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Cemu 1.17.3 released! 2020-02-28T23:00:09+00:00

Changelog:

  • JIT code translation is now asynchronous
  • Gamelist improvements
  • OpenGL & Vulkan crash fixes
  • Misc bug fixes and smaller changes
  • Detailed changelog (1.17.3)

How to get Cemu 1.17.3:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

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Cemu 1.17.2 released! 2020-02-14T23:50:18+00:00

Changelog:

  • Stability improvements for multi-core recompiler modes
  • Stability improvements for Vulkan
  • Compatibility improvements
  • UI clean up
  • Miscellaneous bug fixes and smaller new features
  • Detailed changelog (1.17.2)

How to get Cemu 1.17.2:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

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Comments (4)
user avatar
User #9159560 - 15 Feb 20 00:17
Do you recommend Vulcan over D3D for regular users at this point? Intel/Nvidia Optimus setup here, if that matters.
user avatar
User #2496741 - 15 Feb 20 05:08
You can't use D3D because it is not implented in Cemu, only OpenGL and Vulcan. And just test it yourself and see whats better.
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User #30213969 - 16 Feb 20 20:08
[20:06:48] ------- Init Cemu 1.17.2 (Patreon release) ------- [20:06:48] Init Wii U memory space (base: 0x2d4ff590000) [20:06:48] mlc01 path: C:\Users\Alen\Desktop\cemu_1.17.2\mlc01\ [20:06:48] Cemuhook version: 0.5.7.3 [20:06:48] CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz [20:06:48] RAM: 8067MB [20:06:48] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI Crashlog for Cemu 1.17.2 (Patreon) Date: 16-02-2020 20:06:48 ----------------------------------------- Stack trace ----------------------------------------- 0x00007ff7c51ca9a8 +0x0024a9a8 Cemu.exe cemuLog_log 0x00007ff7c51cbecf +0x0024becf Cemu.exe cemuLog_log 0x00007ffb038cf172 +0x0006f172 ntdll.dll RtlUserThreadStart 0x00007ffb0387cf8b +0x0001cf8b ntdll.dll RtlWalkFrameChain 0x00007ffb03903fee +0x000a3fee ntdll.dll KiUserExceptionDispatcher 0x00007ffb0387fbe6 +0x0001fbe6 ntdll.dll RtlImageNtHeaderEx 0x00007ffb03880e8d +0x00020e8d ntdll.dll RtlEnterCriticalSection 0x00007ffb0387a114 +0x0001a114 ntdll.dll LdrRscIsTypeExist 0x00007ffb0387a06d +0x0001a06d ntdll.dll LdrRscIsTypeExist 0x00007ffb0387aba2 +0x0001aba2 ntdll.dll LdrRscIsTypeExist 0x00007ffb03878fee +0x00018fee ntdll.dll LdrFindResource_U 0x00007ffaffed7e55 +0x00027e55 KERNELBASE.dll FindResourceExW 0x00007ffb01ccf0b6 +0x0000f0b6 USER32.dll AdjustWindowRectEx 0x00007ffb01cceee7 +0x0000eee7 USER32.dll AdjustWindowRectEx 0x00007ffb01ccd61f +0x0000d61f USER32.dll LoadCursorW 0x00007ffb01cd17e7 +0x000117e7 USER32.dll CopyImage 0x00007ffb01cd1434 +0x00011434 USER32.dll ReleaseDC 0x00007ffb01cd16e6 +0x000116e6 USER32.dll CopyImage 0x00007ffb01ce9559 +0x00029559 USER32.dll wvsprintfW 0x00007ffb03903f94 +0x000a3f94 ntdll.dll KiUserCallbackDispatcher 0x00007ffb00211164 +0x00001164 win32u.dll NtUserMessageCall 0x00007ffb01cc9f52 +0x00009f52 USER32.dll GetWindowTextW 0x00007ffb01cc9782 +0x00009782 USER32.dll ClientToScreen 0x00007ffafe664202 +0x00004202 UxTheme.dll Ordinal119 0x00007ffafe6620da +0x000020da UxTheme.dll GetThemeEnumValue 0x00007ffafe66b5ee +0x0000b5ee UxTheme.dll Ordinal119 0x00007ffafe669ea1 +0x00009ea1 UxTheme.dll Ordinal119 0x00007ffb01cc9c97 +0x00009c97 USER32.dll GetWindowTextW 0x00007ffb01cc79c8 +0x000079c8 USER32.dll SetWindowTextW 0x00007ffb01cc7826 +0x00007826 USER32.dll SetWindowTextW 0x00007ffb01ccb85d +0x0000b85d USER32.dll CallWindowProcW 0x00007ffb01ccade0 +0x0000ade0 USER32.dll SendMessageW 0x00007ffb01ccab88 +0x0000ab88 USER32.dll SendMessageW 0x00007ffaf26f685f +0x000c685f COMCTL32.dll Ordinal384 0x00007ffaf26f5d89 +0x000c5d89 COMCTL32.dll Ordinal384 0x00007ffaf26f5a80 +0x000c5a80 COMCTL32.dll Ordinal384 0x00007ffaf26f14c4 +0x000c14c4 COMCTL32.dll Ordinal384 0x00007ffaf26f642a +0x000c642a COMCTL32.dll Ordinal384 0x00007ffaf26f2b04 +0x000c2b04 COMCTL32.dll Ordinal384 0x00007ffaf26f7519 +0x000c7519 COMCTL32.dll Ordinal384 Exception 0xc0000005 at 0x7ffb0387fbe6(+0x1fbe6) in module ntdll.dll cemu.exe at 0x7ff7c4f80000 RAX=0000000000000000 RBX=0000000000000000 RCX=0000000000005a4d RDX=0000000084220000 RSP=000000f2c1bfc310 RBP=0000000000000001 RDI=0000000000000000 RSI=0000000000000008 R8 =0000000000000000 R9 =000000f2c1bfc388 R10=0000000000000000 R11=0000000000000000 R12=0000000000000000 R13=0000000000000003 R14=0000000000000000 R15=0000000084220001 ----------------------------------------- Game info ----------------------------------------- Not available ----------------------------------------- Active PPC instance ----------------------------------------- Not active ----------------------------------------- PPC threads ----------------------------------------- None active
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User #6301356 - 16 Feb 20 09:34
Darn, I still cannot manage to load ReShade from BSOD Gaming's video on this version just crashes.
Cemu 1.17.1 released! 2020-02-01T01:11:07+00:00

Changelog:

How to get Cemu 1.17.1:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

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Comments (4)
user avatar
User #29577891 - 2 Feb 20 17:05
I can confirm that the banana glitch in DK:Tropical Freeze is fixed with this build when using vulkun. Going to test BoTW now and see if the crashes have been fixed. Thanks Cemu team!! :D EDIT: Sorry, the banana glitch is STILL present in this build under Vulkun, changed all settings 1 by 1 and it makes no difference picking up bananas still causes glitching. Just a heads up, when you copy and paste the new build and overwrite the old build it defaults back to OpenGL, this is why I thought it was fixed because I was actually using OpenGL and not Vulkun.
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User #6965147 - 7 Feb 20 00:45
Slow frame devil’s third and MARIO tennis crash on Vulcan api
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User #5526675 - 5 Feb 20 22:15
Thanks for the release. I am not sure what is happening, but I am unable to load Phineas and Ferb game after this update. It gets stuck on the "loading" screen when trying to start, and never reaches the main screen. This release is not designed around specific bugs, which I am aware. I just wanted to let you know in case it also manifests into other games too.
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User #5526675 - 5 Feb 20 23:06
So, I came up with a solution it seems. I modified the "thread quantum" setting from 45000 to 20000 under the game profile. Oddly enough, now the game no longer crashes when playing period. I made it through 9% of the game without a weird freezing issue I was experiencing in previous version (i.e. 1.6.x).
Cemu 1.17.0c released! 2020-01-18T03:31:16+00:00

Hotfix 1.17.0c: Fixed two severe resource leaks in the Vulkan renderer. We highly recommend to update.

Changelog:

  • New graphic pack features (UI and internally)
  • Native support for Cemuhook patches + our own patch format
  • Gamelist fixes
  • Vulkan improvements
  • Tons of smaller bug fixes and improvements
  • Detailed changelog (1.17.0c)

How to get Cemu 1.17.0c:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

flag
Comments (24)
user avatar
User #7654172 - 22 Jan 20 10:54
The problem with BOTW dropping to 11 frames or so is now fixed, and I can play BOTW around 50-60fps with AMD 2600x, 32GB RAM and NVIDIA GTX1060 3gb. However I did just experience a CTD, is there a log I can report? I was just talking to an NPC when the client crashed to desktop.
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User #23082707 - 22 Jan 20 12:59
I have the same graphics card(gtx1060 3gb / driver DCH 442.01), can you please play New Super Mario bros.U / Mario Kart8 / Yoshi? At 1.17.0c....
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User #7654172 - 22 Jan 20 13:59
Dont have those..sorry man
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User #6273282 - 23 Jan 20 02:40
NSMB runs fine. Mario Kart 8 Crashes randomly.(Within the first 2 minutes) Yoshi crashes randomly. (Within 2 minutes) I ran all the games with Vulkan, since its all the rave right now and OpenGl is slowly joining the Glide API. Core i3-3220, 8 JigaBytes of DDR3 RAM and a God Damn Nvidia 1050 GTX. As of 1.17.0c I am reverting back to Cemu 1.16.0 All the games mentioned above run 60 fps at 2K rez on my system. BOTW runs around 30 fps and higher on 1.16.0 but doesn't feel quite right on 1.17.0. Hopefully 1.17.0d will iron more bugs out, but if it all came to an end, I'm pretty happy with 1.16.0 can't ask for much more :)
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User #23082707 - 23 Jan 20 05:54
I Knet it, Only nvidia and intel ...I use AMD 3400G APU OK...1.17.0c
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User #5511527 - 21 Jan 20 01:55
Starting a game with this version seems to not load anything in my testing. I have to use version 1.16.1 or below to actually be able to load and play games
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User #5511527 - 22 Jan 20 01:53
Nevermind. My issue was due to it still using the old graphics packs. Replacing them manually does the trick
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User #23082707 - 18 Jan 20 15:18
crash ! mario kart8 vram explosion!! and super mario 3d world 1-5 gpu 100% crash !! yoshi incompatible nvidia 441.99 driver!! oh my god!! cemu1.17.0 crash and crash...
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User #6273282 - 19 Jan 20 16:02
Crush? Do you mean Crash?
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User #6273282 - 19 Jan 20 16:10
Vulkan seems to crash ... A Lot :( On top of crashing the FPS drops down to 15 or less everywhere, not just the most graphically demanding areas. That being said, Vulkan now runs better than OpenGl at least that's my experience on Breath of the Wild. i3-3220, Nvidia 1050, 8 Gigabytes of RAM 30- 40 fps with Vulkan. About 5 - 8 fps less on OpenGl
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User #21585163 - 20 Jan 20 07:38
Same happens to me bro :(
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User #26373501 - 22 Jan 20 10:34
I'm kinda new to this Patreon thing. is there a way to use the autoupdate with Patreon builds?
user avatar
User #7654172 - 22 Jan 20 13:59
Just install it over your old folder
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User #26373501 - 23 Jan 20 07:47
I know, but i mean there is a auto update option so why not make an account system and make it able to install Patreon builds
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User #23082707 - 20 Jan 20 13:29
In fact, what CEMU needs is VRAM recovery. VRAM dump to RAM will cause CEMU to crash. Take Mario Kart8 as an example. The default resolution needs at least 4G VRAM. Otherwise, CEMU crashes if you continue to play ... No matter NVIDIA or AMD
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User #23082707 - 25 Jan 20 05:05
1.70.0d仍然存在與1.70.0c的問題, 許多遊戲啟動後在標題畫面崩潰 Nvidia gtx1060-3G, driver 442.01 [04:54:28] vkWaitForFences: Returned unhandled error -4 [04:54:28] vkWaitForFences: Returned unhandled error -4 [04:54:28] vkWaitForFences: Returned unhandled error -4 [04:54:28] Unrecoverable error in Vulkan renderer [04:54:28] Msg: failed to submit command buffer. Error -4
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User #24525284 - 25 Jan 20 09:26
my emulator crashes as soon as I launch a game other than BOTW I don’t know why please help.
user avatar
User #6273282 - 28 Jan 20 02:29
Delete everything in the Graphics Pack folder and re-download from here https://slashiee.github.io/cemu_graphic_packs/ Games run better, but they still crash eventually.
user avatar
User #3256548 - 19 Jan 20 18:58
Woot Xenoblade works again!! ThankYou Cemu Team. Also has anyone gotten the 60 fps mod to work with 1.17.0b cause it wont work for my me. It worked with 1.16.0 .
user avatar
User #5526675 - 18 Jan 20 14:45
For some reason if I enabled some graphics pack options (for example BOTW), when I close and re-open CEMU the options I chose are removed. I.E, If I enabled NVIDIA: Explosion Smoke, it will be unchecked when close and re-open CEMU. Thanks
user avatar
cemu - 19 Jan 20 03:32
Fixed in 1.17.0b. Thanks for reporting this bug
user avatar
User #23082707 - 22 Jan 20 04:01
Regarding 1.17.0c, Mario Kart8 cannot be executed, it crashes after the first event is displayed, and crashes after entering the game, using NVIDIA GTX1060 3G After a day of testing… At 1.17.0c, most games wo n’t work if you use nvidia graphics Unrecoverable error in Vulkan renderer Msg: failed to submit command buffer. Error -4
user avatar
User #28718535 - 19 Jan 20 15:05
@Team Cemu, I have some feedback on some of the new features implemented on the 1.17.0b release, mainly Vulkan memory allocation. If you're interested in hearing my feedback, I've made a post here and on reddit with my experience so far. Thanks for your great work and please check it.
user avatar
User #29577891 - 21 Jan 20 23:36
1.17.0C much better now than previous build, but still suffering from random crashes in games.
About Cemu 1.17.0 2020-01-09T21:39:51+00:00

Hey Patrons,

we wanted to share a bit of news about our upcoming release, Cemu 1.17.0

In short, here is what's planned:

  • Graphic pack version 5
  • Native support for game patches via graphic packs
  • Vulkan stability improvements

Release on the 17th

Since this is a pretty substantial update we want to make sure everything is well tested and working as intended. We also had some last-minute ideas that we still want to implement. Therefore we decided to make an exception to our regular 2-week release schedule and add an extra week this time. That means Cemu 1.17.0 will release for 5$+ Patrons on Friday the 17th and for everyone else a week later.

The new graphic pack features in detail

The first big addition is that graphic packs now support a dynamic amount of preset categories.

An obvious benefit to this is that it allows graphic pack authors to merge multiple packs with shared functionality into one. It also opens the door for more fine tuned control if a single preset category isn't enough for a pack.

We tried to design this feature in a way that is as flexible as possible. It includes support for hiding/showing preset categories based on the current selection of presets. If used in the right way, a large amount of different options can be fit into a single pack. Although we generally encourage graphic pack authors to keep it simple :)

Existing graphic packs remain compatible and don't need to be updated for Cemu 1.17.0

Native support for Cemuhook game patches

Another new feature is that Cemu 1.17.0 will support Cemuhook-style game patches (known as patches.txt)

This means Cemuhook will not be required for cheats, FPS++ or other graphic packs that rely on patching gamecode. Although you will still want to keep it for motion controls if you are using them.

Can we improve upon Cemuhook's patches.txt? (technical)

While working on the patch feature we realized that Cemuhook's patches format works well for small-scale patches but starts to become difficult to maintain for large patches. A common annoyance is that if you write an assembly routine it requires you to specify the address of every single address.

We therefore expanded support for patches and designed our own format with several key differences. It's entirely optional and offered as an alternative to Cemuhook patches.txt

Going into detail on what the exact differences are would explode this post and also be far too technical (we are talking about assembly patching after all). We will however provide detailed information and examples with the release of 1.17.0 for those that are interested.

Vulkan stability improvements

Work on the Vulkan renderer also continues. We fixed several issues which should result in improved stability. We also started to rework our Vulkan memory manager as it's currently the main culprit for crashes. The first improvements for it should arrive with Cemu 1.17.0 and will be mentioned in the detailed changelog.

Last but not least, we want to thank everyone for their support and hope you are looking forward to the improvements we will make to Cemu throughout 2020!

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Comments (6)
user avatar
User #23456515 - 17 Jan 20 21:51
where is the download link?
user avatar
User #3256548 - 17 Jan 20 19:45
Cant wait for todays release! Loving cemu so much right now.
user avatar
User #5526675 - 10 Jan 20 13:37
First let me say my Thanks for the continued work on this emulator and updates you provide. Second, I just wanted to ask if there is any plan to try and implement graphic changes in CEMU to better support things like the missing Bubbles in Yoshis Woolly World? This has been a missing feature for a long long time, and perhaps it is complex to resolve, and I was more curious than anything if it is considering in the "bug" track. Thx
user avatar
User #29309748 - 18 Jan 20 03:18
Hey! When are we getting the update?
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User #15500640 - 18 Jan 20 00:31
what time?
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User #18393322 - 14 Jan 20 18:44
Hey there, I have a weird system in which I have both an RX 590 and RTX 2080ti graphics card. When I select Vulkan (experimental), I only see "Intel(R) UHD Graphics 630" as an option. Is this a bug?
Cemu 1.16.1 released! 2019-12-28T01:04:23+00:00

Changelog:

How to get Cemu 1.16.1:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

flag
Comments (16)
user avatar
User #14557803 - 2 Jan 20 11:34
On Rx 5700 XT & R7 3700X 16 GB 3600 C16, very good performance on vulkan & very stable. I anyway experience some graphical corruptions on BOTW into the inventory menu on link himself since 1.16.1. These corruptions were not present in 1.16.0 - Otherwise, very nice job!
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User #14557803 - 8 Jan 20 22:05
I just tried to switch to 1440p today and graphical corruptions just desappeared while keeping a solid 75 fps.
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User #3256548 - 28 Dec 19 04:56
Textures are all fragmented and popping in and out.
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User #26230824 - 1 Jan 20 17:48
BOTW, ryzen 2400ge, 32 gb ram total, 30gb pagefile, 1gb reserved as vram (mainboard limit), 16gb shared vram...crashes everytime at "Vulkan-Debug: Allocating additional memory for textures" ...but it runs fullspeed T_T
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User #23082707 - 2 Jan 20 14:19
USE UEFI MODE...VRAM 2G ABOVE...
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User #26230824 - 2 Jan 20 20:03
using 256mb works xD the 1024mb are a driver bug, mobo can only do 512mb,will test again
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User #26230824 - 2 Jan 20 21:30
Ok, doesn't matter if the 1024mb was a bug or not, but here are my findings: 1024mb -> can load into game, running around the great plateau will lead to a crash once to much vram is used, usually around 2000+ shaders and a couple zones are loaded in; 512mb -> will crash instantly when trying to load any save at the great plateau with the 9k shadercache everyone can download, runs out of dedicated vram during load!; 256mb -> literally runs out of dedicated vram in the main menu and stays at around 230 mb the entire time according to TaskManager, BUT!!! continues to load the save and never crashes after that. I was finally able to leave the great plateau and made a sprint to kakariko village. No crash, dedicated vram glued to 230mb and shared vram also basically glued to 1.9gb, a total of 2,1gb of vram. Performance only drops below 30 fps when caching shaders(not compiling) and that happens a lot(or being in kakariko village to 28ish), but overall performance is actually playable! The error seems to be a timing issue at WHEN the system runs out of "dedicated" vram and spills over to the shared and midgame seems fatal.
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User #3256548 - 28 Dec 19 16:42
it might be something with my videocard cause with 1.16.0 i dont have any problems with it, then i run 1.16.1 evrything broken, Running radeon 7 BTW. My videocards drivers are up to date.
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User #28848312 - 3 Jan 20 21:18
1.16.1 runs really bad on my maschine. On 1.16.0 everything runs like a dream but on 1.16.1 i have crashes all over the place. My specs: 2700x 16gb 3400CL14 GTX 1080
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User #23456515 - 1 Jan 20 16:06
hello I'm having a very annoying problem after Cemu changed to version 1.16 after this change I have some games that just does not open and is giving an error just opening, the game when I go to the folder and open it directly by the .rpx file and something else that I noticed and that dlc doesn't show up as installed even though i installing dlc https://imgur.com/yOTaBOF
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User #27179445 - 28 Dec 19 07:44
On a Ryzen 5 2400g, with the Vega 11 integrated graphics. 30 solid fos at 720p, most glitches from previous versions gone. Shops working properly, overall almost perfect with the new Graphics Pack.
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User #3256548 - 28 Dec 19 04:54
Looks like dem Vulkan inprovements broke Xenoblade X. when loaded into game im greeted with nothing but graphic explosions when using Vulkan
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User #23074417 - 28 Dec 19 17:27
Zelda BOTW_API Vulkan • RX VEGA 56 + i7 4790 • 1080p, 1440p and 4K + 60FPS with new cache shader being compiled in real time • Cemu hook 0.5.7.3 for 1.12.1-1.16.0 • Graphic Packs only Carity Mod and fps++
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User #28828258 - 2 Jan 20 16:56
I play BOTW on 1.16.0 with most the time 24 -30 fps (for some reason never over 30 fps). Now with 1.16.1 I have unplayable 5 to 10 fps. Any suggestions what going wrong?. I use a i5-4690 (4GHz) 8GB RAM Readon R9 280 (Vulkan).
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User #6273282 - 3 Jan 20 02:51
There are a ton of settings to adjust before launch. Do you have Triple Core Recompiler enabled? Did you download the Graphics pack for BOTW? ... if so, what resolution are you running? There is a video youtube that give you specific details on how to setup CEMU 1.16.xx, just search for it and watch the whole thing.
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User #6166418 - 7 Jan 20 17:34
1.16.1 runs really bad xenoblade x and on 1.16.0 everything runs . amd ryzen 3600 32 gb 3200 gtx 2060 rtx
Cemu 1.16.0b released! 2019-12-14T02:05:51+00:00

Hey Patrons,
this release marks the end of our 1.16.0 work-in-progress cycle. We want to thank everyone for supporting us and helping with testing our Vulkan experimental versions during the last few months.
While we consider Vulkan stable already, it still isn't up to par with the OpenGL renderer in every regard. We will continue to improve and optimize the Vulkan backend over the upcoming releases.

