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Enjoying questingbeast's content?

Creators like questingbeast work hard to produce the content you are viewing on yiff.party for free. If you like what you see, consider supporting questingbeast on Patreon to encourage them to create more great content!

New Rewards for Questing Beast Supporters! 500 Patrons! 2020-07-02T01:17:31+00:00

Hello, friends!

We recently cracked 500 supporters here on Patreon, so I've decided to beef up the $5 Dread Companion and $10 Questing Knight tiers with even more rewards in celebration. Patrons at these levels will now be able to see new Questing Beast videos before they hit YouTube! In addition, they will be able to vote in polls deciding what books out of my backlog get reviewed next, providing them a voice in guiding the future of the channel. Here's a recap of everything those tiers now receive:

  • Access to the private Questing Beast Discord!
  • Behind-the-scenes previews of new projects!
  • Patron-only polls to pick what I review next!
  • Watch new videos before they hit YouTube!
  • A shout-out in one of my videos!

If you're interested in upgrading to Dread Companion, you can do that here.

  • All Dread Companion rewards!
  • Your name inscribed in the video descriptions!

If you're interested in upgrading to Dread Companion, you can do that here.

Whether you are at one of these tiers or not, thank you SO MUCH for your support over the years. It's meant more to me than you know, both as a show of support for what I'm trying to do in the Old-School community and in terms of the blessed financial stability it's provided for my family.

The first poll should be up in a few days. See you then!

Ben

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Miseries and Misfortunes Review
Miseries and Misfortunes Reviewmore_vert
2020-06-01T00:46:40+00:00
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Miseries and Misfortunes Review 2020-06-01T00:46:40+00:00close

Now that I'm on summer break I should be able to ratchet up my reviews-per-week. First up is Luke Crane's B/X hack Miseries & Misfortunes.

I'm also trying something new for some upcoming videos. At the end of each video I'll suggest a topic for a random table and then viewers can create an entry and put it in the comments. Then they can vote on other people's entries and I'll go through and "heart" the ones I like the best. I feel like it'll make the comment section a lot of fun to read and show off the kind of creativity you see in the OSR.


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Miseries & Misfortunes: OSR DnD Game Review

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The physical edition is out of print, but the PDF is here: https://bit.ly/Miseries Subscribe to the Questing Beast newsletter: http://bit.ly/Glatisant Join the Questing Knights on Patreon: http://bit.ly/QBPatreon NEED MORE QUESTING BEAST? Subscribe to the Questing Beast newsletter: http://bit.ly/Glatisant Join the Questing Knights on Patreon: http://bit.ly/QBPatreon Get the RPG of Jim Henson's Labyrinth: http://bit.ly/LabyrinthRPG Download my RPGs and adventures: http://bit.ly/ItchStore Buy official Questing Beast merch: http://bit.ly/QBMerch My favorite RPG-related products: https://amzn.to/30kfamM Follow me on Twitter: http://bit.ly/QuestingTwitter NEW TO THE OSR? My favorite Old-School Renaissance books: http://bit.ly/TopOSRBooks A great summary of the OSR playstyle: http://bit.ly/PrincipApoc Essential OSR articles to read: http://bit.ly/BestOSRPosts My favorite OSR blogs: http://bit.ly/TopOSRBlogs VIDEO PLAYLISTS OSR Book Reviews: http://bit.ly/QBReviews Mapmaking Tutorials: http://bit.ly/QBMapmakingTutorials Map Showcase: http://bit.ly/QBMapShowcase Interviews: http://bit.ly/QBInterviews Crafting: http://bit.ly/QBCrafting Advice: http://bit.ly/QBAdvice WANT TO SEND ME A REVIEW COPY OF YOUR BOOK? Contact me using the email address found in this channel's About tab. I only review physical copies of books, not PDFs. I am mostly interested in books from the Old-School RPG scene that stand out in terms of writing quality, mechanics, art, layout, and production values. I generally only review books that I'm impressed by, so I cannot guarantee that I will review everything I am sent. QUESTING KNIGHT PATRONS! James Endres RH1NO John Eternal The Threshold Team SonOfSofaman fikle Matthew DeWitt Carl Flippin Shannon Lewis James Shevlin Dwayne Eric from Bloat Games Alex Dzuricky Tina Lennox Minty John Case Tompkins Kobold Fil Kearney Aiden Downs Chris Boyce

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https://www.youtube.com/watch?v=YOY-Kyh7AJ4

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User #3090602 - 2 Jun 20 07:32
I WANT a copy of this game - Sry for not playing but I have comments relating to the game. This seems a little like a nod in the direction of http://www.legrog.org/jeux/te-deum-pour-un-massacre and other French games. There are a number of French games which have a historical flavor yet in a world of darkness/MythicEurope way they blend in real-world occult and extensive swordsmanship, french gaming magazines have had numerous comparison articles about this phenomenon there are also games that follow this pattern of design but are firmly in Fantasy worlds (often fantasy worlds with a Horror element) there have been a number of rpgs to tread this territory from the English speaking world also: from Enguard and Flashing blades ( a great game btw) to more modern short form rpgs like https://www.drivethrurpg.com/product/151277/Cloaks-Courts--Gonnes-RPG which is a solid little game on much of the same elements, We played a mini-campaign of CC&G as Polish Messengers during the Deluge and it was much fun all round. Another solid adventure game in the same whole-cloth is All for One: Regime Diabolique which is notable for its Paris Sourcebook which includes the catacombs and all this goodness runs on the very cleaver Ubiquity system.
Part 3 of Reading the Whole AD&D DMG starts tonight!
Part 3 of Reading the Whole AD&D DMG starts tonight!more_vert
2020-04-27T19:07:32+00:00
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Part 3 of Reading the Whole AD&D DMG starts tonight! 2020-04-27T19:07:32+00:00close

Join me tonight for another hangout where we read the AD&D DMG. 7:30 Pacific time! https://www.youtube.com/watch?v=XKeYfiLdq3k


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Reading the Whole AD&D DMG: Part 3

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Buy the AD&D DMG here: http://bit.ly/1stEdDMG Subscribe to the Questing Beast newsletter: http://bit.ly/Glatisant Join the Questing Knights on Patreon: http://bit.ly/QBPatreon NEED MORE QUESTING BEAST? Subscribe to the Questing Beast newsletter: http://bit.ly/Glatisant Join the Questing Knights on Patreon: http://bit.ly/QBPatreon Get the RPG of Jim Henson's Labyrinth: http://bit.ly/LabyrinthRPG Download my RPGs and adventures: http://bit.ly/ItchStore Buy official Questing Beast merch: http://bit.ly/QBMerch My favorite RPG-related products: https://amzn.to/30kfamM Follow me on Twitter: http://bit.ly/QuestingTwitter NEW TO THE OSR? My favorite Old-School Renaissance books: http://bit.ly/TopOSRBooks A great summary of the OSR playstyle: http://bit.ly/PrincipApoc Essential OSR articles to read: http://bit.ly/BestOSRPosts My favorite OSR blogs: http://bit.ly/TopOSRBlogs VIDEO PLAYLISTS OSR Book Reviews: http://bit.ly/QBReviews Mapmaking Tutorials: http://bit.ly/QBMapmakingTutorials Map Showcase: http://bit.ly/QBMapShowcase Interviews: http://bit.ly/QBInterviews Crafting: http://bit.ly/QBCrafting Advice: http://bit.ly/QBAdvice WANT TO SEND ME A REVIEW COPY OF YOUR BOOK? Contact me using the email address found in this channel's About tab. I only review physical copies of books, not PDFs. I am mostly interested in books from the Old-School RPG scene that stand out in terms of writing quality, mechanics, art, layout, and production values. I generally only review books that I'm impressed by, so I cannot guarantee that I will review everything I am sent. QUESTING KNIGHT PATRONS! James Endres RH1NO John Eternal The Threshold Team SonOfSofaman fikle Matthew DeWitt Carl Flippin Shannon Lewis James Shevlin Dwayne Eric from Bloat Games Alex Dzuricky Tina Lennox Robbert Rysholt Minty John Case Tompkins Kobold Fil Kearney Aiden Downs

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https://www.youtube.com/watch?v=XKeYfiLdq3k

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Comments (2)
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User #305948 - 28 Apr 20 04:40
I am loving this! its why i signed up!
user avatar
User #27599984 - 28 Apr 20 17:31
Really enjoy your read through and commentary as you go. I liked the insight that many of the entries could be a while mini game these days. I can imagine a stardew valley game just getting a sage set up with their garden and books!
Issue 2 of the Questing Beast Newsletter is out!
Issue 2 of the Questing Beast Newsletter is out!more_vert
2020-03-18T18:57:03+00:00
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Issue 2 of the Questing Beast Newsletter is out! 2020-03-18T18:57:03+00:00close

Check out the latest newsletter! Packed with interviews, videos, podcasts, and gaming content from around the OSR internet. https://questingbeast.substack.com/p/the-glatisant-issue-2


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The Glatisant: Issue #2

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Welcome to the second issue of The Glatisant! A special shout-out to my supporters on Patreon who keep this enterprise going. If you haven't subscribed to this newsletter, you can click the button below and get it sent directly to your email inbox whenever a new one drops.

URL
https://questingbeast.substack.com/p/the-glatisant-issue-2

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Comments (2)
user avatar
User #24196688 - 19 Mar 20 13:57
The Glatisant is GIVING ME LIFE! I humbly thank you for this and all of your other contributions to making this hobby more accessible and engaging.
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User #8061267 - 19 Mar 20 03:04
It's full of great stuff, I'm really glad you've started doing this. Keep it up please!
Live stream tonight: Reading the AD&D DMG
Live stream tonight: Reading the AD&D DMGmore_vert
2020-03-17T15:58:28+00:00
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Live stream tonight: Reading the AD&D DMG 2020-03-17T15:58:28+00:00close

So I've always wanted to read the AD&D DMG, but never got around to it. To rectify that, I'll be reading the whole thing, live on YouTube tonight (not all in one go). Join us at 7:30pm Pacific time! If you can't make it, the recordings should be automatically uploaded to the channel afterwards, and I'll have other reading sessions later. https://www.youtube.com/watch?v=m8YKeML19Dk&fbclid=


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Reading the Whole AD&D DMG: Part 1

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Buy the AD&D DMG here: http://bit.ly/1stEdDMG Subscribe to the Questing Beast newsletter: http://bit.ly/Glatisant Join the Questing Knights on Patreon: http://bit.ly/QBPatreon NEED MORE QUESTING BEAST? Subscribe to the Questing Beast newsletter: http://bit.ly/Glatisant Join the Questing Knights on Patreon: http://bit.ly/QBPatreon Get the RPG of Jim Henson's Labyrinth: http://bit.ly/LabyrinthRPG Download my RPGs and adventures: http://bit.ly/ItchStore Buy official Questing Beast merch: http://bit.ly/QBMerch My favorite RPG-related products: https://amzn.to/30kfamM Follow me on Twitter: http://bit.ly/QuestingTwitter NEW TO THE OSR? My favorite Old-School Renaissance books: http://bit.ly/TopOSRBooks A great summary of the OSR playstyle: http://bit.ly/PrincipApoc Essential OSR articles to read: http://bit.ly/BestOSRPosts My favorite OSR blogs: http://bit.ly/TopOSRBlogs VIDEO PLAYLISTS OSR Book Reviews: http://bit.ly/QBReviews Mapmaking Tutorials: http://bit.ly/QBMapmakingTutorials Map Showcase: http://bit.ly/QBMapShowcase Interviews: http://bit.ly/QBInterviews Crafting: http://bit.ly/QBCrafting Advice: http://bit.ly/QBAdvice WANT TO SEND ME A REVIEW COPY OF YOUR BOOK? Contact me using the email address found in this channel's About tab. I only review physical copies of books, not PDFs. I am mostly interested in books from the Old-School RPG scene that stand out in terms of writing quality, mechanics, art, layout, and production values. I generally only review books that I'm impressed by, so I cannot guarantee that I will review everything I am sent. QUESTING KNIGHT PATRONS! Eric from Bloat Games James Endres Alex Dzuricky Vincent Brown ryan Shannnon Lewis Tiago Rolin Carl Flippin Matthew DeWitt Bloo Rugby SonOfSofaman fikle The Threshold Team RH1N0 John Eternal Jack Bremner Xander Brown Dwayne James Shevlin Tina Lennox Robbert Rysholt

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https://www.youtube.com/watch?v=m8YKeML19Dk

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Comments (2)
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User #881752 - 17 Mar 20 15:59
Not sure I'll be able to watch the whole thing but I might be able to get a few minutes of it!
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User #28300371 - 17 Mar 20 22:00
Cool. I'll try to watch. It will sure bring back some great memories. Hope you are well and staying healthy!
The Labyrinth RPG is available on Amazon! 2020-02-24T19:34:17+00:00

I just saw today that the Labyrinth Adventure Game is available to purchase on Amazon! I wrote most of the adventure portion of the book (which is most of the page count) over the course of 5 months last year. I also drew all the little mini-maps! If you want to get a copy, I would snatch them up quick. I called my local game store and they said they had already sold out, so it sounds like demand is high.

