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1.20 Release Progress 2020-06-30T14:30:53+00:00

Hi all-

As mentioned in the last update: "The plan is to release 1.20 before the end of June, but please treat this date as a goal, not an absolute!". Well the end of June is here, and we need more time to wrap up the release. We have lots of work going on in parallel for this release:

  • Improving the VaM Hub
  • Working on an official wiki and better documentation that will be hosted on the VaM Hub
  • Integrating the Hub with VaM itself, to be able to browse, download and install addons and their dependencies directly inside VaM
  • Improved scene management (more details will be released soon) as part of the planned scene wizard system
  • Load time improvements (see: https://www.youtube.com/watch?v=bty2uf24SWE )
  • Many other improvements (see: https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans )

Given the large scope of what we decided to put into 1.20 and the current progress with these items, we are going to spend at least 2 more weeks on 1.20 before releasing. We don't like the idea of rushing something out before it is ready, and we will continue to follow this philosophy of quality first, schedule second. If we are not meeting your expectations and you need to adjust your pledge accordingly, we completely understand.

Please do know that thanks to your pledges and the continued project growth, our team has recently expanded by 2 additional members. This has helped with the VaM Hub integration, and going forward will allow 1.X releases to continue while 2.X is developed in parallel.

Thank you again for your continued and generous support. We cannot wait for the future of VaM with the 2.X platform and your pledges have ensured this future will be bright.

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Comments (4)
user avatar
User #9228662 - 30 Jun 20 15:22
That's nice to see load times getting improved. I am wondering, however, if something could be done soon about the nausea inducing effects while loading in VR. I end up just having to close my eyes while I wait because the left and right eyes don't track in sync with my head movements while it's loading. Or at least that's my impression of what's happening.
user avatar
meshedvr - 30 Jun 20 16:05
This has also been improved a bit, but can't be completely solved in 1.X due to how Unity loads assets and how I have assets currently set up. The Person atom is quite large in size and causes a noticeable glitch on main thread when it is loaded and that can kick the VR compositor out to the default overlay. In future 2.X, I should be able to provide a custom loading overlay that is constant and also improve the load glitches by changing how asset loading works.
user avatar
User #906521 - 30 Jun 20 15:06
As long as we are well informed, then I'm sure the minor wait is survivable :) we all want a good release, not a rushed one.
user avatar
User #4960647 - 30 Jun 20 15:06
Thank you to the whole team for your hard work.Eager to see the result ^^
Hub is now open to all! Enjoy!
Hub is now open to all! Enjoy!more_vert
2020-05-31T15:23:56+00:00
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Hub is now open to all! Enjoy! 2020-05-31T15:23:56+00:00close

https://hub.virtamate.com



Media (1)


Hub.png (1000.9KiB)

Comments (34)
user avatar
User #15603478 - 31 May 20 19:51
I'm getting an issue registering where it says " Patreon: please_enter_valid_patreon_name_using_alphanumeric "
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User #15603478 - 31 May 20 19:52
scratch that, i just typed it in without the space in between!
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meshedvr - 31 May 20 22:07
This option was meant for those who have Patreon projects they wish to promote. It does not connect your Patreon account to the hub.
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User #35376011 - 1 Jun 20 00:41
I'm VERY new to all this (Became a supporter a couple days to this, got my first PC a month ago, my first VR headset a week after that so I mean new to ALL of this lol) so please forgive me if the answer is obvious. I'm having difficulty downloading a scene and opening it up in VaM. I figured I just needed to download the zip for the scene and extract it somewhere in the saves folder. When I go into VaM I see the associated folder however when I click on it, it's empty. How would I go about downloading and opening these scenes and such? Or is there information to do this that I missed that someone can link me to?
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User #35376011 - 1 Jun 20 02:04
I'm seeing someone made some instructional videos for VaM, which is awesome! Not sure if my answer is in there or not but I'm starting to find some helpful resources now. Fingers crossed 🤞
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User #33746685 - 1 Jun 20 05:40
The virt a mate wiki has some good information and tutorials about this. https://www.reddit.com/r/VirtAMate/wiki/index. I normally download the zip, extract to that same folder and drag and drop the contents to the VAM folder. For instance, if within the zip folder, there is a folder called 'saves', just copy that folder to the VAM folder where 'saves' is and it will copy the contents to the saves folder. Then do that for all folder contents in that zip file. Once in VAM you can open the scene from there.
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meshedvr - 1 Jun 20 14:50
One thing we tried to address with the newer VAR addon system is to make it simpler to install content, regardless of what type of content it is (scenes, clothing, hair, etc.). VAR files can just be dropped into AddonPackages folder and then content is immediately usable in VaM. But some older scenes and content is still delivered in zip form. Depending on what is in the zip or how the zip is organized, it might require figuring out where to place files. Most content providers provide some instruction or even mirror the VaM folder structure in the zip. Contents must always be put into the VaM folder itself. You won't be able to open most content if it is outside of the main folder.
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User #12039386 - 2 Jun 20 00:27
I've been wondering if the var system will ever get any more efficient. Right now loading textures from a var is significantly slower than loading textures from the atom root folder. TBH I've been extracting all of the var packages that have large assets or textures.
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meshedvr - 2 Jun 20 15:00
This isn't something I can improve. var files are essentially zip files, so whenever you use something from it, it has to be decompressed at runtime. The amount of time depends on what type and speed of the drive (SSD, etc.) and also your computer's processing power. I have included an Unpack option (found in Package Manager) to allow you to choose to speed up var files that are problematic for you in this regard.
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User #29703294 - 13 Jun 20 11:53
New Member and not so savy. Similar question. Does all of the content downloaded from VaM Hub need to be added into Addonpackage folder or? As in clothes ,hair and models. Let me know if there's a Hub download tutorial somewhere.
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meshedvr - 13 Jun 20 14:19
If the file you download is a VAR file, it needs to be placed into AddonPackages. If it is a VAC file, you place it into Saves/scenes and then open it like a scene. If it is something else (zip, rar, just files) you will need to follow the instructions from the creator. If you use in-game browser to download a VAR file, it will install it for you. 1.20 will have even better integration with Hub and make things easier. We are trying to move everyone to VAR files for this reason because it makes install and uninstall of the content much easier.
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User #28537580 - 16 Jun 20 19:45
That's actually the first guide I tried and i got no improvement. Thanks for the reply though, much appreciated!
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User #8918923 - 26 Jun 20 17:36
A few thoughts on trying to use the hub in-game, and general... 1. The UI is abysmal, especially in desktop mode. It's super hard to read. 2. Needs more restriction on links. If downloads are marked as "free", creators should be *required* to ensure that they links are actually free. I've spent a lot of time trying to download stuff listed as "free", only to have to be bounced to reddit, then to a patreon, only to find out that it's *actually* paywalled. Not the fault of Meshed VR...but some way of standardizing everything would be great. 3. Really need to be able to cache credentials and stuff. Having to sign in to reddit every launch of the app is a PITA! Don't get me wrong...the hub is still a *great* idea. It just needs a bit more oversight to ensure that it works as advertised.
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User #34914448 - 26 Jun 20 16:52
Damn good work on this program/sim/concept game. The full body tracking works great with vive trackers (if a bit difficult to setup every load). Var files are a nice update. Might buy more ram, saw 11.5gb of vgpu ram and 31gb of system ram used on a large load the other day. Looking forward to v2.0, I heard it might have mult CPU core support/use? :)
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User #37555316 - 21 Jun 20 15:12
Will you make VaM like a game for common people, wider audience? ( Without a lot of “developer’s tools”, settings and with user friendly interface. The game like sandbox) I think it will be very popular and profitable. I was really surprised when I saw beautiful girls in VaM and was very disappointed when I knew that VaM is not a game(((. It’s not playable((( PLEASE DO NOT IGNORE ME)
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User #34914448 - 21 Jun 20 17:33
Google and download and add "Easy Mate IV + patch", simple user friendly IU with lots of content. Simple install (he links to instructions).
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User #37555316 - 21 Jun 20 21:12
Easy mate - it’s like player for VaM -choose girl, choose scene, see scene, repeat. I meant another - create game, where player has freedom of action - beside watching, he can participate in it, interact with girls.
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User #3703572 - 24 Jun 20 16:42
This is a longer-term goal, but a rework is currently going on that is needed first. Be patient or come back in a year or two. This stuff takes time or you'll have some shallow crap for a game. Think a holodeck.. where you can have all kinds of different things you can do with it. The tech comes first.
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User #37555316 - 21 Jun 20 15:12 - revision 2
Will you make VaM like a game for common people, wider audience? ( Without a lot of “developer’s tools”, settings and with user friendly interface. The game like sandbox) I think it will be very popular and profitable. I was really surprised when I saw beautiful girls in VaM and was very disappointed when I knew that VaM is not a game(((. It’s not playable(((
user avatar
User #37555316 - 28 Jun 20 07:20
Hello, where can I find Looks and scenes from header photo in VaM twitter page? (If it possible, write me links please)
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User #34914448 - 20 Jun 20 03:19
This program is so impressive both as a simulator and concept for VR interactions/physics etc for the future. The upgrade to creator level support was worth the extra UI interactions (UI could use some work for consumer users, but Easy Mate IV was a nice add on for free, highly recommend for consumer use user). I'm not sure if it needs optimization or it if its just that cutting edge but with the index and 150% render it taxes my 3900x/32gb high speed ram/570x/M.2 and 2080ti on loads (high not max graphics) with a few crashes here or there. Very impressive build. From what I've seen the .Var was a VERY nice improvement in ease of use (even with that I ended up with ~300gb of stuff in the file after a short while). Keep up the good work.
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User #37555316 - 21 Jun 20 15:13
It can be another version of the game: “VaM naughty room” or “VaM naughty sandbox” , for example.
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User #14139755 - 31 May 20 16:08
Great, thx! Confirmation mail does not arrive after registering, also Chrome throws an immediate warning about changing your password for this site?
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meshedvr - 31 May 20 16:29
Check your SPAM folder. I'll check the Chrome issue, but I haven't seen that.
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meshedvr - 31 May 20 16:31
Yeah I don't see any warnings from Chrome while changing password.
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User #809318 - 4 Jun 20 17:59
This is incredible! is there a quick access to the hub from within VAM right now ?
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meshedvr - 4 Jun 20 18:16
1.20 is adding full integration. For now you can open the online scene browser in VaM, and the copy/paste the hub url in there. If you download a VAR from the hub (or anywhere), VaM will install it for you and alert you when the content is ready. If the VAR contains a scene, it will open the 1st one it finds in the VAR.
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User #809318 - 4 Jun 20 19:03
This is beyond cool. I couldn't be happier for you and this project.
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User #26690221 - 25 Jun 20 14:40
You are ignorant Pero. Perhaps you should invest in a more profitable VR experience on Steam or elsewhere.
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User #34914448 - 20 Jun 20 03:19 - revision 2
This program is so impressive both as a simulator and concept for VR interactions/physics etc for the future. The upgrade to creator level support was worth the extra UI interactions (UI could use some work for consumer users, but Easy Mate IV was a nice add on for free, highly recommend for consumer use user). I'm not sure if it needs optimization (seems to be single thread CPU bound?) or it if its just that cutting edge but with the index and 100% render it taxes my 3900x/32gb high speed ram/570x/M.2 and 2080ti on loads. Very impressive build. From what I've seen the .Var was a VERY nice improvement in ease of use. Keep up the good work.
user avatar
User #36580031 - 7 Jun 20 14:58
This is probably a very silly question, but how do I actually download the custom scenes? And use them in VAM?
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meshedvr - 7 Jun 20 21:45
On the Resources page on the Hub, click on a scene resource. You should either see a Download button at top right or Go To Web Site button. For ones with download, it should just start downloading. If the file has a .var extension, then you simply place this file into AddonPackages folder in VaM. Then go to Open Scene and you should see the name of the VAR on the left of the browser. Click it, and then it should show these scenes that were contained in that var file. From there you can select and VaM will open it.
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User #36580031 - 8 Jun 20 11:20
Okay thanks!
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User #28537580 - 16 Jun 20 19:01
Hi, I'm a new patron and I'm loving what this can do. I'm wondering if you can give me a nudge in the right direction to raise my fps. I've read a few posts but nothing i've tried has made much difference. Some scenes drop to around 30 and i'd say the average is around 45. I've got a decent rig and I expected better performance, are you able to give a patron a bit of a hand?
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meshedvr - 16 Jun 20 19:38
Well you are in luck (maybe)! A community member put together this guide on the new Hub: https://hub.virtamate.com/resources/improving-fps-in-vam.445/
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meshedvr - 16 Jun 20 19:39
Also - performance improvements are a top goal for 2.X
VaM Hub coming soon, 1.20 plans, and 2.X plans!
VaM Hub coming soon, 1.20 plans, and 2.X plans!more_vert
2020-05-22T15:18:36+00:00
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VaM Hub coming soon, 1.20 plans, and 2.X plans! 2020-05-22T15:18:36+00:00close

VaM Hub

The VaM community has grown significantly over the life of this project, and with that growth, a new way to connect and share VaM content is clearly needed. At project launch we used Reddit as a way for the community to connect and share. Reddit was never ideal, but it was better than nothing. More recently, the official Discord server was added, and this worked a bit better allowing content to be put in different channels, but Discord has its own issues for content sharing. Content is still externally hosted on other share sites, and it is hard to find popular or well rated content. Older content quickly gets lost in an endless backscroll.

With that, we are happy to announce VaM Hub, coming soon! We have taken the last month to work on VaM Hub, a new site that will be the central place to share and find content and connect with the community. We offered early access to the Hub to many VaM content creators to try out, give feedback, and seed the site with some content. A key feature of the VaM Hub is a dedicated section called Resources. This resource section will allow upload of content by creators and distribution of that content through a global CDN for fast downloads. Each resource has an overview page, an updates page, a reviews page, and a dedicated discussion thread. The Hub will also have an extensive forum section for connecting with the community. Some other Hub features: media gallery, guides, and Q&A forums.

The VaM Hub will not replace the official Discord server, as Discord offers real-time interaction and a unique way to connect and share with others. We are looking at ways to connect the Hub and the Discord server so they can work together in beneficial ways.

We will officially launch VaM Hub to the public before the end of May.

1.20 Plans

The plan is to release 1.20 before the end of June, but please treat this date as a goal, not an absolute! Some of the planned features:

  • Hub Integration - browse and get content from within VaM itself
  • Auto-download system - the new var package system introduced dependencies. This system should allow getting those dependencies automatically if they are publicly accessible (either on Hub or via registered link).
  • Improved new user experience - VaM is intimidating to new users (and often to experienced users!). We're aiming to make this better.
  • Scene wizard - this system will allow making new scenes quickly using a mix & match approach.
  • Many other tweaks

2.X Plans

2.X will get nearly full attention after 1.20 is released, as mentioned in previous updates. 2.X is a near entire rewrite of 1.X featuring a completely new version of Unity, a new rendering system (HDRP), and a new fast physics system that will allow more detailed and accurate interaction while also improving performance. Some of the 2.X rewrite is already complete, but there is much more to do before an initial release. Early alphas of 2.X will be released when feasible, and it is planned to release multiple alphas in 2020. We can't provide exact details yet since getting the first alpha out will require months of dedicated work due to the huge scope of work required. We are taking everything learned in 1.X, including valuable community feedback, and applying that to make 2.X a much better platform. During the time of 2.X development, 1.X releases will be more sparse due to the need to dedicate most of our energy to the next generation. We will post regular updates as we go to keep you in the loop. Thank you for your understanding and support in this manner.