Changelog:

  • Added Vulkan renderer
  • Bug fixes & minor improvements

Hotfix 1.16.0b resolves an issue with transform feedback on Nvidia GPUs.

Additional changes since WIP 16:

  • Added shader cache support to Vulkan renderer (cross compatible with OpenGL caches, including backwards compatibility with pre-1.16.0 caches)
  • Graphic pack 'Reload shaders' button now works in Vulkan
  • Emulate transform feedback via shader storage on AMD and Intel GPUs
  • Lots of smaller fixes and internal changes

We are still in the process of compiling a full detailed changelog. We will post it together with the public release in a week.

How to get Cemu 1.16.0b:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

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Comments (29)
user avatar
User #4459498 - 14 Dec 19 15:49
I see few graphical glitches here and there in Legend of Zelda: Breath of the Wild, once that were reduced vs WIP16 are in Zora's Domain, Rito Stable and Rito Village. But there is one that is here since the beginning of successful emulation of BotW, that is the Rucco Maag Shrine, that is those roots around it make a lot of garbage glitches at least on my RX590. Here is short video showing all of this, at the end is what gfx packs options am I using: https://www.youtube.com/watch?v=OkOBzLJaXQA While recording I got almost 10+fps drops almost everywhere... Running this on Ryzen 5 3600 (stock), 16GB DDR4 3200MHz, RX590 and from SSD. Nevertheless, thanks for big improvement and all the hard work you guys are doing for this emulator...
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User #23719883 - 14 Dec 19 03:35
Gratz guys. Huge release
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User #24417603 - 14 Dec 19 05:07
N A I C E
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User #25220628 - 21 Dec 19 12:00
Steven van Soest I keep having the same problem with this version. Installed it, do al the settings right. Play one session, next time i reboot the system, the emulator loads, BOTW loads (loading shaders) and then the CEMU window completely disappears
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User #23074417 - 14 Dec 19 21:49
RX Vega 56 + i7 4790 on Vulkan 1.16.0b Mario Kart 8: 60fps / Darkened color of the dolls in the game, but the rest is quiet. New Super Mario Bros. U: 60fps with very little crashes, it still seems to recompile shader during the game. Star Fox Zero: 60fps Quiet Donkey Kong Tropical Freeze: 60fps with some crashes / Does not compile Shader Vulkan / Crash during the game. ZELDA BOTW: 60fps with few crashes / Good performance.
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User #28271369 - 18 Dec 19 08:20
botw crashes immediately after shader cache compiles
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User #23845265 - 18 Dec 19 13:32
This stopped happening for me when i turned off certain graphics packs
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User #6267834 - 19 Dec 19 01:30
hmm i disbabled all graphics packs now... And it just say "loading..." in top Bar of emulator. There is this background of Zelda (same as on shadercache) but nothing happen.
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User #28219751 - 19 Dec 19 18:20
I have the same problem
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User #25220628 - 21 Dec 19 12:01
i have the same problem as well
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User #25220628 - 21 Dec 19 12:04
even when I disble all the graphics packs, the problem remains
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User #3256548 - 19 Dec 19 19:39
Woot Best release to date!!
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User #3256548 - 19 Dec 19 19:40
Now i can play Xenoblade X at 4k 60fps with no issue at all " So Far"!
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User #27157276 - 14 Dec 19 02:25
Holy crap. Nice.
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User #23641162 - 15 Dec 19 23:06
have a problem. all games open witch message bulid noverified/slow
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User #13909454 - 18 Dec 19 19:22
Same here
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User #384399 - 18 Dec 19 01:14
Wonderful stuff! Is part of a plan for eventual Mac support?
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User #5147453 - 24 Dec 19 19:48
Why are there new change logs? We're to 1.16.0d according to your website.
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User #23082707 - 20 Dec 19 14:22
cemu 1.15.20f, game list lost mario party...
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User #28271369 - 19 Dec 19 07:59
can somebody PLEASE Share the shader cache for vulkan?! my vulkan api only works in shrines, but crashes ANYTIME I leave a shrine. AMD A12-9800 Radeon R7 AMD R7 Graphics (Carrizo) DDR4 8Gb
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User #5315223 - 19 Dec 19 17:51
Debes generarlo tu mismo, si se bloquea debes esperar a que sigan desarrollando el backend vulkan, otro desactiva los paquetes gráficos y en depurar habilita Loging/ "Vulkan Validation Layer"
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User #23891531 - 17 Dec 19 18:00
Sooo, BOTW just won't work with 1.16.0b for me at all. All other .rpx files load fine, and correctly prompt about shadercache changeover. U-king.rpx throwing up an "unhandled exception" - tried again with 1.15.20f, boots fine. Tried 1.16.0b fresh, and pasted over a fresh 1.15.20f. Nothing works. It's the USA rom I've used since pretty much the dawn of cemu. please fix :(
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User #18982972 - 15 Dec 19 21:07
Edit 3: Issue was introduced in 1.15.20, just tested 1.15.19 and it's fine. Edit 2: Found an old copy of 1.15.18 in my download folder and the issue is not present in that one, so that most probably started at 1.15.19 (1.15.20f & the current 1.16.0b have the issue). Hi Team, since the last couple versions (at least 2-3 in the past) I noticed that in Bayonetta 2, Cemu would randomly crash to desktop and the log file would not register any crashes at all (most probably other games but I havent really used Cemu that much lately). Today I was able to reproduce the problem at will in New Super Mario Bros U. It crashes all the time in Frosted Glacier 2 - I get the little blue yoshi-like creature in the overwolrd before going in the stage, mashing the ZR buttons while speeding the stage after eating and or trapping a couple of ennemies in bubbles, the game freezes 1-2 seconds like it wants to compile a shader and crash to desktop - same as Bayonetta 2. This happens in both OpenGL and Vulkan renderers, tested with & without any previous shader cache (started a new one). In OpenGL the log file does not show any crashes, but in Vulkan it is quite verbose, here it is: [20:35:37] Outdated graphic pack or unknown version in 'E:/ClassicEditions/Emulators/Cemu/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt' [20:35:37] ------- Init Cemu 1.16.0b (Patreon release) ------- [20:35:37] Init Wii U memory space (base: 0x1fbdf920000) [20:35:37] mlc01 path: E:\ClassicEditions\Emulators\Cemu\mlc01\ [20:35:37] Cemuhook version: 0.5.7.3 [20:35:37] CPU: AMD Ryzen 5 3600X 6-Core Processor [20:35:37] RAM: 16303MB [20:35:37] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI [20:35:37] COS: System fonts found. Generated shareddata (25433KB) [20:36:02] Outdated graphic pack or unknown version in 'E:/ClassicEditions/Emulators/Cemu/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt' [20:36:35] Loading red-pro2.rpx [20:36:35] ------- Init Vulkan graphics backend ------- [20:36:35] Using GPU: GeForce GTX 1080 Ti [20:36:35] Driver version (as stored in device info): 6E508000 [20:36:35] Vulkan device memory info: [20:36:35] Heap 0 - Size 11127MB Flags 0x00000001 [20:36:35] Heap 1 - Size 8151MB Flags 0x00000000 [20:36:35] Memory 0 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 1 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 2 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 3 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 4 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 5 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 6 - HeapIndex 1 Flags 0x00000000 [20:36:35] Memory 7 - HeapIndex 0 Flags 0x00000001 [20:36:35] Memory 8 - HeapIndex 0 Flags 0x00000001 [20:36:35] Memory 9 - HeapIndex 1 Flags 0x00000006 [20:36:35] Memory 10 - HeapIndex 1 Flags 0x0000000e [20:36:35] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND [20:36:35] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND [20:36:35] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND [20:36:35] Enable surface copies via buffer [20:36:35] Loaded RPL module red-pro2 (checksum 0x6CAEA914) [20:36:35] ------- Loaded title ------- [20:36:35] TitleId: 00050000-10101d00 [20:36:35] TitleVersion: v64 [20:36:35] Update path: \usr\title\0005000E\10101D00\ [20:36:35] AOC path: \usr\title\0005000C\10101D00\ [20:36:35] Save path: \usr\save\00050000\10101D00\user\ [20:36:35] shaderCache name: 80c3dfdc [20:36:35] gameprofile path: gameProfiles\default\0005000010101d00.ini [20:36:35] RPX hash: 050034fc [20:36:35] Loaded module 'red-pro2' with checksum 0x6caea914 [20:36:35] RPL link time: 63ms [20:36:35] HLE scan time: 15ms [20:36:35] ------- Active settings ------- [20:36:35] CPU-Mode: Single-core recompiler [20:36:35] Load shared libraries: true [20:36:35] GPUBufferCacheAccuracy: high [20:36:35] Use precompiled shaders: false [20:36:35] Full sync at GX2DrawDone: true [20:36:35] Console region: Auto [20:36:35] Console language: English [20:36:35] Activate graphic pack: New Super Mario Bros. U/Graphics/Resolution [Preset: 3840x2160 (4k - Native x3)] [20:36:35] ------- Init Audio backend ------- [20:36:35] DirectSound: available [20:36:35] XAudio 2.8: available [20:36:35] ------- Run title ------- [20:36:37] Shader cache loaded with 783 shaders. Commited mem 301MB. Took 1915ms [20:36:37] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX [20:36:37] Custom timer mode: QPC [20:36:37] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used [20:36:37] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used [20:36:38] IOSU_ACT: using account PoGo in first slot [20:36:38] Vulkan-Debug: Allocating additional memory for textures [20:36:38] Vulkan-Debug: Allocating additional memory for textures [20:36:38] Vulkan-Debug: Allocating additional memory for textures [20:36:38] Vulkan-Debug: Allocating additional memory for textures [20:36:45] Vulkan-Debug: Allocating additional memory for textures [20:36:45] Vulkan-Debug: Allocating additional memory for textures [20:36:59] Vulkan-Debug: Allocating additional memory for textures [20:37:01] Vulkan-Debug: Allocating additional memory for textures [20:37:31] Vulkan-Debug: Allocating additional memory for textures [20:43:24] Unrecoverable error in Vulkan renderer [20:43:24] Msg: failed to submit command buffer. Error -4 Crashlog for Cemu 1.16.0b (Patreon) Date: 15-12-2019 20:43:24 ----------------------------------------- Stack trace ----------------------------------------- 0x00007ff7a30f277a +0x0023277a Cemu.exe cemuLog_log 0x00007ff7a30f39ed +0x002339ed Cemu.exe cemuLog_log 0x00007ffc7b16f67a +0x000ff67a KERNELBASE.dll UnhandledExceptionFilter 0x00007ffc7d6a4af2 +0x000a4af2 ntdll.dll memset 0x00007ffc7d68c6d6 +0x0008c6d6 ntdll.dll _C_specific_handler 0x00007ffc7d6a11ff +0x000a11ff ntdll.dll _chkstk 0x00007ffc7d66a289 +0x0006a289 ntdll.dll RtlRaiseException 0x00007ffc7d66a043 +0x0006a043 ntdll.dll RtlRaiseException 0x00007ffc7b0aa839 +0x0003a839 KERNELBASE.dll RaiseException 0x00007ff7a3b11575 +0x00c51575 Cemu.exe osLib_registerHLEFunction 0x00007ff7a353c9d6 +0x0067c9d6 Cemu.exe memory_getBase 0x00007ff7a353d9ca +0x0067d9ca Cemu.exe memory_getBase 0x00007ff7a353fd1e +0x0067fd1e Cemu.exe memory_getBase 0x00007ff7a3590bb1 +0x006d0bb1 Cemu.exe osLib_registerHLEFunction 0x00007ff7a2fd3a35 +0x00113a35 Cemu.exe ExpressionParser_EvaluateToDouble 0x00007ff7a3594de0 +0x006d4de0 Cemu.exe osLib_registerHLEFunction 0x00007ff7a2fbf795 +0x000ff795 Cemu.exe ExpressionParser_EvaluateToDouble 0x00007ff7a2f8b289 +0x000cb289 Cemu.exe wxMainWindowCreated 0x00007ff7a3b3e600 +0x00c7e600 Cemu.exe osLib_registerHLEFunction 0x00007ffc7d517bd4 +0x00017bd4 KERNEL32.DLL BaseThreadInitThunk 0x00007ffc7d66ced1 +0x0006ced1 ntdll.dll RtlUserThreadStart Exception 0xe06d7363 at 0x7ffc7b0aa839(+0x3a839) in module KERNELBASE.dll cemu.exe at 0x7ff7a2ec0000 RAX=0031002e00310020 RBX=00007ff7a40f48d8 RCX=000000598eaff160 RDX=000000000000002e RSP=000000598eaff840 RBP=000000598eaff980 RDI=000000598eaff9b0 RSI=000001fce43b5e78 R8 =0020002900640065 R9 =005000460020002d R10=00310020003a0053 R11=696166203a67734d R12=00007ff7a2ec0000 R13=00000000000002a8 R14=0000000000000000 R15=00007ff7a2ec0000 ----------------------------------------- Game info ----------------------------------------- Game: New SUPER MARIO BROS. U [US v64] TitleId: 5000010101d00 RPXHash: 80c3dfdc ----------------------------------------- Active PPC instance ----------------------------------------- Not active ----------------------------------------- PPC threads ----------------------------------------- 7c65b8e0 Ent 00e0a184 IP 00e03cc4 LR 02a03868 SUSPENDED Aff 010 Pri 80 Name NULL 10a29ae8 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 84 Name Prepare Thread 165c03a0 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 81 Name RenderObjParallelExecuterThread 165c2db0 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 100 Pri 81 Name RenderObjParallelExecuterThread 165c57c0 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 001 Pri 81 Name RenderObjParallelExecuterThread 105ed240 Ent 02b01164 IP 00e098f0 LR 02b01324 SUSPENDED Aff 100 Pri 68 Name nw::snd::SoundThread 7c32f7a8 Ent 00e0a1cc IP 00e0a1cc LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL 105f63a0 Ent 02b01164 IP 00e098f0 LR 02b01324 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 379b0920 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 81 Name PtclParallelExecuter 379b32f8 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 001 Pri 81 Name PtclParallelExecuter 3ba9b900 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 83 Name SaveMgrThread 3c2231a0 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 88 Name OliveThread 3e243b08 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 89 Name CommentMgrThread 3e24e5f8 Ent 02a198e0 IP 00e098f0 LR 02a191ec SUSPENDED Aff 010 Pri 86 Name BackgroundLoadMgrThread
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User #23082707 - 21 Dec 19 03:57
cemu 1.16.0c, new super mario bros crash , game start demo....opengl vulkan all
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User #26533784 - 14 Dec 19 04:40
You're the best! You’ve saved us from nvidia‘s tyranny!
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User #4739233 - 14 Dec 19 04:52
But it's not Nvidias fault AMD has terrible OpenGL drivers on Windows.
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User #26533784 - 14 Dec 19 05:48
It is their fault that gpu prices are higher than ever.
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User #15445533 - 14 Dec 19 02:43
you guys are amazing! Thank you so much!
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User #8596254 - 14 Dec 19 03:56
Awesome!
Cemu 1.15.20b released! 2019-11-30T01:53:15+00:00

Changelog:

Hotfix 1.15.20b restores compatibility with Cemuhook.

WIP 16 which will include these changes will release on Sunday.

How to get Cemu 1.15.20b:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

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Comments (10)
user avatar
User #5526675 - 2 Dec 19 00:55
Does anybody know, or can the developers explain, how come Phineas and Ferb game will load properly, but during certain game sequences if I try and jump to collect the sprockets it locks the game?
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User #18982972 - 30 Nov 19 02:15
Hi Team, it seems this version is not compatible with Cemu Hook 0.5.7.3 (Cemu Hook error: Could not find required functions in Cemu)
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cemu - 30 Nov 19 03:05
Thanks for the report. We'll upload a hotfix which will restore compatibility.
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User #18982972 - 30 Nov 19 03:30
Working again with hotfix, thanks!
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User #23082707 - 30 Nov 19 04:32
cemu 1.15.20b crash on mario kart 8...
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User #22610050 - 1 Dec 19 03:24
My cemu says unverified / slow. Was fine before update. Tried deleting settings.bin as a reddit post said and nothing fixed. Help?
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User #18982972 - 1 Dec 19 14:59
Had that problem a while ago, make sure your firewall is not blocking Cemu from connecting to the internet
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cemu - 1 Dec 19 23:09
Extract all files from the zip, not just the exe
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User #26188206 - 2 Dec 19 00:19
When will this error be resolved? https://uploaddeimagens.com.br/images/002/521/993/original/Yoshee.png?1575245860
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User #27535348 - 1 Dec 19 17:16
crash on mario kart 8...
Experimental Vulkan WIP release 15 2019-11-16T22:57:16+00:00

Currently known issues and limitations:

  • Plenty of graphic bugs
  • Instability
  • Some games don't work with the Vulkan renderer yet
  • No shader cache
  • Graphic packs made for OpenGL may not work with Vulkan
  • Vulkan renderer forces linear upscale/downscale filters
  • Issues with GPUs that have less than 2GB VRAM

If you plan on reporting bugs or want to keep track of development more closely you can join our Discord.