Here's the link: https://amzn.to/396PYWp

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Comments (4)
user avatar
User #176955 - 24 Feb 20 21:24
Congratulations! I just watched an unboxing—and the book looks exquisite. Ordered immediately. Also noticed your bio on the inside flap. :)
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questingbeast - 24 Feb 20 22:03
Do you have a link to the unboxing? EDIT: Never mind, found it.
user avatar
User #176955 - 24 Feb 20 22:04
Here you go: https://youtu.be/Ttdi-ZZDOWc
user avatar
User #13216623 - 25 Feb 20 01:36
At last!
The Glatisant: A Questing Beast Newsletter
The Glatisant: A Questing Beast Newslettermore_vert
2020-02-20T17:06:20+00:00
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The Glatisant: A Questing Beast Newsletter 2020-02-20T17:06:20+00:00close

I'm starting a newsletter! It's called The Glatisant, and it keeps you updated with my favorite blog posts, podcast episodes, videos, and news from the old-school and indie RPG scenes. You can sign up for it below if you don't want to miss the first issue!

https://questingbeast.substack.com/p/coming-soon


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The Glatisant is a monthly newsletter by Questing Beast, packed with my favorite recent blog posts, videos, and gaming news from around the old-school and indie RPG scenes.

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Sign up now so you don't miss the first issue. In the meantime, tell your friends!

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https://questingbeast.substack.com/p/coming-soon

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Final hours for the Questing Beast Kickstarter!
Final hours for the Questing Beast Kickstarter!more_vert
2020-02-14T19:54:12+00:00
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Final hours for the Questing Beast Kickstarter! 2020-02-14T19:54:12+00:00close

There's less than 48 hours left to back my upcoming OSR adventure, The Waking of Willowby Hall! Thanks to everyone who has pitched in and helped make this a reality. I'm excited as hell to create my first print product, and it's entirely due to all of your support that this is happening.

https://www.kickstarter.com/projects/questingbeast/the-waking


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The Waking of Willowby Hall

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Ben Milton is raising funds for The Waking of Willowby Hall on Kickstarter! An Old-School D&D adventure from the creator of Maze Rats and Knave.

URL
https://www.kickstarter.com/projects/questingbeast/the-waking

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Maze Knights 0.0.11 2020-02-13T18:11:48+00:00

Things are still in flux, but I figured I'd share where things are at right now. The basic model I'm moving towards is one where each player controls a small squad of PCs (maybe 4) rather than just one, which is something I've wanted to try since Maze Rats. I haven't seen any other RPGs try it other than funnels in DCC. The thing I love about DCC funnels is that controlling multiple characters allows you to try and pull off stunts that you can't with a single character. Your plans can get more elaborate, which I love.

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Maze Knights 0.0.11.pdf (3.2MiB)

Comments (6)
user avatar
User #12068687 - 13 Feb 20 18:20
That sounds great! DCC funnel was fun times, and I'd love to see what happens when a whole game is built with it in mind. But 4 characters is a bit much to keep track of when each of let's say 4 players has that. It worked in DCC because the whole intent is to treat them like redshirts and dispose of a few as soon as possible. So 3 seems like the sweet spot, if they're meant to be a bit more permanent.
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questingbeast - 13 Feb 20 19:49
You could be right. What I might end up doing is that instead of your PCs leveling up, you start with 1 PC and then each level gives you another PC, maybe maxing out at 3 or 4. So your "main" PC is the one you've had for a long time, and the other are more like support. Regardless, what I'm working on is ways to streamline the whole process of controlling multiple guys. Maybe rules that support making them act all at once as a unit, to speed up gameplay.
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User #5062658 - 13 Feb 20 18:40
Interesting. I do love DCC funnels, but I love them because of the zaniness, the high lethality, and carrying a leveled up survivor forward into a campaign. I don't think I'd enjoy playing multiple characters for more than a couple sessions. That's just my take. Others will probably be excited about the idea.
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questingbeast - 13 Feb 20 19:47
It's definitely hard to tell at this point how it will work long term. I'm just itching to try out something really new, and a game that makes multiple PCs easy and fun sounds like an interesting challenge.
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User #29655752 - 13 Feb 20 20:33
It seems like it is getting closer to something we might be able to help test/play? If we made custom classes it looks like three of them have a net 0 in the attributes. Would that be a good guidepost?
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questingbeast - 13 Feb 20 21:58
Yeah, that's what I was aiming for, in general. It's okay if some PC are "better" than others though, since that's what makes rolling up your squad fun, like rolling a character.
Discord Server Link!
Discord Server Link!more_vert
2020-02-08T20:08:53+00:00
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Discord Server Link! 2020-02-08T20:08:53+00:00close

Just a reminder that we have a discord server for fans of Questing Beast to hang out and discuss RPGs. If you missed the link for it, click here: https://discord.gg/46tbNRE

The Questing Beast Kickstarter has funded and unlocked all stretch goals! If you want to grab my upcoming adventure before time runs out, go here! https://www.kickstarter.com/projects/questingbeast/the-waking

Thanks to everyone who contributed!


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Check out the Questing Beast community on Discord - hang out with 392 other members and enjoy free voice and text chat.

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https://discordapp.com/invite/46tbNRE

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The Questing Beast Kickstarter is now LIVE!
The Questing Beast Kickstarter is now LIVE!more_vert
2020-02-02T14:47:31+00:00
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The Questing Beast Kickstarter is now LIVE! 2020-02-02T14:47:31+00:00close

Check it out here!

https://www.kickstarter.com/projects/questingbeast/the-waking


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The Waking of Willowby Hall

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Ben Milton is raising funds for The Waking of Willowby Hall on Kickstarter! A Zine Quest RPG adventure from the creator of Maze Rats and Knave.

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https://www.kickstarter.com/projects/questingbeast/the-waking

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Comments (2)
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User #4597006 - 2 Feb 20 15:46
Congrats! Backed! Any previews for patrons?
user avatar
User #11584675 - 2 Feb 20 14:48
Already backed!
Questing Beast Kickstarter Launching on Sunday!
Questing Beast Kickstarter Launching on Sunday!more_vert
2020-01-31T14:48:47+00:00
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Questing Beast Kickstarter Launching on Sunday! 2020-01-31T14:48:47+00:00close

Hey everyone! I'm launching a Zine Quest Kickstarter on Sunday, compatible with Knave (of course) and other OSR rulesets. It's a lushly illustrated, zine-sized adventure you can drop into any campaign setting. Check it out here and get notified when it goes live! https://www.kickstarter.com/projects/questingbeast/the-waking


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Coming soon: The Waking of Willowby Hall

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Ben Milton is raising funds for The Waking of Willowby Hall on Kickstarter! A Zine Quest RPG adventure from the creator of Maze Rats and Knave.

URL
https://www.kickstarter.com/projects/questingbeast/the-waking

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Comments (1)
user avatar
User #29573263 - 31 Jan 20 15:32
awesome!
New Patron Perks! 2019-12-27T16:15:14+00:00

I've added a new perk to the Questing Knight tier! Questing Knights now get their name added in the credits of my videos and in a thank you in products I create. If you're already a Questing Knight, you don't have to do anything (unless you don't want your name credited, in which case let me know). If you want to upgrade to Questing Knight, this link should do that.

I know I'm a bit behind on the shoutouts, but that will be rectified this week when I record reviews for Old School Essentials, Trilemma Adventures, The City of Great Lunden, and Magical Industrial Revolution! Hope everyone had a great holiday season, and thanks for supporting the channel.

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DnD Survey 2019-12-25T23:49:25+00:00

Brendan (from the Necropraxis blog) and I have created a detailed survey looking at DnD as a "gateway RPG" as well as the ways that people play it. There was a lot of debate about these topics recently, so we though some data would be good for the hobby. Please share it widely! We want to get data from across the RPG landscape, not just the OSR. bit.do/dndgateway

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DnD Gateway 2019

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This survey has two parts. We estimate that the entire survey should take less than 10 minutes to complete. Part 1 is about how you got into tabletop roleplaying games Part 2 is about how you use tabletop roleplaying game materials This survey collects no demographic or other personal information (apart from several age-related questions) and has no commercial purpose.

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https://survey.ascolais.com/limesurvey/index.php/358418

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Maze Knights 0.0.10 2019-12-18T06:06:04+00:00

Here's the latest version! The main change is 24 tables for creating spells and potions, triple the size of Maze Rats' generator! I rolled on it a few times and got "Ray of Malevolent Mud" "Condemning Chipmunk" and "Cone of Lava" so it seems to be working pretty well. It still has some kinks that need to be worked out, but it's definitely solid enough to use in Maze Rats. I've also included tentative rules for potion making, which will probably be the main source of magic in Maze Knights. A list of 36 pre-made spells is still in the works.

Check out the one-click spell generator here: http://questingblog.com/the-maze-knights-potion-and-spell-generator/

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Maze Knights 0.0.10.pdf (2.9MiB)

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User #3090602 - 19 Dec 19 11:43
The I’m at “potions” and I’m thinking ...why not also include, wands, scrolls, spheres, staves, cups, coins, crowns, as holders of “mazewyrd” and have any of these items provide a one-off cast spell.
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User #8061267 - 18 Dec 19 07:31
Really excited about playing this when it's ready. I especially like the sentence in the feats section about how melee combatants usually attempt a feat before attacking - it's a simple way to encourage combat roleplay and unconventional/dirty fighting. I'm a bit worried about the test mechanic though, it seems like the referee has to do an awful lot of determining or negotiating modifiers. I'm particularly concerned about how it might slow down combat. Having to make a judgement for each attack, taking into account both sides' traits, position, size, morale, armour, number on each side, ongoing effects from spells, how the player might feel if you give them a negative modifier for the fourth turn in a row, and so on... it seems like too much mental strain. Also I'd rather players were generally able to assess probabilities without asking the referee, so that while waiting for their turn they can make informed decisions about what they're going to do.
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User #3090602 - 19 Dec 19 12:02
Regards the premise, particularly from the player facing information perspective, I strongly believe you only need say;- The world periodically experiences “Skyfalls”/“Mazefalls” leaving only Mazegate as a Maze-defying stronghold, against the everywhere maze of buttes, canyons, and byways, filled with maze-spawn, sky-titans, strange wreckage and gargantuan ruins. (Which builds the setting you want players and refs to explore, without being needlessly prescriptive about the “how” of the setting. This then let’s you posit any number of ways for the “how”, which I feel is always better).
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User #27345183 - 19 Dec 19 18:24
“Shackles of Obstinate Firefly” -I approve of this table. :)
New Blog Post: Plot Claustrophobia in Managed Campaigns
New Blog Post: Plot Claustrophobia in Managed Campaignsmore_vert
2019-12-06T05:57:29+00:00
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New Blog Post: Plot Claustrophobia in Managed Campaigns 2019-12-06T05:57:29+00:00close

New blog post trying to articulate a feeling I get in excessively party-centric DnD games.


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Plot Claustrophobia in Managed Campaigns - Questing Beast

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When I'm playing in an RPG and I can tell that the world is basically revolving around the party, I get claustrophobic. That's the only word I can think of that really matches the sensation. The boundaries of the world shrink. What creatures lurk in this forest?

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http://questingblog.com/plot-claustrophobia-managed-campaigns/

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User #3090602 - 19 Dec 19 12:13
Yes I really agree. For much the same reason I want to be able to walk over the hill and into the next valley only to find burnt towns, mutilated livestock and abandoned villages (this being the Referee telegraphing that I’ve walked into the area we’re the Dragons lair is giving the party the chance to leave or stay). The most notable negative I’ve noticed about party-centric “balanced” play, is that it leads to players meta gaming that because it’s party-centric and balance there must be a solution “built-in” so that they can succeed no matter the apparent odds arrayed against them. It’s a very poor paradigm for play and largely removes the risk-reward economy from play.
The Aesthetics of Maze Knights
The Aesthetics of Maze Knightsmore_vert
2019-11-02T23:03:53+00:00
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A new blog post on the aesthetic I'm going for in Maze Knights. Think Final Fantasy IX meets Shadow of the Colossus meets Kill Six Billion Demons.


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The Maze Knights Aesthetic - Questing Beast

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Maze Knights continues to evolve as a system, but today we'll be looking at the look and feel of the game. It doesn't have any art right now, but it does have a pinterest board if you want to see what it looks like in my head.