Meshed and Team


Media (1)


Hub-Coming-Soon.png (1.3MiB)

Comments (37)
user avatar
User #30886557 - 25 May 20 21:29
Is Easy Mate going to integrated with the new VAM Updater?
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meshedvr - 26 May 20 12:35
No. Easy Mate is very large in size and includes community content that we don't have direct rights to distribute. While it might be possible to track down every contributor (there are dozens if not more) and get rights, this is not the direction we would like to go. We are moving to modular addon/package system and the Hub to get content. Instead of getting 20GB of content all at once, VaM integration with Hub will allow you to browse and download content from within VaM itself.
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User #23608004 - 23 May 20 11:03
This is all great news. Not because of any particular novelty introduced or announced, but because it shows the vitality of the project. There is one particular issue that I can single out of all the exciting delevopment that, in my view, has the potential to greatly impact the value to users of VaM. Clipping. Please work towards ridding VaM of clipping. Thanks.
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meshedvr - 24 May 20 21:56
Clipping with sim clothing is due to physics limitations. 2.X goal is to improve on the collider granularity which should lead to greatly reduced or eliminated clipping.
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User #21951593 - 22 May 20 21:01
So exciting to see and witnessing how VaM community is growing and improving.. Future is VaM..
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User #25537958 - 27 May 20 11:07
Out of curiosity, how are you gonna deal with storage ? We're gonna get a base quota ? More or less if we are creators or simple users ? Another solution ?
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meshedvr - 27 May 20 13:06
I may set limits, or give warnings to users submitting a large amount of data, but the files themselves are stored on essentially unlimited S3 storage space and delivered over CDN to users.
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meshedvr - 27 May 20 13:08
Also - there is current limit of 100MB per resource (addon) version, so larger addons may have to externally host and just provide a link. I may increase this limit if things go ok. The Hub can accommodate that now as it gives you a choice of upload or external URL.
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User #23101399 - 22 May 20 16:46
is the hub a "store" for authors to put their creations (like patreon or daz you take some money % ) and user must logi in vam with the hub login in order retrieve scene, morph, look (do you will plan remove/check every asset not in hub but in local vam as well)?
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meshedvr - 22 May 20 17:20
No it is not a store, but we are providing a way for content creators to link to Patreon or other paywall content, but these are put into their own categories (you can see a glimpse of this in the screenshot above). The hub is there to promote all types of content: free, early-access, paid (via external link)
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meshedvr - 22 May 20 17:26
VaM will allow you to login to Hub to allow some 2-way interaction (Hub could tell you what resources you already have installed), but it is not required. You will have access to downloads without having to login.
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User #23101399 - 22 May 20 18:26
do you send to the local hub version what is var exist in the hub repo (the var compare would be local and full privacy ) or vam will send the list of local var to the hub(privacy concern )?
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meshedvr - 22 May 20 19:18
If you do nothing, VaM will not send the hub anything. You will be able to click a link and it will start the download. VaM might then detect if you already have the item and abort the download. Optionally, you would log VaM into the Hub and opt-in to have VaM tell your Hub account what vars you already have. This will allow the Hub to show resources you already have in a different way or hide items you already have when looking for new stuff. This will be completely optional.
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User #29558415 - 22 May 20 22:22
This all sounds very exciting.
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User #23101399 - 22 May 20 16:59
do you plan to enforce childish look/face regulation on hub( some author seem to have look kinda underage head mostly)?is all genre could be filtered (hentai, man , women, futa....)?
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meshedvr - 22 May 20 17:24
The hub will be pretty strictly regulated to stay in legal bounds. I've been consulting with lawyer on exact terms. There is option to be able to filter content you see from media gallery (futa and LGBT+). Resources are not filtered due to issue with needing too many categories to accommodate.
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User #4735511 - 22 May 20 21:05
Speaking as a content provider, have you decided on what will be the base model for 2.0, Will it be Genesis 8 or 3. I'd like to start building my assets a few months before release, ion preparation for 2.0
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meshedvr - 24 May 20 21:54
Genesis 8 for sure. Other models might also be supported.
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User #2314410 - 22 May 20 15:30
Amazing update!!!
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User #11621690 - 23 May 20 19:54
Is there any development plans for exporting scenes in Vam as VR video?
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User #34012413 - 22 May 20 16:44
Further proof that the development team has their heads on straight and has their users best interests in mind. Keep up the great work, this all sounds great.
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User #28858327 - 22 May 20 15:59
Cool, will there be a filter for free vs paid content on the Hub? Edit: Nevermind I see there is a free/paid filter in the picture
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meshedvr - 22 May 20 16:31
Yes. We even put in early-access support where resources can be moved to free after early-access expires. It is easy to hide content you don't want to see.
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User #6403427 - 27 May 20 03:48
Awsome!
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User #32867093 - 22 May 20 22:03
I hope the new user experience is something like easymate
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User #23101399 - 22 May 20 16:42
hi, is the hub to replace patreon , or it will another way to promote author?
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meshedvr - 22 May 20 17:18
Hub is just a place to go to get content that community has made. It is not replacing this project or any other Patreon project.
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User #15832534 - 23 May 20 00:55
Yes please.
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User #5209479 - 22 May 20 15:33
That's great to hear. Will 2.0 rely more on the GPU vs the CPU for performance?
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meshedvr - 22 May 20 15:40
The plan is to utilize both, similar to 1.X, but more efficiently and utilize more CPU cores. 1.X has main thread bottleneck due to Unity Physx requirements. 2.X will eliminate this bottleneck.
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meshedvr - 22 May 20 15:41
Also should add we plan to make 2.X more scalable so it can run better on a variety of hardware.
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User #2377410 - 22 May 20 15:52
That's a great update. If you need investments and more devs, I would be glad to help in any way I can.
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User #27784263 - 22 May 20 15:26
Thank you Meshed and Team for the hard work and dedication for this passion project. You guys always provide excellence.
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User #23101399 - 22 May 20 16:48
do you plan to put a public discord button on hub or you will make the discord channel private? (once the forum is up)
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meshedvr - 22 May 20 17:22
I don't have specifics of how Discord integration would work, but it would be optional if you want to link or not. Most likely, a bot of some sort would just post links into Discord channels on the official Discord channel when new content is released.
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User #7312769 - 23 May 20 20:16
Long time lurker here, just wanted a request in terms of VAM hub: the ability to tag and filter in or out content that is behind a paywall, or relies on content behind a paywall.
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meshedvr - 24 May 20 21:56
Yeah it already has that. You can sort of see that in the image above.
1.19.2.2 Patch Released 2020-04-18T01:32:07+00:00

This is a minor patch with tweaks and bug fixes for morphs. The main goal of the release is to help with the change in 1.19.2.1 where morphs driven by other morphs that were active were unable to be changed in the UI. This release helps make it clearer when this is happening and shows you what morph is driving a morph.

1.19.2.2 Download and Install

Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post: https://www.patreon.com/posts/downloading-and-32794384

1.19.2.2 Release Notes

Tweaks:

  • Morphs: morph values can now be typed in
  • Morphs: morphs that drive other morphs with formulas are now marked with a flask icon. Hovering over the flask icon shows what morphs it drives
  • Morphs: Added “Zero But Keep Driven Morph Values” button for morphs that drive other morphs
  • Morphs: Increased size of Animatable checkbox checkmark so it is more visible
  • Morphs: Added new Set Animatable… choice: Clear Inactive
  • Morphs: Added 2 new Zero… choices: Zero Near Zero (0.01) and Zero Near Zero (0.05)
  • Morphs: Added “FormulaMorphs” as morph category option, to show all morphs that drive other morphs

Bug Fixes:

  • Morphs: Fixed issue where missing slave morph warning was constantly being printed to the log file, possibly causing stuttering, and slowly making a giant log file
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Comments (14)
user avatar
User #415760 - 18 Apr 20 14:59
Ask meshed
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User #7076401 - 20 May 20 01:29
Will the Zero Near Zero allow to clear up all morphs without any values in the saved .json files? Those create "false" dependencies.
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User #31016368 - 18 Apr 20 01:51
Awesome, thanks! Just wondering will VAM 2.0 be released this year?
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User #3317919 - 26 Apr 20 22:26
Hi. Incredible work! I encounter an issue where there is no menu after loading a scene. I use the Index. The scenes plays but not the menu cannot be accessed by pressing any key.
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User #10169331 - 25 Apr 20 16:48
I can't find anything new past the 1.16 source. I even attempted a completely clean install. It would be nice if all of the included scenes could be posted to the VAM Directory.
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User #23608004 - 20 Apr 20 12:27
Just wanted to say, my immediate issues (that arose with the previous update) are sorted out with this release. Thanks!
user avatar
User #415760 - 18 Apr 20 06:16
I really hope all my morohs and looks work in 2.0
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User #5650736 - 18 Apr 20 06:37
probably, why would meshed paid those g2f base and morph to not use them. and we can just use genx to convert g2 morph to g3/g8 for new stuff
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User #23436292 - 18 Apr 20 17:15
As far as I know, most of the VAM 1.0 Content will not work in 2.0 ... But we'll get some more advanced developer tools and a more open system.
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User #7439475 - 18 Apr 20 05:28
Would you consider adding a Global transform option for desktop mode? as soon as an object is rotated, its transform can only be translated in the local coordinates, unless theres an option im missing?
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User #36411666 - 8 Jun 20 18:08
What I find disturbing is when I open scene doggy or cowgirl in 1.19 I find myself looking out of the eyes of some character with very dark black skin tone. This kinda kills immersion for me - how can I setup my own skin colour to match myself? Would help immersion and actuallyfeeling inside the world....
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User #36791517 - 28 Jun 20 21:05
Open the scene, select the person you want to change the skin tone of. Open the skin textures tab (in the pink section near the bottom) and just select the skin tone you want.
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User #7217092 - 19 Apr 20 01:42
I look forward to it... have a shitload of purchased stuff from renderotica x)
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User #13934938 - 25 Apr 20 00:03
I still can’t find the new bonus breast play scenes. Where are they? I updated from 1.18 via the updater.
1.19.2.1 Patch Released 2020-04-15T18:21:27+00:00

This is a minor patch with tweaks and bug fixes. I expect this to be the last 1.19.X release.

1.19.2.1 Download and Install

Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post: https://www.patreon.com/posts/downloading-and-32794384

1.19.2.1 Release Notes

Tweaks:

  • Hair: Custom scalp now has wrap-to-morphed vertices option
  • Hair: Added 2 new direct skin scalp options: DirectSkinFemaleNoAnatomy and DirectSkinMaleNoAnatomy
  • Hair: Custom scalp sim – now uses all materials instead of just 1st material
  • Morphs: morphs controlled by other morphs now snap back to controlled value if the parent morph is active. This is to help avoid confusion with parent/child morph and also fix save/load consistency issue caused when child morph is modified in UI while the parent morph is active
  • Morphs: Left Hand Fist and Right Hand Fist now default to 0 value. Note the child morphs these morphs controlled (Left/Right Finger/Thumb Fist) still default to 0.15. Change is to reduce confusion over parent/child morph control.
  • UI: If Cycle Person Atom button or key (N) is pressed when that Person is already selected, still switch to that Person UI
  • UI: Legacy preset (Preset/Look/Pose in Control tab) save no longer closes the current active UI for convenience
  • Audio: ogg audio files can now be correctly loaded from var packages
  • Plugins: added FileManagerSecure.CreateDirectory function

Bug Fixes:

  • Hair: fixed DirectSkinFemale and DirectSkinMale to use base vertices so hair is compatible with all skins
  • Hair: fixed DirectSkinFemale and DirectSkinMale to properly ignore hidden triangles to avoid duplicate hairs and odd highlighted shading this caused
  • Hair: fixed so root/mid/tip spread don’t effect rendering of hair during styling
  • Hair/Clothing: fixed graphical glitch on custom clothing/hair when doing hair scalp edit
  • UI: fixed issue with not being able to take save screenshot when pointer was pointing inside screenshot box area
  • Skin: fixed material issue with Lilith (Female 16) skin
  • Packaging: fixed null reference exception when making a package that referenced a missing package
  • Legacy Presets: fixed issue with no longer being able to browse above specific directory


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Comments (14)
user avatar
User #28297077 - 16 Apr 20 12:43
I have rolled back to 1,18.2.1 after more and more lag and vam terminating on its own when loading stuff. I got my first "fatal" error to day with 1.19.2.1 after loading a scene, changed looks and then trying to load a new pose. The 1.19.xx has sadly not been great for me. So for now im happily missing out on all the .var - stuff but having a more stable system. Great hopes for 2.x. Keep up the good works
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meshedvr - 16 Apr 20 13:04
It sounds like you might have a system with low memory. VaM requires a decent amount to run properly. You might check if you have virtual memory enabled or not. Please see this https://trello.com/c/c5WWHlnn
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User #28297077 - 16 Apr 20 23:53
I have 16GB of ram and my swap file is 29696mb. Is it not enough? I run 1.18.2.1 and not a problem. Every thing runs smooth and fine. Never had a Fatal error before updating to the last patch. Lag started with 1.19 xx
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meshedvr - 17 Apr 20 12:39
No that is plenty of memory. I'm not sure what the cause would be. I just tried running benchmarks on 1.18.2.1, 1.19.1.0, and 1.19.2.1 and I see a negligible difference. You could try uploading your log file to a share site and send me a link to it. Then I could look to see if there is anything unusual. The log file is found in C:/Users//AppData/LocalLow/MeshedVR/VaM/output_log.txt
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User #24090495 - 15 Apr 20 19:18
There is no update package unfortunately.
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User #3787590 - 17 Apr 20 18:11
Does anyone have an download error too ? Update: Download works when I use it on another harddrive ... maybe something wrong with my filesystem...
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User #14725077 - 16 Apr 20 21:25
I have received my Valve Index and can finally use VR in Linux. VaM works very good, but I'm unable to run the Updater, due to DotNet issues. Is there any way to update VaM without the Updater? Or is there a linux user who got the updater to work? Thanks! :)
user avatar
meshedvr - 17 Apr 20 12:43
The updater needs .NET 4.7.1 if that helps. I don't plan to support any other download method as releasing a 10+GB zip for every patch is not great when updates are usually 1GB or less.
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User #14725077 - 17 Apr 20 15:31
Yeah makes sense, I understand that. Luckily I got it half working - it doesn't show the part below the version list, but I could make an educated guess where the download button is and it updated. Still checking all the changes - I think I had 1.17 or 1.18 - but looks great so far!
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User #20722055 - 17 Apr 20 17:33
I really appreciate your work. I just noticed the eyes are funny in 1.19.2.1. It looks a bit scary and not much blinking. (Cornea less touching upper eye lid makes scary) 1.19.2.0 was totally fine. Is anyone notice this difference? Thank you(^^)
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User #31694393 - 15 Apr 20 23:22
Anyone has a problem of a camera floating by itself in VR?
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meshedvr - 16 Apr 20 13:02
WMR, right? It is the deadzone settings in SteamVR. Please see this: https://trello.com/c/e15ktUiV
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User #3388108 - 15 Apr 20 18:28
lovely!
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User #6215753 - 30 Apr 20 22:48
The game has content creator way. Too complicated UI from version to version. No simple user direction. Not friendly interface. The game does not change a way of development. As simple user downgraded a level of patreon coz i need simple game, not a constructor where i cant understand how simply change a size of breast eventually
1.19.2 Released!
1.19.2 Released!more_vert
2020-04-10T21:52:28+00:00
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1.19.2 Released! 2020-04-10T21:52:28+00:00close

The last two weeks were spent smashing bugs, making tweaks, and adding some new content and features all based on community feedback! Shown in this image is the new breast soft physics self-collision option as requested by a long time backer (thanks MiniMax!!!)! Also shown are the new UISlider and UIToggle atoms, allowing for trigger controls to be placed in-world. Your input is important and welcome to help further improve VaM. Join us on Discord if you haven't already to make further suggestions, report on bugs, and check out the great community content being released there. Get the Discord invite by linking your Discord account here: https://www.patreon.com/settings/apps

Plans

1.X will have one more major release, 1.20, and then primary focus will be shifted to 2.X, as mentioned in older posts. More details of 2.X will be in future posts. Here are a couple of older posts that describe the rough plan: https://www.patreon.com/posts/33214601 https://www.patreon.com/posts/33310690

1.19.2 Download and Install

Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post: https://www.patreon.com/posts/downloading-and-32794384

1.19.2 Release Notes

Features:

  • Soft Physics: New self-collide option for breasts (off by default to not break existing scenes)
  • Soft physics: New parameter “Fat Collider Depth” for breasts to control offset of collision from surface
  • Packaging: new preferences system: ability to add user notes and toggle if morphs should be preloaded
  • Packaging: new option in builder to specify if package is a morph pack, meaning morphs will be preloaded by default (user can turn off if desired using the new user preference for this)
  • Packaging: browse by category. Packages are auto-categorize based on what they contain
  • Packaging: added ability to unpack, repack, and restore (from copy of original). This allows editing of contents.
  • Packaging: added new minimum version option in addition to exact and latest options.
  • Morphs: on demand morph loading. If package is not set to preload morphs, morphs are only loaded if called on

Content:

  • Scenes: 2 new sample scenes demonstrating new breast physics options and new UI atoms: “Breast Play” and “VR Breast Play”
  • New Atom: UISlider – works like VariableTrigger but is controlled by in-game Slider with customizable text and panel
  • New Atom: UIButton – new trigger-style atom that allows control of params through an in-game toggle with customizable text and panel

Tweaks:

  • Hair/Clothing: added auto-fix of missing or moved items
  • Hair/Clothing: customization UI now shows item display name at top
  • Soft Physics: improved nipple physics
  • Soft Physics: minor improvements to breast collision when breasts are squeezed
  • Clothing Creator: Load Existing… now has package shortcuts for browsing
  • Hair/Clothing Creator: duf file browsing now shows shortcuts matching registered DAZ Studio library paths
  • Packaging: now hide disabled packages in package manager unless new “Show Disabled” toggle is checked
  • Packaging: missing references are now shown in yellow instead of red if another version of the missing package is present
  • Packaging: builder now creates <var>.depend.txt file to list references (uid, creator name, license, and link) the package has in human-readable format
  • Packaging: now have independent reference storage options for standard packages and packages that contain scripts. Default is for scripts to use exact version. Default for standard packages is to use latest.
  • Packaging: package builder now preserves DateTime of original file when fixing references to allow for better sorting
  • File Browse: Directory option and sort-by are now saved as user preference and apply across all browsers
  • Legacy Presets: now support var packages and shortcuts for browsing
  • Misc: Screenshot during save can now be skipped (in case you are overwriting a save but want to keep existing screenshot)
  • Misc: Screenshot UI shows up better in monitor mode now
  • Materials: can now adjust render queue for transparent mirror materials
  • Materials: UIButton/UIText/Simple Sign now have render queue control