About graphic packs

WIP 15 introduces a new version (v4) for graphic packs.

  • Graphic packs will show up with an indicator if they haven't been fully updated and/or confirmed to work with Vulkan
  • Outdated packs might still work regardless. Use at your own risk!
  • v4 packs add support for Vulkan custom shaders
  • Previous versions of Cemu are forward compatible with the new v4 packs

Download latest version

Download WIP 15 (note: Make sure to extract all files from the zip. Not just Cemu.exe!)

Changelog

The changes for WIP 1 to 14 can be found in the previous post.

WIP 15:

  • Includes all changes up to 1.15.19
  • Implemented more core render features, some previously missing effects should now render correctly
  • General stability improvements
  • Introduce graphic pack version v4 (see notes above)
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Comments (13)
user avatar
User #5147453 - 22 Nov 19 20:06
"heroes path" in breath of the wild crashes cemu vulkan api. Threadripper 1950x 32gb ddr4 Vega 64 gpu
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User #26634992 - 18 Nov 19 12:06
when will the shader cache bug be fixed?
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User #27454864 - 27 Nov 19 12:08
its slower than the public build for me
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User #26452062 - 24 Nov 19 14:19
Blurred screen of Lome Island, please fix it...
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User #26588016 - 24 Nov 19 14:44
Any new release soon?
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User #5315223 - 27 Nov 19 06:17
This friday, new build every 2 weekends.
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User #4459498 - 2 Dec 19 22:17
For some reason I have more fps on OpenGL then on Vulkan with Ryzen 5 3600, RX590, 16GB DDR4 3.2GHz running from SSD. Also had one PC lock, need to hard reset. Anyone?
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User #26176024 - 5 Dec 19 08:26
i've got almost exact same build but i hv ryzen 5 3600x cpu and i get about the same on both but the opengl one is obviously more stable. but the vulkans not bad i hadn't messed around long enough top really b able to tell tho. Hopefully we get better experience with higher fps when it gets more developed
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User #4459498 - 5 Dec 19 10:26
For me, OpenGL is more stable, but on Vulkan as if it is smoother to play on. Donno how to describe it. Also for my playtrhough of around 12h up until now, I got only 2x System lock (only hard reset is an option) and maybe 2-3x app crash... wich is if you ask me, pretty good... BTW, CPU is on default, didn't OC anything in system. I also tried with assigning only 3 cores (6 threads) that are faster to cemu, maybe 1-2 fps difference (CPU hitting 4.3 in some cases)
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User #3510733 - 27 Nov 19 10:43
Having some crashes on BoTW.
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User #26924314 - 26 Nov 19 01:51
I haven't experienced a single crash, glitch or issue on Vulkan with this build or the previous one. Vega 56 / Ryzen 5 3600
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User #23641162 - 17 Nov 19 01:53
problem labirith north.
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User #23641162 - 17 Nov 19 12:50
Zelda BOW
Cemu 1.15.19 released! 2019-11-15T23:02:26+00:00

Changelog:

The next 1.16.0 WIP including these changes will be released very soon.

How to get Cemu 1.15.19:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Extract the files into your existing Cemu folder. Any existing files can safely be replaced without overwriting save or config data.

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Cemu 1.15.18 released! 2019-11-01T17:44:07+00:00

Changelog:

We are currently in the process of finishing WIP 14, you can expect a release within 24 hours.

How to get Cemu 1.15.18:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Simply extract and replace the files into your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (4)
user avatar
User #26424967 - 1 Nov 19 19:12
Pero tiene bulkan??
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User #27179445 - 18 Dec 19 06:37
bulkan jajajaja cmamo
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User #26588016 - 5 Nov 19 17:04
my fps counter is upside down? it is like this on 1.15.18 and 1.16.0? any solution.
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User #26242464 - 2 Nov 19 00:52
"Fixed playtime not being tracked when launching a game via command line" Much appreciated :D
Cemu 1.15.17 released! 2019-10-19T02:08:05+00:00

Changelog:

  • Improved Amiibo support
  • Support for Gamecube controllers running in Wii U mode
  • Game list improvements
  • Misc bug fixes
  • Detailed changelog (1.15.17)

The next Vulkan WIP which includes these changes will release on Sunday.

How to get Cemu 1.15.17:

Download via Patreon login here.

How to upgrade from any previous Cemu version:

Simply extract and replace the files into your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (2)
user avatar
User #26306139 - 2 Nov 19 13:53
in the video games there are lags even with active vulkan
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User #4123922 - 20 Oct 19 13:51
( vk) game is crashing in two spots 1 Beat Vah Naboris on the sand seal and on the edge of the map. had to playing that part of the game and do other stuff.
Cemu 1.15.16 released! 2019-10-04T19:30:53+00:00

Changelog:

How to get Cemu 1.15.16:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (16)
user avatar
User #22925084 - 18 Oct 19 16:20
hello Cemu team, my name is Lance, a loyal pledge , I have alot of experience with emulation. But I am not sure how to use this software , i world appreciate any help via mskud102@gmail.com
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User #24609336 - 18 Oct 19 23:30
just watch a bsod video on youtube will be much faster
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User #25374079 - 7 Oct 19 03:47
cant figure it out...im still seeing only 27ish fps on botw. I dont have wimpy hardware either.
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User #24609336 - 7 Oct 19 22:20
i Have a ryzen 5 2600 16gbs of DDR4 3200 trident Z and a GTX 1070TI i regularly see 80 fps on botw at 1080p with many graphics packs turned on i would do a fresh install and follow BSOD's guide on youtube
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User #25129950 - 7 Oct 19 22:35
If you have an AMD gpu the only way to get more than 30fps is ... Wait for the Vulkan stable release.
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User #25374079 - 11 Oct 19 02:32
i did indeed have a amd gpu. I traded it in for a 2070...problem frixed...45-60fps 4k all the boxes checked graphically.
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User #24893571 - 4 Oct 19 23:02
Vulkan now working well or we have to wait for next version
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User #5526675 - 5 Oct 19 14:57
Just wondering if there is any plan to try and fix the invisible bubbles in World 3 for Yoshi's Woolly World.
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User #25620273 - 14 Oct 19 01:53
I can't play pokken tournament, it loads the whole game very well but then there are graphic errors that make it unplayable, this happens to me since version 1.15.4 with and without cemuhook
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User #26269857 - 1 Nov 19 18:42
could you fix it?
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User #25620273 - 1 Nov 19 19:07
Yeah, just use the version 1.15.3. It runs well with some graphical issues but 100% playable
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User #25537377 - 10 Oct 19 22:19
just wanteed to support Cemu! keep being awesome.
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User #22140916 - 5 Oct 19 11:42
locks 30fps when full-screened
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User #5010006 - 12 Oct 19 04:18
You guys are awesome, thank's for the updates!
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User #25431924 - 12 Oct 19 11:21
the hook hasn't been updated for 1.15.15 and above. idk if that's the reason for my crash on BOTW
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User #25431924 - 12 Oct 19 11:33
I followed BSOD's guide on youtube and it still crashes. does anyone know anything? thanks
Cemu 1.15.15 released! 2019-09-20T20:54:50+00:00

The next Vulkan WIP version including these changes will release in a couple of days .

Changelog:

How to get Cemu 1.15.15:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (24)
user avatar
User #2969626 - 21 Sep 19 22:49
Please update 1.15.15 Fron Zelda Botw breaks after minutes of gameplay pastebin.com/PVYfkc2W
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User #2969626 - 24 Sep 19 18:17
unable gxf pack Zelda Botw Perfect
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User #25173331 - 3 Oct 19 18:30
Wow, wip 12 makes Zelda play smooooth (chrashes here and there, but then i just change to OpenGL and gets the job done) on my Macbook pro with amd Vega 20! Cant wait for the time without the chrashes. But really, so great!!
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User #2969626 - 22 Sep 19 12:17
pleas pleas update 1.15.15 fix Zelda Botw GamePlay breaks after minutes of gameplay pastebin.com/PVYfkc2W @Theam Cemu PLEAS PLEAS PLEAS PLEAS
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User #2969626 - 30 Sep 19 15:38
@Theam Cemu Date Cemu 1.15.16 ?????
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User #5735971 - 20 Sep 19 21:14
Surround sound? Glorious
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User #15338046 - 3 Oct 19 23:49
When will wip 12 release? I don't see a new post referring to it. You said within a few days but it's still not here..
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cemu - 4 Oct 19 00:58
https://www.patreon.com/posts/experimental-1-0-28678419 Should have received an email notification
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User #15338046 - 4 Oct 19 00:59
I did sorry. Accidentally turned on the new option for high priority emails.
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User #24893571 - 26 Sep 19 03:17
cemuhook website is down
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User #24933113 - 28 Sep 19 01:06
link expired
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cemu - 28 Sep 19 16:30
Sorry for that. Patreon messed something up on their end and it took us a while to come up with a workaround. Should work again now
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User #24788694 - 23 Sep 19 14:29
I am unable to choose graphics device with Vulkan.
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User #24933113 - 28 Sep 19 01:05
link not working :(
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User #25070136 - 1 Oct 19 12:18
You said the new WIP Version will be released in a few days. When it came out ? Cemu 1.16.0 WIP 12 ?
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cemu - 2 Oct 19 00:59
We ended up running into some unexpected problems so it took a little bit longer. WIP 12 should release within a day from now.
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User #4737440 - 2 Oct 19 21:23
I'm sorry if this has been asked a lot, but where do we share WIP Bugs?
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cemu - 2 Oct 19 23:15
Preferably on Discord for now (https://discord.gg/5psYsup)
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User #24767207 - 25 Sep 19 02:28
The game crashes in shrines when using stasis, after a couple uses it just freezes up. It may freeze in the overworld too but I haven't used stasis there. This is on OpenGL. Side note: Surround sound is awesome, I've been hoping this might be a feature someday and I appreciate it
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User #2969626 - 28 Sep 19 19:18
Ok
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User #24085558 - 29 Sep 19 20:44
Hi...The WIP 11 crahes in Super Mario 3D (circus level) Is there anything I can change on the setting to avoid crashes?
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User #18848357 - 24 Sep 19 20:22
fix color splash already please
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User #24893571 - 3 Oct 19 12:11
menu and load save game okay when try to enter crash and force close
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User #24893571 - 3 Oct 19 12:05
thanks for new update but always Zelda botw not boot at all my GPU 5700XT and amd ryzen 3700
Cemu 1.15.14 released! 2019-09-06T04:14:00+00:00

The Vulkan WIP including all the .14 changes will be released very soon.

Changelog:

How to get Cemu 1.15.14:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (9)
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User #6965147 - 9 Sep 19 21:16
Ninja gaiden still crash on cemu patreon version
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User #2969626 - 19 Sep 19 14:54
@Theam Cemu 1.15.15 ???????? date
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User #7190693 - 10 Sep 19 10:00
Mario kart 8 and super mario 3D on my intel iris plus 640 gpu crashes when starting game. Last working build was 1.15.2. Is there a fix/workaround for this?
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User #24988665 - 15 Oct 19 19:03
The game runs well, it didn't even have any crashes, but sometime the textures are like smudged, mushed up or blurred (I am not sure which word describe it better). It is probably well known problem, but just in case AMD Radeon HD6950
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User #24475828 - 15 Sep 19 08:05
Crash with rtx 5700xt and ryzen 3600 on WIP 10 Vulkan build after loading. Really hoped it would work.
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User #24198256 - 15 Sep 19 14:12
how well running the game on your pc with cemu ? If i start cemu with the best amd setting with 3600 and 5700xt evoke my game is extrem stuttering and mostly under 30 FPs i think to give it back and buy me a 2070 Super
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User #24475828 - 15 Sep 19 15:57
On OpenGL im around 35 fps on 1080p. Hoped to get more with Vulkan, but unfortunately it just keeps crashing after loading the area.
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User #24126241 - 16 Sep 19 10:57
Same problem with my 5700 :(
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User #24198256 - 17 Sep 19 17:24
ok guys i allready send my 5700xt back and buy me a RTX 2070 Super ventus Oc from MSI and its amazing ! i play now Breath of wild in 4k with shadow resolution x4 and i have 50-60 Fps with ryzen 3600 and its not stuttering its work very well !!! if you play in 2k and shadow 1x its run with 80-90 Fps and ist so F**** amazing xDDD the Gpu cost here in germany 519€
Cemu 1.15.13 released! 2019-08-23T19:46:26+00:00

Changelog:

How to get Cemu 1.15.13:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (21)
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User #23082707 - 28 Aug 19 01:17
cemu 1.15.13 opengl, sky force still crash after first boss...
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User #22828784 - 25 Aug 19 10:19
it wont let me download anything with the patron login say im not an active subscriber but i am for the month of august so im confused.
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cemu - 25 Aug 19 11:01
Sorry for that. Download should work now
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User #13219165 - 25 Aug 19 14:02
Ive had an issue with the last couple of versions ive used that i cant find anyone else having so far, in breath of the wild the emulator will stutter and then just close after exactly 5 minutes of gameplay, doesnt matter where i am, have tried turning off all graphics packs and mods, tried removing cemuhook, nothing makes a difference. Also Wind Waker HD doesnt load it does the same and crashes right as its done with loading shader cache. They work fine in 1.15.0d and 1.15.1 but not in 1.15.10 and 1.15.13, those are the only 4 versions ive tried.
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User #13219165 - 25 Aug 19 15:06
I tried a completely fresh download without updating by just replacing the old exe and gameprofiles folder and it seems to work now.. so if anyone has this same problem try a fresh download and just put all your old stuff into the new downloaded version instead of updating your old.
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User #17975773 - 23 Aug 19 23:17
Does anyone know why Vulkan doesn't show in my list? I only see OpenGL. Patreon build 1.16.0 r9. Thanks!
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User #23207808 - 24 Aug 19 01:19
vulkan only on the whip versions
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User #17975773 - 24 Aug 19 02:12
Not sure what that means. Can you elaborate?
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User #23207808 - 24 Aug 19 03:36
only have vulkan on wip versions (Work In Progress) https://www.patreon.com/posts/experimental-1-0-28678419
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User #17975773 - 24 Aug 19 11:10
That's what I'm saying. I have that version 1.16.0 wip 9 and there is no Vulkan option in my API
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User #8899365 - 2 Sep 19 00:29
Im getting a crash consistently when trying to get past the title screen, RTX 2060, Single Core Recompiler, i5 9th gen. Hope this helps, below is the log. Crashlog for Cemu 1.15.13 (Patreon) Date: 02-09-2019 00:26:47 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x2143545ce6f cemu.exe at 0x7ff7ef820000 RAX=00000000024bdeec RBX=0000000000000000 RCX=000002143545ce14 RDX=000000007c65b20c RSP=000002144f45bdb0 RBP=0000000000000000 RDI=000000003ade899c RSI=000000007c65b27c R8 =000000000308001f R9 =0000000000000800 R10=0000000000000000 R11=0000000000001000 R12=0000000000000000 R13=000002131e030000 R14=000000007c65b274 R15=0000021450790000 ----------------------------------------- Game info ----------------------------------------- Game: New SUPER MARIO BROS. U [US v0] TitleId: 5000010101d00 RPXHash: 80c3dfdc ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x0292c02c LR 0x024bdeec Thread 0x7c65b730 ----------------------------------------- PPC threads ----------------------------------------- 7c65b730 Ent 00e07744 IP 022a64e0 LR 022a64e0 RUNNING Aff 010 Pri 80 Name NULL 10d7eae8 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 010 Pri 84 Name Prepare Thread 168903a0 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 010 Pri 81 Name RenderObjParallelExecuterThread 16892db0 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 100 Pri 81 Name RenderObjParallelExecuterThread 168957c0 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 001 Pri 81 Name RenderObjParallelExecuterThread 1020e4c0 Ent 02aa9ebc IP 00e06ec0 LR 02aaa07c SUSPENDED Aff 100 Pri 68 Name nw::snd::SoundThread 7c32f5f8 Ent 00e0778c IP 00e0778c LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL 102178a0 Ent 02aa9ebc IP 00e06ec0 LR 02aaa07c SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 37b80920 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 010 Pri 81 Name PtclParallelExecuter 37b832f8 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 001 Pri 81 Name PtclParallelExecuter 3b236b40 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 010 Pri 83 Name SaveMgrThread 3c60b308 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 010 Pri 89 Name CommentMgrThread 3c615df8 Ent 029c3cc0 IP 00e06ec0 LR 029c35cc SUSPENDED Aff 010 Pri 86 Name BackgroundLoadMgrThread
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User #6619250 - 3 Sep 19 22:50
https://www.reddit.com/r/cemu/comments/4eis50/tutorial_how_to_get_new_super_mario_bros_u/?utm_source=BD&utm_medium=Search&utm_name=Bing&utm_content=PSR1
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User #23185793 - 25 Aug 19 10:15
Hey, i have an issue : the downloads aren't working for me. I became a supporter for one month but i didn't know that if i stopped the subscription (what i mean by that is i stopped being a patron after i payed, so that i could pay for one month only) i couldn't download beta releases anymore. I am supposed to be able to download them until the end of the month, can you do something please ?
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cemu - 25 Aug 19 11:01
Should be fixed. Try the download link again
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User #17975773 - 23 Aug 19 23:18
RX580 8GB here
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User #23223666 - 25 Aug 19 03:25
How to enable developer mode
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User #4326232 - 30 Aug 19 03:56
I just became a patron but now i've read there going to charge me another $5 in 2 days time, that's just a rip off why isnt it setup so if the payment is made within 3 days of renewal you dont get charged again. cancelled my support, may not be team cemu's fault but i dont like being ripped off.
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User #10673091 - 30 Aug 19 04:45
Mate its from 1st of every month to the last date of the month. That's how all patreons work.You just don't know how it works. That's on you.
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User #4326232 - 30 Aug 19 20:21
wow following your line a reasoning doctors should heal only themselves or dentists should fix only there own teeth because the rest of us wouldn't know how to do it so that's on us. I understand why the planet is so fucked up now because nobody has compassion or sympathy for other people. what i would have said is 'i understand, what they should do is put the date of the next payment on the main page so people could make a choice then if they want to wait to become a patron or not'.
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User #14353171 - 1 Sep 19 20:17
Sorry, but nobody else is going to be as outraged as you've made yourself because you failed to look into anything before spending money. That's on you, not Patreon, which has run this way since inception - and will continue to do so for the (hundreds of?) thousands that use it. Jog on.
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User #2890809 - 18 Sep 19 16:00
No one has sympathy or compassion for you because you're punishing a creator because you failed to understand how Patreon works. What exactly did you expect people to say? If anyone is lacking in sympathy or compassion here, it's you.
Cemu 1.15.12 released! 2019-08-09T22:43:36+00:00

Hey everyone, we were quite busy with the Vulkan WIP releases the past two weeks but we also wanted to keep our regular release schedule. This is just a smaller bug fix update with some new UI features.

All of the changes will also be included in 1.16.0 WIP 6 which will release in a day or two.

