personal journey of self-healing. Without Wren, started projects halted pretty early into their development, as they are the heart of the team! (I suppose that makes Lark the soul? hehe)
I apologize for the lack of updates and explanation, as I don't feel like it's quite my place to explain their state. Rest assured, they've been working hard for their own well-being and their health has been on the up and up. Thank you for being patient with us during this time..!
After feeling around in the dark for a bit, it seems we may have stumbled upon something that can keep our precarious flywheel of creative output spinning.
We have started (quite on a whim) to try our hand at telling a story via comic format. Hey, if we could make a fully polished game demo, a comic shouldn't be too far of a reach for us, right! I suppose we'll see..!
This is page 1 and 2. Putting them together like this makes it look like they should be read as a single page, but they're not LOL I just didn't wanna make two separate uploads for one teaser...
Each page was done in two days, between the both of us! So that’s cool…
Anyway, I’ve got a 9 paged ‘prologue’ written…so we’re gonna go ahead and get that all done to build ourselves a nice buffer before we start doing regular weekly updates. It sure ain’t Eisner material, but it’s something we can cut our teeth on! * U*
We'll be sharing WIP's and other such things here with you guys on patreon. We hope this will be something we can see through to full completion, and something that you guys can look forward to <3
Cheers and stay tuned!!
These were done just for fun..! They're not the assets that'll be in game or anything (those sprites will require rook to be large enough and pawnee to be small enough that pawnee can be carried on rook's back hehe), we just thought it might be cute to do little 50x50 icons of them..!
Some visual development..!
I'd love the entire game to have sort of a cold, ashy, surreal palette, with the only splash of color being rook's red scarf.
And, of course...The Bishops. They'll be an antagonistic unit that reappears throughout Rook and Pawnee's adventure as one of their most looming and intimidating adversaries.
I've yet to come up with some proper design concepts for them, but that hooked 'plague doctor' esque beak and the narrowed eyes are definitely two elements that I'd like to preserve in their final iterations.
It has been a long time...
Way too long, and we have to sincerely thank all of you for sticking with us for the journey.
Although the beginning of 2018 has been rather hectic, it has definitely instilled in us a sense of appreciation for all of you who have helped us throughout this adventure.
Ever since the end of the Abraxas Demo, we have been racking our brains for a new game prototype that we could sink our beaks into.
And now, it seems like we may have chanced upon a most succulent morsel~
Here are the two main protagonists for our upcoming prototype:
Rook & Pawnee
Currently we only have a rough idea of what we want out of this project. Namely, an isometirc puzzle game involving simple but stackable abilities to progress forward in the narrative.
Where looking forward to keeping you folks posted with our upcoming ideas :D
A quick little drawing of our shape-shifting protagonist.
You're born from the fruit of a tree and given a very plain appearance. Gifted a lantern stick, you're tasked to collect within it the wisps that are scattered across a vast land cloaked in an endless nightfall.
As you collect them, you'll come across strange altars which will request a certain number of these wisps before bestowing you with a blessing that will help you travel the land more easily: the ability to leap over gaps, or climb up steep cliffs, for example. And with it each blessing, you may also gain the ability of shifting your appearance to incorporate elements of the creature from which these abilities are borrowed.
You won't be alone in the world, nor will you complete your quest without assistance from the friends you meet along the way.
At least--this is the idea we've been developing around project Barrow..! :D
More to come, of course..!
We've decided on the core mechanic for Project Barrow... and hammered out some other important things that I'll share with you guys a bit later. But in the meantime...
While Sean and Crystal slave away on figuring out which toolset would make a suitable foundation for the project, I (mandy) have been making myself busy with sorting out the art direction, etc.
Superficial at this stage in development, but I'm the artist--what else am I gonna do? Programming is witchcraft to me.
So, Aside from working on the protagonists design, I've also started figuring out how I want the playersprite's animations to look. Working it on the placeholder sprite sean produced some time ago.
I started with four frames, which was a touch too choppy...
Fiddled a bit more....
Yeah, that's pretty close.
Those front hair tufts are a bit out of control and trying to escape the skull they've sprung from, but I'll tame them later...
The first prototype we'll be sharing with you will prooobably just be the (flat)character moving around a small map with assets that we've already got laying around. Nothing spectacular, but every project has to start somewhere..!
Eventually, we'll develop a nice little system where, in Unity, we can switch out things like hairstyles and clothing--without having to hand-animate all the possible unique combinations ourselves..!
But before that can happen, I've gotta hammer out how those animations need to look.
Hi all you magnificent people!
Soooo~ A lot of core changes under the hood this time round. There is a new profile system in place that still needs to be streamlined but does allow for more options in the future. The underlying interface and windows have been spruced up to accommodate larger screens without over-expanding the UI windows. For more details, check out the list at the end of this readme~
Graphics wise, we now have a placeholder scene for when you reach the totem! Granted it's not as pretty as J's final scenes, but it's a start ;D
Last but not least, we would like to thank everyone who has helped us along the way and brought us to were we stand today <3. We have achieved the demo, and it is now a good moment to place down Abraxas for a little bit and allow time for the team to breath. With all that we have learnt making this game, we would like to apply this expanding skillset to a new prototype: Project Barrow. More news shall be coming shortly ;D !
The past few months has seen us progressing at a snail's pace while we have been speaking to potential investors and ho-humming over how to progress with the funds and resources currently avaliable to us. The limbo this stage has put us in has made itself apparent via a lack of updates and nothing really new to offer in regards to how things are progressing. The next build of ABRAXAS is ready and will be posted within the next day or so. t may be the last build for a while as Sean and I have already begun to explore new concepts and mechanics that utilize our avaliable skillsets and funds a lot more effectively and we are very excited about to share these new ideas with you..!
It is scary to move away from ABRAXAS, even temporarily, while we wait for the opprotunity to return to it--but in the meantime, we must move forward! It is our goal to continue making stuff that you guys will enjoy... So we will continue on that path!
More news to come, following the next ABRAXAS build!
Hi guys, Mandy here with something a little different today..!
This started off as a small, personal project, but I've been dragging other people into it, including Sean... so--I suppose it fits the criteria of being a Lark and Wren property, now!
These are some rough sketches for a small collaboration we're doing with the brilliant We wanted to do something cute, pleasing, a touch melancholic...and Sunny: Letters from Home hit all the marks.
I (with Sean's help) am drawing up this small sequence of illustrations set to a piece that Caero composes for them. They'll be assembled together in unity with some subtle pan/zoom + parallax effects, as well as particles effects for things like leaves in the wind, dust motes, smoke from chimneys, etc. (I then, have a way to convert it to an MP4 for easy viewing! :D)
The story is set in a township in France during world war 2, not long after the Americans joined the war effort. In this piece, Sunny is tasked to deliver a letter to a house in neighborhood that no longer exists.
And here's an idea of what the finished images may look like!
We've been so wildly busy that I totally forgot to upload this here..!
The completed customs from our last batch of custom Kimet!
It's such a blast working with you guys on these. Your ideas for these beebs are just incredible.
A Gloriously Spooky Day to All You Folks!
The story has now moved back out of Jin's study, where he invites you to head towards a previously closed door on the second floor. Depending on how you met up with Jin, his dialogue, demeanour and observations will vary once you both leave the study.
-See if you can try to leave the second floor [shouldn't be possible].
-If you enter the new door, right now it will load you back to the study.
-Please keep an eye out for dialogue bugs since new options have been added.
Today's image is brought to you by the supremely talented Risto-licious !!!
1 / 4