Bug Fixes:

  • Hair: fixed issue with scalp materials not working with CustomScalp after import of scalp
  • Skin Materials: Fixed issue using custom spec/gloss/normal textures (and not diffuse texture) on skins that had texture set switch options
  • Soft Physics: fixed issue with soft-body collision not working when adding Person atom from UI
  • Soft Physics: fixed issue with auto collider radius not taking effect immediately after turning on “Auto Fast Collider Radius” toggle in the UI
  • Triggers: triggers that use receivers on Person skin no longer reset receiver to “None” when changing skins
  • Triggers: fixed issue with triggers with start/end times near start/end of the timeline not always triggering properly when timeline was looping in either play direction
  • Materials: fixed UIButton/UIText/Simple Sign render sort issues
  • VAC: fixed issue with newly created VACs not loading scene file inside
  • VAC: fixed file sharing violation error when creating a vac with a loaded CustomUnityAsset assetbundle
  • Packaging: fixed issue if last character type into package name was an illegal character
  • Packaging: Fixed builder so Add File and Add Directory now have navigable directory stack to last location after choosing a file/directory
  • File Browse: Search field not clearing on directory change
  • File Browse: fixed UI overlap issue with directory browse inside a package
  • File Browse: fixed issue with navigating subfolders with new filtered shortcuts
  • File Browse: fixed issue with duf file browsing not showing thumbnails
  • Packaging: fixed physics glitching when packages are refreshed
  • Packaging: fixed issue with thumbnail not loading in clothing/hair creator if item was in a package
  • Morphs: transient (scene-loaded) morphs are now correctly added based on display name instead of morph name. Fixes case where transient morph had same morph name as existing morph but a unique display name.
  • Morphs: fixed error message when loading custom morph when vmb file is missing
  • Packaging: fixed issue of contents of older VAR package not being shown if a newer version of the package is present, but disabled
  • Presets: overwriting a preset and taking a new screenshot now properly clears the existing thumbnail and loads the new one

Media (1)


1_19_2_Promo.png (1.2MiB)

Comments (34)
user avatar
User #8362124 - 15 May 20 09:28
I just wanna say I love your content for VaM so far! Keep up the amazing work Meshed :).
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User #17172633 - 4 May 20 07:23
i cant find the add atom button how do i add assets/atoms to my scene??
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User #26780498 - 13 Apr 20 21:39
She's so hot!
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User #11901611 - 13 Apr 20 06:06
not really sure if its just me or not but i cant move up and down.. my right joystick will rotate left and right but wont move up and down :( really frustrating
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User #10153919 - 13 Apr 20 06:47
Go to Navigation and uncheck "Navigate Lock Height". Not sure why that's a default tbh
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User #11901611 - 15 Apr 20 06:34
thank you so much!
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User #3388108 - 10 Apr 20 23:06
Bullseye
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User #17194883 - 11 Apr 20 00:14
where is the new scenes?_
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User #17194883 - 11 Apr 20 00:19
ok. i found
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User #26180252 - 12 Apr 20 06:16
where was scene located
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User #7619471 - 13 Apr 20 14:45
Where are they? Please tell us.
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User #29457927 - 13 Apr 20 21:59
I can also not find the new example scenes, all recent downloaded files in the VAM folder doesnt contain a new scene...
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User #13934938 - 24 Apr 20 22:20
I can’t find it either
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User #29457927 - 26 Apr 20 19:14
found it in the new package folder, just load it over the very left menu
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User #29457927 - 26 Apr 20 19:15
but its not really worth to enable it in my opinion
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User #4366959 - 13 Jun 20 10:23
hello, recently I have experienced with an import clothing problem. I used the autofit from G8 to G2 male but when i try to import that specific clothing it says:"import failed object reference not set to an instance of an object" it only happens to that specific clothing and I dont know why. If someone is familiar with this issue and can help I would really appreciate it!! thanks in advance.
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User #30892044 - 12 Apr 20 23:34
I get a "fatal error occurred" when I try to run VamUpdater
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User #30892044 - 13 Apr 20 03:48
never mind, I found the updated updater
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User #26780498 - 15 Apr 20 00:01
Super hot
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User #31404185 - 11 Apr 20 12:11
Was fast release. Thank you :)
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User #23608004 - 11 Apr 20 13:10
Also, "Load Look" brings up the "Load Preset" browser. One can't replace a look in a scene anymore. I guess we'll have to wait for the bugfix.
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User #7217092 - 11 Apr 20 17:23
Maybe just wait a year for the 2.0 lol
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User #23608004 - 11 Apr 20 11:41
Some of my "looks" crash Vam. During the "look" initialization a Unity error message blinks for a split second and then VaM shuts down. 1.19.1.0 worked just fine. Any incompatible morphs I should be looking at?
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User #25049775 - 23 Apr 20 05:12
Good day. I really want to play your VR game. Can you advise which glasses are better for this to buy?
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User #415760 - 13 Apr 20 05:42
Seems kinda lame none of my stuff will be compatible with "2.0" what a waste
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User #10153919 - 13 Apr 20 06:45
Hmm, that better not be the case.
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User #3388108 - 13 Apr 20 21:34
There will be conversions of textures and morphs, or versions made for 2.0 I'm sure. The modding community grows with every update!
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User #2949814 - 12 Apr 20 04:22
For whatever reason, some clothes seem to be "transparent" against the background. Not against the body, but just the background. This is not supposed to happen.
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User #2949814 - 12 Apr 20 04:22
And by "some" I mean "many"
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User #2949814 - 12 Apr 20 14:12
So the glitch went away after I loaded one of the preset graphics settings. No idea what caused it lol
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User #17586277 - 10 Apr 20 22:53
Thank you wow
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User #5263869 - 17 Apr 20 17:27
Hello to you, I don't know if this is the best place to ask my question but I have to start somewhere ;) following the update I encounter a big problem of loss of performance when switching from the latest version of 1.18 to this one. To give you an idea I'm shooting at 20 fps on average on an empty stage with only one person dressed. ( 2080 ti ) in medium setting. If you have an idea of what I could see and do to solve my problem, thank you in advance ;) PS : I would like to take this opportunity to congratulate you on the excellent work that is being done on this incredible software.
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User #10410082 - 11 Apr 20 17:43
Unfortunately "Load Look" is bound to the appearance folder. EDIT: As a fix I had to duplicate everything (textures and all) and put in inside saves/person/appearance and now it's working...
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User #30647867 - 11 Apr 20 13:10
Thank you for this update!!
1.19.1.0 Released! 2020-03-27T23:52:41+00:00

The last 9 days were very busy packing in new features, tweaks, and bug fixes to 1.19 (see release notes below). Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post:

https://www.patreon.com/posts/downloading-and-32794384

Release Notes:

Features:

  • Browsing: New “flattened” browsing mode using “flattened” shortcut. Shows all files from all folders in packages and in some cases local files for the current thing being browsed (scenes, presets, etc.)
  • Browsing: New “filtered” browsing mode that allows browsing var packages through regular directory traverse. Only package directories that have content relevant to what is being browsed is shown
  • Packaging: Packaged clothing and hair items can now be opened in creator. Cannot save to a package but can make local modified copy.
  • Packaging: Added new PC EA (Paid Content Early Access) license choice, with additional secondary license and EA end date setting
  • Packaging: Added Copy To Clipboard button for package items that have a promotional or informational link
  • Plugins: new FileManagerSecure class in MVR.FileManagementSecure namespace, for safe i/o operations, including package file access. https://apidoc.virtamate.com/api/MVR.FileManagementSecure.FileManagerSecure.html
  • Plugins: added function to get list of shortcuts for a give directory name

Tweaks:

  • Morphs: On Latest filter added to morphs UI to prevent showing of older versions of morphs from same package
  • Morphs: Ignore custom morphs that have no deltas or formulas (e.g. Figure ID: Genesis2Female)
  • Morphs: Ignore custom morphs that have identical min and max
  • Morphs: loading preset or merge loading scene no longer unsets animatable if it was already set
  • Morphs: loading preset or merge loading scene no longer sets min/max unless it is to increase range
  • Browsing: Texture select now allows full computer browse
  • Browsing: Plugin select now allows full computer browse
  • Browsing: CustomUnityAsset now allows full computer browse
  • Audio: Merge load scene can now reuse audio files that were already loaded, saving load time
  • Audio: URL browse now uses “Custom/Audio” as suggested folder.
  • ImagePanel*: now uses “Custom/Images” as suggested folder.
  • ImagePanel*: gif reader now supports gifs in var packages
  • VAC: opening VAC/zip files in scene browser now auto-extracts any embedded VAR files to AddonPackages folder if they do not yet exist
  • VAC: packaging now embeds meta.json just like VAR packages and lists references it has to VAR packages

Bug Fixes:

  • Load of scene using femaledummy leaves waiting for popup open
  • Fixed ability to make .var file into an unzipped directory of the same name and use it as a virtual package
  • Fixed VAC packaging breaking when VAR reference was present
  • Fix for certain style of wav file url no longer working (fixes E-Motion plugin)
  • Fix for triggers playing audio clips from var packages
  • Fixed package check and fix references with cslist files that specified files in sub-directories
  • Fixed issue with VR keyboard not going inactive after save
  • Fixed min/max loading of custom morphs that did not have integer min and max values
  • Fix null reference error when trying to package male and female hair or clothing item with same ID
  • Fix for new file management system to allow read of read-only files
  • Added new atoms ImagePanelTransparent and ImagePanelTransparentEmissive that were supposed to be in 1.19.0.5
  • Fix for Ren* and femalecustom skins to add in missing Global Illumination Filter parameter
  • Fix for plugin c# compiler to properly manage streams to allow remove of file lock when parsing fails
  • Fixed issue with url triggers in var packages with SELF references


Enjoy!

Meshed

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Comments (28)
user avatar
User #7984947 - 30 Mar 20 08:59
Hello! When I usethe updater, it starts from 1mb/s, and then drops to 5k - 10k in several minutes. It's always the case and I can't update it. Can you put up a torrent for downloading? Thanks!
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User #10533714 - 28 Mar 20 16:46
Hi there, i've been a user since a while now, can i make some suggestions? :) 1. I would really like to have an option do disable the blue line for the left hand. 2. An option to scale the size of the VR hands. 3. Beeing able to ''lock'' or select a default loading location for poses. Thank you :)
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User #32970222 - 6 Apr 20 00:34
The beginners guide says "Load up VaM in either Desktop or VR mode " ... how do I do this for Quest? Ie how do I get it on there (sorry if I sound like a complete novice)
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meshedvr - 6 Apr 20 13:53
For Quest, you must use Link system and have Oculus Home running, then just launch VaM.exe. https://support.oculus.com/525406631321134/#setup
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User #30135600 - 1 Apr 20 21:33
Hi, I am using an Oculus Rift and no matter what I try I can't get the virtual hands to show up. Is there a fix to this?
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meshedvr - 6 Apr 20 13:54
Do you see the orbs that move around with your hands instead? If so, hands can be chosen in the User Preferences area under VR tabs.
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User #16433738 - 28 Mar 20 14:27
Is there a granular way to load in the settings for a model? Like a way to save only the modifications I make to a character's face and then apply them to another character?
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meshedvr - 28 Mar 20 15:10
There is way, but it involves some manual work. Save a preset that includes what you want to save (morphs -> Morph Preset, textures -> Skin Preset, combination -> Appearance Preset). Find the file on disk (Custom/Atom/Person/Appearance/Preset_.vap, and open in a text editor. Change the first parameter "setUnlistedParamsToDefault" to "false". Now in rest of file start removing things you don't want changed, and then resave the file. When you now apply the preset, it will act like a merge-apply, leaving everything the same except for what is specified in the file. I hope to work up a way to make these custom presets in-game.
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User #16433738 - 28 Mar 20 15:13
Thanks for the tip. I'll try it out. Yeah if there were an additional check-mark next to each parameter just for saving out custom presets that would be amazing.
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meshedvr - 28 Mar 20 16:18
Yeah that is what I was thinking. I list of items that you can check to store.
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User #71603 - 28 Mar 20 07:01
Hey a question about this game, if I download it does it have a community hub style like some VR games where you can download the scenes and/or models in the app? Or would I only have the base game when downloading and I'd have to go through and download every single thing I want to view/use through online sources else where? I know Yiffalicious has a decent in app community loader, and having to do everything outside the app would be kinda cumbersome. Thanks for any info! Would like to know before I get into it.
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User #7113083 - 28 Mar 20 07:31
there's a discord and reddit community for vam, you can start there, so I guess the latter.
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meshedvr - 28 Mar 20 14:58
There is in-game online browser which is a temporary solution to make it easier to get content while in-game. I say temporary because in 1.20 I'm working on a way for people to be able to register their (free) packages for sharing with the community so they can be browsed and auto-downloaded in game.
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User #7058231 - 28 Mar 20 15:34
Please make sure you can still download outside VaM. I always download outside VaM then disable my network because Oculus spys on everything you do so at least for me, I prefer to be offline when using VaM (and use other tools to clear logs etc....)
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meshedvr - 28 Mar 20 16:18
You will always be able to download and install content outside of VaM. The in-game stuff will just make it easier (if your network is enabled)
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User #229047 - 28 Mar 20 21:55
There is a way to browse the online reddit content while in VAM. Click "Open Scene" as if you're going to load a saved file, and then there's a button for the online browser. You may still need to go over to VAM's security settings to accept some terms first (all in-app). There's also a mod called Easy Mate, which I highly recommend. Can't download new content with it, but it comes with a whole bunch. It honestly turns the VAM experience up to 11.
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User #809318 - 28 Mar 20 18:36
When will fluids make it onto the scene?
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meshedvr - 6 Apr 20 13:55
Not until 2.X when skin collision is more accurate and will work with fluids better
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User #32970222 - 8 Apr 20 14:17
Aha ! I’m on Oculus Rift - so A or X . Thanks
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User #28297077 - 3 Apr 20 12:26
Dollmaster that comes with the release dont work, no menu, how can i fix this?
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User #5511155 - 4 Apr 20 13:32
same problem here... we'll have to wait for dollmaster update.
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meshedvr - 6 Apr 20 13:54
Dollmaster is a community-created plugin and it has not been working for a while. The creator will have to update it.
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User #4366959 - 6 Apr 20 23:50
hi, I have a problem with some of the morphs after 10 min they reset themselves to 0 can you please help?
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meshedvr - 8 Apr 20 11:58
A morph reset occurs every 10 minutes to prevent graphical issues from floating point error accumulation. Some morphs control other morphs. During this reset, if these morphs are not set exactly to 0, they will modify the values of other morphs they control. In the UI, these morphs might show 0.00, but might actually be 0.0003, which is considered active. An example morph is Left Hand Fist. It controls Left Fingers Fist and Left Thumb Fist. If you adjust Left Fingers Fist while Left Hand Fist is not 0, the value will get snapped back at the 10 minute reset. To work around this, you simply need to make sure these top controlling morphs are set to 0. Click the "Only Active" toggle in the morph UI and look for them. Click the "0" button to make sure they are set to exactly 0. Then you can modify the morphs they control and the values will not get reset at the 10 minute reset.
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User #4366959 - 8 Apr 20 18:18
hello Meshed VR,thank you for your reply. the info you gave me is really useful and it really helped but I have another question if you don't mind answering,I recently imported a full body morph from daz for male but when I use it the morph also uses the michael 6 head and body morphs I tried to set them to 0 but they reset themselves too, is there maybe a way to go around it or maybe to prevent from those morphs to be used? thank you in a avence
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User #32970222 - 7 Apr 20 23:54
Q) (total beginner here) I successfully loaded VAM & launched desktop mode with the ‘creator’ keys . ... when I try and do same thing in VR mode , system seems stuck on “ready” button . I.e. I press the button and nothing happens
user avatar
meshedvr - 8 Apr 20 11:59
Do you see the pointers move when you move your VR controllers? On Index or Vive, the button to press by default is "A", not triggers, since triggers are used for grabbing. On Oculus, the button to press is A or X.
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User #6245252 - 29 Mar 20 15:39
Hello ! not working with Win10 Pro can you answer my message ? thanks !
Windows 7 users: VaM_Updater.exe not working 2020-03-19T13:23:12+00:00

The Content Delivery Network (CDN) I'm using has stopped support for TLS 1.0 and 1.1. Windows 7 defaults to TLS 1.0. Many other sites and CDNs are planning similar deprecation of these protocols. Windows 7 is capable of supporting TLS 1.2. It just needs to be enabled.