Changelog:

How to get Cemu 1.15.12:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (6)
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User #5147453 - 20 Aug 19 02:52
crashes in breath of the wild when compiling a specific shader. Message me for info.
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User #6965147 - 13 Aug 19 05:35
I hope fixed blinding on cemu tekken tag 2
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User #6965147 - 12 Aug 19 07:39
ninja gaiden crash issue and beyonetta 2 screen flickering issue
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User #24609336 - 18 Sep 19 20:38
Can anyone confirm crashes on vega gpus with vulkan WIP 11? Mine is crashing cannot fire any games up
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User #24672893 - 20 Sep 19 16:07
i have vega 56 and i cannot get past the titlescreen cemu just shuts down, but the process of cemu is kept in the task manager, anyone can help ?
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User #24085558 - 6 Sep 19 19:47
Where can I log some bugs from the WIP 10 version of CEMU?
Experimental 1.16.0 WIP release 9 2019-07-27T00:34:47+00:00

Last updated: 23rd August for WIP 9 release

Hey everyone,

here is your chance to test the new Vulkan renderer. But be aware that it's still super early in development.

You likely won't have an enjoyable experience using it.

As with the previous WIP phase that we had for 1.14.0 we'll release new updates every couple of days.

Currently known issues:

  • Graphic bugs everywhere
  • Instability. Depending on the game it's not unlikely for Cemu to crash every couple of minutes
  • Some games don't boot at all. In some cases it's vendor specific

Current limitations:

  • Graphic packs are only partially supported. FPS++ and mods are fine, resolution packs might work, everything else probably doesn't
  • No shader cache
  • The Vulkan renderer forces linear upscale/downscale filters
  • Crashes on some AMD GPUs

Make sure to update your graphic drivers as Cemu relies on recently added Vulkan extensions.

Download WIP 9

Changelog

WIP 1: Includes everything up to Cemu 1.15.11 + Vulkan

WIP 2: General bug fix update

WIP 3: More corruption and flicker fixes. Reduced initial resource allocation to potentially alleviate 'error -1'. Added logging to help track down crash / black screen issues.

WIP 4:

  • More safeguards to hopefully fix some of the crashes
  • Various flicker and corruption fixes
  • Implemented polygon offset (should improve shadows and get rid of some flickering geometry)
  • Implemented occlusion queries (used by BotW for determining if enemies need to be animated or not. Splatoon uses it for the ink submersion mechanic)
  • Alleviated some resource leaks. Cemu should run stable for longer periods of time.

WIP 5:

  • Fixed a crash introduced in WIP 4 (related to log message 'Exhausted query pool')
  • Minor internal tweaks and stability improvements

WIP 6:

  • Includes 1.15.12 changes
  • Added a workaround for a shader related crash on AMD
  • Aspect ratio should now be handled correctly
  • Fixed a crash that could occur when 'Full sync at GX2DrawDone' was disabled
  • Various smaller fixes
  • Cemu WIP builds now ship with the Khronos Vulkan validation layer. If enabled, it will log additional information to log.txt

WIP 7:

  • Hotfix for a crash bug introduced in the previous WIP

WIP 8:

  • Includes 1.15.13 changes
  • Fixed an issue where nothing would render on some Nvidia GPUs
  • Native res screenshots should work
  • Better support for resolution graphic packs
  • GamePad window support (might be unstable)
  • Lots of internal tweaks and fixes

WIP 9:

  • Fixed render area size when using resolution graphic packs
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Comments (34)
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User #8405494 - 27 Jul 19 02:29
Woohoo! Will test this baby on my rx 580 :D
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User #22706549 - 3 Aug 19 00:40
Any luck? Gonna try it tonight
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User #22618392 - 30 Jul 19 01:29
?
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User #6965147 - 30 Jul 19 03:42
dun show character model tekken tag2 on cemu patreon version
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User #22846620 - 2 Aug 19 16:42
ninja gaiden 3 crashes when u load the game with vulkan
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User #10970766 - 27 Jul 19 01:12
Vulkan when?
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User #22618392 - 30 Jul 19 01:29
does anyone else cant use any graphic packss in botw and cant update the game_
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User #19910118 - 27 Jul 19 18:05
I don't know but either Cemu 1.15.11 or 1.16 doesn't stop in task manager after crash or exit.
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User #432043 - 27 Jul 19 03:33
YAY GOOD JOB LOVE U
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User #22698706 - 1 Aug 19 01:29
Can't get Vulkan running on my Vega 56. Seems to crash only when alot of shaders are being compiled at the same time. When i start Botw it immediately crashes when the game is loaded and the transition from loading screen to game happens.
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User #22631978 - 1 Aug 19 12:42
I'm having the exact same issue. I get to the load screen but after it's finished loading the application crashes "Wii U emulator has stopped working". I'm running a Ryzen 3900x with a 5700 XT and the latest drivers from 7/31/2019. The previous driver also did not work. OpenGL works fine but Vulkan does not.
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User #15669729 - 1 Aug 19 15:55
So do I. But it seems to be improved a lot during the loading process compared to the situation before, even with shadercache.
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User #22698706 - 6 Aug 19 20:26
WIP 4 Still the same issue as before. Now it crashes even earlier using the Tripple Core recompiler. The Single Core is holding out longer but then it crashes as well. Let's hope for a stable WIP 5
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User #19910118 - 28 Jul 19 21:06
Xenoblade X rendering in title screen has been fix, loading into save though crash.
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User #22618392 - 30 Jul 19 01:29
¡
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User #4058348 - 28 Jul 19 15:08
With vulkan, BOTW goes into load screen, compiles shaders and I can hear sounds, but only a black screen is displayed; OpenGL does display video and works as expected. I'm using an i7-4940MX, GT755m.
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User #15430505 - 29 Jul 19 01:19
im having the same problem
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User #22698706 - 29 Jul 19 14:53
Have you tried to delete your GPU drivers with DDU and reinstalling them? Kepler GPU's got Vulkan support so it should be working atleast in this config. Many laptops have problems with the graphics drivers installed by the OEM so reinstalling should fix your issue :)
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User #4058348 - 29 Jul 19 14:57
I might give it a try. However, Vulkan currently does work correctly for me in other emulators (RPCS3, PPSSPP, Dolphin) and games, so it may be a Cemu-specific issue. I also currently have the latest drivers provided by GeForce Experience.
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cemu - 29 Jul 19 22:52
Seems like older GPU models for both AMD and Nvidia lack some Vulkan features that we rely on. Looking into workarounds
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User #22823138 - 2 Aug 19 16:11
BOTW doesn't crash when you are inside a shrine or the castle. (Vega 11 iGPU)
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User #8958828 - 27 Jul 19 02:40
botw crashes for me on level load, anyway good to provide crash logs? cheers
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User #8958828 - 27 Jul 19 03:09
using vega56 driver 19.7.3, vulkan API version 1.1.113 [03:06:32] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' v2 to module u-king (checksum 0x6267BFD0) [03:06:32] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0) [03:06:32] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0) [03:06:32] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0) [03:06:32] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used [03:06:32] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used [03:07:09] Failed to create graphics pipeline. Error -4
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User #8958828 - 27 Jul 19 03:48
also crashes in nsmbu after after pressing "2"
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User #22140916 - 30 Jul 19 01:01
in botw 1.16.0 opengl all particles instead of floating with wind direction, follow link and my camera movement and when moving through grass, grass falls out of links body. was not a problem in 1.15.10
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User #22838332 - 2 Aug 19 21:06
Also should we be discussing WIP feedback / testing here, or in Discord?
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cemu - 3 Aug 19 07:52
Discord is preferred.
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User #22609879 - 2 Aug 19 13:50
I've had this issue as well. Running a 2600 and a V56. Finishes loading in and then will crash. I've tried everything I could found online.
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User #22838332 - 2 Aug 19 21:03
Has anyone on Vega 56/64 (Vulkan) been able to actually load in to BOTW *at all* let alone for a few minutes? (works with openGL, removed shader catch, disable incompatible graphics packs etc) It says "Compiling shaders" you can see the loading screen, hear the music, press a to cycle through the tips, WiiU UI works fine, but right at the end of the loading screen Cemu crashes to desktop without warnings/errors after being frozen for a few seconds...
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User #17549202 - 3 Aug 19 15:42
Had that issue. It's a problem with certain cards. If you're trying to load into the open world, it'll crash. It'll load most times when you are in a shrine, and a chance when you're in the castle.
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User #22703803 - 4 Aug 19 16:32
Same issue i can load shrines and castle and it runs great but open world crashes, vega 56
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User #22140916 - 8 Aug 19 00:44
also happens with rtx 2060
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User #19910118 - 27 Jul 19 17:18
XenobladeX can't load into Save file
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User #19910118 - 30 Jul 19 01:52
Graphics Pack might be working except for Resolution If I'm correct.
Cemu 1.15.11b released! 2019-07-26T22:20:38+00:00

The separate 1.16.0 alpha build of Vulkan can be found here.

Changelog:

  • Improved handling of updates and DLC
  • Debugger improvements
  • Internal shader changes (see detailed changelog)
  • Bug fixes
  • Detailed changelog (1.15.11b)

How to get Cemu 1.15.11b:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (11)
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User #18982972 - 27 Jul 19 14:55
Like Kyle says, in Yoshi's Wooly World, Yoshi's/enemies head and some items are not rendered at all. Also, no more particle effects in the air in BOTW (leaves, etc..), just a weird dotted line extending in front of Link when walking in kakariko village. Also, not sure if this is normal but this version is finding 2-5 new shaders to compile right off the bat in BOTW & MK8 which are not found in 1.15.10. Reverting to that version & previous transferable shader cache backup for the time being in case it caused corruption in my shader caches.
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User #8241537 - 23 Aug 19 19:56
Thanks for the fix.
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User #12432304 - 27 Jul 19 01:55
Cemu still crashes when trying to set up controlles with DirectInput (Problem from version 1.15.9). Are you going to fix it?
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cemu - 1 Aug 19 07:00
Can you upload log.txt after it crashes?
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User #19910118 - 27 Jul 19 16:34
I mean Cloud background still work
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User #8241537 - 1 Aug 19 08:48
Thank you.
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User #22609879 - 27 Jul 19 02:31
Any update on when you guys see the 1.16.0 Vulkan update coming out?
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User #5526675 - 27 Jul 19 06:58
Hmm.. Now in Yoshi's Woolly World, Yoshi's face is transparent. lol. It is an interesting look, just thought I would mention this little bug :)
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User #8241537 - 29 Jul 19 01:27
Hello. Any chance the gamepad window resolution issue will be resolved soon?
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cemu - 1 Aug 19 06:52
We're looking into it.
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User #19910118 - 27 Jul 19 16:13
Xenoblade X Doesn't load model in general except the terrain. The Title Screen doesn't load at all except background color and Titles
News on Cemu 1.16.0 2019-07-12T11:15:30+00:00

Hey Patrons,

we have some bad news and some good news.

The good news first. We have something to talk about that many of you have been looking forward to.

Vulkan progress report

As you may know, for the last couple of months we have been working on a Vulkan graphics backend for Cemu. Most of the work has been done in silence, since there wasn't really anything exciting happening or any screenshot to show. We spend months just learning the Vulkan API, restructuring the existing backend and implementing the fundamentals required to render even a single pixel.

Then finally, two weeks ago we reached a big milestone. The first graphics rendered in Cemu's Vulkan backend:

From there everything progressed rather quickly. While we still have a long ways to go, a couple of games are already playable.

We documented the progress of the last two weeks with lots of screenshots here. Earlier today we also recorded a short gameplay video of Wind Waker HD running on Vulkan which you can find here.

How well does it perform? How is the framerate compared to OpenGL?

It's too soon to tell. While some games already run well, we haven't had a chance to do proper benchmarking yet. Additionally, the most taxing games (including BotW) do not run yet on the new Vulkan backend.

Will there be WIP (work-in-progress aka beta) releases?

Yes! We plan on releasing 'early access' builds for our Vulkan backend starting Friday, 26th July. These early access releases will be available only to 5$+ patrons.

Once we reach an acceptable level of compatibility, performance and stability, we'll release the Vulkan build to the public as Cemu 1.16.0

In the meantime, we'll continue to release new 1.15.x updates as usual.

The bad news

In the excitement and rush of getting Vulkan to work we didn't get a lot of other stuff done. What we have accumulated is not enough to warrant a release, so ultimately we decided to skip the release scheduled for today. I hope you can forgive us knowing that we were still quite busy working on Cemu. It just didn't result in something that we can release today.

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Comments (12)
user avatar
User #12912737 - 12 Jul 19 11:16
All good bb, love u
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User #5539377 - 12 Jul 19 20:27
Just keep workin' Bros. Take your time!
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User #16166656 - 16 Jul 19 08:34
How dare you release such a beautiful announcement instead of an update. This is exactly what I'm paying you for. I have a question tho, where's the bad news? Even the bad news is good news.
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User #5526675 - 12 Jul 19 13:30
Awesome news. I just wish the graphic bugs from Yoshi would get resolved though at some point. For example, trying to get the bubbles to render would be very cool. Keep up the good work.
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User #16311751 - 13 Jul 19 03:07
take as much time as you want. i appreciate what u guys do so much <3
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User #8405494 - 23 Jul 19 02:39
Waiting for the vulkan builds :D
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User #9622475 - 12 Jul 19 11:17
Epic
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User #138080 - 13 Jul 19 13:59
Of all the things to delay a release, I think this is the most acceptable by far. I doubt anyone minds in this situation.
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User #8828330 - 12 Jul 19 11:57
Great! Cemu is already really good. You don't need to feel like you need constant updates to keep getting my support.
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User #4549736 - 12 Jul 19 11:19
Great News! .. Its okay.... if i know you work in Vulkan Support for botw....😍
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User #18982972 - 12 Jul 19 11:22
Good job guys! 👍 I feel that 1.15.10 is still one of the most solid version I've used. Looking forward to see what Vulkan brings to the table!
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User #8057207 - 26 Oct 19 10:02
Vulkan support is why I became a Patreon
Cemu 1.15.10 released! 2019-06-28T22:04:20+00:00

Changelog:

  • Added auto-updater
  • Screenshots are now automatically saved to a folder
  • Niche optimizations
  • Bug fixes & minor improvements
  • Detailed changelog (1.15.10)

How to get Cemu 1.15.10:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (1)
user avatar
User #6965147 - 29 Jun 19 23:04
cemu 1.15.10 patreon version has tekken tag 2 freeze issue check it plz...
Cemu 1.15.9c released! 2019-06-14T22:00:23+00:00

Hotifx 1.15.9c resolves a crash/performance issue that could happen in games that use the streamout feature. (BotW, Xenoblade Chronicles and Yoshi's Woolly World)

Changelog:

How to get Cemu 1.15.9c:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (6)
user avatar
User #6063002 - 16 Jun 19 02:40
I can never get onto the cemu site anymore to download new builds
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User #21251667 - 17 Jun 19 13:28
me too haven't been able to get onto the site for a few days now
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User #4157304 - 15 Jun 19 01:45
hi tried to run mario kart ds on cemu 1.15.9b and it crashed , same with super mario 64 ds
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User #4157304 - 15 Jun 19 12:40
here is my test video https://www.youtube.com/watch?v=0W0niNe1gdc
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cemu - 16 Jun 19 19:25
DS games don't actually work yet. We made progress but they still softlock/crash early on boot.
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User #9492110 - 19 Jun 19 12:57
Hey guys keep up the great work! I have had a small issue with cemu since 1.15.7. I am trying to open breath of the wild with a pre-built shader cache. Cemu starts and it starts loading the shader cache as per normal but then freezes at 14% then crashes. I have a link to the log file here https://www.dropbox.com/s/yknkq7x0x1aqhkv/log.txt?dl=0 i haven't had any trouble like this before. I did however just update to windows 10 may 2019 update and am wondering if this might be the cause. Hope you guys can help!
Cemu 1.15.8 released! 2019-05-31T18:13:02+00:00

Changelog:

  • Overlay enhancements and new notification system
  • Improved accuracy of streamout cache
  • Graphic fixes
  • Bug and crash fixes
  • Detailed changelog (1.15.8)

How to get Cemu 1.15.8:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (7)
user avatar
User #20505611 - 31 May 19 21:36
wow very fast, thanks for update
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User #6965147 - 31 May 19 22:01
dun show game list I think dun support other language...
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User #5526675 - 1 Jun 19 01:56
Still graphic glitches in Yoshi's Woolly World. It has been happening since 1.15.6, worked fine in 1.15.5. I had some weird popup when I first started a game, I didn't write down the details but it basically said I could STOP or CONTINUE. I chose continue. Otherwise, works like the previous version
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User #6063002 - 13 Jun 19 12:35
website is down
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User #18982972 - 2 Jun 19 02:07
Nice! Rumble is fixed now :)
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User #3668334 - 31 May 19 18:30
I was literally just wondering if today was the day :D will test tonight.
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User #6965147 - 3 Jun 19 06:34
pokken tournament graphic glitch issue on patreon version and direct input pad dun work vibration
Cemu 1.15.7c released! 2019-05-17T23:03:43+00:00

Changelog:

  • Controller information added to overlay
  • Faster JIT recompilation (see detailed changelog for explanation)
  • Bug and crash fixes
  • Detailed changelog (1.15.7c)

On a side note, we decided to make future detailed changelogs a bit easier to understand. For that purpose we added examples and short explanations for the more complex changes, but the overal more technical-oriented nature will remain.

How to get Cemu 1.15.7c:

Download via Patreon login here.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (5)
user avatar
User #6965147 - 22 May 19 04:13
pokken tournament is graphic broken issue on 1.15.7c patreon version
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User #5144828 - 21 May 19 15:11
i paid patreon this month but its not letting me download?, i have active patreon for may. please help.
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cemu - 21 May 19 16:26
I sent you a message
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User #5144828 - 21 May 19 23:05
thank you.
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User #5526675 - 18 May 19 02:09
Anybody know why with Yoshi's Woolly World, before the door to the second part of the level 1-1, there is this really crazy flicker. Before it would crash the emulator, now it passes properly but with a really bad flicker. It was happening on 1.15.6, and works properly on 1.15.5.
New release cycle 2019-05-16T21:54:54+00:00

Hey Patrons,

after some consideration we have decided to switch to a fixed release cycle instead of our current flexible one where we try to reach a certain quantity of improvements each release.

Going forward this is our plan:

New Cemu releases will be every second Friday. Or in other words, there will be exactly two weeks between each release. Since the previous release was 13 days ago, that means the next one is scheduled for tomorrow (for 5$+ Patrons).

You may have already noticed that the last three releases were closer together than usual. That's because we were already experimenting with the new release cycle but didn't want to announce it officially until we were sure we could stick to it.

In other news, we have a bigger progress report upcoming later this month or early June. Stay tuned!

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Comments (2)
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User #5517170 - 16 May 19 22:03
Sweet. Hopefully more people will use the bug tracker and even more issues can get squashed and released to the user, even faster than before.
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User #19907661 - 17 May 19 07:28
iam a big fan <3
Cemu 1.15.6b released! 2019-05-03T22:45:20+00:00

Hotfix 1.15.6b fixes random softlocks and gameplay bugs introduced in 1.15.6. It also restores compatibility with Cemuhook custom timers.