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http://questingblog.com/maze-knights-aesthetic/

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User #3090602 - 20 Dec 19 05:28
If it’s in the ballpark of Anima Fantasy rpg - which it sounds like it is, the art direction has me very excited.
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User #27345183 - 25 Nov 19 18:46
I teach classes on Concept Art as well as creating it as one facet of my day job, and it was delightful to see so many artists that I recognized and consider to be masters of their craft. You've got a good creative eye, Ben. ;D
Maze Knights version 0.0.8 2019-11-01T16:01:15+00:00

As you can see, we're jumping ahead to version 0.0.8. That's because the rules were substantially revised several times in October. I went through a small dice pool system and even a PbtA-like system before coming back to a simple 1d6 system.

Something I'm leaning towards is a system that trains new referees to make rulings and judgement calls. So rather than providing a strict list of numerical penalties, it asks refs to look at the situation as a whole and assign an overall position to the PC.

You might notice that the classes are missing. Fear not, they are coming back, I just have to readjust them for the new system. Classes will be broken into "Plane" and "Guild" (basically a race and class), to allow for more creative combinations.

I've also tightened up and improved the layout, with a lot of inspiration taken from Gavin Norman's layout in Winter's Daughter.

This version includes more information about the world of Maze Knights and what a typical session might look like.

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User #27345183 - 25 Nov 19 16:22
I really like the fiction of this game. It hits all the classic OSR touchstones of dungeons, treasures, and heroes but separates them from the Eurocentric pseudo-medievalism of classic fantasy RPGs. really opens the field to a variety of aesthetics. A++ I'm not in love with the single d6 mechanics. EDIT: I gave myself a little refresher on dice mechanics and probabilities. I dislike the d6 mechanic for the same reason I dislike the d20 mechanic -every face of the die has an equal likelihood of being rolled, thus it lacks subtlety. What starts to matter more is ability/skill bonuses as the only thing that can reliably indicate if a PC will be successful at a task. I definitely prefer a small dice pool like Maze Rats or Dungeon World. I just like the bell curve of 2d6 and 3d6. But the 1d6 is definitely high-speed/low-drag. Advantage/Disadvantage would be a way to make the single d6 more fun. My regular B/X game played a Knave one-shot yesterday and we threw around a lot of Adv/Dis and it added an element of excitement to the dice rolls that we all really enjoyed. You'd still only be taking the results of one d6 so none of the basic assumptions of what a roll means in a situation changes.
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User #219932 - 1 Nov 19 17:13
I'm a fan of adding some more concrete guidance for assigning position to the PCs. I think the best thing Blades in the Dark does is take the concept of "position and effect", something that implicitly exists in most systems, and give it mechanical teeth so it can be interacted with. Obviously it wouldn't apply exactly to this game, but it's still an interesting framework, and the GM guidance provided for how to set them (and how PCs can change them) might be worth looking at as a point of reference. Having a small flowchart to help the GM set the modifier seems like it'd help, something like: 1) Determine if the action is Risky 2) If so, start at no advantage 3) Does the character have a relevant skill, weapon, piece of equipment or preparation? If so increase modifier for each. 4) Is the action opposed by another character? If so decrease modifier for each element (see above) they have that is applicable. 5) Does the character have an advantageous position (elevation, surprise, tactical arrangement, visibility)? If so increase modifier. 6) Does the character have a disadvantageous position, or does their opposition have an advantageous position? If so decrease modifier. 7) Now the player may use abilities, declare reckless attacks or full defenses, or spend advantage for called shots. 8) If the modifier is greater than +3 the action is trivial and automatically succeeds, if the modifier is less than -3 the action is impossible and automatically fails. Maybe with some additional guidance that some elements may be redundant ("they're already surprised, your yelling isn't going to make a difference") or that some elements may overwhelm everything else ("it's pitch black in here, your sword being blackened isn't decreasing their visibility much"). Or something like that, it might be too close to a 'strict list of numerical penalties' that you're trying to avoid. I think once you've been doing it you could see a situation and get a gut reaction for what the modifier would be, but until you reach that point having a process to fall back on would be helpful. It also gives the players specific points to try and negotiate on ("I blackened my sword with smoke beforehand, shouldn't that be worth +1 since we're fighting in the dark?"). Overall this update seems great. I can't speak to how the actual numbers work out in play but I like this resolution system quite a bit. Triumphs existing as a mechanical element already gives me ideas for magic weapons that trigger effects on rolling a triumph. Really looking forward to reading the Planes and Guilds as well.
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User #2576261 - 1 Nov 19 18:12
Interesting ideas. You're probably stretching the limits of what you can do with a single D6 but I like it. I wonder though if every test will be a negotiation the bonuses?
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questingbeast - 2 Nov 19 08:16
I think you've put your finger on the area I'm still pondering. On the one hand I want player to really think about all the ways they could gain an advantage, but a debate for every attack would be ridiculous.
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User #2576261 - 2 Nov 19 10:43
On one hand you have a debate but also you have the players more involved with what's going on instead of just "I attack".
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User #2576261 - 2 Nov 19 15:55
Could simplify like 5e - any advantage cancels any disadvantage? "If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them".
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User #776066 - 5 Nov 19 17:28
For me a single d6 can do a lot. I really like the single d6 and what I've seen it can do in Lasers & Feelings or F.U. RPG is pretty compelling. Your point on the offsetting advantage and disadvantage makes a lot of sense and its how I'd run it. As for the "negotiation", I think there will be some of that but I also think if I puts the first assessment / volley of bonus/penalty in my players' hands they'll be more honest than argumentative.
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User #5685292 - 12 Nov 19 14:19
Yeah but having a player more involved could turn it into "Fate" where players are constantly thinking on how to create advantages instead of focusing on the story.
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User #27345183 - 25 Nov 19 16:28
That's always a possibility. I've played a lot of Fate games and mathematically the only way to succeed at things is by creating advantages. The 4dF tends to result in a Zero outcome so you are relying heavily on the bonuses granted to you by Approaches or Skills. In narrow circumstances the bonuses from Stunts. So in a big way Fate is predicated on the idea that Players are constantly looking for ways to create advantages. I'm not 100% sure that's the same situation here. But maybe?
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User #3090602 - 3 Nov 19 06:24
Regarding Trivial actions: connecting trivial actions to the narrative/conversation based medium of play explicitly meshes the regular mode of play with the task resolution where the player is talking and the gm is yep, yep, yep, ohh hang on we have to pick up dice now because... also: On the proliferation of 1d6. I truly think the 1d6 is adequate for tests, all well and good. I’d add however that it might be worthwhile looking at the roll being open ended where 1s are rolled again as negatives and sixes re-roll and add. Giving more open ended results? Also being able to push your luck is a fun mechanic. Are you going to have any push your luck elements. For example all rolls could be 3d6 and based on perceived modifiers the player is told to keep either the lowest, the highest or the median die result. This then lest you remove the modifier chart and puts in a cool mini game regards the dice?
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questingbeast - 3 Nov 19 07:16
I actually tried out some small dice pool systems, but I went back to 1d6 because it is so easy to teach, and it keeps things laser focused on the actual situation. I have to keep reining myself in because I like clever mechanics. The 1d6 also makes the odds of success extremely clear, things aren't obscured by dice mechanics.
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User #3090602 - 3 Nov 19 16:16
I didn’t write very clearly about trivial actions. My point was to say trivial actions (which might be the wrong word) are ‘normal’ nearly optimal game play and ‘action checks’ are emergent out of play when the player and the MazeMaster feel it’s needed to resolve an “act-of-the-fates”. I remember in the 80’s the idea of players figuring things out and puzzle solving was not limited by the idea of needing a skill -you just did it, and the DM didn’t say no to the idea per say but would say no or enforce a save/check about some smaller part of the plan. Which was super satisfying you could do your idea every time but maybe not cary it off due to some minor part of the plan. Re dice. I really like the 1d6! So kudos. Also I think you get old school creed if your “less” prescriptive about the one true check ( universal roll mechanics not really being a thing until Runequest became the BRP). Yet I like how it ties into old school find secret doors type checks. I was just hitting the desk bell 🛎 because it was like right there. Not because I think other things are better or whatever. Knowing the odds is always good.
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User #3090602 - 3 Nov 19 06:07
Regarding the Arks. I think they are too well defined and therefore too understandable. If I was a resident of the world, it occurred to me that I’d see these Sky falls, Sky Titans, moon crash, falling gods, Falls... rather then this neat knowable Ark idea which to me also removes some of the mystery. Imagine Lucan the village blacksmith watching a Fall... some might come in underpower while others careen down destroying huge swaths of Orth wreaking havoc all around... or if these occurred in the chthonic past then they are just simply a part of the landscape and each entity (ark) concept is lost to the aeons and surely the present population simply attributes them to the gods, the underworld or the primordial empires or old and all of it is simply now the MazeWilds. Either way it would take someone to christen them arks and see a connection between them via research ( the ‘Wizards’ collage?) anyway the ark concept while cool background and justification is I think superfluous to there being adventure sites. That’s my 2cents anyway.
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questingbeast - 3 Nov 19 07:18
I suppose it would depend on how long ago the arks fell. If they are still falling fairly regularly then people would know what they are, since there would be plenty of survivors. Mostly I'm using arks as an excuse to make a setting where the landscape is made out of highly gonzo dungeons.
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User #3090602 - 3 Nov 19 15:58
Yes very much agree that it comes down to how long ago. If your looking at giving a reason for dungeons I’d think it makes sense that at some long ago time the arks fell, with maybe some arks still falling but far off away from Mazegate? Unless they fall underpower in which case I guess less far away. If you keep holding to the law of “make the main thing the main thing” then arks seem to break that law, with all these questions spinning off - because you just want MazeGate and the Mazeways, so I’d say in aeons past the Mazefall befell Mazeworld in a great catastrophe/cataclysm/upheaval... and leave it at that? Which lets any MazeMaster make his own call about the Mazeways promoting creativity? 🤓
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User #27880002 - 9 Dec 19 15:27
I think that in the next reincarnation of Maze Knights, in the Cauldroneer's Improvise Potion ability, the you should use the 3 dice mechanic often used for remembering. Gm chooses a dice beforehand, rolls all 3, then doesn't tell witch one he chose. This would give the player some knowledge on how the potion went, without taking away the chance of drinking a failed potion. Also, is it fine if I copy the link address for Maze Knights 0.4.0 and send it to 2 other people in my group so we can playtest together? we won't reshare and will give any feedback we can think of.
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questingbeast - 11 Dec 19 17:00
Sure, that's fine!
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User #27880002 - 11 Dec 19 19:01
Great!
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User #3090602 - 4 Nov 19 04:49
I’ve just got to make a 36 table for all damage, replacing the points of damage with entry’s from the table one roll per hit. I’m thinking of seeding the table with letters where if you pick up two of the same letter you get closer to death and if you end up with three letters in a run like ABC your dead. I really like how the game is so open to rulings!
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User #7743660 - 1 Nov 19 16:50
For reference, what do HP and damage levels look like? Should we assume d6 starting hp? Do weapons deal d6,d8,d10 damage? Or is it more like d6+1,2,3? Just trying to get a feel for lethality and other factors that would normally be explained with character creation
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questingbeast - 2 Nov 19 08:14
HP will usually start around 10. Weapons deal flat damage, probably 3-5 (which can be doubled on a Triumph). So an unarmored character will die in 2 or 3 hits, more if they are armored up.
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User #3090602 - 3 Nov 19 06:12
Btw to fix you just remove two words before the” :” just remove ‘of arks’ and your good.
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User #776066 - 5 Nov 19 16:43
I really like the single d6 element. I could see switching advantage or disadvantage to multiple d6 - other games do that as well - but the single d6 is also pretty clean. Maybe the option for an extra d6 could be for scale - giants, supers, Godbound-ish stuff, arcanotech, strange things from the Arks, etc. I could even see a spillover where achieving a Triumph gives you a chance to reroll your d6 unmodified and if you get another success you can do damage up-scale.
An Intro To the OSR
An Intro To the OSRmore_vert
2019-10-10T17:09:14+00:00
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I recently realized that I didn't have any videos explaining what the OSR was on my channel, so I decided to rectify that. It should be a good starting point to send people who are curious about it.

Sorry that I'm a bit behind on my shout-outs! Liam Dyer, Amanda Rader, and Scott Malthouse are getting shout-outs on the next review video!