Please apply this Windows 7 update to get the VaM updater working. This fix will also be required for the future in-game download of add-on packages from the CDN, and not just the updater. Use either Method 1 or Method 2 as described in the link here (you do not need to read the detail in More Information unless you want to know what this fix is doing under the hood):

https://support.microsoft.com/en-us/help/3140245/update-to-enable-tls-1-1-and-tls-1-2-as-default-secure-protocols-in-wi

Edit: You must take this additonal step listed in the link above:

Run Windows registry editor regedit and add this entry to your registry to enable TLS 1.2:

Registry location: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SecurityProviders\SCHANNEL\Protocols\TLS 1.2\Client
DWORD name: DisabledByDefault
DWORD value: 0

If you are not familiar with editing your Windows registry, here is a step-by-step guide for this specific issue:

https://manage.accuwebhosting.com/knowledgebase/3008/How-do-I-enable-TLS-12-on-Windows-7.html

Meshed

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Comments (14)
user avatar
User #3388108 - 19 Mar 20 17:07
Windows 10 is bloated, keylogging, anti-user garbage lol. Thanks for the fix though.
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User #499817 - 20 Mar 20 01:19
womp womp.
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User #3388108 - 20 Mar 20 03:24
Works on my machine ;)
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User #22351058 - 23 Mar 20 05:37
Windows 10 is amazing. And when i say amazing, i mean it. Why? For starters, its 100% FREE. If you are one of these people worried MS is working with the GOVT to monitor your online habits in order to build a evil clone version of yourself, its VERY easy to block any "keylogging".
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User #6245252 - 26 Mar 20 23:22
Hello, I have WIN 10 Pro and the launcher is not working anymore, any ideas ?
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User #13461569 - 29 Mar 20 11:19
me too .its shows me Error during Init:System.Net.WebException .cant reach SSL/TLS
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User #14415864 - 19 Mar 20 15:57
Hello ,I confirm, it works under windows 7, with the creation of key in the registry. Thank :)
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User #6705113 - 19 Mar 20 13:25
Wonder how People get their HMD working properly in this old piece of software.
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User #3209895 - 29 Mar 20 23:50
If you're on Win 10 and get an error message, don't be an idiot like me and try to apply this fix which is meant for an older version of Windows. Just download the new updater executable and place it over the old one.
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User #762022 - 29 Mar 20 18:28
If you add the line "ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12" to the updater's startup code, users won't have to make the registry change :)
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meshedvr - 19 Mar 20 13:41
I'm somewhat surprised VaM works in Windows 7 as well (probably desktop only?)
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User #6245252 - 29 Mar 20 18:39
but it doesn't work on 10 PRO
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User #6245252 - 29 Mar 20 16:28
yes. I am getting a red exclamation point on the launcher and then it crashes :( too bad because this is the best out there and used to work perfeclty.
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User #6705113 - 19 Mar 20 13:24
Better Update to Windows 10
Your "Package" Has Arrived. 1.19 Beta is Released!
Your "Package" Has Arrived. 1.19 Beta is Released!more_vert
2020-03-18T23:02:45+00:00
Post file flag
Your "Package" Has Arrived. 1.19 Beta is Released! 2020-03-18T23:02:45+00:00close

Download/Install Instructions

Since this is a beta, you must check the "Beta Opt-In" box at bottom of updater. I plan to move this release out of beta in about 1 week. Note you must re-download the updater as mentioned in post earlier today in order to get this update or any others:

https://www.patreon.com/posts/current-updater-35007081

Release Notes:

Features:

  • Add-On Packages System – Builder allows creating content for others to use. Manager allows managing packages full of content from others in an easy-to-use way. This is the future of content delivery and consumption in VaM!
  • Improved file browsers, with new shortcuts system for easy access to add-on packages and other folders
  • Improved memory management. Added button to unload inactive clothing and hair items to free memory. Skins now auto-unload when switching (can be disable to keep existing behavior of keeping inactive skins in memory)
  • Improved character loading and preset loading. Much smoother transitions.
  • Auto genital texture creation improvements: manual hue & saturation adjustments. Auto-generation of specular, gloss, and normal textures. Generated textures can be saved out for further refinement.
  • ImagePanel* atoms – added ability to tile images and gifs

Content:

  • Sample add-on packages from community providers. Special thanks to DJ, Jackaroo, JayC_Re-animator, NoOC, NoStage3, Vince, and Xstatic for allowing us to include their content!
  • Two new female skins from Ren: Mia and Kayla
  • Two new male skins from Jackaroo: Lee and Julian
  • New “Male Custom” skin from Jackaroo with source textures included in Custom/Atom/Person/Textures folder
  • Two new additional female skins: Lilith (Female 16) and Lorraine (Female 17)
  • Two new additional male skins: Lee (Male 8) and Scott (Male 9)
  • Hundreds of new male morphs
  • Body tattoo options for Danika and Adrianna skins
  • Added ImagePanelTransparent and ImagePanelTransparentEmissive atoms
  • Added 130 new short breath and sigh sounds from PixieWillow: https://www.patreon.com/PixieWillow

Tweaks:

  • Added error reporting for bad texture paths on clothing and other atom materials
  • Clothing and Hair items now show creator name and version number (for packaged items)
  • Improved plugin error handling for easier debug
  • Image thumbnails now have white background to better show transparent images
  • ImagePanel* atoms now have Alpha Cutoff param for adjusting transparency cutoff value

Bug Fixes:

  • Person atom can now be properly moved while off without causing a giant glitch when turning back on
  • Fixed missing hair material control for Tyler
  • Fixed issue with plugin compile failing after loading a plugin with a lot of lines in it
  • Fixed issue with face and limbs custom normal textures not releasing memory when no longer used
  • Fixed issue where clicking directory buttons in browsers would cause load of additional copy of thumbnail images into cache
  • Fixed issue with moving around while textures loading. No longer snaps long distances or angles
  • Fixed issue with creator name user preference not properly setting UI element on startup
  • Fixed preset delete/rename
  • Fixed issue where VR keyboard would not go away

Media (2)


Promo.png (351.2KiB)
PromoOuttake.png (1.3MiB)

Comments (26)
user avatar
User #673718 - 19 Mar 20 10:18
Where is the acces to all the stuff i have in my scene folder. I can only se the new folder stuff "AddonPackages". NO acces to the scene folder. I have Creator key.
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User #673718 - 19 Mar 20 10:20
OK, i tryed again and this time it accepted my creator key and the folders were there....
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User #17586277 - 19 Mar 20 00:13
:-(
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User #17586277 - 19 Mar 20 00:13
Some scripts do not function any more, numerous clothing are double, many bargains what I have paid functioning also no more for
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meshedvr - 19 Mar 20 15:14
Can you tell me which scripts no longer function so I can look into it?
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User #4716468 - 19 Mar 20 01:55
me too......Fatal Error
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User #28565149 - 19 Mar 20 13:01
Same here Fatal Error.
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User #29233976 - 19 Mar 20 00:55
I get the same as Eliot " Fatal Error report"
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User #5211290 - 19 Mar 20 00:41
Here's a torrent for 1.19. https://mega.nz/#!1GYVBSSB!7mqhj3_-IrYpbabotzRvFMSiG3SxKHekJtAn7yJ0FWw
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User #30107420 - 18 Mar 20 23:35
I get the same as Eliot " Fatal Error report"
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User #5211290 - 19 Mar 20 01:39
There's a torrent file here if you prefer to download that way: https://mega.nz/#!1GYVBSSB!7mqhj3_-IrYpbabotzRvFMSiG3SxKHekJtAn7yJ0FWw
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User #5651162 - 20 Mar 20 09:57
yo is there a way to choose a download folder cuz my boot drive is a small ssd. i have 2 2TB hhds that would be better suited but i cant choose the directory
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meshedvr - 20 Mar 20 12:01
Place the VaM_Updater.exe in a folder on whatever drive you want to install to, and run the updater in that folder. It installs in whatever folder you run it from.
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User #17586277 - 19 Mar 20 14:21
ich Benutze Windows 10 Pro
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User #4716468 - 19 Mar 20 10:44
I tried that but still receive the Fatal Error msg.
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User #7247440 - 19 Mar 20 20:17
Noticed while loading a Look preset errors "Error during texture load: Path not valid" and the texture filename & path were all corrupted. I would copy exact error but can't copy/paste from "Error Log" (I WISH WE COULD)
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User #380008 - 18 Mar 20 23:31
The new Updater doesn't work for me. I keep getting the Fatal Error "The request was aborted: Could not create SSL/TLS secure channel". Please help!
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User #5211290 - 19 Mar 20 01:39
There's a torrent file here if you prefer to download that way: https://mega.nz/#!1GYVBSSB!7mqhj3_-IrYpbabotzRvFMSiG3SxKHekJtAn7yJ0FWw
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User #15832534 - 19 Mar 20 07:23
fatal ssl error. cant start updater. will try again tmw
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User #4716468 - 19 Mar 20 11:14
Funny - does not work on Win 7 but does on Win 10........
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User #4035160 - 18 Mar 20 23:13
Thanks for your hard work, I'm downloading as we speak. So stoked!
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User #2687893 - 19 Mar 20 02:19
How do you add a folder location to shortcuts?
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User #11110425 - 18 Mar 20 23:35
Amazing work, you are going to make a lot of people happy with this update my friend!
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User #11676010 - 19 Mar 20 00:03
Thanks for the update.. really appreciate the work you put into this.
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User #22351058 - 19 Mar 20 09:37
Hmmm...ive updated VAM like 10 times now, never had this happen before: "FATAL ERROR OCCURRED: ERROR DURING INIT::SYSTEM.NET.WEBEXCEPTION: THE REQUEST WAS ABORTED: COULD NOT CREATE SSL/TLS SECURE CHANNEL. AT MHLAB.PATCH.FILEMANAGER.DOWNLOADFILETOSTRING(STRING URL) AT MHLAB.PATCH.INSTALL.INSTALLER.INIT()
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User #22351058 - 19 Mar 20 09:55
For anyone else with this error, do this: Download a fresh copy of VAM_updater.zip (which you can find at the very top of page in the Pinned Post). Unzip it, and copy its contents "VaM_Updater.exe" into your VAM folder, replacing/overwriting the existing VaM_Updater.exe. And boom...Updater fires right up and your rdy to go!!
Release 1.19 "Teaser" Key 2020-03-18T23:00:43+00:00

Download and install 1.19 : https://www.patreon.com/posts/downloading-and-32794384

Then enter this key into the main window of Virt-A-Mate to unlock the "Teaser" content:

T52712

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Release 1.19 "Entertainer" Key 2020-03-18T23:01:09+00:00

Download and install 1.19 : https://www.patreon.com/posts/downloading-and-32794384

Then enter this key into the main window of Virt-A-Mate to unlock the "Entertainer" content:

E84111

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Comments (8)
user avatar
User #4438829 - 20 May 20 18:23
Its not woring
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User #36210875 - 28 May 20 19:58
The key isn't working for me. Just says invalid key. The game is up to date.
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User #25076285 - 28 May 20 20:47
same for me!
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User #37035119 - 11 Jun 20 17:05
same for me!
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User #33733085 - 15 Jun 20 06:10
I bought in at creator tier and mine isn't working either...
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User #31363902 - 17 May 20 15:41
the key is accepted but i cant start ;-(
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User #20340265 - 22 May 20 12:28
i just got my new patreon, why are all the hair missing?
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User #4438829 - 20 May 20 18:23
working*
Release 1.19 "Creator" Key 2020-03-18T23:01:28+00:00

Download and install 1.19 : https://www.patreon.com/posts/downloading-and-32794384

Then enter this key into the main window of Virt-A-Mate to unlock the "Creator" content:

C44826

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Comments (23)
user avatar
User #28546506 - 25 Mar 20 20:42
So, my 1.19 was working perfectly. I mistakingly hard shut-off my machine while running VAM. Since then, VAM will not launch at all. I've tried downgrading and re-upgrading to the latest version, as well as reinstalling all together. Not sure how to troubleshoot this issue. Any help would be appreciated!
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User #5950340 - 27 May 20 05:26
i have to enter the key every time i start. What am I doing wrong?
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meshedvr - 27 May 20 13:03
You have likely put VaM into an admin-protected directory (like Desktop or Program Files) and VaM cannot save out the key file or any other files (preferences, saves, etc.). You would need to move to a directory that has open permissions.
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User #31922107 - 22 Mar 20 07:23
didnt working for me any keys
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User #36604534 - 3 Jun 20 23:42
Where is the default install path? I cant change it on the launcher v2.3.0.0 and I cant find it anywhere in my program files.
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meshedvr - 4 Jun 20 00:10
This information is all in the link in this post. You must place the updater into the folder you want to put VaM in and then run the updater and it installs into that directory.
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User #24215825 - 20 Mar 20 02:07
key doesn't work with VaM_Release1.9.zip, please help.
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meshedvr - 20 Mar 20 12:00
1.9 is a much older version. Use the link above. It describes how to get the updater which will allow you to get 1.19
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User #24434815 - 31 May 20 21:55
What is the key for paid patreon members for VaM? Thank you.
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meshedvr - 31 May 20 22:05
It is what you see in the post above.
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User #4768673 - 19 Mar 20 06:14
Interesting. The message got filtered differently than the others. I did get the email after all.
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User #4768673 - 19 Mar 20 00:15
FYI Mesh: For whatever reason, I did not receive the Creator key in my email, although I always have before. I received only the Teaser and Entertainer keys. Had to come here to retrieve the Creator key.
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User #27158853 - 22 May 20 00:20
Actually, after a few hours, I vaguely figured it out. I just had to install Unity. Strange.
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User #27694065 - 28 Mar 20 22:52
The same...in VR-mode it crashes short after the welcome screen - desktop mode works fine... but...
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meshedvr - 28 Mar 20 23:27
It may indicate your GPU is overheating. VR mode is much more demanding. You might also be low on memory if you are not using virtual memory. https://trello.com/c/c5WWHlnn/1441-vamexe-crashing-help
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User #594114 - 3 May 20 03:19
I had a cpu overheating issue when running vr for awhile, went into advanced power settings and changed Maximum processor state from 100% to just 99% and it hasn't overheated since. Just a suggestion to try.
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User #5954160 - 20 Mar 20 10:06
thank you now it's working
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User #18361673 - 19 Mar 20 02:46
Your keys for 1.19 aren't tagged as keys. FYI. :-)
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meshedvr - 19 Mar 20 22:14
Ah good they finally fixed tags. They were broken for a while.
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User #16701593 - 21 Jun 20 19:09
the key wont work for me :(
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User #17209058 - 22 Jun 20 19:11
Make sure you capitalize the "C" didn't work for me until I did
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User #6057724 - 5 Apr 20 08:26
new updater version works great! I'm really glad i didn't have to do a full download again!
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User #27158853 - 21 May 20 23:59
I've just done a clean install of 1.19.2.2 and the web browser is coming up gray. I can't get it to go anywhere. I've enabled web in user preferences > security and opened up firewall for VAM. I'm running Windows 10 on a Shadow Cloud GPU. Any ideas?
Current updater exe is broken due CDN changes. New version of updater is required. 2020-03-18T15:28:04+00:00

The current VaM_Updater.exe just broke due to changes on the CDN deprecating support for older versions of TLS. I have just released a new version of the updater that fixes this.

Unfortunately the existing updater cannot self update due to not be able to download the new version. So you must manually install the new version. Here is the link (same as before, but you must re-download): https://1497387886.rsc.cdn77.org/Release/VaM_Updater.zip

For existing installs: extract the VaM_Updater.exe inside of this zip over your existing VaM_Updater.exe in your install folder. Run the updater. You will need to tell windows to make an exception the 1st time you run it (Click More Info link, then Run anyway).

For new installs: Follow all instructions on this page: https://www.patreon.com/posts/downloading-and-32794384

1.19 will be released later today, and this new updater will be required.