Changelog:

  • Added UI editor for game profiles
  • Per-game controller configuration
  • Removed deprecated settings/UI
  • Improved support for Lego and Skylanders USB portals
  • Detailed changelog (1.15.6b)

How to get Cemu 1.15.6b:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (9)
user avatar
User #5526675 - 6 May 19 00:59
Hi again. I just wanted to point out in the game Yoshi's Woolly World, level 3--4 was loading before, minus the bubbles, but now with this version it just crashes CEMU when trying to load the level.
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User #3668334 - 4 May 19 15:41
I experienced a system error about the host cycle process not being the original until I changed it back from QPC to default. but I still experience random hangs that require cemu restartand I cant seem to find the cause. still hunting, will update.
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User #3668334 - 4 May 19 15:52
I will say though, this is the SMOOTHEST running version yet, hiccups aside. i barely skew from 60fps at 4k at all. load times are 2 fold faster than they were. Bravo guys, proud to support this project.
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cemu - 4 May 19 17:42
All of the issues you mentioned should be fixed in 1.15.6b
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User #9793990 - 7 May 19 06:22
Avast identified this version as a virus, just FYI
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User #5526675 - 4 May 19 02:24
Oops. Slight issue, can't go full screen without the entire game turning into a single color blank screen with no graphics. The fix is to leave it at the default smaller window size. I can literally drag the window size and watch the graphics blank out. Same goes for the Gamepad screen too.
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cemu - 4 May 19 02:31
Ah thanks for the bug report. Will look into it
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User #5526675 - 4 May 19 02:34
No problem. I did find out how to work-a-round it though. If I change the Upper Filter from Bicubic to Bilinear it seems to work. In case it helps
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User #20046557 - 9 May 19 17:52
I'm new but wanted to show my support. Super impresses buy the quality of the 1.15.5b version. Going to give this one a spin tonight. Thanks!
Cemu 1.15.5b released! 2019-04-19T10:07:03+00:00

Changelog:

How to get Cemu 1.15.5b:
Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

Simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (6)
user avatar
User #6965147 - 19 Apr 19 22:56
Do not work pad vibration and splatoon lobby show scan line
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User #5526675 - 19 Apr 19 15:11
Ah. the weird Paper Mario Color Splash black screen is fixed with this release. Thanks guys. I was also curious if there are any plans to resolve an issue with Yoshi's Woolly World and the bubbles on level 3-4? I would like to actually play that myself through, but realize its next to impossible without a guide :) Thanks for all the hard work!
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User #18982972 - 19 Apr 19 23:56
Water Stutter is fixed! Rumble still not working for Wii U Gamepad (works fine with Pro Controller).
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User #9019904 - 24 Apr 19 10:02
could i get a reinvite to the server, i accidentally left it, CalamityX#3353
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cemu - 24 Apr 19 12:28
Sure, here is the invite link: https://discord.gg/5psYsup
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User #5269804 - 21 Apr 19 15:34
Tank Tank Tank now loads up. Eventually it freezes up after creating a new file, but hey, progress. My kids love that game
Cemu 1.15.4 released! 2019-03-30T21:36:38+00:00

Changelog:

How to get Cemu 1.15.4:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (17)
user avatar
User #6965147 - 30 Mar 19 23:25
splatoon lobby appear scan line and when I use wii u controller settiong (direct input) do not working rumble on mario kart wiiu pro controller setting working but dun working splatton...
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User #16614157 - 14 Apr 19 15:33
Just installed the new version. Game now runs on 60 FPS instead of around 25 FPS. Just staring in awe ate the beautiful landscape of BOTW 😍
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User #6228925 - 6 Apr 19 20:54
This version crashes as soon as I try to load up BOTW.
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User #4157304 - 3 Apr 19 14:55
both wii u pacman games don't work either
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User #18982972 - 6 Apr 19 16:23
Loosing all sounds after about an hour in Zelda BOTW. 98hrs playtime without any issues using previous 1.15.3b version using same settings (xaudio2).
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User #5526675 - 2 Apr 19 04:55
Another comment regarding this release. I tested Kirby and the Rainbow Curse. I can now start a new game without using a previous save. Story mode movie plays, and then I can start the 1st stage. Very cool! Before that would crash miserably for me. Still need to use Single compiler mode.
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User #14353171 - 31 Mar 19 00:12
Does native h.264 support mean cemuhook is no longer required?
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User #324902 - 31 Mar 19 03:01
For videos specifically. You might still need it if you use its other features like the extra graphic pack functionality.
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User #5526675 - 31 Mar 19 03:19
Well, I am happy with this version that Indigo Underground in Paper Mario Color Splash works. It gives me hopes that other areas work too, haven't tested them all. I beat the game with an older version, but I like using the latest version better because other things are fixed with it. Thanks for the hard work!
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User #5592091 - 6 Apr 19 00:59
Love what you've done with this emulator. However, when updating graphics packs, could you make it so non-community mods/packs are not deleted? I had a ton of mods that are now gone, and I don't know where to start. It's very troublesome and frustrating. Thank you for all the hard work you've poured into this project. It's nothing short of amazing.
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User #18419701 - 3 Apr 19 00:29
Star Fox Zero will load as before in the previous version however Zelda BotW not just exits after the first screen appears
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User #5526675 - 3 Apr 19 03:07
Adding to this. Super Smash Brothers won't load past the start screen, it crashes from what I can tell right before it wants to play the intro video. It works fine on the previous release
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User #18419701 - 3 Apr 19 20:34
I ended up setting up a clean setup and it now works. I had the same problem as you I believe. It would exit after showing the first screen for a few seconds. Back to working now, this is a great emulator.
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User #15443006 - 31 Mar 19 19:18
When you say h264 decoding support, you mean for decoding prerendered cutscenes, right?
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User #5266892 - 9 Apr 19 17:13
BOTW crash upon load as well. AMD CPU and GPU.
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User #12432304 - 6 Apr 19 15:05
This version is crashing with almost every game I already played before and also qhen trying to set my controls Directinput (the only one used for more than 4 controllers) just frezzes CEMU and then crash
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User #3187353 - 1 Apr 19 18:12
For me, this version crashes everytime I start a game. Previous version was working fine.
Cemu 1.15.3 released! 2019-02-28T00:55:44+00:00

Changelog:

  • Reduced micro-stuttering
  • Shader screen now displays game boot image
  • Added debug tools: Frame profiler + WUD filesystem dumper
  • Crash and input fixes
  • Detailed changelog (1.15.3)

How to get Cemu 1.15.3:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

PS: We now have an official bug tracker! You can find it here.

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Comments (6)
user avatar
User #934443 - 13 Mar 19 13:06
How does this version compare to 1.15.3b?
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User #12432304 - 20 Mar 19 20:59
The same! :)
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User #5526675 - 28 Feb 19 04:29
Just wanted to mention. This release seems to have a weird audio thing happening. For example in Super Mario 3D World, when Mario talks in certain loading screens, his voice is super quiet.
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User #8705772 - 4 Mar 19 17:06
Mario Kart 8 runs very good now.. Most texture glitches were fixed and looks very very good. Only problem is with the audio when you go drive underwater, it sounds muffled. Other than that I'm very surprised as to how well you guys got ahead in such a short amount of time. Keep up the good work guys.
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User #3332839 - 8 Mar 19 18:40
It's muffled on the real version. It's like that on purpose. You're under water. lol
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User #8705772 - 9 Mar 19 16:59
Not really. Listen to the original version. You can still hear the shells and other items coming at you, the propeller on your back is still audible and you can still hear the engine sounds and characters very well. In the emulator I could barely hear them so yeah.. I know what I'm talking about.
Cemu 1.15.2b released! 2019-01-28T21:55:37+00:00

Changelog:

  • GamePad audio support
  • Optimizations specifically for 'High' GPU buffer cache accuracy
  • Upscaling filters reworked
  • Recompiler improvements
  • Vsync fixed
  • Bug fixes & misc smaller improvements
  • Detailed changelog (1.15.2b)

How to get Cemu 1.15.2b:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (21)
user avatar
User #16951933 - 30 Jan 19 16:03
Random frame spikes causing random stutters still happening in Cemu. It's been there since 1.14. This is with full built shader cache and proper settings. From 1080p to 4K, doesn't matter. Hope you guys can fix it.
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cemu - 30 Jan 19 17:56
If you have a Nvidia GPU then disable precompiled shaders. That should get rid of micro stuttering
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User #16951933 - 1 Feb 19 01:43
Already did.
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User #6965147 - 30 Jan 19 23:04
Super Smash bros crash on online mode
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User #9356434 - 4 Feb 19 19:13
im clicking allow on the next page but nothing is happening help!
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User #5123142 - 3 Feb 19 17:26
mario kart 8 lag too much and crash on online mode and super smash as well please fix em'.
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User #17004966 - 4 Feb 19 17:05
smash works way better than before
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User #5526675 - 29 Jan 19 03:00
Thanks for the release :) I was hoping maybe the soft locks in Paper Mario Color Splash might have been fixed, but nope, still an issue. This issue has been hanging around since 1.14, but I keep my fingers crossed it might be fixed in the future
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cemu - 30 Jan 19 17:50
From what we currently understand, the softlocks are caused by minor differences in how Cemu emulates the CPU vs how it runs on a real Wii U. Most games are robust enough to not care but Color Splash is very nitpicky in that regard. Unfortunately, achieving perfect CPU emulation accuracy is not a trivial task which is why those bugs haven't been addressed yet. The good news is that it's something we plan on tackling soon (aka within the next few months) and we'll probably talk about it in more detail in a news post.
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User #5526675 - 1 Feb 19 04:54
Thanks for the great explanation team. I completely understand and glad you guys are continuing the improvements and bug fixes as time moves on. I am using 1.13.2 so that I can play with very little issues, so it works while I wait for those same potential fixes to make it in the later versions too. You have a great week!
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User #16224838 - 29 Jan 19 19:42
Hello i've downloaded your latest version of Cemu and configurated it. I played Breath of the Wild on it and images are monochromatic but i haven't enabled monochromia can you help me please?
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cemu - 30 Jan 19 17:53
It's usually caused by the Anti-Aliasing graphic pack when the preset 'Nvidias FXAA' is enabled. Try disabling it
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User #16224838 - 30 Jan 19 17:55
Ok i'll try it thanks
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User #16224838 - 30 Jan 19 18:00
Yeah it worked! Thank you very much
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User #9409159 - 13 Feb 19 07:35
I am experiencing crashes on Twilight Princess HD (either when I load my file or after a game cinematic ends). Not sure if this issue is present in other games.
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User #16921317 - 29 Jan 19 00:40
Thanks for the hard work. Gonna test if dual or triple core recompiler is working on xenoblade. EDIT: i already posted my feedback on the reddit thread but since i posted i would test here then i might as well follow up on that: Xenoblade Chronicles X audio noise has been fixed. But the game performance decreased. Areas that would get me average 25-27 fps is now getting me 18-20. Dual and triple core recompilers still doesn't work. So i guess the recompiler improvements are more about accuracy than performance? Or could it be related to the audio improvements? I understand my rig isn't optimal for this emulator though. Its a Fx 8320 and a hd7950 on linux mint, latest mesa drivers and wine 3.0.4.
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User #16926838 - 29 Jan 19 04:40
Are there any specific, non-default settings you used to fix the audio for XCX? On my end, the audio appears to have returned to the state it was in before 1.15.0; there is no initial crackling, but once a song on loop begins to play the second, the static appears again.
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User #16921317 - 29 Jan 19 06:12
Its just working for me only thing that's different from default is that my audio device is set to "Pulse audio" if that can even change anything, though i haven't extensively tested i traveled a bit and noticed nothing wrong with the soundtrack. Though i could try again to be sure later, not sure if i had the same song play long enough to loop.
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User #6965147 - 29 Jan 19 05:36
super smash bro stil lglitch port town map and tt2 graphic gl;itch fix it plz...
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User #12443645 - 31 Jan 19 19:40
Thank you for the awesome work
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User #4157304 - 29 Jan 19 19:17
did a multi game test run on 1.15.2 great stuff cemu devs thanks for you efforts :) https://www.youtube.com/watch?v=ChJnAZA1KY8
Oops 2019-01-26T14:42:13+00:00

So it turns out we accidentally sent out or last news text before it was finished. In our defense, Patreon's interface makes this kind of mistake easy to happen. Right next to the text editor you have this wonderful button:

If you want to save your post as a draft, you have to click the small arrow. If you misclick and hit publish instead, it will immediately create the post and send out the emails. Doesn't even ask for confirmation. Internally we have been joking about an accident waiting to happen and it finally did.

Take that as a lesson how not to design your post editor. Rant over.


Anyway, we plan to release 1.15.2 within the next couple of days. As usual $5+ Patrons will get it first and public release will be a week later.

To sum it up again what changes you can expect in 1.15.2:

  • GamePad audio support
  • Audio bug fixes
  • Optimizations specifically for 'High' GPU buffer cache accuracy
  • Optimizations for rare CPU instructions (boosts performance a bit in Smash and Pokken)
  • Upscaling filters reworked + they can be customized with graphic packs
  • Vsync option should now actually do something
  • Input fixes

We are also planning on setting up a bug tracker. More info on that soon!

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Comments (1)
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User #5526675 - 26 Jan 19 15:50
I know its not on the priority list. But I would really like to see some fixes in place so that I can play Paper Mario Color Splash on the latest versions. I have been using an older version (1.13.2) since it is 80% working (even if I get some crashes now and then). I appreciate all the hard work!
Cemu 1.15.1d released! 2018-12-31T01:58:30+00:00

Changelog:

  • Wiimote improvements
  • Audio improvements
  • Added button to download community graphic packs
  • 'No legacy' mode for Intel GPUs is now the default
  • Bug fixes & misc smaller improvements
  • Detailed changelog (1.15.1d)

How to get Cemu 1.15.1d:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (6)
user avatar
User #5269804 - 31 Dec 18 14:34
Great improvements. Thanks Cemu team! The NES Remix games' sound issues almost completely fixed.
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User #16208027 - 4 Jan 19 04:57
Still sound problems with Tokyo Mirage Sessions FE are there!
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User #16145032 - 5 Jan 19 11:55
Guys on Mario Kart 8, on 1.15.1 no mini course video when selecting character ? Yet in earlier version, all worked spot-on ?
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User #5269804 - 9 Jan 19 05:48
Anyone else having sound issues in NES Remix games?
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User #5526675 - 6 Jan 19 17:00
I just wanted to mention. In Paper Mario Color Splash, there is lots of soft locks when playing in any version later than 1.13.2d, including this version. So I am using 1.13.2d to play that game until perhaps a fix is worked into the later builds?
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User #12674438 - 8 Jan 19 19:03
On 1.13.2d i got no legacy mode to work so im using that as my default and paper mario is fullyplayable on 1.13.2d i beat it
Cemu 1.15.0d released! 2018-11-29T00:28:24+00:00
Changelog:
  • Added PowerPC Debugger
  • Added configurable graphical overlay
  • Added file replacement (mod) support via graphic packs
  • Compatibility & misc improvements
  • Detailed changelog (1.15.0d)

How to get Cemu 1.15.0d:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (7)
user avatar
User #2952650 - 29 Nov 18 05:38
fatal frame freezes on chapter 3 = going to the 3rd floor
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User #8744267 - 29 Nov 18 00:29
can't wait to try it! thank you
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User #12674438 - 25 Dec 18 22:07
On 1.13.2 i have all 6 paint stars in paper mario C.S i just have 1 level left and there was a freeze fighting lemmy using the 30fps lock fixed it im using on intel and at 1080p and i cant see all paintspots its not green its more like to bright or sumthin i have intel hd thats probly why but if anyone knows a fix please help
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User #5388842 - 30 Nov 18 05:41
In this Cemu version and the previous one (1.14.0) I am experiencing a strange drawn shadow line that accompanies Link whenever he goes. Is it just me or someone else is suffering from this? https://imgur.com/a/i9AFMyL Pictures don't make justice to it since it is much more noticiable ingame.
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User #12674438 - 29 Nov 18 03:53
didn't fix paper Mario megaphone freeze and the new freeze in indigo hill if anyone knows a fix I apparentky used the megaphone once but now it freezes the indigohill freeze started on 1.14.0 stable. please help
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User #12674438 - 6 Dec 18 02:15
1.13.2 runs paper Mario color splash runs the best most problems are from having rdstc on nd 30fps lock on those cause problems. I got 5 big paint stars on 1.15.0d couldn't even run green power plant 1.13.2 runs it fine ill let you know if I cn complete the game im close
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User #12674438 - 29 Nov 18 04:24
indigo underground not hill
November News 2018-11-27T01:31:21+00:00

Hey Patrons,

here is what's planned for Cemu 1.15.0:

  • Debugger
  • Statistics overlay (shows FPS and other stats)
  • Patching game files with graphic packs
  • Bugfixes and compatibility improvements
  • Input improvements
  • Fixed some crashes introduced by 1.14.0

Mod support via graphic packs

To make mod management a lot easier, we have added the ability to overwrite game data files via graphic packs. This means no more need to manually mess with the game files when installing a mod. Just put the whole mod-as-a-graphic-pack into the graphic pack folder of Cemu and enable it as usual.

Though, with the addition of this feature the question arises if graphic pack is still a fitting name, since not every modification is graphic related. For now we decided to stick with the term but we will consider alternative names in the future.

eShop

With recent progress on compatibility, the eShop app is now working! As with most online apps, it requires dumped online files from a real Wii U in order to connect to official Nintendo servers.

Since the eShop app is just a browser with extended functionality, a lot of eShop features are working out of the box without any need to explicitly add support on our side.

Click to view in full resolution

What currently works:

  • Browsing the eShop
  • Adding funds to your account
  • Purchasing games
  • Watching trailers and videos (if Cemuhook is installed)

What doesn't work:

  • Downloading purchased games

Downloading games and updates isn't technically part of the eShop app and instead is entirely done on the ARM security co-processor inside the Wii U. We'll talk more about this in a future news post.

A PowerPC debugger (technical)

tl;dr: The debugger is mainly a feature aimed towards anyone interested in reverse engineering. It wont be relevant for most Cemu users but we do hope it will accelerate development of game modifications and patches like FPS++.

The debugger has been in development for almost two years. We already planned to have it available for users mid-2017 but since it's such a niche feature it was constantly pushed back in favor of more important features. Now the debugger finally reached a stage were all the core functionality is working and we feel it's ready for a release.

Screenshot of the debugger

The current debugger features that will make it into 1.15.0:

  • Disassembly, memory and register view
  • Breakpoints and stepping (only in interpreter)
  • Memory breakpoints (only in interpreter, limited to 1 active bp at a time)
  • Runtime assembly hotpatching (you can modify PPC instructions and immediately see the effect)
  • A bunch of minor usability features. E.g. the ability to add comments in disassembly view

We will continue improving and adding features to the debugger over the next couple of releases.

Overlay

We added a configurable overlay to Cemu:

Each of the displayed stats (FPS, CPU etc.) can be individually enabled/disabled in Cemu's general settings.

This is another feature we plan to improve with future updates, especially since there are quite a lot of interesting performance statistics that we already track internally but had no good way of displaying.

When will the update release?

We have no set date yet but we aim to release 1.15.0 in 2-3 days (before November ends). As usual it will release first for 5$ Patrons and a week later for everyone else.

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Comments (7)
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User #3567050 - 27 Nov 18 01:41
Waaahhh LOL! Very Exciting !
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User #5161853 - 27 Nov 18 18:44
Will the frame pacing issue, with vsync on in Wind Waker be fixed?
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User #2812404 - 27 Nov 18 03:32
Maybe VR or SBS mode support please?
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User #4157304 - 27 Nov 18 21:22
looking forward to showcasing this on my mixer and youtube channels :)
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User #3026373 - 28 Nov 18 13:53
Looking to fix Error-Code: 151-0101 in "The Legend Of Zelda - Twilight Princess HD (US v81)"
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User #4039214 - 27 Nov 18 08:31
That's f***ing awesome ! But does that mean the patching feature from cemuhook will become useless?
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User #3026373 - 28 Nov 18 13:56
Looking to fix Pikmin 3 (Both version USA & EUR) can't work stack on black screen.
Cemu 1.14.0 released! 2018-10-23T19:27:19+00:00
Changelog:
  • New texture system (see detailed changelog for more info)
  • Small audio improvements
  • Bug fixes & miscellaneous improvements
  • Detailed changelog (1.14.0)

Some notes:

Due to internal changes resolution graphic packs made before 1.14.0 will not work any longer. You can get new experimental resolution packs here.