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Winter's Daughter: https://www.youtube.com/watch?v=wjvY7675PQs Tomb of the Serpent Kings: https://www.youtube.com/watch?v=gMUKowWBQXk Fever Swamp: https://www.youtube.com/watch?v=0br167Of0Xk The Gardens of Ynn: https://www.youtube.com/watch?v=lpa7DjRplm4 B/X Essentials: https://www.youtube.com/watch?v=mYQ755lGNsg Knave: https://www.youtube.com/watch?v=Mtf3vDycfmE NEW TO THE OSR? My favorite Old-School Renaissance books: http://bit.ly/TopOSRBooks A great summary of the OSR playstyle: http://bit.ly/PrincipApoc Essential OSR articles to read: http://bit.ly/BestOSRPosts My favorite OSR blogs: http://bit.ly/TopOSRBlogs VIDEO PLAYLISTS OSR Book Reviews: http://bit.ly/QBReviews Mapmaking Tutorials: http://bit.ly/QBMapmakingTutorials Map Showcase: http://bit.ly/QBMapShowcase Interviews: http://bit.ly/QBInterviews Crafting: http://bit.ly/QBCrafting Advice: http://bit.ly/QBAdvice NEED MORE QUESTING BEAST? Join the Questing Knights on Patreon: http://bit.ly/QBPatreon Download my RPGs and adventures: http://bit.ly/ItchStore Buy official Questing Beast merch: http://bit.ly/QBMerch My favorite RPG-related products: https://amzn.to/30kfamM Follow me on Twitter: http://bit.ly/QuestingTwitter WANT TO SEND ME A REVIEW COPY OF YOUR BOOK? Contact me using the email address found in this channel's About tab. I only review physical copies of books, not PDFs. I am mostly interested in books from the Old-School RPG scene that stand out in terms of writing quality, mechanics, art, layout, and production values. I generally only review books that I'm impressed by, so I cannot guarantee that I will review everything I am sent. Thumbnail art by Peter Mullen, from the Old School Essentials DM's Screen

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User #101700 - 19 Oct 19 13:25
I just got here and I’m really liking the implications of the combat feat system. Tying fictional and tactical effects to the battle that don’t rely on class powers or whatever is great. It sort of reminds me of the DCC deed die, except it’s readily available to everyone. I think the way I’d run it is to make combat feats happen directly from a players explanation of what their character does. So they don’t choose after rolling a 7 what their character is actually doing, they have to include that in their original intent. I have a rough time trying to get my players to describe what they actually do without dangling a mechanical benefit in front of their faces.
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User #101700 - 19 Oct 19 13:44
Ah dangit, this comment ended up on the wrong post. 😆
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User #15941991 - 10 Oct 19 18:58
I've never gotten a shout-out in a video before 😯🤭 Thank *you*, Ben, for being an awesome creator! 😁
Maze Knights 0.0.4 2019-10-01T06:46:08+00:00

Rules have been pretty substantially revised and expanded, Class abilities have been reformatted. Currently working on the Moldywarp, Lantern Witch, and Plague Priest classes, which should hopefully be done soon.

In other news, look out for my review of Winter's Daughter, releasing later this week!

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User #14820616 - 16 Oct 19 17:29
I noticed that you copied the social skill test from the previous draft. The social skill tests still references TN rather than using the skill test bonus/penalties with a target of 5. This appears to be the only reference to TN in this draft, so it is a little out of place from the revised content. You also don't define TN as target number anywhere in this version. I am just mentioning for continuity, as the intent is fairly obvious. It does make social interaction a little different from other interactions, which may be your intent. Edit: It looks great though, love the way it is coming along.
Maze Rats upgrade 2019-09-19T19:39:09+00:00

I'm thinking of creating a version of Maze Rats that's the exact same format and size as before, but with a lite version of the Maze Knights rules integrated into it. It'll be missing the new classes and so on, but it will allow me (and you) to print out those complete pamphlets and hand them out to players. For the time being I think it'll be a Patreon-only thing.

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User #10874590 - 19 Sep 19 19:45
Im using two MK rules in my MR campaign: The combat stunt rule (if your attack sums 12 before substracting armor you execute a stunt instead of the og double six is a critical hit, this way warriors do stunts more often than other "classes") and the "death save" table.
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User #18611014 - 19 Sep 19 19:46
Sounds excellent!
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User #12068687 - 21 Sep 19 06:42
Maze Rats is why I'm here, so that's great to hear!
Silent Titans review!
Silent Titans review!more_vert
2019-09-14T15:47:11+00:00
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Silent Titans is an Into the Odd adventure written by Patrick Stuart (Fire on the Velvet Horizon, Veins of the Earth), illustrated by Dirk Detweiler Leichty, and published by Jacob Hurst (Hot Springs Island).

Buy Silent Titans in PDF: http://bit.ly/2lP18es

Buy Silent Titans in print: http://bit.ly/2Agy5Vh

Buy the Bonus Bundle in print: http://bit.ly/2Akkw7b


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Buy Silent Titans in PDF: http://bit.ly/2lP18es Buy Silent Titans in print: http://bit.ly/2Agy5Vh Buy the Bonus Bundle in print: http://bit.ly/2Akkw7b Silent Titans is an Into the Odd adventure written by Patrick Stuart (Fire on the Velvet Horizon, Veins of the Earth), illustrated by Dirk Detweiler Leichty, and published by Jacob Hurst (Hot Springs Island). --------------------------------------------------------------------- JOIN THE COMMUNITY Questing Beast Patrons get exclusive rewards! https://www.patreon.com/questingbeast --------------------------------------------------------------------- OSR T-SHIRTS https://teespring.com/stores/questingbeast --------------------------------------------------------------------- DOWNLOAD MY GAMES Check out Maze Rats, my fast, lethal, Platinum best-selling RPG, featuring 80 random tables for generating a whole setting. https://questingbeast.itch.io?ac=qvfLWaeHch --------------------------------------------------------------------- FOLLOW ME ON TWITTER Keep up with my latest projects and what's new in the OSR. https://twitter.com/benjamilt --------------------------------------------------------------------- PLAYLISTS OSR Book Reviews: https://www.youtube.com/watch?v=ZZUVvNpRaDY&list=PL83FKhfEDI1IGrl9BXzh1QSWHX1YqZC92 Mapmaking Tutorials: https://www.youtube.com/watch?v=5G_2_OJPUGY&list=PL83FKhfEDI1J0FJhhxP3PVzM-vtTgWPKU Map Showcase: https://www.youtube.com/watch?v=bfQ3A6d-5J8&list=PL83FKhfEDI1LIM3BpoAlcreY3hucvJPbR OSR Advice and Interviews: https://www.youtube.com/watch?v=wZCGxPRAHEc&list=PL83FKhfEDI1LOeAQcFb1TOKKq0h6vo5RG --------------------------------------------------------------------- MAPMAKING SERVICES Contact me via the email address in the About tab to commission your own fantasy map. Check out my map portfolio here: https://www.artstation.com/benmilton --------------------------------------------------------------------- RECOMMENDED BOOKS AND GEAR https://www.amazon.com/shop/questingbeast ---------------------------------------------------------------------

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User #5383929 - 15 Sep 19 23:33
How to run mouse box: https://drive.google.com/file/d/15YXfF3UoGp8l12BvRwpN9fbbWNT2jn6F/view?usp=drivesdk
Maze Knights 0.0.3 2019-09-01T06:37:30+00:00

Been puzzling over exactly how I want all the mini-classes to be formatted, and I think I'm closer now than I was in the last version. Rules are still in flux, but I hope you all enjoy the flavor of the Skeleton King, Ooze Knight, and Cauldroneer!

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User #17767552 - 1 Sep 19 14:33
Now how am I supposed to play any other game knowing I can't play an ooze knight?
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User #847506 - 1 Sep 19 09:00
these are really cool! How many different classes do you reckon there will be in the final product?
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questingbeast - 1 Sep 19 17:07
I would like there to be 36, like Troika, but we'll see.
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User #10492734 - 15 Sep 19 20:20
Okay, looking into the rules. My initial response is to be alarmed that this is a 1d6-based system. I'm not sure why. I can understand the mathematical appeal of flat probabilities with notable swinginess. Perhaps it's just that rolling 1d6 seems less sensually rewarding that 2d6 (which clatter together in a satisfying way) or 1d20 (which rolls dramatically, building anticipation). A single d6, with it's big, square sides, often just plops down. I find players take a bad result harder when there isn't some process or anticipation to the die roll. d4's are the worst for this. None of this is a fair appraisal of the MK rules, however. Just articulating a reaction I had on first blush.
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User #3090602 - 17 Sep 19 09:20
When you realize dice were essentially not used at all in OD&D until/unless you got to secret doors or combat, I'm good with the d6 - Afterall LotfP used d6 and was lauded for its mechanics - when coming at the game with these ideas in mind. i find it appealing.
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User #10492734 - 15 Sep 19 20:28
Am I correct that this is Into the Odd-style combat, without to-hit rolls, just damage? That's fun! Very fast and direct. At present, some of the language around combat feats is confusing me on this point, however. "3. Optionally, execute a combat feat" makes it sound like you can choose to use a feat instead of rolling 1d6 and applying the relevant modifiers. Also, under "Combat Feats," you use the language "Attack roll" whereas under combat you consistently refer to it as "roll to determine damage." This made me think that maybe I had misunderstood the combat rolls, and that there was an attack roll that proceeded the damage roll.
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User #219932 - 1 Sep 19 14:34
What's the plan for mana regeneration? Is the plan to have it regain slowly like HP, act as a cap on 'active' use (you can only have 4 reanimated skeletons at a time), or is it spent once and gone forever barring a consumable of some kind?
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questingbeast - 1 Sep 19 17:06
Ah, I forgot to put that rule in! At the moment I'm assuming it regenerates at 1 point per day, like life.
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User #5685292 - 9 Sep 19 12:10
My thought on Target Numbers: I would prefer a fixed target number system for all rolls (5 would probably work) and allow GM to indirectly change the difficulty of tests by adding modifiers based on situational factors. It doesn't make much sense to me to have adjustable modifiers AND adjustable target number. The GM might give a +1 when trying to convince a guard because the PC looks like a local or a -1 in descending a slope because it's slippery. The end result remains the same. You adjust the difficulty considering situational factors but in different, more transparent ways. Tt feels more natural and discourages the GM from fudging the numbers and instead just let the story play it's course. It feels more like the dice determine the faith instead of the GM. Some other thoughts: - Love the idea of a wider area of skills without ability scores or ability modifiers. Simplicity at it's finest. - The skill limit of +3 seems to give a nice balance between overpowered characters and meaningless stat upgrades - Love the character classes so far. Knave's system always felt just a little too barebones to me. - Cautiously optimistic about the dice system. Seems simple and quick. Always like only having to use just d6s and love that almost everything is done with just one dice. It's a small thing but it can greatly improve the pace of the game around the table. - The notation of “3d6” always seems more cleared to me than “3d” even if the game only uses six sided dice. "2d" might be interpreted as 2-dimensional for a novice while 2d6 doesn't and almost any RPG clarifies the dice being rolled. It’s a minor thing of course. - If certain classes will have "natural armor" to defend themselves like moving quickly, it could be clearer to rename the Armor stat to Defense in the combat mechanics. "If you're a monk and aren't wearing armor, you get 1 defense" is more clear than "If you're a monk and aren't wearing armor, you get 1 armor". - There's not much room for shields using this Armor/defense system. A +1 to armor, same as light armor, seems to be too high for a shield but I could be mistaken. - Not really understand why there's a difference between "core skills" and regular skills because the core skills seem to work the same way. I get that core skills are more general, but in the end each test requires you to use 1 skill and each skill is determined individually. - Love the Item Slots system. My favorite part of Knave. So simple yet so effective it's crazy not every RPG uses it - I would like to see a test to determine initiative in cases where both sides start the fight almost simultaneously. "Make a test + Willpower. On a +5 you go before the opponent. Otherwise you go after" is a very easy and quick way to determine imitative while allowing the dice to determine the fate. If targets attack each other for any reason a Versus Test would be in order to determine initiative
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questingbeast - 11 Sep 19 21:20
This is great feedback, I really appreciate it.
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User #23854183 - 2 Sep 19 20:41
Love this new version. What were your reasons for dropping the 2d6 basic mechanic of skill checks from Maze Rats? Do you plan to incorporate a bestiary at some point?
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User #5685292 - 9 Sep 19 10:48
Can't speak for Ben obviously but to me the new system makes more sense. Less math involved and it offers more flexibility in adjusting based on situational factors. In Maze Rats all you could do was advatange, normal roll, or disadvantage. In Maze Knights you can do +1 or -1 for a lot of things. On the other hand, I do like a fixed target number more. "If you want to do somethig risky you have to have a 5 or higher." forget easy or difficult tasks. A fixed Target Number works so much faster around the table and removes GMs "fudging the numbers" and just let the story play out. That won't work well with the Maze Knights' system because as soon as you have more than -1 some rolls become impossible. On the other hand, having tasks that are impossible in certain situations unless you have the necessary skills does makes sense
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questingbeast - 11 Sep 19 21:16
There might be a bestiary at some point, but there will definitely be some expanded monster generation tables.
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User #10492734 - 15 Sep 19 20:05
I'm very late to the game here, but I'm eager to dig in to this document. An immediate first impression: I absolutely love the character classes! Beyond how delightfully weird and flavorful the examples you provide are, I like this system of generation. I like the specific skill options, tailored to the individual class' flavor, instead of drawing from a set skill list, and the possibility of getting a skill from someone else's list. I like the little class-specific powers.
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User #10492734 - 15 Sep 19 20:09
I love Maze Rates and Knave, and have played both a lot, but the Maze Knight classes address the one thing that some groups had with them—the mechanical sameness of the characters.
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User #3090602 - 17 Sep 19 09:19
I'm liking it I just want more sooner =)
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User #776066 - 1 Sep 19 13:01
I really like the direction and flavor of these. Any chance for something with a science-fantasy bent?
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User #10926343 - 1 Sep 19 20:45
First thing I thought of when i saw the maze knight was that you could raid classic Traveller generation tables for inspiration. Tweak it a little and it could be more gonzo / Flash Gordon / space 1889 style, less mundane.
Magical Murder Mansion review!
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We're back with a new review! Magical Murder Mansion is a challenging funhouse dungeon by Skerples, author of the Coins and Scrolls blog.