Thank you

Meshed

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Comments (30)
user avatar
User #28317642 - 18 Mar 20 20:13
So after installing the new updater, I unticked the beta-opt in box and it immediately reverted me back to the latest non-beta version of 1.18. Should I leave it like that, or should I re-tick the beta opt in box before 1.19 releases?
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meshedvr - 18 Mar 20 22:40
1.19.0.5 will be out as beta. Very soon...
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User #31054539 - 19 Mar 20 01:13
NVM fixed it
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User #15832534 - 19 Mar 20 07:26
works for me now, fixed my ssl error replacing updater with this. thank you.
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User #18361673 - 18 Mar 20 16:01
Got it done! Thank you my friend.. is there any concern about the new update messing up my existing content? I have a ton of stuff.. probably should back it up anyway, but (I know no guarantees..) is there any portion of this that you think may break anything?
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User #23101399 - 18 Mar 20 17:04
well 1.19 is literally a new paradigm for release stuff , so it's better to have 1.19 as new install in order to not have conflict when roac... release their packaged items
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meshedvr - 18 Mar 20 18:24
Nothing should be broken and existing content will work. But if you have a cluttered directory and people start re-delivering existing content in package format, you will probably want to do some cleanup.
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User #7313331 - 18 Mar 20 15:37 - revision 2
>later today E.T.A.? Okay ignore me.
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User #31272691 - 19 Mar 20 23:58
I have windows 10 and got fatal error also
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meshedvr - 20 Mar 20 00:39
Make sure you are actually using the new version of the installer linked above. It might be the file was cached and you have the older one.
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User #2949814 - 18 Mar 20 15:31
Awesome! I will gladly download a new updated for this update!
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User #14415864 - 19 Mar 20 13:34
"Fatal Error Occured".........error during Init::System.Net.WebException:the request was aborted:could not create SSL/TLS secure channel......................... same with the new updater...... Thank
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User #30107420 - 18 Mar 20 22:07
So when is this new update getting released?
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meshedvr - 18 Mar 20 22:40
Very soon
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User #30107420 - 18 Mar 20 22:51
Awesome!! And thank you for your hard work.
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User #31054539 - 19 Mar 20 01:07
Fatal error
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User #14415864 - 19 Mar 20 14:07
Thanks for the email that explains for windows 7.
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User #2594720 - 22 Mar 20 19:01
sill cant update to 1.19 new updater still on 1.18...
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meshedvr - 23 Mar 20 15:32
You have to choose Beta Opt-In checkbox at bottom to get 1.19.0.5 since it is a beta. Thanks
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User #7313331 - 18 Mar 20 15:37
>later today E.T.A.?
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meshedvr - 18 Mar 20 22:40
Very soon
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User #31945506 - 18 Mar 20 18:27
Thank you!
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User #28210000 - 18 Mar 20 18:53
Release the kraken! Thank you for your work.
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User #10220796 - 23 Mar 20 15:02
Mine is also still at 1.18.1.6
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meshedvr - 23 Mar 20 15:32
You have to choose Beta Opt-In checkbox at bottom to get 1.19.0.5 since it is a beta. Thanks
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User #4716468 - 19 Mar 20 01:43
"Fatal Error Occured".........error during Init::System.Net.WebException:the request was aborted:could not create SSL/TLS secure channel.........................
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User #7323872 - 18 Mar 20 15:36
My Anti-Virus blocks the new updater :( https://www.f-secure.com/v-descs/w32_malware.shtml
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meshedvr - 18 Mar 20 15:44
False positive. This is mentioned in the downloading link above. The original installer was also flagged.
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User #15466601 - 18 Mar 20 17:15
I'm gonna try backing up and using existing. Otherwise I'll surely miss things when I try to copy them over.
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User #14139755 - 18 Mar 20 17:21
Sweet, thanks for your amazing work. Now, just release it! :p
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User #4716468 - 19 Mar 20 01:41
Followed "new updater" instructions but it Failed with this msg...
1.19 Release Update Part 3 2020-03-13T20:59:28+00:00

More issues and suggestions for improvement came up during testing and creation of sample packages the last few days. I spent some time improving the packager further based on this additional feedback. Due to this, the morph work I mentioned in the last update has still not been completed.

Based on messages from the community, the internal team, and my own personal preference, I think morph support in packages needs to go into 1.19 and not wait until 1.20. My plan now is to work through the weekend until the release is done. The release will therefore not be today (the 13th).

Thank you

Meshed

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Comments (26)
user avatar
User #18650495 - 13 Mar 20 22:14
A good v
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User #31016368 - 17 Mar 20 21:25
Will 1.19 have performance improvements? I have a pretty good PC and it struggles on the larger Scenes
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meshedvr - 18 Mar 20 01:19
Memory performance is improved which can help FPS in some cases. 1.X is stuck with a pretty big bottleneck due to Unity Phsx limits. I won't be able to overcome this until 2.X
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User #31016368 - 18 Mar 20 10:27
Sounds good, thanks!
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User #932738 - 14 Mar 20 11:46
I would have been just a little concerned if it had come out on "Friday the 13th"
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User #8904697 - 14 Mar 20 04:54
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User #31739806 - 14 Mar 20 07:13
No you can't do any you can't get her naked
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User #5083640 - 14 Mar 20 20:22
https://www.reddit.com/r/VirtAMate/wiki/index try reading this.
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User #23893260 - 13 Mar 20 22:00
Thanks for the packaging system. Major QoL improvement!
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User #26780498 - 14 Mar 20 01:10
Keep it up 😍
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User #15738925 - 14 Mar 20 01:23
it will be great!
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User #4811776 - 16 Mar 20 22:34
I hope VR will be fixed quickly, was one of the main reasons to support the game.
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User #31739806 - 14 Mar 20 03:07
I have almost spent 16 dollars a month to play cant down load to play hep
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User #10705414 - 14 Mar 20 06:26
https://www.patreon.com/posts/downloading-and-32794384 have you downloaded the game with the installer. launched the game and added the key? Did the key work?
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User #5224093 - 17 Mar 20 04:01
I couldn't find the game installer, its all bunch of updater zips, I haven't downloaded the full game, do you have a link for it? Im frustrated about the links now. haha
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User #499817 - 17 Mar 20 21:21
There's no "installer" per se. You download the zip file in the pinned post, then run "vam_updater.exe" to pull down the latest program version
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User #499817 - 14 Mar 20 21:00
An excellent call. Always better to wait a bit and do it "right".
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User #8904697 - 14 Mar 20 04:54
:(
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meshedvr - 18 Mar 20 01:19
1.19 will be out tomorrow (Wednesday March 18th). Everything is complete. Just wrapping up final testing.
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User #867042 - 13 Mar 20 22:38
I'd rather wait for a better release than be impatient and get an update with bugs that could have been fixed with just a little more time.
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User #31739806 - 14 Mar 20 01:35
how do i open my downloads
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User #8516939 - 13 Mar 20 21:03
Agreed
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User #5511155 - 14 Mar 20 00:20
Thanks for your hard work...
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User #8904697 - 17 Mar 20 20:35
getting there?
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User #23101399 - 13 Mar 20 21:05
it's ok since you said that you will release around 13th (around 13th mean release between 10th to 16th)
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User #23979647 - 13 Mar 20 21:50
We all get that things can take longer than you think they will at times. I'm looking forward to the update, but I think I can manage a few extra days without pulling my hair out. :) Thanks for the update! Best of luck in your work and life.
1.19 Release Update Part 2 2020-03-10T17:10:15+00:00

Hi all-

I'm back from my trip and have already dug in and addressed many of the bugs and suggested tweaks the internal team found in testing of the 1.19 alpha last week. That part is nearly done. What I have left is to get in some more of the sample package items that were sent to me to be included in the release to give you even more content to play with and try out the new package system.

When I created the original plan for the 1.19 and 1.20 releases, I planned to split the packaging system between these two releases due to the amount of work, but it turns out I have completed nearly everything intended for both releases and put it into 1.19 already. The only major remaining item is support for using and storing custom morphs in packages. Because of this, I'm going to take the next couple of days to see if I can get that in as well. I feel many of the great looks out there use custom morphs and I don't want that to have to wait until 1.20 to be supported. If I am not able to complete in the next 2 days due to the complexity of this specific item, I will not delay the release any further and custom morphs in package feature will not arrive until 1.20.

I anticipate the release will now be around Friday the 13th.

Thank you again for all your support!

Meshed

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Comments (16)
user avatar
User #17586277 - 13 Mar 20 20:44
Everybody waits for the update?
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User #3741785 - 10 Mar 20 17:37
Oh Meshed! Take your Time! You got this!
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User #26761961 - 13 Mar 20 13:23
I really hope 1.19 will get released today. Thank you Meshed!!
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User #499817 - 10 Mar 20 21:05
FWIW, I think you wait until you can roll out the entire packaging system at once. People aren't gonna freak if you don't hit the 13th, but rolling it out in two parts could create some confusion about what is and is not supported in the update.
user avatar
User #23101399 - 10 Mar 20 17:33
is the existing vac can be converted automaticaly?
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meshedvr - 10 Mar 20 17:41
Not automatically. You must do it manually, and most content should be reorganized. Existing vacs will still work, and you can still created vacs using the create legacy package button
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User #12849533 - 12 Mar 20 22:15
Welcome back, I hope you feel fine after the trip. I think you're right about the release, do not delay it further.
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User #22351058 - 12 Mar 20 10:37
I disagree. First of all, his original plan was to release it in two parts, and im not going to second guess the godfather of VR porn. And 2nd, its not like he would be releasing some rushed incomplete feature. As he said, it is complete, so he would be releasing the full working packaging system. The second part would simply be add a new feature. And 3rd, i really can't imagine what confusion could possibly be created by this, even just his update was quite self-explanatory.
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User #5263869 - 12 Mar 20 20:26
As much as I can wait a few more days for the 1.19, as much as I can't wait for the V2 :)
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User #23101399 - 10 Mar 20 18:40
hi, is the 1.19 will have something like a memory garbage collector that unload from memory everything from previous scene that is not in the next loaded scene?
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meshedvr - 10 Mar 20 19:29
Yes - memory usage in 1.19 is vastly improved.
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User #23101399 - 10 Mar 20 20:04
Thank you Meshed! for me it's an great improvement to be able to load scenes and play with plugins without have to check with memory tasker if vam is about to crash due to memory over flow
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User #29983405 - 11 Mar 20 05:54
I agree with this. Whilst I'm excited for the new release it seems better if all the upgrades were completed in one go first.
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User #23101399 - 10 Mar 20 17:31
hi, did the 1.19 will be retro compatible with existing installation or it is better to have a fresh install with 1.19 (is the package system is able to cope with easyymate install without breaking anythin?)
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meshedvr - 10 Mar 20 17:40
All existing content and scenes should still work.
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User #18361673 - 13 Mar 20 06:44
Meshed is the best!!
1.19 Release Update 2020-02-29T14:05:02+00:00

Hi all -

1.19 is very near completion and is in alpha state for internal testing. Unfortunately I will be away on a family trip next week, and I do not want to release to everyone right before leaving since there has not been enough time for testing. The new package builder and manager is quite complex and all of the internal file management code was rewritten to support it and also add increased security. This system will be used in both 1.X and 2.X platforms so I feel the effort was worth it. I'm very happy with the results of how it works and how it will greatly improve organization, creation, sharing, and consumption of community created assets. 1.19 is also chocked full of a bunch of other features, content, tweaks, and bug fixes. See Trello 1.19 Completed list for details.

I'm leaving the alpha in my internal team's hands for rigorous testing, and upon my return next weekend I will fix any discovered bugs discovered in testing, complete the final tweaks, and release to everyone. I anticipate the 1.19 release will be around Tuesday March 10th.

Thank you for your patience and thank you for the great support!

Meshed

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Comments (11)
user avatar
User #23760949 - 29 Feb 20 14:09
Have a nice trip! Everybody needs in rest sometimes. Love your work :)
user avatar
User #10705997 - 29 Feb 20 17:08
Have a good time and relax 👍👍👍
user avatar
User #3900265 - 29 Feb 20 23:31
Dude, youre the best! Its hard to imagine it getting better. Keep up the great work.
user avatar
User #809318 - 29 Feb 20 14:10
Make it a great vacation! Vibrate high and let the good times roll! Then fludis please!
user avatar
User #9345882 - 6 Mar 20 23:52
Have a great vacation!
user avatar
User #4115137 - 1 Mar 20 09:37
Yeah, enjoy your family time! That's what it's all about! Keep rocking!
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User #3703572 - 8 Mar 20 21:16
Another vacation eh, who let you away from the keyboard? :) Hope it is a good one.
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User #3942923 - 2 Mar 20 08:35
luv you bruv
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User #12849533 - 3 Mar 20 15:56
Okay, well, take a pleasant vacation with your loved ones, I think you can be calm and leave everything to for now with your internal team.
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User #8904697 - 10 Mar 20 06:43
need help, how do you enable logging again? And what was the public discord / and trello?
user avatar
User #8904697 - 11 Mar 20 02:10
my saves dont load anymore, trying to see what it's hanging on
VaM 2.X HDRP skin shader experimenation
VaM 2.X HDRP skin shader experimenationmore_vert
2020-01-20T19:17:00+00:00
Post file flag
VaM 2.X HDRP skin shader experimenation 2020-01-20T19:17:00+00:00close

A little video showing some experimentation with the HDRP skin shader in 2.X VaM. This shader has a blur pass which can allow for various levels of softness, including full-on fantasy (Illusion mode?). Bloom post-processing is on here, but at a very low level. Another aspect this video shows is the auto-exposure system, which is also part of the built-in post-processing that comes with HDRP. This can be seen when the light is moving. Notice the background changing intensity as a result of the auto-exposure control. All of the skin settings and post-process effects will be tweakable in game, giving much more customization options for your scenes and screenshots. 2.X Phase 1 will include post-process effect experimentation. 2.X Phase 2 will include the skin shader param customization. Please ignore the low-quality ears in this video and previous screen shots, as this is a base, non-smoothed model. Phase 2 will have subdivision and smoothing and will look much better.

Meshed


Embed data

Provider
YouTube

Provider URL
YouTube

Subject
HDRP Skin Expreiments

Description
A little video showing some experimentation with the HDRP skin shader in 2.X VaM. This shader has a blur pass which can allow for various levels of softness, including full-on fantasy (Illusion mode?). Bloom post-processing is on here, but at a very low level. Another aspect this video shows is the auto-exposure system, which is also part of the built-in post-processing that comes with HDRP. This can be seen when the light is moving. Notice the background changing intensity as a result of the auto-exposure control. All of the skin settings and post-process effects will be tweakable in game, giving much more customization options for your scenes and screenshots. 2.X Phase 1 will include post-process effect experimenation. 2.X Phase 2 will include the skin shader param customization. Please ignore the low-quality ears in this video, as this is a base, non-smoothed model. Phase 2 will have subdivision and smoothing and will look much better.