Cemuhook and patches like FPS++ still work.

For the users that used the WIP builds: This release includes all changes up to WIP 16 and some additional small fixes.

How to get Cemu 1.14.0:

Cemu 1.14.0b includes some additional fixes. Download here

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (26)
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User #14440624 - 25 Oct 18 21:09
So for me the "new" resolution packs dont work in botw. The Screen stays black. FPS++ also dont work. Not tested cemu hook because i thought its incompatible at the moment.
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User #6273282 - 27 Oct 18 18:45
Everything works fine for me. FPS++ works, last version of cemuhook works fine as well.
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User #14440624 - 27 Oct 18 19:17
Which graphic packs do you use ? Everything works for me except custom resolution packs.
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User #6699056 - 24 Oct 18 15:10
I just updated to 1.14 for the first time, but the graphic pack version 79 doesn't work for me, I have a black screen with the radar all drooling, I uninstall the old ones before.
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User #14440624 - 27 Oct 18 19:50
Seems no one can or want to help.
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User #5161853 - 31 Oct 18 00:02
Hello. I am just wondering when the frame pacing issues in Wind Waker will be fixed. The game says 30fps but now and then it stutters anyway, and I know more people has this issue.
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User #5388842 - 4 Nov 18 11:31
In Wind Waker there is also a square pattern on the bottom and middle of the screen if you are inside an area with shadows.
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User #634721 - 26 Oct 18 18:38
In BoTW I'm having a weird input problem where sometimes link will start walking right by himself. This never happened on 1.12 or 1.13. Xbox 360 usb controller using xInput in the settings.
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User #6273282 - 27 Oct 18 18:44
Oddly, my xbox 360 controller was doing the same thing. I restarted the computer and managed to get it working right. I also played with the windows control panel game controller setting, don't know if that helped or not. Anyhow its working normally.
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User #634721 - 27 Oct 18 23:39
So actually I went back and remapped my controller and hit calibrate that seems to have fixed the problem. Haven't had any issues so far. I'm really happy with the update the game feels much smoother and I haven't seen any weird texture artifacts so far.
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User #14510080 - 28 Oct 18 14:00
Hi. I pledged two days ago. After updating my payment method to not reoccur, I can not access the download link provided to those who have pledged. The payment has already gone through according to my bank. Please Help.
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User #13825292 - 28 Oct 18 15:21
In BoTW, middle trial of the sword I have vertex explosion when looking in specific direction in third wind stage from beginning
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User #5388842 - 4 Nov 18 11:30
Controls became bugged in this new version. Xinput previously worked fine but not anymore: it doesn't registers some inputs on the thumbstick. DirectInput works better but not by much. The issue is the character starts walking slowly on his own if I press a direction on my thumbstick. If I am on the map the pointer moves on its own very slowly. I don't know if this affects other games apart from BOTW (probably yes). i know it's Cemu and not my Xbox One controller because I went back to 1.13.2 and controls work fine. Please fix this.
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User #13825292 - 4 Nov 18 14:49
I have same problem on BOTW, opening the map it will not register input from left thumbstick.
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User #5388842 - 5 Nov 18 02:23
Correct. At least it's a relief I am not the only one experiencing this.
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User #14353171 - 12 Nov 18 01:24
Chiming in here with it happening on two PCs with 360 controllers and one using a DS3 (w/ SCP wrapper), but less so from the DS3.
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User #3180386 - 14 Nov 18 21:45
What's your dead zone? Setting it to 25% seems to have fixed it for me; it defaulted to 0% after loading the mappings that can be found on the lines / intarwebs.
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User #14353171 - 16 Nov 18 18:51
Clearing it all out and resetting deadzones (they were already at 20) has made it playable, but still many double presses - although strangely less so with the newly updated graphics packs. The deadzone issue is rough though, when "sniping" the scope in on far away objects for example.
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User #13882773 - 12 Nov 18 15:25
hello i have a problem with loading breath of the wild it asks me to perform a system update to play the game i managed to find some solutions but none work :( any information would be helpful
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User #3241460 - 15 Nov 18 21:17
You need to update the game.
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User #5266095 - 24 Oct 18 21:15
Hi Thanks for the update. On my side, Cemu crashes at every game launch. Here is the error part from the log: [21:13:54] ------- Init OpenGL graphics backend ------- [21:13:54] OpenGL failed to get version (0x57, 0x500) [21:13:54] OpenGL extensions: [21:13:54] ARB_clip_control: not supported [21:13:54] ARB_get_program_binary: not supported [21:13:54] ARB_clear_texture: not supported [21:13:54] ARB_copy_image: not supported [21:13:54] NV_depth_buffer_float: not supported Anyone having any idea ? Do I have to reinstall OpenGL ?
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User #14399762 - 24 Oct 18 09:02
Thank you so much guys! It is running beautifully.
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User #14400149 - 24 Oct 18 21:59
Amazing update guys! Became a patreon subscriber a few days ago to upgrade to 1.14. I use an AMD Radeon RX 580 8gb and was having the "stutter" problem before 1.14. After upgrading to 1.14 the game ran nearly perfectly with the exception of one problem. If BotW had a resolution higher than 720p running, the cutscenes would be very dark and not seeable. This release with the newest graphics packs fixed that problem as well. Next payday I plan to become a $10 supporter and hope others do as well. You guys are doing amazing work, please keep it up.
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User #6273282 - 27 Oct 18 18:49
I'm using a core i3-3220 @ 3.2 GHz. Honestly there is no noticeable improvement. I was hoping for an FPS increase but I guess I'll have to update the cpu. (averaging about 25 fps)
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User #3749417 - 28 Oct 18 07:05
U have to upgrade do you realize you got 5 y.o. low end cpu.I had i7-3770k at 4ghz and I had to upgrade.
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User #5526675 - 25 Oct 18 03:58
Just so you know. I am having a tough time with CEMU 1.14 and Yoshi's World. When trying to make the transition from the first part of the 1-2 level to the next part through the door, after the door the graphics go haywire and lots of crazy triangles, rectangles of many colors is displayed and flashes on the screen. I can start the level and the sound works, but the graphics are completely gone. At this time the CACHE gets corrupted, and if I shut down the emulator I have to delete the Yoshi's World CACHE for the game to even start back up again.
Cemu 1.13.2c released! 2018-09-26T00:18:28+00:00

Hey Patrons,

the release of 1.14.0 stable is currently scheduled for early October. In the meantime, we have one more 1.13.x update for you.

Changelog for 1.13.2c:

  • Usability improvements and new UI options
  • Slightly improved performance
  • Bug fixes & miscellaneous improvements
  • Detailed changelog (1.13.2c)

How to get Cemu 1.13.2c:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link to 1.13.2c.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (9)
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User #8747053 - 26 Sep 18 19:45
what game is the audio crackling on?
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User #5263375 - 9 Oct 18 14:14
Think I've found a bug with BOTW, game loads fine, can use main menus but as soon as load a save the controller no longer works? Only seems to have started since latest version
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User #6699056 - 26 Sep 18 19:51
On zelda botw, during the cinematics.
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User #6699056 - 26 Sep 18 18:33
I still have audio crackling with this version as the last one:/ A solution?Thank you.
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User #14102493 - 12 Oct 18 18:38
the 1.14 is working good on latest amd driver, less stuttering, and better graphic, but for me is working only in 1280x720
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User #860739 - 29 Sep 18 12:34
Sorry guys but have to pull the plug on the Patreon. I been a $10 supporter every month here since the very start in 2016. I wish you all the best with it all and may this grow to be all that we hope. You have done some amazing work.
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User #5526675 - 28 Sep 18 06:03
Based on my past experience, not sure if it is relevant to yours, but audio issues during cinematics was caused by CEMUHOOK, which seems to have issues with any version after 1.13. The developer of CEMUHOOK has a release out for 1.13.1, but I experience audio crackling even with a supported CEMUHOOK. If I want to use the new version, I have to drop CEMUHOOK and watch the non existent cinematic for now.
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User #6965147 - 1 Oct 18 09:31
dun working TT2.....
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User #527936 - 9 Oct 18 21:02
Cemu is freezing every single time about 5 mins in, no matter what im doing on it
Cemu 1.13.1c released! 2018-08-27T23:17:57+00:00

Hi Patrons,

Cemu 1.14.0 still needs a bit more time and the stable release won't be ready this month. In the meantime, we will continue with 1.13.x releases.

Note for 1.14.0 users: The next WIP version (6) will include all changes of 1.13.1 and should be released within a day.

Changelog for 1.13.1c:

How to get Cemu 1.13.1c:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link to 1.13.1c.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (14)
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User #13449260 - 8 Sep 18 18:44
my pokken tournament go blackscreen after i finish battling d rank master to promote to c rank please tell me what to do about this
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User #8747053 - 10 Sep 18 09:42
Hyrule Warrior's Audio is crackling on both audio settings.
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User #2835374 - 28 Aug 18 02:56
https://www.youtube.com/watch?v=oDp95EXb5Z4 star fox zero gameplay
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User #11424013 - 29 Aug 18 11:22
And now; like the 1.14 series, this doesn't open in Linux under wine.
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User #5269804 - 29 Aug 18 05:02
NES Remix 2 has improved audio but Remix 1 still has audio issues. Once you start a level the volume drops significantly. I also rarely can reach more than 50 fps. Anyone else having this issue? Thanks Cemu Team!
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User #3237942 - 31 Aug 18 03:04
Yes, you need to dual core to reach full speed with near perfect audio. And you need the system files to fix the volume issues.
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User #5269804 - 31 Aug 18 03:11
System files?
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User #5526675 - 28 Aug 18 05:23
I just wanted to point out that audio emulation in this release has appeared to take a step back unfortunately. Maybe it is just game specific, but I have audio issues with Mario Ultra Smash with this version. I don't know if it is because I dropped the new files over the pre-existing version, but I don't want to have to start all over with my DLC and Update directory because of this release just to try that. Thanks
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cemu - 30 Aug 18 01:52
Can you test version 1.13.1b? Also did you try to switch to XAudio2 and see if there's any difference?
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User #5526675 - 30 Aug 18 02:38
I'll give that a try tonight. Thanks for letting me know there was an update :)
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User #5526675 - 30 Aug 18 04:49
So I decided to try this version. Same audio issues experienced as the previous 1.13.1. Also, just to troubleshoot, I used a Windows 8.1 machine (my regular is Win 10). For some reason this version fails to load any game, just hangs on "loading". If I use the public release of 1.13.0f it works fine. I also decided to create a new directory for this release with no updates or DLC's present for the games. If you would like to know the gist of my hardware, I have a Sound Blaster Zx, GTX 1080ti, and a i7 4930K @ 4.5Ghz. In general the 1.13.0f release has been the best so far, I have lots of issues with 1.13.1 period.
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User #5526675 - 30 Aug 18 05:17
Sorry to keep replying to the same message, but I want to keep a thread going. So, I think my culprit is related to having CEMUHOOK in place. When the game has some in game movie streams playing (Ultra Smash does), it causes major audio glitches at least for me. In my test directory for this version, I don't have CEMUHOOK installed, and the audio is normal. That is course is not something handled by your team and I realize this, so if I want to use this version I best stay away from that being in place.
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User #9617529 - 21 Sep 18 16:35
Hi Guys, i have one question regarding the 1.13.x versions. Since i have it i have lost the possibility to use it in 2560x1080 (21:9) resolution. Can you say me if it will be back ? Thank you,
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User #13449260 - 8 Sep 18 18:45
my version is the one you guys posted latest
Cemu 1.13.0c released! 2018-07-29T18:27:23+00:00
Changelog:
  • Overhauled graphic pack system and interface
  • New settings window
  • Added Discord Rich Presence support
  • Added .elf support (homebrew)
  • Bug fixes & miscellaneous improvements
  • Detailed changelog (1.13.0c)

We released an important hotfix update to address the stability issues. Updating to 1.13.0c is highly recommended.

As mentioned in our previous post, this release does not include the new texture system. There will be another release post with the experimental build and to avoid mix-ups, it will be labeled Cemu 1.14.0

How to get Cemu 1.13.0c:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (28)
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User #334269 - 1 Aug 18 06:31
Ryzen 1600x + RX 580 user here. Cemu still runs so bad :(
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User #5555723 - 31 Jul 18 00:59
So I havent used CEMU in a long time, but I've had an itch to play BOTW. I loaded it up and it crashed CEMU when I load it. It doesn't get to any screen, just black and then poof, its out. Any ideas pertaining to the problem?
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User #4623415 - 2 Aug 18 21:44
Where are the new graphics packs? Pledged to use this feature and I can't.
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User #5698367 - 4 Aug 18 05:40
The gfx packs aren't usually handled by the cemu devs for the most part. They are handled mostly by fans of the emulator. The newer gfx aren't ready for prime time. But if you want you can build them from here slashiee's second repo
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User #3332839 - 30 Jul 18 03:20
Same here I went back to 1.12.2d maybe 1.14.0 will be the stable one. Something went wrong it's crashing for me Paper Maio, Mario Kart etc.
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User #5409394 - 30 Jul 18 16:35
I get random freeze up now too were I have to restart cemu on breath of the wild and hoping the next one make fatal frame maiden of black playable
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User #12686716 - 2 Aug 18 23:35
I've had issues with Cemu crashing with this (1.13.3c) version and 1.12.2. Am not sure how to fix this either so am hoping it's fixed in the next version, and I haven't seen any posts about this or anyone else having this issue so if you do or have had it, let me know. Basically I will enable online mode, everything will be fine, I've dumped the correct files don't worry, then when I launch mario kart 8 and go online, it'll connect, it'll be fine, but when I get to the character screen, Cemu will just crash and close the app, or, I'll luckily get at least 2 online races in, then Cemu will decide, no, and crash on me. Hopefully this gets fixed
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User #5526675 - 31 Jul 18 00:32
I am using the newer 1.13.0c version, and I CEMU freezes when trying to play Mario Kart 8. I can get into the menus, but as soon as I start a level, it will load the level and hang either before I accelerate, or while I am in game. Is this still an issue for others?
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User #10472507 - 31 Jul 18 07:24
im glad that i can help!
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User #5123142 - 30 Jul 18 03:12
every single game that i tested it crash as always as past versions , wtf !! cemu team
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User #5447135 - 30 Jul 18 19:43
Are the graphic packs still compatible?? If I check the ones I use on BOTW, cemu loads the game fine, but it would only run at about 15fps! intel i7 8700k + gtx 1070 here... also the packs are: 1080p + clarity + lwzx + nvidia explosion & glitch artifacts + static 30fps thx in advance!
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User #5447135 - 30 Jul 18 20:23
sorry I was not using cemuhook! everything good so far!
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User #6273281 - 30 Jul 18 21:16
this new version is compatible with previous cemuhook? or you have a new one?
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cemu - 30 Jul 18 21:18
This Cemu version is compatible with previous Cemuhook (0.5.6.5)
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User #6273281 - 30 Jul 18 21:25
how should i use it? i don't get any new ui config with the file in my cemu 1.13.0 folder... is there any other way to use it or how?
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User #6273281 - 30 Jul 18 21:29
sorry, forget about it... i didn't paste the dbghelp.dll to the folder, i thought i only need cemuhook.ini
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User #2835374 - 29 Jul 18 21:29
Had a video on 1.13.0 no sound for xenoblade https://youtu.be/pMv9XiMxF4c
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User #4157304 - 30 Jul 18 16:00
have had an awesome time test running cemu 1.13.0b https://www.youtube.com/watch?v=qIw8oy5Upvo
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User #8771326 - 30 Jul 18 04:03
Breath of the Wild appears to be an immediate crash upon starting the game.
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User #8556652 - 30 Jul 18 09:24
That's very unfortunate, guess I'll wait for tomorrow.
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cemu - 30 Jul 18 16:04
1.13.0c should fix this issue
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User #3147668 - 30 Jul 18 18:49
Splatoon 2 is giving me issues with inking turf. I usually use my PC with an NVidia GPU for testing cemu, but I was curious to try it on my laptop with an Intel GPU. I haven't tried on my PC yet, so dunno if it's just an Intel GPU issue. Btw, I'm aware you don't support Intel GPU's, but just putting it out there just in case.
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User #5511133 - 30 Jul 18 19:12
Zelda BOTW crash with Epona :/
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User #2835374 - 29 Jul 18 21:31
Also project zero https://youtu.be/nJuptyrAjhY
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User #683410 - 30 Jul 18 01:33
BoTW crashes after just a few mins of gameplay with this new build.
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User #12737710 - 4 Aug 18 22:57
pretty cool team actually keep up the good work
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User #3332839 - 29 Jul 18 23:40
1.13.0 and 1.13.0b is crashing for me with and without cemuhook.
Experimental 1.14.0 release (WIP release 1) 2018-07-30T23:22:30+00:00

Hey,

this is the preview release that includes the new texture cache. It's otherwise identical to 1.13.0. Only get this release if you are willing to put up with heavy graphic bugs. Otherwise we recommend to get Cemu 1.13.0

To reiterate, you likely won't have an enjoyable gaming experience using this version.

Look at this release like irregular nightly builds, giving you the possibility to follow development more closely, with all the upsides and downsides that it brings. At some point, when we consider 1.14.0 stable enough, there will be an official release with a detailed changelog.

The known improvements so far

  • Fixes performance problems due to point rendering (MK8 Toad's Turnpike and other levels, Fatal Frame 5)
  • Fixes offset shadows in Pokken, Hyrule Warriors and Unity-based games
  • 'Block artifacts' on newer Nvidia GPUs are gone (BotW and Monster Hunter 3 Ultimate)
  • Some games now show graphics rather than just a black screen (E.g. Batman Arkham Origins)
  • MK8 shadows now working on AMD
  • XCX purple texture glitch seems to be fixed, or at least the chance of it happening is a lot lower
  • Lots of smaller improvements (visible projectiles in Tachyon Project, fixed face shadows in Mass Effect 3, fixed character lighting in Assassin's Creed titles, no more black flicker in SM3DW level 1-5, ...)

Known issues

  • Some games have partially or entirely broken graphics (Splatoon ink mechanic is broken, Transformers: RotDS doesn't display graphics anymore, BotW has flickering)
  • Some games are broken on AMD GPUs (includes BotW)
  • Most games are broken on Intel integrated GPUs
  • Some old bugs have returned because the new texture system doesn't have a solution for them yet (Like the famous BotW teleport glitch)
  • This version has some internal optimizations turned off, resulting in slightly worse FPS overall

All of those issues will hopefully be resolved soon. Overall we estimate that another month of work will be necessary to bring 1.14.0 to a usable and stable state.

Latest version is Cemu 1.14.0 (WIP release 1): Download

New updates should come out every few days.