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Buy Magical Murder Mansion in print or PDF here: https://www.drivethrurpg.com/product/276115/Magical-Murder-Mansion?affiliate_id=379088 Magical Murder Mansion is a challenging funhouse dungeon designed for OSR and DnD RPG rulesets. Created by Skerples, author of the Coins and Scrolls blog. --------------------------------------------------------------------- JOIN THE COMMUNITY Questing Beast Patrons get exclusive rewards! https://www.patreon.com/questingbeast --------------------------------------------------------------------- OSR T-SHIRTS https://teespring.com/stores/questingbeast --------------------------------------------------------------------- DOWNLOAD MY GAMES Check out Maze Rats, my fast, lethal, Platinum best-selling RPG, featuring 80 random tables for generating a whole setting. https://questingbeast.itch.io?ac=qvfLWaeHch --------------------------------------------------------------------- FOLLOW ME ON TWITTER Keep up with my latest projects and what's new in the OSR. https://twitter.com/benjamilt --------------------------------------------------------------------- PLAYLISTS OSR Book Reviews: https://www.youtube.com/watch?v=ZZUVvNpRaDY&list=PL83FKhfEDI1IGrl9BXzh1QSWHX1YqZC92 Mapmaking Tutorials: https://www.youtube.com/watch?v=5G_2_OJPUGY&list=PL83FKhfEDI1J0FJhhxP3PVzM-vtTgWPKU Map Showcase: https://www.youtube.com/watch?v=bfQ3A6d-5J8&list=PL83FKhfEDI1LIM3BpoAlcreY3hucvJPbR OSR Advice and Interviews: https://www.youtube.com/watch?v=wZCGxPRAHEc&list=PL83FKhfEDI1LOeAQcFb1TOKKq0h6vo5RG --------------------------------------------------------------------- MAPMAKING SERVICES Contact me via the email address in the About tab to commission your own fantasy map. Check out my map portfolio here: https://www.artstation.com/benmilton --------------------------------------------------------------------- RECOMMENDED BOOKS AND GEAR https://www.amazon.com/shop/questingbeast ---------------------------------------------------------------------

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Maze Knights 0.0.2 2019-08-01T03:00:36+00:00

Here's the latest version of Maze Knights. I've expanded, clarified, and tinkered with the rules section, and I've started work on character creation. It's still pretty rough and tentative, but hopefully it gives a clearer idea of where I'm going with it at the moment.

School is starting up this week, so after Gen Con I'll be caught up in that for a while. Fortunately, school also means that I can start playtesting Maze Knights with my 5th grade group, so I'm looking forward to stress testing it.

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Maze Knights 0.0.2.pdf (1.0MiB)

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User #2576261 - 1 Aug 19 13:02
Nice! Rolling up some PCs to try this out. Going to do some guessing about monsters.
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User #2576261 - 1 Aug 19 13:26
Fighter 1 (The Quick) - Speed +2, Mace +2, +1 skills - (Str, Brawl, X-Bow, Flail, Axe, Religion, History, Acrobatics). Equipment - Mace, X Bow, 10 bolts, light armor (ammo missing from rules ?), Torch, tinderbox, random equipment (Hammer, 10 ft pole, grease) = 9 slots, Special - Swashbuckler Fighter 2 (Tough guy) - Tough +2, +1 skills (Str, Flail, Bow, Brawl, Axe, Halberd, Hammer, Track, Thrown, Arcana). Equipment - Small (thowing axe), Halbderd (2 slots), Medium Armor (2 slots), Torch, Random equipment (Bedroll, Glue, Rope) = 9 slots used. Special - Cleave
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User #2576261 - 1 Aug 19 13:59
Thoughts so far: Combat feat using skills - declare using skills before rolling attack or after? Say you get only 6 damage with a normal attack, but want to use +1 from acrobatics to tumble around the target instead of doing damage. Would you allow that? Liked random skill from final steps. Gives almost an instant and interesting backstory.
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User #2576261 - 1 Aug 19 14:15
Combat test: the 2 PC's against 4 goblins (6 hp, +2 dagger, +1 sling, +1 speed, no armor) Start: lazy goblins not being very good guards, PC's enter the room they are in. No surprise, roll for initiative. PC's win even giving the Goblins a +1 for speed. Tough guy wants to throw his axe and then ready his halberd. +1 for Axe, +1 for throw, rolls a 1 = 3 damage to Goblin A. Quick guy shoots his cross bow at Goblin A. +1 x-bow, rolls a 6, goblin A goes down. Reloads.
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User #2576261 - 1 Aug 19 14:20
1 goblin slings the quick guy while the other 2 rush the tough guy They want to get up close before he be effective with the halberd. Sling +1, roll 3 = 4, less 1 for armor = 3 damage to quick. Goblins +2 dagger, roll a 5 and 6, total 11 damage on tough guy after armor. Ouch. 1 hp left.
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User #2576261 - 1 Aug 19 14:29
Tough guy steps back through the doorway, with enough room to attack a Goblin. Halberd +1, roll a 4. Goblin B almost down. Quick guy shoots Goblin B. +1, roll 2 = dead goblin.
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User #2576261 - 1 Aug 19 14:31
Looks like a morale check should be triggered with half the goblins down. Standard difficulty? Going to go with easy since one of the PC's is almost dead. +0, roll a 1. The goblins duck farther back into the room and ready their slings. That's it for now.
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User #2576261 - 5 Aug 19 10:28
You might want to take a look at simple d&d posted here:. https://www.dndbeyond.com/posts/554-play-d-d-with-kids-using-the-young-adventurers
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User #4467125 - 30 Aug 19 05:52
Quickly becoming more excited about the idea of playing Maze Knights than any other system. Keep it up!
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User #23187633 - 12 Aug 19 11:10
This looks really cool so far, but I am a bit confused why you would make rolling high a bad thing only in regards to death rolls. As far as I can tell, any other check in the game is one players would want to roll high on and having it be the opposite here feels wrong to me.
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questingbeast - 13 Aug 19 01:02
It's because you're adding excess damage to the death roll, so the harder you get hit the more likely it is to kill you.
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User #23187633 - 19 Aug 19 12:12
I do understand the mechanic, but it feels counter intuitive to hope for a low roll on this one type of roll in the game, versus wanting a high roll on all others. To me, it would make more sense were the excess damage subtracted from the roll and a result of one the "fail state" that it would likely represent on other rolls as well. Having a consistent "low bad, high good" pattern just has a better feel to it, in my experience. Maybe that's just me though.
Last Day to Vote in the Ennie Awards! 2019-07-21T20:48:33+00:00

It's the last day to vote in the Ennies! If you haven't voted yet, head over to the link and give Questing Beast a "1" in the Best Online Content category! Thank you so much to everyone who has already voted, it means so much to me.

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User #2646025 - 21 Jul 19 21:39
Gave you a 1!
Massive OSR Megastream this Saturday with OSR Ennie Nominees!
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2019-07-19T20:22:10+00:00
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Tomorrow, Saturday at 9am Pacific, I'll be chatting to most of the OSR Ennie nominees about their stuff. Come and hang out and ask them questions! Likely guests include: Sean McCoy, Fiona Geist, Daniel Sell, David Black, Emmy Allen, Jacob Hurst, Luka Rejec, Gavin Norman, Jason Thompson, and maybe more!


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Ennie Awards Voting is Open! Vote Questing Beast! 2019-07-10T17:49:03+00:00

Voting for the Ennie Awards is open! http://www.ennie-awards.com/vote/2019/

Questing Beast is nominated for Best Online Content and Fan's Favorite Publisher! I'm up against some much bigger channels, so every vote is appreciated! There's also a ton of OSR content nominated this year, including Mothership, Troika!, Silent Titans, Winter's Daughter, and more. Get out there and vote!

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User #11383827 - 10 Jul 19 19:58
Oh, no; you're going against Seth Skorkowsky for the same ENnie! Nooooo! Don't make me choose!
Discord Link 2019-07-05T16:20:55+00:00

A number of patrons have contacted me recently saying they didn't get the link to the Discord channel. The link is in the "thank you" message that should automatically be sent out after signing up, but I think it might be easy to miss. Here it is again if haven't seen it already! https://discord.gg/BPutjmS

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On Vacation 2019-06-26T16:28:52+00:00

Hey everyone, I'm in Ireland this week on vacation, so responses to comments and so on may be delayed until I get back. The next review video will also be postponed until next week.

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User #3749833 - 27 Jun 19 09:43
As an Irish gamer, I hope you have a great time in Ireland. You've picked a good week in terms of the weather. Just watch out for bewildered Irish people stripping off and getting sunburnt.
Maze Knights Playtest Packet 1 2019-06-24T22:17:14+00:00

Here's an initial draft of the core Maze Knights rules. No classes or character creation yet, just me trying to get down on paper where I'd like the rules to go. I'm interested to hear what you guys think!