URL
https://youtu.be/7kZF83sy8d0

HTMLplay_arrow

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    src="https://www.youtube.com/embed/7kZF83sy8d0"
    class="embedly-embed"
    width="854"
    height="480"
    frameborder="0"
    scrolling="no"
    allowfullscreen
>
</iframe>
Comments (37)
user avatar
User #19014255 - 21 Jan 20 08:44
Looks good, please make the auto-exposure switchable to on-off in some games i observed lighting issues with such systems. Don`t know if its also a problem in VAM.
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meshedvr - 21 Jan 20 13:43
All post-process effects will be completely controllable by the user.
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User #7504797 - 22 Jan 20 14:55
I have been downloading it in Korea for 2 days now because there is only 50KB per second. Is there any faster way to get it?
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User #7247440 - 23 Jan 20 21:33
Yes. Become the supreme leader! ;-)
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User #29595215 - 20 Jan 20 21:22
Haha, here I am struggling to make a 2D visual novel and you are making a literal virtual reality. Rock on man. You are doing great!
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User #7919633 - 26 Jan 20 14:52
Looks nice but what i really want from 2.x is performance and interactivity, 1.x is plagued by the same performance issue's as most Unity stuff & even with all the latest work from community developers its still very much a glorified animation tool, that has made me lose interest and eventually caused me to recently lower my support tier. I feel like you should focus on these two issue's before trying to push for more realistic lights/skin etc, most of us simply cant afford a 2080 Ti. Please consider doing a poll asking what people want from 2.x
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meshedvr - 28 Jan 20 13:12
Performance is #1 consideration in 2.X. I mentioned it 1st in the last post in the 2.X update section. "What is 2.X? 2.X is the new branch of VaM that is focused on new technology to bring improved performance, physics, and rendering quality to VaM." 2.X will continue to be a sandbox/animation/simulation system, although more in-house automation systems are planned for 2.X than exist in 1.X.
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User #8904697 - 2 Feb 20 03:27
Meshed, you ever consider a higher rate beta tier?
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User #9281096 - 20 Jan 20 19:28
This is epic!!! I can't wait to check this out in VR
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User #12849533 - 22 Jan 20 11:44
Great experiment with a shader, and at the expense of softness levels. yes it is visible. thanks
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User #6705113 - 25 Jan 20 18:39
As a unity developer i really have to say, you rock man!
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User #4752940 - 20 Jan 20 21:26
Just WOW! Can´t wait to get the first 2.0 demo in hands to see this in VR!
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User #10108432 - 20 Jan 20 20:05
Hi guru Meshed :) ...Unbelievable!💯🔥 So realistic skin and all the small details, shades. This version must wait and see with your own eyes. I would like to hope that there will be RTX ray tracing support in the rendering of human shapes. We really hope that you have enough strength and motivation to realize all the possibilities in the next 2.0 version. We will support you. Thank you for your fantastic work.
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meshedvr - 20 Jan 20 20:56
Unity HDRP does support ray tracing now, but I have not tried it out yet. I'm not sure how well it will work in this type of application, but I will definitely try it out and add support for it if it makes sense.
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User #12039386 - 21 Jan 20 00:22
Yes! DLSS support would help me feel good about the price of my GPU xD
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User #10108432 - 21 Jan 20 05:30
👍 No stress, thx!
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User #5263869 - 20 Jan 20 20:04
Excellent !!! :)
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User #17256393 - 24 Jan 20 12:22
Am new here, does this game works on Oculus Quest?
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User #7683709 - 27 Jan 20 08:48
Yes, if linked to a PC
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User #19014255 - 27 Jan 20 11:13
It works great with the oculus. But with link it produces artifacts if fps are lower then 30 and sometimes artifacts with the hairsystem. But maybe my cable is too long. (6,8m)
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User #28497083 - 30 Jan 20 22:00
it works fine with ALVR and WLAN
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User #7247440 - 20 Jan 20 20:47
The skin and lips look amazing - gives an almost "Realdoll" latex texture to her. Is this using the Unity HDR translucent (subsurface scattering?) shader? I think the edges of the eyes still look a bit artificial with the hard line around the eyelids/eyeball - I seem to remember some 3D render techniques (for non-real time 3D rendering) years ago that got rid of this somehow to make the eyes ultra realistic.
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meshedvr - 20 Jan 20 20:57
Yes- Unity HDRP/Lit Subsurface shader. This is just early experimentation and I haven't spent much time on the eyes yet.
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User #7183603 - 25 Jan 20 04:33
My question is will this 2.0 version of the game take even more PC to run. I sure hope not because I can't afford a new rig right now.
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User #10561915 - 22 Jan 20 15:22
Can't wait to play it!!!!!!!!!!!!!!!!
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User #19893856 - 21 Jan 20 19:05
Veeeery good!
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User #3703572 - 20 Jan 20 23:31
Looks awesome. Are you seeing a lot of performance gains with 2.x? Looking at the Pimax 8kx and wondering about the horsepower of it and VAM.
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meshedvr - 21 Jan 20 13:46
The biggest contributor to performance in 1.X is skin physics. I won't have 2.X skin physics implemented for quite a while, but the goal is to run much better than 1.X. This part is being completely rewritten. HDRP is more expensive to render in general than the rendering system used in 1.X, but there are exceptions to that. HDRP can render more lights in single pass off the shader, where 1.X required separate passes for each point/spot light.
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User #3703572 - 22 Jan 20 05:18
Nice, thanks.
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User #2949814 - 21 Jan 20 05:02
This is some good shit, dude. Keep it up!
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User #10583934 - 28 Jan 20 12:17
Meshed! This is purely awsome! Can't wait for the first release. Will it be released for patreons of 1.X? Or will it be a separate patreon? As a stocking/pantyhose/bodystocking lover I have a question. With HDRP system provide a possiblility to create a proper stockings/nylon shader that can simulate the optical and physical properties of the stockings in the real world? Like for example the darkening/density of the material at the edges and in narrower places. This works really great here: https://www.daz3d.com/nylon-stockings-for-genesis-3-and-8-females Maybe we could use some simmilar technique? Thanks!
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meshedvr - 28 Jan 20 13:15
2.X is being released on this Patreon account and not be a separate pledge. I don't have details yet, but I plan on supporting custom shaders in 2.X, so just about anything should be possible. Performance is the biggest hurdle to something like what you describe.
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User #10583934 - 28 Jan 20 13:43
Thanks!
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User #3703572 - 20 Jan 20 23:32
Is there any kind of voice/AI integration planned? So we can talk with the actors and trigger story elements, etc. It would be awesome to integrate some kind of chat bot to an actor.
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meshedvr - 21 Jan 20 13:48
2.X is going to move all automation to a new plugin/addon system so it can be tweaked more easily by advanced users. The plugin/addon system in 2.X will be much better than 1.X, and I plan on developing addons in-house to do more automation than was seen in 1.X. I don't have plans for exactly what you are asking for, but it should be possible.
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User #3703572 - 22 Jan 20 05:21
Yeah I'm looking pretty far forward, assuming you'll get done what you're busy working on for 2.x :) I think we're all wanting the Holodeck for VR and making people do all kinds of things like an ai controlled npc will be awesome.
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User #6705113 - 25 Jan 20 18:38
So i'm ready then for develop a full auto doll. already had some experience with voice commands using speech reco, animation an pathfinding ;)
Upcoming 1.X Release Plans and 2.X Transition
Upcoming 1.X Release Plans and 2.X Transitionmore_vert
2020-01-17T00:59:15+00:00
Post file flag
Upcoming 1.X Release Plans and 2.X Transition 2020-01-17T00:59:15+00:00close

Note: Images shown here are demonstrating some of the work done for 2.X using DAZ Genesis 8 models and Unity's new HDRP rendering system

Hi All!

Lot's of big plans for VaM in 2020! I'm more excited than ever for the future of VaM, all thanks to your tremendous support! So thank you for continuing to be a part of this amazing journey!

1.19 Plans

  • 1.19 is well underway and is going to be worked on for a few more weeks before release to ensure it is a well-rounded release with something for everyone.
  • Package Manager Part 1. This might not sound exciting at first, but this feature will be very important to help with VaM content sharing and ease-of-use. Have you ever been frustrated finding content, getting community content to work reliably, struggled with organization of files, or been confused how to use other's content to make your own and share? If so, this feature is for you. Community creators will gain the ability to easily share content using a single file, with version control and dependency support for other packages from other creators. Contents of these packages can be used without extracting them to disk or worrying where all the files go. There are too many details to list out here for now, so if you want more info, join the Discord server. I have added a new #packages channel to discuss.
  • Plugin improvements
  • New male and female skins
  • New clothing items
  • Other minor features as time permits
  • Tweaks and bug fixes

1.20 Plans

  • Package Manager Part 2. The package manager is big and complex. Part 2 will include more advanced features that probably won't get completed in 1.19 release.
  • Scene wizard. This feature will allow quickly making scenes and intermixing content. The goal of this feature is to make it easier for quick action and to help new users get acquainted with VaM.

1.X To 2.X Transition

  • After 1.20 release, development focus will shift almost entirely to 2.X
  • 1.X releases will continue, but at a slowed rate, focusing mostly on new content (skins, clothing, hair, etc.), tweaks, and bug fixes.

2.X Status

What is 2.X? 2.X is the new branch of VaM that is focused on new technology to bring improved performance, physics, and rendering quality to VaM. 2.X is also a major restructure of the game code to allow VaM to be more easily modified and extended. Over the last few months work has been done on:

  • Core systems work - code restructuring and refactoring, parameter system, game management system
  • Unity updates - research and learning of new Unity systems, like DOTS, new physics engines, and HDRP (images shown here). These systems will play heavily in 2.X to make VaM run better, interact more accurately, and look better than ever.

2.X Plans

Here is a rough outline of how 2.X will progress with no specific release dates in mind at this time. Early access alphas will be released whenever feasible along the way to demonstrate progress.

  • Phase 1 (already underway) - Core Tech 2.X - simple scene building and interaction with HDRP (High Definition Rendering Pipeline) assets, lighting, and built-in post-processing
  • Phase 2 - Person 2.X - support for newer DAZ models (Genesis 8). New skinning and morph engine that supports joint controlled morphing for better joint bends. New rendering engine featuring HDRP skin shading.
  • Phase 3 - Physics 2.X - all new advanced skin physics for skin collision and soft-body
  • Phase 4 - Animation 2.X - all new animation engine, featuring unified motion-capture, keyframe support, clip/pattern support, editing, etc.

I expect Phase 1 will take the longest as nearly every aspect of the core systems is being looked at. Therefore, there may be a period of time where there are not many releases happening. If that is the case, I will be sure to give regular updates on progress so you can have visibility on what is being worked on.

Thank you again for your amazing support, and join us on Discord if you want to discuss!

Meshed

Comments (25)
user avatar
User #8904697 - 29 Feb 20 06:06
lol vam 8$ a month, with 1200$ gpu purchase :)
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User #27421350 - 20 Jan 20 14:42
why continue with 1.x? Seems you can progress 2.x faster if you focus on that. Why spend more time on something that is on the way out?
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meshedvr - 20 Jan 20 16:57
The features I'm working on for 1.X here are being done in a way that they can also be used in 2.X. These features will be of great value in both lines. I also want to have a better experience for users in 1.X to help carry through until 2.X is ready for use. A good way to do this is to help the community content thrive.
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User #7821802 - 18 Jan 20 00:36
Super excited about this. I have multiple G8 characters all lined up and ready to roll in. Keep up the amazing work, Meshed...
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User #7247440 - 17 Jan 20 18:33
I hope to F*$k this new Unity / VAM / Genesis 8 combination will make better use of multi-core CPUs and possible multiple GPUs than current system does. No more single CPU core physics! Does it still use DX11 or DX12? Given the benchmarks from Futuremark and how much faster a proper DX12 engine is at pushing pixels than DX11, I can't understand why most engines still use DX11. I mean for VR systems could we not use one GPU per eye, surely they are independent screens that could be rendered seperately?
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meshedvr - 17 Jan 20 19:49
The DOTS system mentioned here is what I plan to use for some of the physics which will greatly unlock the power of more cores. Unity supports DX11 and DX12, but DX12 in Unity has lagged performance in real world applications. I will always keep trying to move forward, but sometimes there are good reasons to stick with what is older and better optimized.
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User #10404616 - 19 Feb 20 21:05
it cant be at this moment at least in VR not yet... this is why intel is the best for vr right now...
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User #24505815 - 17 Jan 20 03:32
Sadly, 2.X now seems to be fading into the distant future. I had hoped to see it early in the new year but alas, this announcement suggests to me that it is probably at least another year away. I might have to drop out of the $8 tier for a while because I am not using version 1.8 at all (I want to use my DAZ G8 characters and the current poor collision physics with cloth passing through body parts just spoils the effect for me). Sorry to be a grump.
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meshedvr - 17 Jan 20 03:56
I'll be releasing 2.X as I go through the phases. There will be many 2.X releases this year. Just don't expect the early releases of 2.X to have all the capabilities 1.X currently has. But 2.X will also have features 1.X doesn't have.
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User #23760949 - 17 Jan 20 01:54
Fascinating!
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User #4644592 - 17 Jan 20 01:34
Awesome! I hope will be able to port our 1.X stuff into 2.X :-)
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User #24505815 - 17 Jan 20 04:06
Thanks for that additional bit of information. I think that Phase 3 (completed) is where I would hope to come in but it will be interesting to watch the progress. I'm less concerned about dynamic hair or scene packaging than I am about getting my G8 ladies into VAM. :)
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User #809318 - 19 Jan 20 15:50
Fluids please!
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User #15920107 - 20 Jan 20 15:45
long waited good news, looking forward for this
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User #27866360 - 17 Jan 20 11:14
The hype is strong with this one
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User #28885784 - 18 Jan 20 14:02
Exciting news! Everything sounds great. But I personally look mostly forward to G8 support.
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User #415760 - 17 Jan 20 05:01
I understand. 2.0 will be a new code base what can we expect as far as our current custom content and plug-ins operating in 2.0. ?
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User #4827983 - 9 Feb 20 02:27
She look* like a real lady! :-O ...I hope they don't launch me into space before 2.xxx is released!
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User #3695696 - 19 Jan 20 18:25
Yes Fluids please!
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User #7076401 - 17 Jan 20 01:16
This sounds like music to me!
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User #23436292 - 20 Jan 20 08:47
Will Phase 2 also include updates to the Male Model with equal features (collision and so on) as the females?
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meshedvr - 20 Jan 20 16:56
Phase 3 is when skin collision will be completed, and male and female characters will be treated equally this time, with a more automated system for creating the colliders. Phase 2 will have either very primitive collision or no collision, so it will only support posing and other limited interaction.
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User #8208992 - 20 Jan 20 08:35
Yep, I'm excited about V2. But for now, this is me - "frustrated finding content, getting community content to work reliably, struggled with organization of files" - so I'm happy to hear about the new package manager in 1.19/1.20.
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User #10404616 - 19 Feb 20 21:03
Will be perfomance improved? Or we need to buy some 2080ti for see new stuff wirking? =)
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User #3519038 - 17 Jan 20 06:39
Sounds awesome! Looking forward to HDRP. :) Thanks for all the great work.
Downloading and Installing VaM 2020-01-02T01:43:46+00:00

Patreon has made some changes to how pages are seen differently between backers, non-backers, and myself as the creator which has made it difficult to find the information about downloading. As such, I'm making this a pinned post with the download and install information that I can later update as needed and point people to with a link.

Downloading VaM:

A new updater has been released and is the recommended way to get 1.17, 1.18 and all future releases. Please download this zip and extract all contents of the zip to your VaM install folder if updating or to a new folder if making a new install. IMPORTANT: choose a folder that is not admin-rights protected. For example, don't try to install to Program Files directory as that is admin-protected. VaM needs to be able to write files to the directory you install it in. Then run VaM_Updater.exe to begin the install/update process. Windows and other virus scanners may flag the updater exe with a false positive and you will need to indicate to Windows to run it anyway. Updater programs commonly have this issue due to their self-updating nature. This updater was developed in-house on a clean computer and is safe to use.

Updater Zip Download

New Users Getting Started:

Absolute Beginners Wiki Page

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Comments (41)
user avatar
User #28712022 - 2 Mar 20 12:33
When is Japanese available?
user avatar
User #17586277 - 5 Feb 20 22:24
Oculus Right Controller Free / up / Down funktioniert nicht mehr? Bitte helfen Sie ????
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User #30753747 - 11 Mar 20 20:36
geht wieder?
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User #106018 - 2 Jan 20 01:54
Thank you. It was a bit of a pain to install it before (as a new user).
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User #413954 - 27 Feb 20 18:06
I repay visits twice a year, I'm impressed everytime with progress. Game is more stable than ever and I would like be able to apreciate the core of this game, the custom part. But custom creation and file system is a total mess. Where to copy files? custom directory or save? Download or scene? no creators seem to uses the same file/install system, some uses their name, other has scene/texture or whatever folder, other just copy file to custom, far than all custom creation work and loading time is not great. It's big work in progress. I suggest to make sure you instore a good file sharing structure so that it is easier for creators and downloaders. Then complete the ingame download page. I manage to download and install few custom content and i love what creators are able to make and i love how the customable this game/tool is.
user avatar
meshedvr - 27 Feb 20 21:46
Upcoming 1.19 release includes a new package builder and package system for just that. It will make sharing and using content a lot easier.
user avatar
User #17430638 - 3 Feb 20 17:44
Amazing work. I just pledged for an Entertainer yesterday and want to upgrade to Creator but they want to charge me another $8. No credit for Entertainer I just pledged?
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User #6819211 - 3 Feb 20 23:00
thats not how that works kirk once you select a rank and pay, you got that rank for a month. you want to upgrade, you get it at the next billing cycle.
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User #6819211 - 3 Feb 20 23:01
IF they set it up to bill you immedately , it will not refund your month of entertainer you just purchased. and you should feel happy it doesnt wait till the end of the month to roll into the new features you want right now.
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User #6819211 - 3 Feb 20 23:01
source: my own patreon i run
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User #17430638 - 4 Feb 20 03:51
Ok i'm surprised as I upgraded another Patreon and they charged me the full amount minus the level I was already in. No worries
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User #11169601 - 2 Jan 20 19:48
Cant log in as a Entertainer.Is there a new key?
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meshedvr - 2 Jan 20 21:49
I just updated the post with some info on keys. Match key version to version of VaM you are running. Keys are found in the posts area. Shortcut above.
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User #14002231 - 2 Jan 20 09:39
the updater keeps saying me "fatal error, failed to download..." ^^
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meshedvr - 2 Jan 20 16:03
If you or anyone else encounters this issue, you can PM me the contents of logs/patch.log and it should give me a clue as to what the issue is.
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User #3891073 - 2 Jan 20 20:43
I had the same issue. Restarted my pc and it worked after that but seems the installer has a memory leak
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User #26590627 - 6 Jan 20 01:16
where do I download the base game? having some trouble finding it
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User #3965979 - 7 Jan 20 13:57
You run the updater.
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User #5431310 - 17 Feb 20 15:24
I cant get my right controller to go up and down either. Navigate lock height is checked
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meshedvr - 17 Feb 20 22:44
Checked means you can't move up and down, meant to be used to allow game to act more like FPS which will follow a surface. Unchecked allows you free movement in all axis.
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User #11526315 - 17 Mar 20 22:25
No matter how hard I try the game will not go into VR mode on my oculus rift. I'm struggling to get it to work and could use some help. It seems like it always runs in desktop mode
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meshedvr - 18 Mar 20 15:49
I suggest making sure your have your Oculus software fully up-to-date, and then try a restart. Make sure Oculus Home is running and working before you launch VaM.
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User #7210157 - 13 Jan 20 13:56
Is it possible to disable the chaperone circle? SteamVR (1.9.16) does not allow that anymore in the normal nor advanced nor developer settings. Also the suggested manual "collisionbounds" which can be added to the steamvr.vrsettings do not remove the chaperone. This means you will always see it, even projecting through the models and objects.
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User #20623972 - 8 Jan 20 20:33
I ran the updater, downloaded the game, closed it. but, when I came back it made me reinstall it. how do I make sure it stays downloaded? or is this a bug?
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meshedvr - 8 Jan 20 21:25
Make sure you have followed the directions above and have put the update exe into a new directory that is not admin-protected, and then run it. Make sure you remember this directory as this is where the updater will place the files.
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User #20623972 - 9 Jan 20 00:37
thx this fixed the problem
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User #31739806 - 13 Mar 20 01:24
how do you get the close off her
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User #3206662 - 23 Feb 20 18:50
Installed your great software today and I am very excited about it!
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User #31382926 - 3 Mar 20 11:26
i get a fatal error message after i press install in the updater
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User #17586277 - 6 Feb 20 21:48
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User #29094284 - 9 Jan 20 13:54
WMR controllers. I am constantly moving up. Slow. It is impossible to lock in place.
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meshedvr - 9 Jan 20 15:02
Please see: https://trello.com/c/e15ktUiV
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User #28425836 - 14 Jan 20 06:12
Is there any way to take the experience Multiplayer? How amazing if I and my partner could each possess a model. I recently discovered VRChat. Is something like that possible within the VaM environment? Thanks!!
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User #3243341 - 9 Jan 20 11:05
I have WMR. They just released a new version of their software. My controls work on steam vr but not the game. I update to the newest version and I can't get a trace on my controller. When I use the pause menu on steam VR, the controllers work again without any delay.
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meshedvr - 9 Jan 20 15:03
I'll check it out to see if I can determine the issue. One suggestion is to make sure Steam and SteamVR is running before launching VaM.
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User #7034749 - 28 Jan 20 17:43
Will this ever be available on the oculus quest?
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User #19014255 - 30 Jan 20 15:40
You can play it via oculus Link. Doubt that the Quest can handle this game in terms of FPS.
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User #3640789 - 31 Jan 20 12:16
You can use Cloud PC like Shadow.tech (I can give you a promo code if you plan to register). I use this myself and this is amazing!
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User #28425836 - 31 Jan 20 21:39
I use that too. Works very well.
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User #5363101 - 1 Feb 20 16:02
The Oculus Quest works perfectly with VaM wirelessly with ALVR, all the processing is being done on the PC not the headset itself. I haven't yet tried it with Oculus Link.
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User #29524750 - 6 Feb 20 22:18
Navigate lock height in edit mode checked?
1.18.2.1 Beta Released - Lots More Custom Hair Features
1.18.2.1 Beta Released - Lots More Custom Hair Featuresmore_vert
2019-12-21T17:02:27+00:00
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1.18.2.1 Beta Released - Lots More Custom Hair Features 2019-12-21T17:02:27+00:00close