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Comments (24)
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User #12941380 - 19 Aug 18 13:55
This is the best version to run Project Zero 5, the only new issue is the water texture missing.
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User #11424013 - 31 Jul 18 08:35
Still getting the hard-lock in MK8 with a Vega GPU
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User #2835374 - 31 Jul 18 11:25
xcx i get a black screen when in game with the hud/ui
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User #5859199 - 12 Oct 18 21:52
Check out the Nvidia or Amd brightness gfx packs on slashiees github. Fixes it for me
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User #5266095 - 21 Oct 18 19:40
Hi, I'm having the same issue. Couldn't find the graphics pack in the link you sent. Do you have more details about how to fix it. Thank a lot Edit: Seems to come from the resolution pack
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User #8188649 - 31 Jul 18 19:42
Smash don't run
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User #2835374 - 31 Jul 18 06:13
in project zero/fatal flame, is there a way to pass the point where u have to hold up the gamepad
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User #6619250 - 1 Aug 18 21:19
I think the patron community should have access to the WIP releases and the public shouldn't get it. The feedback through discord and everywhere I go about 1.14 is GREAT and surely will help the developers see what users are playing most and what users want to see first from WIP release as far as compatibility goes. EXCELLENT work CEMU!!
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User #2835374 - 18 Aug 18 18:27
https://www.youtube.com/watch?v=oQaAX8hwGBM Ninja gaiden in game rendering GJ Cemu team
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User #3567050 - 30 Jul 18 23:58
Oh Yeah !!!
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User #8188649 - 14 Sep 18 07:43
Smash has some visual glitches that in other versions of Cemu did not have
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User #5333647 - 21 Oct 18 12:58
BOTW now playable above 30 fps on AMD. i5 6600k 8gb ram, AMD r9 390 GAMING.
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User #219130 - 31 Jul 18 16:20
If you get black screen in xcx disable any graphics packs that change the resolution, that worked for me
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User #6335089 - 27 Sep 18 02:18
input setting Wii U GamePad not active I can not control my character
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User #8771326 - 31 Jul 18 00:30
The Older Graphics Packs for Botw cause a full black-screen and bad textures glitch with it. However without any graphics packs Botw is running around 3x better for me by itself than it did on any previous versions. I have very outdated hardware however the FPS I have gotten on various Cemu Versions are as follows. (All tested on the great plateau without CemuHook or any Graphics Packs) Cemu 1.12.2: 4fps average. high of 7fps, low of 1fps Cemu 1.13.0: 12fps average, high of 14fps, low of 4fps Cemu 1.14.0(ver 1): 27fps average, high of 30, low of 26
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User #6335089 - 27 Sep 18 02:19
1.14.0 release (WIP release 12) Wii U GamePad not active win 10
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User #6335089 - 14 Sep 18 15:11
good job
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User #11610884 - 1 Aug 18 00:41
Cant wait for the amd fixes
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User #6619250 - 8 Aug 18 14:07
*Cough Cough* Nvidia
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User #11610884 - 8 Aug 18 14:11
Fuck Nvidia Nvidia shit
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User #6619250 - 10 Aug 18 17:06
Nvidia smokes AMD for lunch ;)
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User #11610884 - 10 Aug 18 17:41
yet they cant even fix the shitty crashy drivers and shit vulkan/dx12 support or even do good in linux or macos they have the least stable drivers being beaten by intel and amd easy they have speed but nothing else now gtfo fangirl
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User #6619250 - 12 Aug 18 18:36
I use to always buy AMD but since I have started buying Nvidia a few years back I will never buy an AMD again. There's no comparison. AMD GPU'S just suck ball sweat. Nvidia = Porsche AMD = Pinto Intel = peddle car ;) bahahahaha
Current progress and release info 2018-07-28T19:28:35+00:00

Hi Patrons,

we are currently considering our plan of action for the release this month. The texture cache rewrite is coming along nicely, but not as nicely as it should have. There are still a few issues that make some games unplayable and therefore we don't want to release it in it's current state.

At least, we don't want to release it as-is without warning users of the downsides.

After some consideration, we came up with the following plan:

There be a normal 1.13.0 release without the new texture cache. This release will happen within the next 48 hours. New features in this version include: Discord rich presence, overhauled settings UI, new graphic pack features and bug fixes.

However, we will also release a version with the new texture cache (also within 48h). In other words, you have a choice to either use the stable release or the one that includes the work-in-progress version of the reworked texture cache.

This is the rough plan at least. We will clarify more details in the actual release posts.

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Comments (6)
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User #432043 - 29 Jul 18 07:13
❤️
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User #4157304 - 29 Jul 18 13:26
Looking forward to showcasing this release on my youtube channel :)
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User #10472507 - 29 Jul 18 06:46
vulkan clickbait xD
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User #9159560 - 28 Jul 18 20:14
Sounds like a solid plan. I've been hoping to get a crack at it, and I'm not afraid of finding a few bugs!
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User #324902 - 28 Jul 18 20:22
?
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User #3394619 - 28 Jul 18 21:55
Thanks for the update team Cemu.
News on Cemu 1.13.0 2018-06-30T17:20:15+00:00

Hi Patrons,

let's start with what is planned to come in the next release:

  • Texture cache rework
  • Homebrew support (.elf) and integrated CPU benchmark tool
  • More Wiimote improvements

Additionally, there are also the usual ongoing attempts at fixing game specific bugs and compatibility.

Current estimate for the release is late July.

Texture cache rework

We'll dive into the texture cache in more detail in a dedicated Patreon post, planned to come between early to mid July. But for now lets keep it short.

What this rework will bring: Fix dozens of graphic related bugs, from random texture corruptions, to VRAM leaks to some games not displaying anything at all. Performance will remain about the same or be slightly better.

As a bonus the rewrite will also remove one of the main roadblocks for Vulkan support, because the previous texture cache was designed specifically around OpenGL and wasn't very adaptable.

Homebrew support

The next Cemu release will finally support launching homebrew .elf files.

Some of the more fancy homebrew, like Homebrew launcher, nanddumper, FTPiiu everywhere or any of the system tools, won't work in Cemu because they rely on the ARM coprocessor being present, which Cemu currently handles via HLE.

But homebrew games or anything that doesn't try to exploit the Wii U system in some way should work fine.

CPU benchmark tool

Since there is now an easy way to run the same homebrew on Cemu and on Wii U, we felt it would be nice to have a tool to make direct comparisons. For example it would be interesting to know how Cemu compares to a real Wii U in regards to CPU performance.

For that purpose, we made a little homebrew program that runs a few CPU-heavy tasks and then prints out the duration. Here is how it currently looks. We'll release the tool (as .elf) together with it's source code soon, before the actual 1.13.0 release.

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Comments (14)
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User #5518838 - 2 Jul 18 16:47
were do i download the latest cemu?
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User #5409394 - 21 Jul 18 11:53
now that fatal frame will be playable I am thinking of upping to 5 keep up the good work
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User #3875262 - 2 Jul 18 18:57
Why is patreon automatically taking money out of my account? I only used the card once to download a patreon build back in June. I had no idea I would automatically be charged again when I didn't even care to download a different version when a new version isn't even out yet. I would like a refund.
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User #334269 - 3 Jul 18 08:40
You gotta read what it says. You're supporting per month. It mentions all over that it's reoccurring. You're not paying to download a build, you're supporting a team, and getting access to a build before it goes out to the public for free.
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User #8188649 - 3 Jul 18 17:03
you can cancel the support in account settings
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User #3875262 - 5 Jul 18 15:24
It's fine I decided to just stay. It's just 5 dollars lol
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User #11424013 - 6 Jul 18 07:56
Hopefully this will solve the Mario Kart 8 hard lock on Vega 64 cards
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User #9046575 - 2 Jul 18 11:53
Thanks a lot.
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User #860739 - 20 Jul 18 09:32
Guys.... I been a supporting $10 member since March 2016. You think I could get my perks at some point?
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User #4279299 - 1 Jul 18 11:41
Any reason as to why installing dlc for some games doesnt work? ie Tokyo Mirage Session
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User #141686 - 30 Jun 18 17:24
Doing amazing work. I'm happy to be a supporter.
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User #4793920 - 1 Jul 18 09:46
The same here ! ;o) 4K... Reshade ... mods ... more FPS than original game on some games (like BOTW)... nearly no bugs... already nice perfs... OMG, on each release, CEMU team, it's like chrismas !
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User #10970766 - 12 Jul 18 21:43
Gecku :)
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User #5698367 - 23 Jul 18 23:48
Whatever happened to the more detailed explanation?
Cemu 1.12.2d released! 2018-06-17T15:11:05+00:00
Changelog:

UI localization:

The Cemu UI language can now be selected in the general settings. Since this is a new experimental feature the default language for Cemu will still be English and you need to manually change it in the General settings. For this release we provide Spanish, Russian and German language files and we hope to provide additional and better translations with future updates. If you are interested in helping with translations, please visit our Discord.

How to get Cemu 1.12.2d:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.If the download doesn't work, just try again a few minutes later. If it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

PS: If you missed it, this release fixes some Color Splash issues.

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Comments (8)
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User #11424013 - 18 Jun 18 12:16
Cheers!
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User #6965147 - 17 Jun 18 21:16
Tekken Tag Tournament 2 graphic glitch fix plz
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User #4157304 - 23 Jun 18 14:52
great job thanks your efforts are much appreciated gamedropswithpops gaming :)
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User #10472507 - 16 Jul 18 04:37
MK8 Toad's Turnpike and Super Bell Subway FPS are shit now.
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User #5123142 - 17 Jun 18 23:55
please make a fix for tekken tag tournament 2 there's a graphic glitch
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User #8188649 - 18 Jun 18 07:33
smash graphic are shit now
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User #8705772 - 29 Jun 18 16:51
When you guys can, can you fix Mario Kart 8 underwater sounds? Everything there sounds muffled. And also some 2D sprites are not working properly like Sherbet Land's snow effect and Dolphin Shoals 2D fish in the background. Not a big deal but just to make it better XD
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User #11500009 - 17 Jun 18 15:18
Does this version make Bayonetta 2 any more playable?
Cemu 1.12.1 released! 2018-05-25T07:46:58+00:00
Changelog:
  • General controller and native wiimote improvements
  • Added support for USB devices (via passthrough)
  • Minor compatibility improvements
  • Tons of bug fixes & miscellaneous improvements
  • Detailed changelog (1.12.1)

This update breaks compatibility with any previous version of Cemuhook! Please update to Cemuhook 0.5.6.5.

If you get an error message when starting Cemu, make sure you have installed Microsoft Visual C++ 2017 redistributable x64.

How to get Cemu 1.12.1:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, just try again a few minutes later. If it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.

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Comments (8)
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User #5269804 - 25 May 18 19:59
Do you need to use a mayflash or dolphin bar in order to use a wiimote on CEMU? If not, how do you connect a wiimote to the PC for CEMU to recognize it?
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User #5362681 - 26 May 18 01:19
Just plug it in and select wiimote in input settings?
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User #4418339 - 27 May 18 09:20
Xenoblade X keeps crashing every 20-30 mins on my laptop (i7 6700HQ, GTX 1060), any way to fix this?
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User #11427905 - 1 Jun 18 07:16
Any chance you could look in to the sound issues with Tokyo Mirage Sessions? The game is very playable now apart from the annoying crackling ruining the music.
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User #11674047 - 11 Jun 18 03:06
Why does the patreon version is older than the public one? I mean the 1.12.1b has the disable precompiled shaders and this one 1.12.1 does not.
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User #3124779 - 13 Jun 18 08:22
probably because the public one comes out a week later, I'm pretty sure you can download the public one from cemu main website if not anywhere. this is a patreon page, public doesn't come here to get the free one and, I'm assuming, it's pointless to put the public one here.
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User #3133648 - 26 May 18 09:09
So the wiimote will work without mayflash and connect via Bluetooth just fine? So no wii bar needed also?
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User #3241460 - 27 May 18 10:58
I use some generic usb-bluetooth device and third-party IR-senorbar. You can skip the sensorbar and use two candles as well.
Cemu 1.12.0d released! 2018-04-25T21:14:44+00:00
Changelog:

How to get Cemu 1.12.0d:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, just try again a few minutes later. If it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu installation. This way you can keep saves, settings and game updates intact.

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Comments (22)
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User #6192800 - 26 Apr 18 07:23
@Team Cemu Is the real wiimote support actual "native" wiimote controls or are controls still being emulated just with an actual physical wiimote? I ask because Dolphin used emulated motion controls for years using real wiimotes until just last year when they implemented bluetooth pass-through. Now there is zero emulated motion controls in dolphin using bluetooth pass-through.
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cemu - 26 Apr 18 15:27
It's emulated wiimote + physical wiimote as source. 'Bluetooth pass-through' is something we want to add later as an optional feature. But on Wii U thats a bit more tricky due to how the drivers work
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User #5861350 - 26 Apr 18 03:39
Hey guys. I just want to say that that I'm more then happy to suport the development of Cemu. What I'm not happy with though are two things. First I really would prefer to keep my profile private and second, the patreon build uses DRM. Seriously that just sucks
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User #10936663 - 25 Apr 18 22:45
pikmin 3 still crashes after firey bull hog is killed
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cemu - 26 Apr 18 04:18
Known issue, will hopefully be fixed soon
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User #10964684 - 27 Apr 18 18:52
Hey how do I connect my wiimote with Cemu? I've tried through the input settings and then with dolphin on in the background and as far as I can get is it selecting wiimote 2 but I can't input the actual controls (Like when I press the A button or any other button nothing shows up in the input menu). Is there a step I'm missing?
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User #4863629 - 14 May 18 01:05
please fix Bayonetta 2
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User #6619250 - 4 May 18 19:33
I hear that they will fix those games before 2020 but not before 2019 ;)
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User #6192800 - 26 Apr 18 10:07
Riding Plessie in Mario 3D Land is still broken. Plessie's physics break randomly.
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User #8188649 - 1 Jun 18 02:44
how can i lauch the friend list?
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User #8784516 - 26 Apr 18 18:23
Cemuhook not working well in this version graphic packs dont work well
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User #10947712 - 26 Apr 18 15:59
I tried with my WiiMotionPlus Inside and it seems that Cemu doesn't recognize my "Motion Plus". I tried with a Motion Plus Extension too but it didn't work. I tried checking the "MotionPlus Inside" option and unchecking it but doesn't work. When I uncheck the "MotionPlus Inside", the game says "Connect the Motion Plus Extension", and when I check it, it says "connect a wiimote" Tried with the nunchuk and doesn't recognize it
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User #5123142 - 27 Apr 18 23:29
bayonetta 2 and star fox zero still crashing at begining
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User #10970766 - 7 May 18 03:16
Some people get that issue, I've just never experienced it.
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User #8784516 - 27 Apr 18 20:06
Even with all this update CEMU crash with beyoneta 2 very sad, this emulator was only made for zelda only game that works in every update with 0 problems at the moment.
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User #324902 - 1 May 18 08:39
You realize BOTW wasn't even the first Zelda game Cemu supported, right?
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User #6965147 - 25 Apr 18 22:27
super smash bros still crash when i start game plz fix it..
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User #2894306 - 25 Apr 18 22:54
Love to try it. How is on low end pc like a school laptop 2-4gb ram
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User #10430719 - 25 Apr 18 22:27
Will Star Fox Zero work on this version? It is the only game I cannot get to work with newer version of CEMU
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cemu - 25 Apr 18 22:38
Works for us. Make sure you have Cemuhook and downloaded the shared fonts (or dumped them from your console)
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User #6965147 - 25 Apr 18 22:42
How fix it?
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User #9220460 - 26 Apr 18 02:42
Have you tried deleting the boss data for Smash?
Cemu 1.11.6 released! 2018-03-26T23:30:59+00:00
Changelog:
  • Added game list
  • Added option to toggle between conventional and separable shaders (details here)
  • Added new game profile options (see example.ini for details)
  • Updated gameprofiles (BotW fence skipping is no longer enabled by default!)
  • Bug fixes & various smaller improvements
  • Detailed changelog (1.11.6)

How to get Cemu 1.11.6:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, just try again a few minutes later. If it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu installation. This way you can keep saves, settings and game updates intact.

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Comments (24)
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User #8784516 - 27 Mar 18 03:31
Why is that wend you pick a friend in donkey kong tropical frezze the game fps drops from 60fps to 30fps in less then a sec, am using and 8350fx with 16gb ram overclock to 4.7 in every update its the same if you play solo good fps game works perfect once you add a friend complete lag every time, any reason why this happens.
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User #6965147 - 10 Apr 18 21:57
super smash bro for wiiu version, but now it's not playable right now. Updated versions are also up-to-date, and cemu is the latest version. If you click the button on the menu screen, the window closes and turns off.
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User #5471324 - 30 Mar 18 17:30
Hello guys. I have a huge performance problem with the last 2 CEMU versions (1.11.5 and 1.11.6). Only 3-5 fps in every game. On 1.11.4 all is working fine. My specs - AMD Ryzen 5 1400, Radeon RX560, 12GB RAM. I didnt change any settings from previous version. Not a big issue, i can stay on 1.11.4, just for you to know and maybe fix in next versions
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User #5123142 - 30 Mar 18 06:26
bayonetta 2 crash in a moment when u go in game
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User #4863629 - 1 Apr 18 19:09
Yeah it happens to me also, and the sound loop crash too
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User #4863629 - 1 Apr 18 19:09
Please devs, fix these problems
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User #5534345 - 27 Mar 18 05:05
Some of my games are not recognized when i put in the path to my games. Also not when put in seperately. Why is that ?
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User #8784516 - 27 Mar 18 06:01
Previous version work a lot better then this one, in my personal use fps dont drop so bad in zelda breath of the wild
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User #9605730 - 12 Apr 18 12:10
...with this update I cannot longer play New Super Mario Bros U. It crashes as soon as I press start :(
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User #9611344 - 27 Mar 18 13:19
Thank you for this release! You guys always make your patreons very happy every month
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User #10824815 - 19 Apr 18 04:06
Sadly Mario Kart 8 freezes at the very beginning where the logo is shown, probably is not optimized for AMD graphic cards. By the way, mine is a RX580 8GB. :'(
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User #5471324 - 21 Apr 18 15:08
The only way to play Mario Kart 8 with AMD graphics is to start Forza Horizon 3 demo before starting CEMU with Mario Kart. It sounds weird but it works.
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User #4832989 - 16 Apr 18 17:22
You need to install CemuHook, happened to me.
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User #8989455 - 27 Mar 18 13:51
Thanks!
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User #3590147 - 2 Apr 18 07:33
Hey i'm having a issue that when i go to my meta folder in the updates folder there isn't a meta file should I uninstall my update folder and re download? not sure what else to do
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User #5472552 - 23 Apr 18 11:49
Are we going to see anything for april?
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User #3571795 - 29 Mar 18 02:58
the link doesnt work D;
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User #10464120 - 29 Mar 18 04:59
Same here. i have faith it wil come back soon
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cemu - 29 Mar 18 10:31
Apologies for keeping you waiting. The link should be working again.
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User #8784516 - 1 Apr 18 20:09
1.11.4 version was super good these 2 new update really have a lot of problem there getting from better to worse in every update, all there focus is on zelda the other games same to not matter any more.?
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User #3124779 - 7 Apr 18 16:35
its an emulator in alpha/beta status. They are still writing features for the program, sometimes when putting new features in the new code can and will break things with games that previously work. This happens with all emulators, after putting new features in they have to go back and work out the new problems that are sometimes created. So this isn't something to really worry about, in the end it will be a better program , if a previous version worked better for you then stick with that version until they fix those problems with the current one.
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User #324902 - 10 Apr 18 08:53
What improved in Zelda these last two updates?
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User #6965147 - 10 Apr 18 21:51
super smash bro for wiiu version, but now it's not playable right now. Updated versions are also up-to-date, and cemu is the latest version. If you click the button on the menu screen, the window closes and turns off.
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User #359202 - 22 Apr 18 07:59
when is the next update
March news 2018-03-23T21:19:22+00:00

Hi Patrons,

the next Cemu version is almost ready and will release early next week! Here are some of the changes you can expect:

UI game list

Cemu will finally have a game list! You can find an early work-in-progress screenshot here. Currently the list is tuned towards pure functionality but in the future we will work towards something that also is nice to look at. E.g. by including game icons.