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User #20978546 - 24 Jun 19 22:54
Interesting stuff! I like the idea of starting with random skills- and I think you'll have some great random skills tables for us. I think there may be too many target numbers and modifiers for my taste right now but we'll see how it turns out. Feats are interesting- not sure if players will use them at the cost of 4 damage? We'll see! A little confused about the morale skill test- will everyone have a morale skill or most people do that test at a +0? (Sorry for any typing weirdnesses, not totally sure how to do a newline in a Patreon comment.)
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questingbeast - 25 Jun 19 01:24
I'm moving towards flexible target numbers, just so that the dice rolling reflects the situation a bit better. You can always just default to a TN of 6, which will work pretty much the same as the TN of 10 in Maze Rats. Yeah, I'll have to do some testing to figure out how much damage players will be willing to pay to do combat feats. I want feats to be really easy to do, and for both sides to be using them all the time. I think when used in combination with allies attacks, they could be really powerful. I had the same thought about morale tests. Maybe it just defaults to a TN of 6, and most people don't add anything to it unless they are specifically battle hardened. That would make combat a bit more predictable: kill off half of an enemy force, and unless they are hardened veterans, you can be pretty certain they'll flee.
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User #20978546 - 25 Jun 19 02:43
Cool! Just saw the firing into combat penalty for ranged. That may make "disengage" type combat feats particularly important?
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User #473936 - 25 Jun 19 10:46
Cool stuff. A thought : without hit rolls, initiative is going to be especially important, and group initiative can be disastrous for a party. Maybe let skill bonus apply and switch to individual initiative?
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questingbeast - 2 Jul 19 16:27
Individual initiative just takes too long for me. One of the perks of group initiative is that it forces players to always try to take enemies by surprise, which I like. The system in Maze Knights is actually less deadly than Maze Rats, since in Maze Rats you rerolled every round, which mean that sometimes the same side would go twice in a row.
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User #68009 - 26 Jun 19 10:40
Wow, this ended up a lot more different from Maze Rats than I was expecting. The lack of any default skills/ability scores on the character sheet is pretty cool, and the "tactical combat" modifiers to the damage roll are thankfully concise and easy to run down like a checklist.
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User #19782430 - 25 Jun 19 04:56
Everything looks really cool. One thought on the NPC Reaction table from Knave: Seems like it would work well for NPCs, though not as well for random monsters since hostile is so rare. Maybe monsters should only roll 1d6, or maybe Monster Reactions should have its own table?
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questingbeast - 2 Jul 19 16:26
That's a good though, but you only really have to roll if their disposition is unknown. It's fine to have monster encounters that are automatically hostile.
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User #10523150 - 25 Jun 19 23:41
Very excited to run Maze Knights. I would love some sample classes (1-3) so I could design my own for an upcoming game next weekend =)
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User #14820616 - 30 Jun 19 15:08
Question regarding armor and item slots. Each character has 12 slots, the first two represent the hands and the rest you need to roll 2d6 and get equal to or higher to retrieve an item. When choosing to wear armor and/or a helmet, do these items take up specific slots, the first available slots or could a character with 3 slots of armor and a helmet choose for those items to occupy slots 9,10,11, & 12, thus increasing their odds of pulling a desired item out of their bag? When an item is used and a slot is empty, do items move up the list to the next number or does that slot just stay empty until filled? edit: clarified item roll mechanic reference.
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questingbeast - 2 Jul 19 19:34
At the moment I'm assuming that you can put items anywhere you want in your slots. Reorganizing your pack should probably take 10 minutes or so...I'll add that in.
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User #14820616 - 3 Jul 19 18:55
How do ammunition and slots work together? It would slow things down to have to make a roll every time you reload your bow or crossbow, and they take both hands to hold.
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User #2576261 - 30 Jun 19 01:06
So for skill checks, it's basically 50% success rate for a same level challenge (novice skill versus novice difficulty. That's basically defines how hard challenges are, which is fine. With a versus test a person with one rank higher training will succeed 2/3 of the time. Does that make sense? A novice swordsman will beat an adept in combat 1/3 of the time? With only a d6 there isn't much granularity (if that's the right word for it). Also, may I suggest posting these in a more plain text format? Would maybe make it easier for you and also easier to read on mobile.
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questingbeast - 2 Jul 19 19:12
Yeah, the intent was to have the skills be fairly chunky, so that small modifiers made a big difference. It keeps the math simple, the upgrades meaningful, and it makes it easier to translate the numbers into the real world. Like in 5e DnD, what does a +4 bonus mean vs a +5 bonus? What would that look like? It's hard to say.
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User #130603 - 1 Jul 19 01:40
This combines no-hit-rolls and combat stunts so well. I love that a MegaArmored Thing could still be impacted by combat stunts - you can easily throw something at the PCs they can't directly poke to death, but if they can battering-ram it off a precipice...
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questingbeast - 2 Jul 19 19:36
Sure. I'm hoping it will also make weapon choice more of a factor. Want to use your feat to break down the enemies plate armor? You'll need a war hammer or something similar.
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User #2576261 - 25 Jun 19 01:00
I like the idea of converting damage into interesting effects. Am I correct in reading that there is no "to-hit" roll, only a damage roll? Do more general skills (like Strength) seem better than specific ones (say climbing)? A PC with a more general skill will have more chances to use it (or attempt to fit it into the challenge).
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User #2576261 - 25 Jun 19 01:08
Also, what kind of hp range are you thinking for PC's and monsters?
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questingbeast - 25 Jun 19 01:28
Only damage rolls, like Into the Odd. Actually Maze Rats worked exactly the same way, only the armor and damage ranges were higher. I'm imaging that the skills are quite narrow, so that strength only helps you lift things and so on. If something would require training to do (like climb steep surfaces) you need the skill. For PCs, I'm imagining most character have 10 hp, and it doesn't really improve. You just get better skills, abilities, and items. Monster hp could go up indefinitely depending on what you were fighting, but I'm thinking it stays in the 5-30 range to make sure combat doesn't go on forever. Monster danger should be expressed by high damage and special abilities.
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User #17524907 - 25 Jun 19 23:32
“Apply medicine” sounds like you’re applying an ointment. Dunno what verb works best though - “performs medicine” is clunky, “administers medicine” doesn’t really change things that much, and “gives medical aid” is also a bit clunky.
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User #2576261 - 25 Jun 19 22:43
Another thought - for combat tricks, you do say the weapon must be appropriate, but I'm not sure tying it damage. The weapons that do less damage might be appropriate for certain tricks.
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User #2576261 - 26 Jun 19 00:27
Also, should worn armor reduce your ability to do tricks?
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questingbeast - 2 Jul 19 16:40
The damage subtraction for a feat takes place before armor is subtracted, so armor does not reduce your chances. As far as weapons go, most of them do a pretty similar amount of damage. Heavy weapons only deal 1 more than light weapons, so I don't think it will make that much of a difference. Anyway, if a PC used a light weapon like a dagger in a super-close quarters situation, I would give them a circumstantial bonus to damage, so it would be better for combat feats in that situation.
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User #2576261 - 2 Jul 19 18:07
I was thinking if you are wearing heavy armor, it would make it harder to do a feat.
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questingbeast - 3 Jul 19 16:03
Ah, I see, that's interesting. I'm thinking not, just because I think it would make things too finicky.
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User #10026825 - 25 Jun 19 04:13
If we are playtesting, should we just used Troika spells/classes? They seems to be a pretty similar concept.
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User #776066 - 25 Jun 19 03:08
Around how many skills do you envision a character having? Any insights on how a power or spell might work? Maybe shadowing the damage/effects “spillover” mechanic?
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User #2576261 - 25 Jun 19 18:58
Also, I think it may be useful to restate what you're trying to achieve here, what problems this system will solve or covers something another system doesn't do. I think you posted that before, but maybe it might help us evaluate.
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User #182644 - 24 Jun 19 22:53
Is the die a d6?
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questingbeast - 25 Jun 19 01:19
Yes! I should probably add that.
Questing Beast Merch Discount Code Fixed! Get 20% off everything! 2019-06-12T21:44:21+00:00

For whatever reason, the free shipping code wasn't working on the merch store, but I set up a 20% discount code for patrons that should be good to go! Use the code PATRON20 at checkout, or just click the link below to have it automatically applied.

https://teespring.com/stores/questingbeast?pr=PATRON20

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Onward to Maze Knights! Lots of Updates! 2019-06-06T00:04:22+00:00

Now that my summer break has begun and Labyrinth is finished, it's time to get Questing Beast back on track.

NEW LOGO: The new logo by Sam Mameli is up on the channel, with our new adorable mascot Quentin. As usual, these art commissions are funded by Patreon, so thank you for your support. It's gone a long way to making the channel look more coherent and appealing.

MAZEGATE: I'll be starting the next Questing Beast game Maze Knights this month. It's the spiritual successor to the (now Mithral best selling!) Maze Rats. Over the last two years of running Maze Rats I've run into a lot of little thing I'd like to tweak, and it's slowly grown into its own thing, incorporating some of the lessons from Knave. The aim is to make it even easier and faster, while expanding the toolkit dramatically.

The long-term plan I have in my head is a large hardback, maybe illustrated by Sam Mameli, where nearly everything is explained visually, on huge, colorful two-page spreads. Graphic design in RPGs has taken some huge leaps forward since Maze Rats, and I want to keep pushing that. It might involve a Kickstarter way down the line somewhere.

Maze Knights playtest docs will be replacing the monthly dungeon I've been doing for the last 13 months. Those have been a ton of fun, but I want to start diverting my energies back into game design.

PATREON TIERS: The patron tiers are being revised. Please read them so you know what your tier entails. Importantly, Maze Knights playtest docs will be available to patrons at the $2 tier or higher.

$1 Maze Rat: Access to the Questing Beast Discord channel.

$2 Guild Dog: Access to the Questing Beast Discord channel and monthly gaming releases. The gaming release might be anything from a one-page dungeon to a new playtest document for whatever game I'm working on. For the time being it will be Maze Knights docs.

$4: Dread Companion: Access to the Questing Beast Discord channel, monthly gaming releases, and a shout-out on my next video.

$8: Questing Knight: Access to the Questing Beast Discord channel, monthly gaming releases, a shout-out on my next video, and a tweet shout-out where I thank you personally.

GOALS: I'm considering removing the next goal (do a review of all three 5e DnD books). It's gotten a bit of mixed reception, and it would take up at least three weeks of Questing Beast reviews. I have a huge backlog of OSR books to review, and I think viewers are more interested in those. Comment below if you disagree.

UPCOMING VIDEOS: The next review is Zzarchov's Adventure Omnibus, which should be up in the next day or two. I'll be shooting for a weekly review schedule again, with maybe some non-review videos thrown in as well. Book reviews you can look forward to include Silent Titans, Black Hack 2e, Dark Streets and Darker Secrets, Forbidden Lands, and Best Left Buried, among many others.

CONVENTIONS: I'll be attending GenCon this year, as well as Crit Hit in Arizona. Feel free to find me and say hi if you'll be there!

Ok, I think that's everything. Let me know your thoughts in the comments!

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Comments (17)
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User #10611627 - 6 Jun 19 06:33
I see you have plans to review Best Left Buried. Just so you know, there is currently a Kickstarter going by Best Left Buried's creator called A Doom To Speak, it is a collection of zine adventures for Best Left Buried. The Kickstarter ends Fri, June 14. If your review came out before next Friday it would be super timely and helpful to your viewers. I know it would stink to learn of the game through your channel and then find out you just missed out on a Kickstarter with all kinds of new stuff for the game you just discovered. I've had that happen to me in the past, I know what that feels like, it's not fun. https://www.kickstarter.com/projects/soulmuppet/a-doom-to-speak-the-crypt-collection
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User #151205 - 6 Jun 19 03:11
Good call dumping those 5e reviews and I'm really looking forward to the stuff you have lined up. Also, I agree with some other folks about the Mazegate name, Maze Knight sounds a lot better to me.
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questingbeast - 6 Jun 19 03:23
I did a poll on Twitter, and most people seem to agree with you. I'll go with Maze Knights for the time being.
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User #64230 - 6 Jun 19 03:27
Agree. Zero interest in 5e reviews, core books or otherwise.
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User #5383929 - 6 Jun 19 01:32
Yeah, makes sense. I didn't realize the ItO version was that different from the latest.
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User #5383929 - 6 Jun 19 00:38
Upgrading my subscription right now so I can get Mazegate play test docs.
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User #5383929 - 6 Jun 19 00:39
I have to admit I don't love the name as much as either Maze Rats or Knave. Even Maze Rats 2e would have made me happy!
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questingbeast - 6 Jun 19 00:49
I considered that, but there are a couple issues: 1.) The system won't be strictly compatible with Maze Rats, which could be confusing. 2.) Maze Rats is technically already 2e. The first edition was an Into the Odd hack I published in Odditional Materials. So the numbering system is already a bit wonky. 3.) Characters in the new system will less grungy and a bit more flamboyant, magical, and interplanar (although still quite death-prone).
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User #10026825 - 6 Jun 19 07:18
Not very interested in the 5e books. I think learning what's inside of them from the designer's reviewers perspective might be fun, but I'm way more interested in the OSR/TAG/SwordDream stuff.
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User #10026825 - 6 Jun 19 07:19
PS: I like Questing Knights, Maze Quest, Knights of the Maze, or Dungeon Knights. Maze Quest is my favourite. Maze Gate definitely sounds wrong.
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User #4597006 - 6 Jun 19 00:31
Awesome! Maze Rats play videos was one of the reasons that got me back into the hobby. (As for the name, I much prefer Maze Knights...thematically it’s a leveled up rat that became a knight...also anything with “gate” in it feels like a news scandal)
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User #2646025 - 24 Jun 19 23:36
I think it would be neat to see your take on the 5E books. Personally I enjoy both 5E and a lot of the OSR games you have reviewed. Maybe stagger them out so you are not doing 3 in a row. Looking forward to Maze Knights.
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User #436705 - 6 Jun 19 00:34
Ditch the 5e reviews. We have enough of those. Continue being a signal booster to great OSR content.
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User #5295438 - 6 Jun 19 00:15
Hey Ben, I am super excited about Mazegate. Will it be closer mechanically to Maze Rats or Knaves?
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questingbeast - 6 Jun 19 00:17
It's going to be a d6 system, similar to Maze Rats. However, a lot of my favorite things about Knave, like slot encumbrance, are moving over.
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User #5295438 - 6 Jun 19 00:26
Great, I like it. 2d6 gives you a normal distribution. Slot encumbrance is the first thing I stole from Knave for my Swords and Wizardry game. Thanks!
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User #164569 - 6 Jun 19 11:11
The things I love about Maze Rats are the simplicity, the use of only D6's, and the plethora of evocative D66 random tables to generate all kinds of content. I hope those elements make it into the new game. I'm really excited to see what you come up with!
New Logo! New T-Shirts! Patron Discounts!
New Logo! New T-Shirts! Patron Discounts!more_vert
2019-06-05T06:55:59+00:00
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New Logo! New T-Shirts! Patron Discounts! 2019-06-05T06:55:59+00:00close

Look at that adorable guy. Quentin the Questing Beast (drawn by the artist known as Skullboy) is the channel's new mascot, and he's now on T-Shirts, which you guys are the first to know about. For the next week, you can enter the code PATRONSHIP to get free shipping on everything from the Questing Beast Teespring Store. There's some cool stickers in there too, which I'm selling at cost.

https://teespring.com/stores/questingbeast

Comments (3)
user avatar
User #436705 - 5 Jun 19 14:45
These look great! However, the promo code doesn’t appear to remove the shipping cost. Any ideas?
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questingbeast - 5 Jun 19 15:41
Weird, I'll have to ask Teespring support. Thanks for letting me know.
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User #436705 - 5 Jun 19 15:58
I tried using the link you posted as a comment, that didn't work either. I'll hold tight and wait to hear back.
May Adventure: A Gathering of Blades 2019-06-01T04:29:56+00:00

I went back and tried my hand at another adventure hex, since I haven't done one in a while. For some reason I find them to be a ton of fun. The PDF and Word Doc are attached.