Use VaM_Updater.exe to get the update. If you are new to VaM and don't have this updater see https://www.patreon.com/meshedvr/overview "Downloading VaM" section for instructions on how to download and install VaM.

I will be away out of town for about a week without access to my dev computer, so I won't be able to do any patches for a while to fix any issues. Due to this constraint I'm releasing 1.18.2.1 with beta status.

Since this is a beta, you must select the Beta Opt In checkbox near the bottom right of updater to get this update.

Custom hair (1.18.1 and 1.18.2) is now considered complete (although there may be some patches to fix issues). 1.19 work will begin after the short break. 1.19 will return focus to other areas of VaM needing attention. More details in coming weeks.

Enjoy and thank you for your support!

Release Notes:

Features:

  • Hair V3 style rigidity painting – gives much more control over how style holds
  • Custom hair scalp support – allows using DAZ duf mesh import to serve as the scalp to grow hair from
  • New hair style tool – Grab – makes it easy to make bends and twists and move sections of hair
  • Added ability to use skin directly as a scalp
  • Added hair sub-style support, which allows styling hair and saving the style data as a preset without having to make a complete new hair item
  • Added copy/paste/default ability for all hair sim params and materials to make it easy to copy setup between multi-part hair styles
  • Copy/paste buttons added to all color pickers
  • Two additional shader options added for hair V3 – Thicken and ThickenMore – meant for very short or buzz hair

Tweaks:

  • Style joint creation is now multi-threaded and does not hang the app when calculating
  • DAZ clothing and hair import now supports all extended characters in DAZ files
  • Controller hands collision now saves as user preference instead of always starting off by default

Bug Fixes:

  • Fixed issue with hair shader type not restoring properly for custom hair
  • Fixed player lock navigation height not working

Media (1)


HairGrabTool.png (350.3KiB)

Comments (25)
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User #12082802 - 22 Dec 19 22:24
Looks great!! Are female VR hands still planned at some point?
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User #6057977 - 30 Dec 19 02:27
I just downloaded this new update and can't seem to move vertically. I can't move up in vr mode. Can someone please help?
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User #7683709 - 1 Jan 20 12:41
In the menu main bottom area there is a checkbox "Lock Player Height". Just untick that box
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User #5211290 - 21 Dec 19 19:18
The download section can be reached by clicking on the "My Membership" tab, then clicking "show more" on the first post, "Who is MeshedVR". Then scroll down.
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User #2791563 - 26 Dec 19 03:11
Thank you, I couldn't find it anywhere.
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User #5793891 - 26 Dec 19 05:15
Your explanation helped me find it within literal seconds. Hopefully the creator will amend their verbiage so others may actually find the link too.
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User #3703572 - 23 Dec 19 04:02
Awesome, looking forward to it, and 2.0 performance improvements.
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User #19893856 - 30 Dec 19 16:18
Looks good. Do you still use a Unity?
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User #28055011 - 29 Dec 19 02:10
Is the avery skirt glitched for anybody else? You can see objects through it when you look at the back of it
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User #10705997 - 23 Dec 19 15:02
is it possible to control the Fleshlight launch with the game? That will be a super update
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User #19272498 - 30 Dec 19 05:59
how do I download vam?
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User #28559683 - 30 Dec 19 14:41
I have same problem. Did you solve?
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User #2949814 - 21 Dec 19 19:43
Thank God custom hair is done. Now you can focus on more important things.
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User #23608004 - 22 Dec 19 13:21
That!
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User #25406861 - 27 Dec 19 13:30
In the desktop mode, the command bar and text is all tiny when using a 4k monitor. Also, you need a user-friendly way to stream to an Oculus Go. The average user is not going to be a skilled do-it-yourselfer when it comes to things like alvr.
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User #25406861 - 28 Dec 19 12:28
UI scaling, my bad.
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User #106018 - 27 Dec 19 02:22
I can't find the "Downloading VaM" section. is that only available for higher tier patreons? Or did Patreon rearrange things? Edit: I found it. it was in the About portion, download subsection.
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User #7217092 - 23 Jan 20 06:47
I do not have the option to "install" the newest beta in the VAM_updater - why? (Forgot to tick off the "beta opt in" d-doi welcome to the interwebz)
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User #5941897 - 22 Dec 19 02:06
Cant seem to find this download section in the "overview" area
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User #2564791 - 29 Dec 19 21:51
i'm trying to download it for the first time, when i click the overview link in here, i just get the list of posts again
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User #12849533 - 22 Dec 19 18:58
Wow excellent, this is super, custom heir completed, now you can focus on something else.
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User #23815449 - 27 Dec 19 07:08
Hi, sorry maybe I am stupid but I can't seem to download it.... I tried clicking the download link in this post but it just takes me back to this page....
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User #8339051 - 22 Dec 19 11:04
At first I was like "okay" but now that I've tried making some custom hair, I can say that this update is AMAZING. Thank you so much, Meshed for giving us such powerful tools!
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User #3703572 - 30 Dec 19 00:01
We need an asset/looks/etc store for VAM. Like Daz3D has, but for interactable content. Or, an easy way to 1-click add Daz store content to VAM.
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User #10533714 - 26 Dec 19 16:48
Could you add an option to adjust the scale of the VR hand? 🙂 those being way bigger than mine affect the realism, thank you very much!
1.18.1.6 Released 2019-11-23T17:46:14+00:00

1.18.1.5 introduced a couple of bugs with morphs. 1.18.1.6 fixes these and another minor bug with creating custom hair and trying to save without creating style joints first. Use the VaM_Updater.exe to get the update (see https://www.patreon.com/meshedvr/overview Download section if you are new to VaM and don't have the updater)

I'll be moving on to work on 1.18.2 next week. 1.18.2 will bring even more capabilities to custom hair, like custom scalps, body/face hair in any area, and rigidity painting to help with more complex styles.

Release notes:

Bug Fixes:

  • Fixed issue where morphs broke after scene being open for more than 10 minutes
  • Fixed reset issue with morphs that could be controlled by another morph
  • Fixed issue where not generating style joints for custom hair would result in error on save
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Comments (35)
user avatar
User #7334279 - 24 Nov 19 12:28
Bonjour, je n'ai pas les pointeurs des controleurs dans VAM en VR.....dans SteamVR ils y sont mais pas dans VAM....est ce la mise a jour de Steam 1.9.4(beta) ou 1.8.21 ( officiel )...ou la mise a jour de VAM 1.18.1.6.....?
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User #9634244 - 3 Dec 19 12:38
Thanks for the hard work. And.. Could you change your https://directory.vamresources.com/?b=vam site to only allow/show free content? It's getting worse and worse day by day to actually find stuff to dlownload.
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User #19014255 - 25 Nov 19 09:29
Does Virtamate support Oculus Quest Link?
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User #17107594 - 25 Nov 19 13:28
Oculus Link work, i try and it's good
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User #19014255 - 25 Nov 19 15:07
Noice, Is the visual Quality affected by the link cable?
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User #17107594 - 7 Dec 19 10:57
Yes, the quality is blurred. Rift S really better for visual.
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User #27846035 - 7 Dec 19 07:12
Same thing here happened in VR. I thought it was the camera tracking on my WMR machine. It has a camera that keeps track of headset and controller positions
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User #6304754 - 23 Nov 19 23:59
How do you use the updater? I am not seeing any button. I am stuck at 1.17.0.6
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User #7967894 - 24 Nov 19 00:04
VaM Updater: There is a little checkbox in the bottom right corner labeled beta opt in. If you check this, you can download this version.
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meshedvr - 24 Nov 19 14:25
You probably have old version of updater. Please see https://www.patreon.com/meshedvr/overview Download section to get the latest updater. You do not need beta opt in here because this is a full release
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User #7334279 - 24 Nov 19 12:29
Hello, I do not have controllers pointers in VAM VR ..... in SteamVR they are there but not in VAM .... is the update of Steam 1.9.4 (beta) or 1.8. 21 (official) ... or the update of VAM 1.18.1.6 .....?
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meshedvr - 24 Nov 19 14:27
If you are using WMR, users have reported you must start SteamVR before launching VaM or the controllers and pointers will not show up. If you are not using WMR, I suggest a restart of your computer. VaM should work with latest official or beta versions of SteamVR
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User #7334279 - 24 Nov 19 12:29 - revision 2
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User #7334279 - 24 Nov 19 12:29 - revision 3
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User #7334279 - 24 Nov 19 12:29 - revision 4
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User #27410657 - 27 Nov 19 03:11
где взять ключи для входа в программу
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User #7334279 - 24 Nov 19 12:32
VAM VR works very well in 1.18.1.5
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User #8274605 - 25 Nov 19 22:17
Bug report VaM_Updater.exe versions dated 19/9 and 25/9 are unable to update from previous stable version when game is installed in a subfolder D:\OneDrive\VaM. MSI Afterburner or Riva Tuner not running. OneDrive app closed
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User #6212072 - 24 Nov 19 18:12
did this break alot of custom morphs for other people too?
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User #23446156 - 3 Dec 19 16:55
Had to do a fresh install to 1.18 and now that its downloaded and installed, the creator key say invalid? Help?
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User #2994548 - 6 Dec 19 22:24
hello this looks promising but i am new and i have run in to a problem my height keeps going up and i dont know how to fix it (yes some curse words where exhanged..)
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User #27788425 - 13 Dec 19 13:47
its the thumbstick navigation i think. i have the same problem. mine is spinning as well as going up
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User #5211290 - 14 Dec 19 19:22
Here's how to fix the problem. https://trello.com/c/e15ktUiV/1254-note-on-wmr-and-joystick-freemove-deadzone
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User #2994548 - 17 Dec 19 23:43
Cheers!
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User #8798712 - 2 Dec 19 22:57
this seems to happen with mine but restart and WMR, neither will work,.. can't get past the ready screen
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User #7334279 - 24 Nov 19 15:07
WMR ???
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User #5211290 - 24 Nov 19 16:09
WMR = "Windows Mixed Reality".
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User #11213253 - 2 Dec 19 08:21
It tells me I need a key, no clue what key i need. Any help?
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User #27421350 - 28 Nov 19 21:44
if you just joined like me and downloading for the first time, you need to download the updated vam_updater or you won't be able to update past 1.17
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User #27908265 - 8 Dec 19 19:56
I can't find the download section on the Virt-A-Mate site.
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User #3703572 - 3 Dec 19 04:30
SCROLL DOWN FOR A KEY. 1.8 KEY
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User #18183317 - 24 Nov 19 00:18
Thanks How do you mirror to desktop? There used to be an option in user preferences.
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meshedvr - 24 Nov 19 14:30
There are several options. Direct Mirror To Desktop with headset view is in User Preferences VR 1 tab near the top. You can also hit M key on keyboard and get an independent desktop camera and view. Lastly you can use the WindowCamera atom and enable the camera by clicking Camera On toggle. This view is controlled by where the WindowCamera atom is positioned and rotated.
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User #6885006 - 23 Nov 19 18:11
How do i download???? why would you make it any harder than a casual retart to download?
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User #4090083 - 23 Nov 19 22:33
Go into your vam folder, start up vam_updater.exe, check beta op in, press update, profit
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User #6256733 - 5 Dec 19 14:36
This is amazing, thanks Meshed! Can't access trello at the moment so just wanted to ask if boobs will get a similar degree of fine-grained upgrades as I still can't quite get past the uncanny valley level no matter much I tinker with physics.
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User #4107120 - 2 Dec 19 05:28
is there a code for the $4 subs? I can't find it. The only one i found was for October and that doesn't work.
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User #6036011 - 5 Dec 19 17:16
Try turning off hard colliders under breast physics.
1.18.1.5 Released 2019-11-22T19:53:27+00:00

Use the VaM_Updater.exe to get the update. If you don't have the updater, see the previous release post or Overview tab for more info on how to get VaM.

This release includes some bug fixes and tweaks.

Tweaks:

  • If display name is not set on hair or clothing item, creator name is no longer prefixed to prevent long display names

Bug Fixes:

  • Fixed issues with Create UV Texture and Create Sim Texture features not working
  • Fixed several issues with cross-gender morphs not working
  • Fixed issue with morphs not setting back to 0 when feature driving them was disabled (auto-expressions, etc.)
  • Fixed issue with new head colliders always causing head triggers to be on
  • Fixed issue with possess not holding when physical link was used
  • Fixed issues with textures and materials not working on “hidden” material on male skins when disable anatomy was turned on
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Comments (18)
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User #3659119 - 23 Nov 19 06:49
fixed it. i needed to disconnect my anitvirus for an hour :o
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User #20568212 - 22 Nov 19 20:06
Sweet, there goes my weekend. Thanks for fixing those head triggers so quickly.
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User #746550 - 24 Nov 19 08:04
It's working now :-)
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User #746550 - 23 Nov 19 14:04
Getting a sync error on StreamingAssets\a_pro.
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User #4701025 - 22 Nov 19 20:08
I've done several tests and realized that everytime I launch VAM it hijacks my internet, is there any reason for that?
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meshedvr - 22 Nov 19 20:55
I just checked it with a network monitor and it isn't using anything unless you open the online scene browser. Are you sure it is VaM? If you are using Steam, it could be downloading apps in background. If you are using Oculus, it could be doing the same. You can use something like Window's Resource Monitor to see for yourself.
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User #9876957 - 22 Nov 19 23:07
All my made model morphs are gone....When i load my models its loads to the original model morphs! Please help!
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User #17354509 - 23 Nov 19 09:01
Similar issue here. My favourite models got severely dis-morphed and I had to roll back to 1.4 for now.
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User #9876957 - 23 Nov 19 10:35
I also did the same thing! Hope mesh fix the issue
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User #295620 - 23 Nov 19 12:07
Same here, noticed it even reverted when changing poses.
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User #3362615 - 23 Nov 19 00:50
"Fixed issue with possess not holding when physical link was used" Yaay! I wasn't crazy! Or at least I wasn't crazy in that particular case!
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User #746550 - 23 Nov 19 14:04
Checked the log file and the remote server (185.59.221.25) is timing out .
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User #27159736 - 23 Nov 19 03:31
Is there a timeline to get Cosmos support? I swear, this thing doesn't work with anything yet.
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User #6149539 - 17 Dec 19 18:53
@ martin king, I'm new to meshed VR. you need to click on the link : ZIP, below this post. this will give you the updater.
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User #415760 - 22 Nov 19 20:00
Thank you for fixing reported issues.
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User #28167550 - 15 Dec 19 16:31
You keep mentioning the "Download section" and "Overview tab" but where are they???
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User #27159736 - 23 Nov 19 03:34
The Cosmos doesn't, I mean. Little ambiguous there. :)
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User #3659119 - 23 Nov 19 05:40
Exception..... during version sync failed to download
1.18.1.4 Released - Hair Style Tool improvements and bug fixes
1.18.1.4 Released - Hair Style Tool improvements and bug fixesmore_vert
2019-11-15T23:10:17+00:00
Post file flag
1.18.1.4 Released - Hair Style Tool improvements and bug fixes 2019-11-15T23:10:17+00:00close

To follow up on last week's 1.18.1 Beta release, 1.18.1.4 is now fully released and brings a lot of improvements and bug fixes. Thanks everyone for the testing and reports!