Besides being a quick way to launch games (via double-click) the game list will also have shortcuts to open the save/update/dlc folder for a specific game.

Option to switch between conventional shaders and separable shaders

We won't dive into the technical details here as we already did that in a past patreon post.

The gist is that before Cemu 1.8.0, we used conventional shaders, aka non-separable shaders. Past Cemu 1.8.0, we started exclusively using separable shaders.

Back then, the reasons for switching to separable shaders were as following:

  • Wii U uses separable shaders as well
  • Lower RAM usage because less shaders need to be compiled
  • Maybe lower CPU usage
  • Less shader compilation stutter

But there are also downsides:

  • Potentially higher GPU utilization (slower rendering)
  • Might not be well supported by graphic drivers

We thought it might be interesting if users could directly compare the two, see if using conventional shaders fix any of the vendor specific issues or improves performance for GPU-bottlenecked scenarios. That's why we added back support for conventional shaders in Cemu and also added an option to toggle between the two modes.

We took care to make sure that both modes remain compatible with existing graphic packs. Conventional shaders do use their own shader cache however.

Other noteworthy changes:

  • Softlocks in Smash fixed
  • Fixed some broken textures in Smash
  • MH3U UI now displays correctly on AMD
  • XCX boots again
  • Overhauled logging (log.txt) for easier trouble-shooting
  • Fixed a bug that prevented online-play to work in some circumstances
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Comments (10)
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User #6619250 - 24 Mar 18 16:40
Should add an option to have INDIVIDUAL settings for each game. Select core count, and all the other options to go within gameprofile that would auto write the gameprofile for you if you right click the game in the list and it had a settings option menu.
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User #6965147 - 24 Mar 18 11:04
TT2 graphic glitch fix plz I told you so many why dun answer it?
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User #5305236 - 24 Mar 18 06:20
Still no paper Mario texture fix? Well it's been fun riding the Patreon train this far but this is my stop.
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User #6775238 - 23 Mar 18 21:41
Would it not have been better for performance focussed users if Team Cemu worked towards making triple thread mode more solid instead of bringing back a texture mode you guys previously left deprecated? Is that a fair critique on the team's priorities or is this apples and oranges? Regardless, I think this is a non-feature for most users. It's great to see that Cemu will have its own game menu though!
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User #3544571 - 23 Mar 18 21:26
Cool, thanks!! Does Xenoblade boot?
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cemu - 23 Mar 18 21:36
It does! Forgot to mention that in the post
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User #2396856 - 23 Mar 18 21:41
Ah yes. Orgasmic news. Tyvm!!
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User #6192800 - 24 Mar 18 07:15
Any chance we'll ever see an uber shader implementation like dolphin has? Virtually no shader compilation stutter now with dolphin.
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User #5409394 - 29 Jun 18 01:46
love to see this working with Fatal Frame: Maiden of Black Water better but great work keep it up
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User #5534345 - 27 Mar 18 05:30
Some of my game are not recognized when adding the paths, why is that ?
Cemu 1.11.5d released! 2018-02-24T22:18:30+00:00
Changelog:
  • Audio improvements
  • Added wiimote to list of emulated controllers (Read below for details)
  • Added unicode support for software keyboard
  • Bug fixes & various smaller improvements
  • Detailed changelog (1.11.5)

Wiimote clarification

Starting with this release we added Wiimotes as a configurable controller in the input settings. This allows you to emulate a Wiimote using your keyboard or any USB controller. What it doesn't support yet is using a real Wiimote with actual motion input. This will be added in a later release.

How to get Cemu 1.11.5d:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, just try again a few minutes later. If it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu installation. This way you can keep saves, settings and game updates intact.

Hotfix 1.11.5b: Fixes a bug that made it impossible to select any graphic pack.

Hotfix 1.11.5c: Fixes an audio related bug that could lead to random crashes

Hotfix 1.11.5d: Fixes a crash when opening the new input settings with disconnected, configured xinput controllers


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Comments (21)
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User #3059263 - 25 Feb 18 00:46
Thank you keep up the great work.
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User #7122054 - 26 Feb 18 18:42
in botw the guardians move weird
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User #3066199 - 26 Feb 18 19:32
cool rev , but crash in devil third to loading precompil shader in level start help with girl raid bombardement ;-(
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User #359202 - 1 Mar 18 11:26
online doesn't work for me I don't know why
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User #5562963 - 21 Mar 18 21:09
it just crash on super smash 4
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User #6965147 - 25 Feb 18 03:15
tekken tag2 graphic glitch fix plz....
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User #2311954 - 18 Mar 18 14:13
Hi, just putting this somewhere no one will see. I am cancelling my patreon support today. I havent used the emulator in over 6 months, and now I need to save money. I just wanted to personally thank you. even though I haven't been able to play, the efforts and accomplishments made by this small team is commendable. That's why I stayed supporting as long as I could, you guys are doing amazing work. Keep up the awesome stuff, and the passion for it. Thanks all
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User #6276174 - 27 Feb 18 05:26
it crashed for me right at the end of the first Bowser mini game. It's awesome being able to finally play MARIO Party 10 with Cemu! Looking forward to your future updates!
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User #9616372 - 25 Feb 18 12:33
Hi, I've got a crash when I'm trying to go in input settings. I've replaced files over 1.11.4b. Edit : I had to remove controller profiles and it works. Regards
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User #9948731 - 26 Feb 18 13:07
Wiimote settings are weird (I need to press | left for up | right for down | up for left | down for right | When i try to config the buttons its also weird.
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User #6619250 - 23 Mar 18 14:55
Its because your set to hold the controller LENGTH WISE... Is this your first rodeo?? lol
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User #3802270 - 25 Feb 18 21:29
graphics packs not working
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User #2877892 - 24 Feb 18 23:00
The graphics packs don't left activated when you quit Cemu and start other instance
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User #3026373 - 25 Feb 18 08:58
I'm waiting real Wiimote support
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User #4326232 - 25 Feb 18 05:13
can no longer access the input options in the emulator, as soon as i select Input the emulator instantly crashes with 'cemu has stopped working' error. worked fine on 1.11.4b. because of this i cannot use the emulator as i'm unable to change controls. Just checked and all the other options work its just the input option that causes a crash. Ok sorted it, for some reason my saved controller profiles from the previous version was causing the crash. once i deleted them it worked fine.
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cemu - 25 Feb 18 19:22
Try deleting all files in the controllerProfiles folder
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User #6965147 - 25 Feb 18 22:28
mk8 dont play nest racing i think multicore problem fix it
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User #2396856 - 8 Mar 18 22:24
noooooo u broke Xenoblade pls fix
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User #8195250 - 3 Mar 18 11:52
good day~ I can't see full input setting picture on my CEMU 1.11.5d...
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User #9948731 - 26 Feb 18 12:54
Tekken Tag 2 still got graphic glitches. It runs pretty fine exepct that :( Hope you can fix that.
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User #6276174 - 27 Feb 18 05:23
Thanks for the awesome update, you guys rock! I hope you will add an option to assign a controller button for the Wiimote Home button in the input configuration section. Mario Party 10 won't recognize the emulated Wiimote until you press the Home button on a controller, so only Bowser mode 1P works for now.
Hotfix 1.11.4b released 2018-02-02T11:50:04+00:00

Hey everyone,

we just released a small update to address the problems that were introduced with 1.11.4 (e.g. games crashing on boot and a slowdown in Yoshi's Woolley world)

The download link is in the updated release post.

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Comments (16)
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User #9611344 - 3 Feb 18 06:16
Thank you for the continuous updates. Keep up the fast pace and quality updates :)
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User #4335376 - 2 Feb 18 18:00
Thanks!
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User #4335376 - 2 Feb 18 19:56
Now Super Mario 3D World crashes at boot with Stack trace Exception 0xc0000005 at 0x106949a7. EDIT: my bad. I had the wrong console region hard-selected.
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User #4863629 - 6 Feb 18 14:22
Yep, same problem
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User #9000244 - 22 Feb 18 12:09
Clear the graphicpacks folder! Keep only the graphicpacks you need
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User #6775238 - 2 Feb 18 22:33
does MK8 still crash after one race using double or triple threads?
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User #7831129 - 6 Feb 18 17:57
I've had the same problem with Big Picture mode as well. After using the guide button Cemu just refuses to recognize input and has to be restarted. It's the only problem I have left with my Steamlink/controller setup.
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User #6263403 - 4 Feb 18 02:25
Hello. I always launch Cemu from Steam Big Picture so I can play with the Xbox One Controller on my couch, but everytime I am playing and I activate Steam Overlay (pressing guide button), when I return to game, it did not recognize my gamepad anymore and I can't move anything on the game. It happened after I set some settings because it didn't happened on Cemu 1.11.3. How can I solve this?
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User #3124779 - 5 Feb 18 01:12
cant you disable the guide button in steam? but why use big picture? , shouldn't a x1 be autodected w/xinput? i use a ps4 controller and directinput, works fine
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User #6263403 - 5 Feb 18 03:36
I use Steam Big Picture because I wanto to play on my TV, from my couch. The guide button is exactly the shortcut to launch Steam on Big Picture mode. The problem is not about the controller being detected, but on the Steam Overlay working on CEMU games, but when activated, it makes I lose my gamepad controls.
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User #8472092 - 13 Feb 18 13:00
hey how can i install this into wii usb helper
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User #3802270 - 13 Feb 18 13:13
when i launch cemu it takes too long to pop up also load games takes awhile to boot cemu 1.11.4b
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User #9557433 - 3 Feb 18 19:35
Hey guys after switching to 1.11.4 Bayonetta 2 started crashing if i stayed on the menu for too long. (Not long at all) I switched back to 1.11.3 and usng the same settings the game runs fine. 1.11.4b didnt fix this issue. Hope you get this fixed my brother loves this game. Have a nice day! -Geoff
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User #4863629 - 6 Feb 18 14:22
Yep I’m having a lot of issues in bayonetta 2 it crashes on menu and also the sound loop crash
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User #5472552 - 22 Feb 18 13:39
I have an issue with Cemu on Intel I5 7300u with Intel hd620. Emulator runs great for more games then I thought. Issue is well playing a game for example Yoshi Wolly World. It runs at 60fps on the hd620 which is nice but. BUT after playing for say 2 or 3 minutes the video locks up. The emulator still runs, fps is still up and I can even click buttons and hear Yoshi moving around with no delay. Again tho visually on the screen it freezes. How can it be that the game is still running, high fps, no input delay or anything but after 2 or 3 minutes visually the game locks up. When it doesn't happen which is rare I can get through entire levels in Yoshi. Think there may be something in the emulator that might need looked into to resolve this issue with Intel HD620 graphics. Yes I know Intel is not officially supported but still why not look into the bug. Fixing it could mean more comparability and less problems with Intel HD setups.
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User #6965147 - 2 Feb 18 13:46
Thx cemu team
Cemu 1.11.4 released! 2018-01-30T22:31:55+00:00
Changelog:

!!! This release breaks compatibility with Cemuhook and FPS++ !!!

If you are using Cemuhook, please download the latest version from the Cemuhook website. FPS++ update is also already available.

How to get Cemu 1.11.4:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, just try again a few minutes later. If it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu installation. This way you can keep saves, settings and game updates intact.

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Comments (20)
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User #359202 - 1 Feb 18 13:41
another amazing release cannot wait to see wiiu applications running other than games cemu wllu hopefully get even better than the console it is emulating my apologies for my bad English
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User #5123142 - 3 Feb 18 04:55
controllers doesnt work.
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User #5337073 - 9 Feb 18 12:38
BoTW is stalling with FPS++ graphics pack enabled. Right after it loads shader cache, on the first title image.
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User #5685042 - 30 Jan 18 23:01
Sweet!
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User #8988897 - 31 Jan 18 00:06
This is fantastic. It's working great! Anyone get the arrows, stamina, hearts cheats working in the patches.txt file? I'm only using the stamina cheat atm. This is my second play through, and I liked the freedom of no stamina. I would imagine the BOTW editor will also get an update soon.
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User #9161860 - 31 Jan 18 05:53
This is my second time playing BotW to and yeah I use Stamina cheat to LOL,, and the cheat still working to ,, just delete this sign ; in the fpss++ but in the new version the cheat is not on the bottom list anymore so you have to scroll it up and find it ,, Have Fun bro ...
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User #4863629 - 1 Feb 18 16:27
Thanks, looking forward to bayonetta 2 fixes, please
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User #9409159 - 31 Jan 18 10:04
Thanks so much for the release! Btw, even though rumble works again for Gamepad mode on XInput, I noticed that the rumble intensity (even at 100%) is much lower compared to the one on Pro Controller mode. I made sure to test on both Gamepad and Pro Controller modes with rumble 100% each, and it feels like if the intensity was around 10-20% for Gamepad only; you can barely notice the rumble. Is this supposed to be this way, or could the intensity be the same for both Gamepad and Pro Controller? Hope this could get revised later, and thanks again!
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User #7832946 - 30 Jan 18 22:33
yay
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User #9161860 - 31 Jan 18 06:00
Thanks Cemu for your hard work ,, and yeah I had issue but ,, Keep UP the good work !! I know you guys can do it !!! My problem is ,, well BotW fps are dropping 10 fps but i guess the new fps patch are not perfect yet ... But Keep it UP Bro I know you can do it !
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User #9093277 - 3 Feb 18 03:10
I have MSVCP140.dll and VCRUNTIME140.dll problem plz help me
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User #3187353 - 30 Jan 18 23:08
Anything about Cemu hang after a race on AMD GPUs and MK8?
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User #9605730 - 2 Feb 18 19:34
...awesome. Thanks for all the hard work. Can't wait to get home and test this new version with Breath of the Wild!
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User #2758449 - 3 Feb 18 10:05
Hey, its not downloading for me. It just stuck trying to load the file. Is there a mirror that I can use?
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User #2758449 - 3 Feb 18 10:10
Nvm, I got it to work using Internet download manager
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User #3125056 - 2 Feb 18 05:05
Having issues with zelda BOTW, it doesn't load the menu just the background of it. Used DDU and wiped the nvidia drivers and reinstalled.
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User #5511133 - 31 Jan 18 04:46
Star Fox Zero unplayable :/ (1.11.3 perfect 60fps triple core, QPC)
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User #4335376 - 31 Jan 18 07:21
Yoshi Woolly World drops to 4fps, with default timing. Strangely, I can get it up to 30fps by switching to RDTSC timing and setting RDTSC to run at 8x speed.
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User #5526675 - 31 Jan 18 21:51
Thanks for this release. I would like to echo some other comments earlier that were made regarding this release. I am noticing a huge decrease with FPS on Yoshi's Woolly (and I used Paulie's suggestion above to correct, thanks!). Other games are experiencing weird jumpiness in the FPS, even though the Cache is 100% and the FPS is listed at 60 or 30 (with no drops). I am not sure if this is due to more demanding changes in the emulator than my CPU can handle? I have a 6 core overclocked to 4.5Ghz, which has been working perfect until this release. I appreciate your awesome work!
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User #6965147 - 31 Jan 18 04:03
thx for cemu team awesome!!! i report few issue... still freeze a few second in botw and glitch tekken tag 2 i wish fix it....
January news 2018-01-28T16:10:29+00:00

Hi Patrons,

Cemu 1.11.4 is scheduled to release on Tuesday, 30th January for 5$+ Patrons and a week later for everyone else.

Additional to the usual bugfixes and tweaks, here is what's new:

Progress with Wii U system software

We have made some overall progress with running Wii U system software. Most noteworthy, it's now possible to get into the Wii U menu. You can find a short video demonstration here. Even though it runs, the functionality is very limited right now as several necessary features, like title management, aren't emulated yet.

The other system title that now boots is the Friend List. Like the menu, it's only booting and not much of the actual friend list functionality is working yet. That said, friend list support is quite high on our priority list, so you can expect it to arrive soon. As usual, using the optional online features will require that you own a legitimate Wii U and have dumped the necessary files.

Other compatibility improvements

Mario Party 10 now boots and even goes ingame! Here is a video. It's not playable yet due to some audio issues and a tendency to crash occasionally. It also heavily relies on Wii-Remotes which are not supported by Cemu yet.

Another title that now boots is Wii Party U. But like Mario Party 10 it requires Wii-Remote support so it's not really playable.

Speaking of compatibility, if you happen to have some lesser known Wii U games, then we would appreciate it if you can take the time to test them in Cemu and submit your results to the compatibility list.

'No workarounds'-mode for newer Intel GPUs

Even though the Cemu website says that Intel Integrated Graphics are not officially supported, we have always made some effort to make Cemu run on them. Over the past two years we added quite a few Intel-specific code paths with workarounds. Some of these workarounds are quite aggressive, in the sense that they disable parts of Cemu's render backend in order to avoid crashing on some Intel GPUs. (It's better to have graphic glitches then to have Cemu crash.)

Nowadays, Intel has caught up quite a bit. Their OpenGL drivers for recent GPUs are stable enough to run most Cemu games without crashing and the general OpenGL 4.5+ feature support is also good.

In 1.11.4 we therefore added an experimental command line option to disable all legacy Intel workarounds. Here is a comparison of Super Mario 3D World from my Intel HD Graphics 630. The performance is still lacking a bit (40-55 FPS), but that can be fixed with a downscaling graphic pack.

Slight RAM usage reduction

We overhauled some parts of the code to require less memory and we even found and fixed a memory leak. Overall, 1.11.4 should use up to 10% less RAM compared to the previous release.

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Comments (14)
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User #9033126 - 30 Jan 18 13:37
+1 for addressing RAM usage! I love using CEMU on a Surface Book i7 with 8GB RAM, but that heavy initial RAM usage cuts into the experience a bit. So exciting to see the commitment of this team to progress!
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User #9093277 - 29 Jan 18 04:32
im playing zelda and how can i save if i want to play next ver for cemu
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User #9161860 - 29 Jan 18 05:41
Easy ,, just copy 00050000 Folder you can find it here Cemu\mlc01\usr\save\00050000 ,, that's all your save data , just copy that and you can continue playing on your new cemu :D have fun !
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User #6270468 - 30 Jan 18 01:49
So when are you gonna drop it? Sitting here waiting :)
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User #8998377 - 28 Jan 18 22:21
When can we expect some fix for amd gpu users ? Thanks for all your work. A switch to vulkan api would solve the performance issues.
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User #3187353 - 30 Jan 18 09:35
Great! Still no news about MK8 hang on AMD GPUs after one race?
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User #3026373 - 29 Jan 18 03:30
Don't forget to support Wii-Remote in future.
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User #5517170 - 28 Jan 18 17:32
Awesome Work dudes. Looking forward to getting my hands on 1.11.4
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User #3241460 - 28 Jan 18 16:18
Sounds great! ^,^
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User #9161860 - 28 Jan 18 20:06
GREAT WORK Guys ! Really I'm speechless right now ,, I Really want to try it now !
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User #334269 - 29 Jan 18 21:54
I have an RX 580 and a Ryzen 1600X. Every release I hope to see something that will get me closer to the 30fps botw dream.
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User #5291785 - 28 Jan 18 22:32
Vulkan is planned to be implemented in the next year or so. It'll take time.
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User #9519587 - 30 Jan 18 15:27
Looking forward to the new release some of the emulation on games like Mario Kart is incredible. Devs have done a wonderful job.
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User #3059263 - 28 Jan 18 20:26
Awesome work thank you and can't wait.
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