I've got two interviews for this update, since Oddworld ended up being on the shorter side. Enjoy!
This short Oddworld: Abe’s Oddysee interview from 1997, with American creators Lorne Lanning and Sherry McKenna, was originally featured in The Playstation magazine. It mainly discusses the design inspiration behind Abe, as well as the way the character and game have been received by Japanese audiences.
(Translated by Andrej Preradovic )
In these interviews, members of Nintendo and Sega’s Amusement Vision studio, including long-time F-Zero designer Takaya Imamura and Amusement Vision head honcho Toshihiro Nagoshi, discuss their collective vision for the 2003 Gamecube racing game F-Zero GX and its arcade counterpart, F-Zero AX.
Born from Nintendo’s “Triforce” initiative, which saw them team up with arcade veterans Namco and Sega to produce externally-developed arcade games using Nintendo IP with the eventual goal of securing much-needed third-party software for the Gamecube, these games represented both Nintendo’s long-awaited return to arcades and Sega’s first genuine collaboration with their long-time rival, with the end result being a pair of games that are considered by many to be the series’ apotheosis.