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Attachments (2)


A Gathering of Blades.docx (397.0KiB)
A Gathering of Blades.pdf (631.0KiB)

Comments (2)
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User #473936 - 1 Jun 19 06:51
Wow! There is so much potential energy in this hex! Great stuff, Ben!
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User #16077356 - 1 Jun 19 17:44
Oooh, this looks great!
I'll be a GENCON!/Looking for a room 2019-05-03T20:39:25+00:00

Gen Con has approved my press badge so it looks like I'll be going this year, for the first time! Hotel rooms nearby are absolutely insane though. Anyone have a housing situation they're willing to split the costs on?

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Comments (9)
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User #164569 - 9 May 19 16:18
There is also apparently a sofabed in the office area (it's a suite).
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User #164569 - 8 May 19 20:31
Ben - are you still looking for a room for Gencon? The Arc Dream crew may have space in one of our rooms. I'm not sure which hotel we are in this year, but we are always within walking distance of the convention center.
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questingbeast - 9 May 19 00:24
How much would it be to share the room?
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User #182987 - 3 May 19 20:45
Not sure how technically inclined you are, but this has worked well for me https://github.com/mrozekma/gencon-hotel-check I've seen some JW rooms pop on and off the last few days.
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questingbeast - 3 May 19 21:26
Interesting, thanks!
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User #164569 - 9 May 19 16:02
If you are OK with being on an air mattress on the floor in a room with 4 other people, it would be $53 a night.
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User #164569 - 10 May 19 13:57
We're staying at the Hilton downtown
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questingbeast - 10 May 19 21:25
I ended up find a different room, but thanks for the offer!
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User #7607050 - 3 May 19 21:23
Ben, you may also want to check out the various independent bed and breakfasts near downtown. Some of them are already booked, but I believe some have availability. For example, https://www.oldnorthsideinn.com/reservations.html
April Dungeon: The Witch and the Wolf 2019-05-01T06:27:23+00:00

In this adventure, I try to put into practice some of Patrick Stuart's advice on how to create an interesting encounter. I've attached it in Word doc and PDF forms, in case you want to edit it.

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Attachments (2)


The Witch and the Wolf.docx (122.4KiB)
The Witch and the Wolf.pdf (490.1KiB)

Comments (5)
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User #644502 - 1 May 19 07:00
What Patrcik Stuart advice are you speaking of? From where?
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questingbeast - 1 May 19 07:08
Silent Titans
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User #164271 - 31 Jul 19 20:41
I ran this and my players added many sweet-based puns
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User #17646395 - 2 May 19 17:57
I like this better than Blood in the Chocolate 😉 Even better would be if these came with just a few short notes on your design process behind it, stuff like that is always super interesting to read.
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questingbeast - 2 May 19 18:35
Thanks! My thought process was to take a few vivid images I had (A wolf at a table, a witch flying around a cavern, and a huge gingerbread man sulking) and then start brainstorming connections between them. I used a lot of Patrick Stuart's advice in Silent Titans to make spaces with held kinetic tension, and monsters that required different tactics to fight. Giving most creatures their own secret wants and motivations gives players lots to interact with and many ways to deal with threats.
Phantasmagoria #1 Review!
Phantasmagoria #1 Review!more_vert
2019-04-25T04:07:24+00:00
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Phantasmagoria #1 Review! 2019-04-25T04:07:24+00:00close

Need some Sword and Planet options for your Dungeon Crawl Classics game? Chance has you covered. Check it out here.


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Check out Phantasmagoria here: https://www.drivethrurpg.com/product/262557/Phantasmagoria-01?affiliate_id=379088 Patreon: https://www.patreon.com/questingbeast Phantasmagoria is a new Sord and Planet zine designed for DCC (Dungeon Crawl Classics) RPG --------------------------------------------------------------------- JOIN THE COMMUNITY Questing Beast Patrons get exclusive rewards! https://www.patreon.com/questingbeast --------------------------------------------------------------------- OSR T-SHIRTS https://teespring.com/stores/questingbeast --------------------------------------------------------------------- DOWNLOAD MY GAMES Check out Maze Rats, my fast, lethal, Platinum best-selling RPG, featuring 80 random tables for generating a whole setting. https://questingbeast.itch.io?ac=qvfLWaeHch --------------------------------------------------------------------- FOLLOW ME ON TWITTER Keep up with my latest projects and what's new in the OSR. https://twitter.com/benjamilt --------------------------------------------------------------------- PLAYLISTS OSR Book Reviews: https://www.youtube.com/watch?v=ZZUVvNpRaDY&list=PL83FKhfEDI1IGrl9BXzh1QSWHX1YqZC92 Mapmaking Tutorials: https://www.youtube.com/watch?v=5G_2_OJPUGY&list=PL83FKhfEDI1J0FJhhxP3PVzM-vtTgWPKU Map Showcase: https://www.youtube.com/watch?v=bfQ3A6d-5J8&list=PL83FKhfEDI1LIM3BpoAlcreY3hucvJPbR OSR Advice and Interviews: https://www.youtube.com/watch?v=wZCGxPRAHEc&list=PL83FKhfEDI1LOeAQcFb1TOKKq0h6vo5RG --------------------------------------------------------------------- MAPMAKING SERVICES Contact me via the email address in the About tab to commission your own fantasy map. Check out my map portfolio here: https://www.artstation.com/benmilton --------------------------------------------------------------------- RECOMMENDED BOOKS AND GEAR https://www.amazon.com/shop/questingbeast ---------------------------------------------------------------------

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User #19016609 - 25 Apr 19 13:30
Love DCC for the art and tables if nothing else
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User #11868075 - 25 Apr 19 21:06
I love the Sword & planets tropes. Gotta check this one out.
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User #18641257 - 28 Apr 19 08:49
I backed the phantasmagoria KS, and am glad to see it getting the attention it deserves! hopefully volume 2 is a pleasure as well, with some GM fun!
Solar Blades & Cosmic Spells Review!
Solar Blades & Cosmic Spells Review!more_vert
2019-04-18T04:45:31+00:00
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Get Solar Blades & Cosmic Spells (Standard Cover) here: https://www.drivethrurpg.com/product/260378/Solar-Blades--Cosmic-Spells?affiliate_id=379088

Get the Variant Cover here: https://www.drivethrurpg.com/product/260570/Solar-Blades--Cosmic-Spells-Variant-Cover?affiliate_id=379088

Check out the rest of Diogo's books here: https://www.drivethrurpg.com/browse/pub/10267/Gallant-Knight-Games/subcategory/26112_31496/Old-Skull-Publishing?affiliate_id=379088

Solar Blades & Cosmic Spells is a massive toolkit for running space fantasy RPGs like Star Wars or Dune. Featuring fast streamlined rules and more solid, game-ready content than you could ever possibly use.


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Solar Blades & Cosmic Spells: OSR DnD Book Review

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Get Solar Blades & Cosmic Spells (Standard Cover) here: https://www.drivethrurpg.com/product/260378/Solar-Blades--Cosmic-Spells?affiliate_id=379088 Get the Variant Cover here: https://www.drivethrurpg.com/product/260570/Solar-Blades--Cosmic-Spells-Variant-Cover?affiliate_id=379088 Check out the rest of Diogo's books here: https://www.drivethrurpg.com/browse/pub/10267/Gallant-Knight-Games/subcategory/26112_31496/Old-Skull-Publishing?affiliate_id=379088 Solar Blades & Cosmic Spells is a massive toolkit for running space fantasy RPGs like Star Wars or Dune. Featuring fast streamlined rules and more solid, game-ready content than you could ever possibly use. --------------------------------------------------------------------- JOIN THE COMMUNITY Questing Beast Patrons get exclusive rewards! https://www.patreon.com/questingbeast --------------------------------------------------------------------- OSR T-SHIRTS https://teespring.com/stores/questingbeast --------------------------------------------------------------------- DOWNLOAD MY GAMES Check out Maze Rats, my fast, lethal, Platinum best-selling RPG, featuring 80 random tables for generating a whole setting. https://questingbeast.itch.io?ac=qvfLWaeHch --------------------------------------------------------------------- FOLLOW ME ON TWITTER Keep up with my latest projects and what's new in the OSR. https://twitter.com/benjamilt --------------------------------------------------------------------- PLAYLISTS OSR Book Reviews: https://www.youtube.com/watch?v=ZZUVvNpRaDY&list=PL83FKhfEDI1IGrl9BXzh1QSWHX1YqZC92 Mapmaking Tutorials: https://www.youtube.com/watch?v=5G_2_OJPUGY&list=PL83FKhfEDI1J0FJhhxP3PVzM-vtTgWPKU Map Showcase: https://www.youtube.com/watch?v=bfQ3A6d-5J8&list=PL83FKhfEDI1LIM3BpoAlcreY3hucvJPbR OSR Advice and Interviews: https://www.youtube.com/watch?v=wZCGxPRAHEc&list=PL83FKhfEDI1LOeAQcFb1TOKKq0h6vo5RG --------------------------------------------------------------------- MAPMAKING SERVICES Contact me via the email address in the About tab to commission your own fantasy map. Check out my map portfolio here: https://www.artstation.com/benmilton --------------------------------------------------------------------- RECOMMENDED BOOKS AND GEAR https://www.amazon.com/shop/questingbeast ---------------------------------------------------------------------

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Finding the Monthly Adventures 2019-04-11T16:42:18+00:00

A new patron asked if there was an easy way to find all of the monthly adventures in one place. I just went through and tagged them all with "Monthly Adventure," to make all 11 (!) of them easier to find.

https://www.patreon.com/questingbeast/posts?tag=Monthly%20Adventure

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Comments (2)
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User #5573276 - 17 Apr 19 22:58
I'm new to Questing Beast. Just wanted to say hi to everyone. I'll be trying Knave at my table soon.
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User #15199588 - 11 Apr 19 16:45
Thank you for doing that! We archivists love our metadata.
Submitting Questing Beast for an Ennie Award! 2019-04-08T00:10:11+00:00

I'm thinking of submitting Questing Beast for an Ennie Award in the Podcast category. I have to submit one episode that's under 15 minutes that was released between May 1, 2018 and April 30, 2019. What should I pick? Is there one video that you really like that sums up the channel?

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Comments (7)
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questingbeast - 8 Apr 19 15:09
I ended up submitting a slightly edited version of Mothership. It has all the hallmarks of a Questing Beast video.
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User #151205 - 9 Apr 19 07:31
That's the one I came to suggest and also the one that got me to pick up Mothership and Dead Planet.
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User #4947570 - 8 Apr 19 13:52
Honestly, a fifteen minute supercut of you punching holes in M;tG cards should win all the awards. ;) Otherwise, Do Not Let Us Die in the Dark Night of this Cold Winter, A Thousand Thousand Islands, or A Night at the Golden Duck. The other videos that I send to friends are ones that have been over 15 minutes.
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User #3030743 - 8 Apr 19 02:54
I liked your videos on The Weird That Befell Drigbolton and Kidnap The Archpriest! They all gud tho! 💗
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User #11383827 - 8 Apr 19 23:42
Cool! I am playing in a Mothership adventure right now (on my second character) ... and I think I got it based on your original review! I have some problems with the system in actual play but we're just rolling with it for now and will be returning to 1e soon enough. :)
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User #11383827 - 8 Apr 19 00:35
I really liked your reviews on Gardens of Ynn and A Red And Pleasant Land.
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User #3604328 - 8 Apr 19 01:07
Yeah, Gardens of Ynn is a good one.
My adventure in The Spire of Quetzel is now available!
My adventure in The Spire of Quetzel is now available!more_vert
2019-04-04T15:31:14+00:00
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My adventure in The Spire of Quetzel is now available! 2019-04-04T15:31:14+00:00close

The Spire of Quetzel, a collection of unique adventure locations for the Forbidden Lands, is now available! Contains adventures by me, Patrick Stuart (Veins of the Earth), Chris McDowall (Into the Odd) and Karl Stjernberg (Rad-Hack).
PDF here: https://www.drivethrurpg.com/product/258599/Forbidden-Lands-The-Spire-of-Quetzel?affiliate_id=379088
Print version here: https://frialigan.se/en/store/?product_id=2295185604656

Comments (3)
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User #12268466 - 8 May 19 08:07
I have the book and my Forbidden Lands game starts on Friday. Your site is on the list of ones they might find. Going to be interesting to see what happens there.
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questingbeast - 9 May 19 00:23
I'm excited to hear what happens!
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User #11383827 - 8 Apr 19 00:19
Awesome! Looking forward to checking it out!
What Ho, Frog Demons! Review
What Ho, Frog Demons! Reviewmore_vert
2019-04-04T14:41:33+00:00
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What Ho, Frog Demons! Review 2019-04-04T14:41:33+00:00close

Finally got up a new review up!
Get What Ho, Frog Demons! and the rest of the Marlinko Canton books here: https://www.drivethrurpg.com/browse/pub/7124/Hydra-Cooperative?affiliate_id=379088

What Ho, Frog Demons! is the fourth book in Chris Kutalik's acid-fueled Slavic fantasy RPG series.


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Get What Ho, Frog Demons! and the rest of the Marlinko Canton books here: https://www.drivethrurpg.com/browse/pub/7124/Hydra-Cooperative?affiliate_id=379088 Download The Gullet, a free sample adventure from my Patreon here: https://www.patreon.com/posts/january-gullet-24379298 What Ho, Frog Demons! is the fourth book in Chris Kutalik's acid-fueled slavic fantasy RPG series. Check out my reviews of Slumbering Ursine Dunes, Fever-Dreaming Marlinko, and Musty Isles of the Eld as well! --------------------------------------------------------------------- JOIN THE COMMUNITY Questing Beast Patrons get exclusive rewards! https://www.patreon.com/questingbeast --------------------------------------------------------------------- OSR T-SHIRTS https://teespring.com/stores/questingbeast --------------------------------------------------------------------- DOWNLOAD MY GAMES Check out Maze Rats, my fast, lethal, Platinum best-selling RPG, featuring 80 random tables for generating a whole setting. https://questingbeast.itch.io?ac=qvfLWaeHch --------------------------------------------------------------------- FOLLOW ME ON TWITTER Keep up with my latest projects and what's new in the OSR. https://twitter.com/benjamilt --------------------------------------------------------------------- PLAYLISTS OSR Book Reviews: https://www.youtube.com/watch?v=ZZUVvNpRaDY&list=PL83FKhfEDI1IGrl9BXzh1QSWHX1YqZC92 Mapmaking Tutorials: https://www.youtube.com/watch?v=5G_2_OJPUGY&list=PL83FKhfEDI1J0FJhhxP3PVzM-vtTgWPKU Map Showcase: https://www.youtube.com/watch?v=bfQ3A6d-5J8&list=PL83FKhfEDI1LIM3BpoAlcreY3hucvJPbR OSR Advice and Interviews: https://www.youtube.com/watch?v=wZCGxPRAHEc&list=PL83FKhfEDI1LOeAQcFb1TOKKq0h6vo5RG --------------------------------------------------------------------- MAPMAKING SERVICES Contact me via the email address in the About tab to commission your own fantasy map. Check out my map portfolio here: https://www.artstation.com/benmilton --------------------------------------------------------------------- RECOMMENDED BOOKS AND GEAR https://www.amazon.com/shop/questingbeast ---------------------------------------------------------------------

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User #15481916 - 9 Apr 19 22:22
what's your setup for filming?
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questingbeast - 9 Apr 19 22:34
Logitech c920 with a blue yeti mic
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User #11584675 - 4 Apr 19 15:22
Yay! You mentioned my name in the video!
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questingbeast - 4 Apr 19 15:29
Sorry if I butchered your name!
March Dungeon: The Hollow Prince 2019-04-03T05:24:30+00:00

Here's the latest patron dungeon. It's a weird one! As usual, expand, adapt, and season to taste. I've attached the PDF and the Word document in case you want to edit it.

Edit: I've just uploaded slightly amended versions after I found a few typos.

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The Hollow Prince Word Doc.docx (101.4KiB)
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Comments (3)
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User #459647 - 3 Apr 19 17:04
Probably your best one so far, excellent stuff!
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questingbeast - 3 Apr 19 18:31
Thanks, it was a lot of fun!
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User #3030743 - 6 Apr 19 18:44
Some fantastic ideas in here Ben! Love the fun consumables and companions, and love the colour changing and class-specific mechanics. In fact, the most important and best thing is that most parts of the dungeon can be interacted with mechanically using most old school rulesets, and that the dungeon possesses reward structures based the mechanics of such systems. Keep the inspiration flowing!
March Dungeon Update 2019-04-01T06:29:01+00:00

Hey everyone, the March Dungeon for $2+ patrons is about halfway done, and should be finished in a day or two. Sorry about the slight delay! This one has a lot more detail than the last one. It's got creepy clerics, glass golems, skulls, and incense. Plus, I'll be including the source file so you can edit it yourself. Thanks for the support as always!

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Labyrinth RPG!
Labyrinth RPG!more_vert
2019-03-11T16:50:59+00:00
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Labyrinth RPG! 2019-03-11T16:50:59+00:00close

The secret RPG Project is Labyrinth! Click here to get all the details: https://twitter.com/benjamilt/status/1105120225932992512

Comments (7)
user avatar
User #4597006 - 11 Mar 19 17:19
My fave of all time—and you’re writing it and Patrick Stuart and a dice holder and and and and 😭😭😭 I’m so happy to hear the news. Huge congrats and I look forward to getting a copy asap
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User #173432 - 14 Mar 19 02:36
Very Cool!!
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User #11383827 - 12 Mar 19 23:23
Awesome, congrats! Looking forward to it!
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User #638442 - 15 Mar 19 19:38
Just swinging by to say this is sick as hell, and I can’t friggin wait!
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User #11868075 - 17 Mar 19 05:55
Very nice surprise. Eager to know more about it!
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User #18641257 - 27 Mar 19 04:35
how tied is the random encounter generator to normal PCs being pulled in by paranormal BBEGS? how much fantasy or modern d20 plug'n'play is possible? how does the game connect with murderhobos, fortress builders, epic quests, and currency junkies? how applicable is it to multiple game types?
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questingbeast - 27 Mar 19 06:25
You could steal many of the scenes and encounters for other games, but you would have to create new stats. This is not an OSR game and has a much more focused design goal.
MTG Destruction Livestream!
MTG Destruction Livestream!more_vert
2019-03-10T23:26:49+00:00
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MTG Destruction Livestream! 2019-03-10T23:26:49+00:00close

Gonna do a live stream at 5pm Pacific were I destroy magic cards to make DnD tokens. Stop by and chat!


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YouTube

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YouTube

Subject
Let's destroy some Magic cards!

Description
Gonna be punching holes in some Magic cards in order to make DnD tokens. Let's hang out and chat!

URL
https://www.youtube.com/watch?v=ajIhJbNEs1E

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Comments (1)
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User #103555 - 11 Mar 19 00:04
Thanks for this idea. I have about a hundred punched out in my game room with the same tool. :)
Maze Rats is the Deal of the Day!
Maze Rats is the Deal of the Day!more_vert
2019-03-05T15:37:20+00:00
Maze Rats is the Deal of the Day! 2019-03-05T15:37:20+00:00close

My RPG Maze Rats is Deal of the Day on DrivethruRPG! A complete toolkit for prepping OSR games, designed to be printed at home as a pamphlet. Randomly generate PCs, spells, monsters, cities, dungeons, treasures, and more, for $1.49!

Probably most of you have this already, but if you don't I've attached it below for free. If you know anyone else who might be interested, tell them that today is the day, as it's 50% off!

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Drivethrurpg

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Drivethrurpg

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Maze Rats - Questing Beast Games | DriveThruRPG.com

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Maze Rats -

URL
https://www.drivethrurpg.com/product/197158/Maze-Rats

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https://www.drivethrurpg.com/images/10312/197158.png
Comments (2)
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User #9469656 - 7 Mar 19 16:01
Thank you!
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User #3567303 - 9 Mar 19 20:39
Haha, found your YouTube channel, been binge-watching it. Knew of maze rats, decided to buy it.. then heard you talk about one-page dungeons. here I am, and then I see this!!... Ah well. Love all the work you do. Cheers :D
Making DnD monster tokens out of Magic cards!
Making DnD monster tokens out of Magic cards!more_vert
2019-03-03T22:46:36+00:00
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Making DnD monster tokens out of Magic cards! 2019-03-03T22:46:36+00:00close

Took a quick break from writing today to make this tutorial on crafting DnD tokens. Fast, cheap, and gorgeous.


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YouTube

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YouTube

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Making DnD Monster Tokens out of Magic Cards!

Description
This store has the cheapest wooden discs I've found so far: https://www.caseyswood.com/shoppingcart/zen-cart/index.php?main_page=product_info&cPath=54&products_id=706 Make beautiful DnD monster and character tokens out of Magic: The Gathering cards! Ideal if you are running a Ravnica game. --------------------------------------------------------------------- JOIN THE COMMUNITY Questing Beast Patrons get exclusive rewards! https://www.patreon.com/questingbeast --------------------------------------------------------------------- OSR T-SHIRTS https://teespring.com/stores/questingbeast --------------------------------------------------------------------- DOWNLOAD MY GAMES Check out Maze Rats, my fast, lethal, Platinum best-selling RPG, featuring 80 random tables for generating a whole setting. https://questingbeast.itch.io?ac=qvfLWaeHch --------------------------------------------------------------------- FOLLOW ME ON TWITTER Keep up with my latest projects and what's new in the OSR. https://twitter.com/benjamilt --------------------------------------------------------------------- PLAYLISTS OSR Book Reviews: https://www.youtube.com/watch?v=ZZUVvNpRaDY&list=PL83FKhfEDI1IGrl9BXzh1QSWHX1YqZC92 Mapmaking Tutorials: https://www.youtube.com/watch?v=5G_2_OJPUGY&list=PL83FKhfEDI1J0FJhhxP3PVzM-vtTgWPKU Map Showcase: https://www.youtube.com/watch?v=bfQ3A6d-5J8&list=PL83FKhfEDI1LIM3BpoAlcreY3hucvJPbR OSR Advice and Interviews: https://www.youtube.com/watch?v=wZCGxPRAHEc&list=PL83FKhfEDI1LOeAQcFb1TOKKq0h6vo5RG --------------------------------------------------------------------- MAPMAKING SERVICES Contact me via the email address in the About tab to commission your own fantasy map. Check out my map portfolio here: https://www.artstation.com/benmilton --------------------------------------------------------------------- RECOMMENDED BOOKS AND GEAR https://www.amazon.com/shop/questingbeast ---------------------------------------------------------------------

URL
https://www.youtube.com/watch?v=V236bemO4jc

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    src="https://www.youtube.com/embed/V236bemO4jc"
    class="embedly-embed"
    width="854"
    height="480"
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    allowfullscreen
>
</iframe>
Comments (2)
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User #2415893 - 3 Mar 19 22:57
This hurts my soul, but it's a good use for commons.
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User #12268466 - 4 Mar 19 09:52
Something does feel inherently wrong in cutting them up, but its a great idea
February Dungeon: Lair of the Keymaster
February Dungeon: Lair of the Keymastermore_vert
2019-03-01T07:12:17+00:00
February Dungeon: Lair of the Keymaster 2019-03-01T07:12:17+00:00close

Here's February's one-page dungeon! I've attached the non-keyed version as well in case you want it.

Thanks for being patient with the wait between review videos! I'm finishing up the writing portion of my secret project this week, and then I'll be onto revising and making maps for it. I'll be making an announcement with details on March 11. Stay tuned!


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Lair of the Keymaster.png (1.2MiB)

Comments (4)
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User #12403708 - 1 Mar 19 14:23
I'll just leave this here for anyone that recognizes it https://1.bp.blogspot.com/-1Kg7zSjbjYw/UWVZCNveNnI/AAAAAAAABIw/1RjSuzii9wc/s1600/Keymaster.png
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User #2576261 - 1 Mar 19 13:39
Thanks Ben! It seems to be cut off in the description of the dragon room though.
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questingbeast - 1 Mar 19 13:52
Well that's weird. I'll fix that later today
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questingbeast - 1 Mar 19 14:30
Ok, fixed! The dragon's chain is as long as 10 gaps between pillars (so you can tangle it up by running around), and it can breathe fire up to 10 feet.
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