Run VaM_Updater.exe in your existing install dir to get the update. If you don't yet have VaM, make a new folder in a non-admin-protected area, and extract the contents of this zip, and run VaM_Updater.exe to get VaM. See the overview page for more info in general.

Release Notes

See previous 1.18.1 Beta release post for all changes since 1.18.0 and some tips on how to use the new hair styling features

Features:

  • VR motion controller triggers now control hair tool strength when tools if hold grabbed. Triggers change strength for 0 to the value set in the UI for the tool. Allows very precise control and deactivation when tool is in middle of hair.
  • New hair style mode parameter : Up Hair Pull Strength. Used by all tools to control how much changes to lower parts of hair will pull on the higher parts of hair. This gives vastly more options for the styling tools

Tweaks:

  • Improved styling tools in general
  • Improved hair cut and grow tools that hold style a bit better
  • Clicking “Generate Hair” button now forces regeneration of all hair
  • Physics sim is now always enabled in style mode even if checked off on physics tab since style mode requires physics to work
  • Allow shorter buzz cuts
  • Scale mask edit now shows wireframe of mesh to aid with choosing vertices – a complete triangle is necessary to generate a hair strand so this should aid with single strand areas
  • Style mode now renders all simulated strands exactly in the simulated positions
  • Newly created clothing and hair items now create UID from creator name and store name to help prevent UID conflicts
  • Hair and clothing creator now gives and error and does not store when UID is not available

Bugs:

  • Fixed Long + Straight (Old) hair
  • Position/Rotation missing handles fixed
  • Scalp mask edit and style modes now exit properly on disable or destroy of hair
  • Fixed hair scale issues
  • Fixed issue with create new item button remaining after item was saved
  • Fixed issue with create new item button not getting live updated as changes to the name fields happened
  • Fixed issue with style mode root radius not working
  • Fixed issue with hair pull tool destroying hair by pulling into a singularity
  • Fixed issue with hair growing between switch from style mode to normal mode
  • Fixed tracker possession not working in many cases

Media (2)


1_18_1_4_Release.png (901.4KiB)
NewStyleBrushOnly.png (1.2MiB)

Comments (6)
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User #28693420 - 30 Dec 19 01:35
I'm so confused. How does this work?
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User #7919633 - 16 Nov 19 03:07
Good stuff! Not meaning to jump ahead or anything/happy with what we have so far, but are there any plans for things like elastics to tie hair together or stuff like braids yet? :)
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User #8192905 - 17 Nov 19 12:21
"- Newly created clothing and hair items now create UID from creator name and store name to help prevent UID conflicts - Hair and clothing creator now gives and error and does not store when UID is not available" Now I can't access the old clothes in "Creator".. What do I need to do to fix this?
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User #19014255 - 20 Nov 19 20:27
Is it possible to use virtamate with the quest and the new link set?
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User #30145526 - 9 Mar 20 02:24
Yep! just start it up on your virtual desktop mode on oculus desktop and ta da!
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User #4120971 - 16 Nov 19 08:15
I understood that you were going to publish a video to see how to handle all these new tools ... is that right?
1.18.1 Beta Released - The Custom Hair Update!
1.18.1 Beta Released - The Custom Hair Update!more_vert
2019-11-07T22:44:15+00:00
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1.18.1 Beta Released - The Custom Hair Update! 2019-11-07T22:44:15+00:00close

Please note this is a Beta, so you must check the Beta Opt-in box in VaM_Updater.exe to get this. Please note that since this is a beta, there may be some bugs, and there are some known issues listed in the notes below.

I plan on creating a video to show how to use the new hair creator and styling tools within the next few days. Also planned is 1.18.2 release to follow on with more capabilities and fixes to any bugs that are found. More details on 1.18.2 release below.

Enjoy!

Beta Limits and Notes:

  • No custom scalp import yet
  • Some performance degradation over 1.18.0.6 due to many more colliders on head for collision accuracy and no optimizations yet on changes to hair sim and shaders

1.18.2 Plans to complete custom hair sim:

  • Add more scalp choices
  • Custom scalp import
  • Multithread style joint creation
  • Sub-style support (style presets)
  • Create more built-in styles
  • Rigidity painting (allows custom rigidity per strand instead of just using the root->mid->tip curve parameters).
  • Optimizations
  • (Maybe) Add support for multi-section hair with sections that have different number of segments and simulation parameters

Tips:

  • VR is recommended for use of styling tools since you must move 3d objects in precise manner to manipulate hair, but if desktop is used, drag the tool to move it. Use LeftCtrl+drag or LeftShift+drag of tool to rotate it. Use right-mouse drag on screen to rotate view quickly for another angle view.
  • After you click “Save Style”, style mode will stop and it will switch to sim mode. It may look like your style was somewhat lost. There are 2 factors here. For good style hold, you must create style joints (this button to do this will turn yellow to indicate that). This process is slow so is not done automatically when saving style. There may also be cases where you do not want to store or regenerate the style joints after styling. The other factor is the root->mid->tip rigidity parameter settings. These can control how firmly hair holds to the style, but setting too high will cause hair to be stiff and won’t simulate motion.
  • For quick styling you can move the head around while in style mode (must click the toggle to enable moving of another nodes to do this)
  • Put Person in default pose before creating hair as hair tools are placed according to this pose. Also – scalp mask edit currently cannot work on skinned mesh so editing is done on base t-posed mesh.
  • Vary tool strength to achieve different styling effects
  • The Pull tool can be very useful for making pulled styles like tails and slick back. Try using a very large pull tool over entire head to quickly line up hairs.
  • Use hold tool in one hand while using another tool in the other hand to help hold parts of hair in place
  • Use world scale to make it easier to edit depending on if you are trying to edit a large section at a time or working on fine details.

Features:

  • Sim Hair V3 – Custom hair creation and styling: Improved scalps: closer to head; Scalps are now wrapped so they match with head morphs. Hair sprouts directly from wrapped vertices for perfect match; Improved lighting: Light center per strand. Random light center param for more depth and color variation; Improved curl: Direction now based on particle root to tip axis. New curve params for more control. Length consistent curl frequency. New randomness params for more variety. New options for curl reverse and axis alternating for more variety.
  • Added “Sim Enabled” option to hair
  • Added “Collision Enabled” option to hair

Content:

  • A few hair samples created using the new system

Tweaks:

  • Improved sub-hair position randomness to prevent patterned look
  • Head now uses auto-collider system in most places for much better collision with hair and clothing
  • Improved sim hair shading – specular shadowing near root (both Sim Hair V2 and V3)

Bug Fixes:

  • Fixed issue with hair curl not working with scaling
  • Fixed femaledummy skin graft settings mismatch that was causing distortions with some morphs
  • Fixed broken “Snap” joints on hair.
  • Fixed issue with GPU buffer overrun in hair tessellation. Might have been causing some crashes and was also a slight performance hit
  • Fixed issue with disable of sim clothing not unregistering the need for GPU colliders, decreasing performance

Media (1)


1_18_1_Release.png (1.2MiB)

Comments (12)
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User #2483716 - 13 Nov 19 02:37
Cant see my VR controllers .... index and wands dont work i see them in steamhome when i push the home button but not ingame
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meshedvr - 13 Nov 19 15:06
You might be running a very old version of SteamVR. Open Steam and make sure SteamVR is up-to-date.
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User #25642378 - 24 Nov 19 17:49
I can't seem to do the first thing with the hair creator. I have a Vive. How do I grab the nodes? What does it look like? Does anyone have a video tutorial yet?
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User #11068681 - 14 Nov 19 16:09
Pubic hair adds a lot to realism, and I love the new hairstyles people are making now!
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User #3615973 - 12 Nov 19 10:32
Does the Hold tool do anything? I can't really tell.
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User #159449 - 7 Nov 19 23:03
Awesome. Is pubic hair an option?
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User #23436292 - 20 Nov 19 11:08
Does the hair also work on the male model? Can it be used for beards?
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meshedvr - 20 Nov 19 15:24
Yes it works on male. Beards won't be possible until 1.18.2 when we introduce custom scalp option
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User #19014255 - 8 Nov 19 15:10
Shit, such a great Work! :D Please add a Scissors and a brush as 3D Objects this would be amazingly funny.
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User #785333 - 7 Nov 19 23:24
That's insane Mesh! Hair looks absolutely incredible! And yes, there's pubic hair.
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User #374046 - 8 Nov 19 10:07
Sir, it is truly remarkable, it's amazing! Great great job!
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User #16582588 - 10 Nov 19 00:18
And sli support can be enabled!
Happy Halloween! (1.18 Progress Update)
Happy Halloween! (1.18 Progress Update)more_vert
2019-10-30T21:41:20+00:00
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Happy Halloween! (1.18 Progress Update) 2019-10-30T21:41:20+00:00close

Just a ping to say I'm still working hard on 1.18.1 (yeah I probably should have just called it 1.19 given how long it has taken to complete!) and Hair Sim V3. While V3 was envisioned to mainly just add support for custom styling, along the way I decided to improve nearly every aspect of Hair Sim V3 over Hair Sim V2. Because of this additional work that was put in, I believe V3 vastly improves the options for variability and realism beyond just the new style system. These shots show the new curl system, spread options. and other tweaks and new parameters that improve the lighting, shadows, and overall hair render quality. I'm done with nearly everything needed for 1.18.1 release except for some final work on the styling tools, which I will spend the next few days on. I'm hopeful to get 1.18.1 Beta out within the next few days for everyone to try out.

Comments (28)
user avatar
User #4551132 - 30 Oct 19 22:03
my neck hurts...
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User #932738 - 31 Oct 19 00:41
Odd thing. Same with the above girl.
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User #159449 - 3 Nov 19 23:30
Is there public hair in 1.18.1? If so, cant seem to find it
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User #11068681 - 1 Nov 19 01:47
This looks awesome! Great work and thanks for the update
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User #18373064 - 2 Nov 19 19:30
I hope you can rotate the head all the way around also take body parts off lol
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User #3900265 - 31 Oct 19 01:05
Looking really good! One of my biggest problems was scaling down a head and hair and not being able to make it look right. especially at the ears. The hair would float over the ears. Looking forward to the update.
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User #21218560 - 31 Oct 19 13:09
Could you please find a better way for people to make high heels more easily in the next version?The current version of high heels is a very difficult thing to make, I have tried many times, but the shoes do not match the feet well.
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User #415760 - 4 Nov 19 06:33
Lol good luck with that
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User #11068681 - 5 Nov 19 14:21
That hair looks *amazing*
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User #6036011 - 8 Nov 19 05:34
Making a scene in VAM is seriously addicting to me! I have not even downloaded the last few updates as I've been busy doing other thing but I'd love to play around with it. So challenging and fun at the same time.. so cool when it all works out. It's like a jig saw puzzle kinda.. 3d puzzle. Still pumping that money to mesh cause I want more! Hehe.
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User #8702833 - 31 Oct 19 23:26
Would be much happier with release of this version...
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User #22169670 - 5 Nov 19 16:41
I just wanted to say, that progress on this project seems to have died down considerably and I'm actually considering no longer subscribing, if there are no huge changes to performance and interface in 1.18.1/1.19.1.
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meshedvr - 5 Nov 19 22:25
It isn't for lack of work, but I understand if you don't agree with where the focus is at. Hair is one of the most complex things in the project. I'll have 1.18.1 out tomorrow.
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User #8904697 - 5 Nov 19 23:02
Ya can't please everyone.
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User #11068681 - 6 Nov 19 16:18
All of the recent updates for this application have been *huge.* If you don't appreciate that, you probably just don't know what's in them. Also, this is one of the smallest, most talented and most productive development teams I've ever seen. And it started with just one guy!
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User #8904697 - 6 Nov 19 17:17
You just wait, this software has so many more applications then you think. If meshed keeps this up, eventually you'll have film studios, doctors, lawyers, crime scene recreations etc... buying the technology and ideas from him and creating huge real world applications (not that this isn't real world for most of us LOL)
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User #2949814 - 4 Nov 19 04:04
Hey Meshed, I just messaged you this but I don't know how that works on your end so I want to post it here too. I have some very much needed feature recommendations for this game: Allow settings from trigger start actions to be copied anywhere Allow the "Reciever Atom" to change but keep the reciever target the same if available Allow user to switch out of VR into Desktop Mode through the menu (without having to quit) When the user quits, the scene saves Warning and prompt for overwriting a save Warning and prompt for exiting a scene without saving (and a prompt whether or not to save) Ability to have an object "track" another UI buttons currently need to be double clicked to activate if you use a setup that changes from one preset of a button to another (to duplicate, have a button that has "A" as the text, then set an action to load a preset with the name "B", save it as a preset named "A", change the text of the button to "B", change the load preset action to load preset "A", then save it as "B", then click the button. Nothing will happen the first time, but the second time it will change. You currently need to double click the button in order for it to change. Allow triggers to load poses for everything, especially animation patterns Undo for at least the easiest parts of VAM to add an undo to Would be cool but isn't something needed: Have a mode to control the human limbs/body like in "Toribash" (extend/contract/rotate) with strengths, limits, etc.
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User #3388108 - 31 Oct 19 00:27
really gotta get a new pc, no way my toaster laptop can keep up anymore!
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User #4811906 - 31 Oct 19 07:56
I also ordered my new RTX 2080 Super yesterday... xD
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User #4115137 - 31 Oct 19 09:58
RTX 2080Ti should do
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User #7183603 - 2 Nov 19 04:47
Are the pubes we're seeing here configurable hair options or are they clothing? Looks very cool! Will be ultra cool if the pubes work with clothing, but please don't delay those changes even if it doesn't!
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User #22351058 - 7 Nov 19 09:41
Everytime i use VAM i want more of it. I want to be able to do more, i want it to look better, and work better. But technology only moves so fast. This is brand new tech and its going to take time...Fritz.
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User #10410082 - 4 Nov 19 20:27
...hows it looking?
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User #21218560 - 31 Oct 19 13:09
Could you please find a better way for people to make high heels more easily in the next version?The current version of high heels is a very difficult thing to make, I have tried many times, but the shoes do not match the feet well.
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User #8153654 - 1 Nov 19 14:55
Pretty nice, could pls fix the tracker system? I can only use one Tracker at once since 1.18 =(
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User #415760 - 30 Oct 19 23:42
ETA on Beta?
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User #15632756 - 30 Oct 19 21:58
This is the best patreon I've ever supported, keep up the great work!
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User #18373064 - 2 Nov 19 19:30
I hope you can rotate the head all the way around also take body parts off lol
1.18.0.6 Released And 1.18.1 Update 2019-10-02T17:15:11+00:00

I felt there was need for another patch release to address issues and bugs found in 1.18.0.5. Release notes below. Use VaM_Updater.exe to get the patch. If you are having trouble with updater, several users have reported on-screen-display applications like MSI Afterburner + Riva Tuner are causing the updater to not work. I'm still attempting to repeat this on my system to see if it can be fixed on my end. In the meantime, if you have this application or another like it, try disabling or exiting before running the updater.

1.18.1

1.18.1 has been further delayed due to this additional patch work, but my feeling is quality should come first before new features are worked on. Now that 1.18.0 is in good shape, I will be entering a cave and will be unresponsive to direct messages and inactive on Discord for how many ever number of days it takes to complete 1.18.1. Here is what you can expect from 1.18.1 when it arrives:

  • Hair Sim V3 - this system uses skin wrap instead of static mesh for the scalp. This allows hair to adjust properly to different head shapes from morphing.
  • Custom Hair Styles - you will be able to make new hair styles using hair sim V3 and a number of in-game tools for grow/cut/comb. These new styles will show up as new items in the hair chooser and can be easily shared with others.
  • Custom Hair Scalps - you will be able to import custom scalp meshes to grow hair from. This import will work a lot like clothing import, only you can grow hair out of the mesh vertices. This should allow using hair sim system for other types of hair (face, body, etc.)
  • Multiple-hair enable - you will be able to enable multiple styles at the same time, allowing for mix and match and varying physics on different pieces of an overall style. This also allows for hair on different regions to be active at same time.
  • Hair Tagging and Filtering System - similar to clothing tag and filtering in 1.18.0

1.18.0.6 Release Notes

Tweaks:

  • Improved custom morph checking - now checks to make sure custom morph is unique by both "id" and "displayName" since that is what is required internally for everything to work correctly.
  • Synced up built-in tags from clothing creator and clothing browser. Fixed UI sizing for the panels
  • SteamVR - Teleport now allows multiple clicks to teleport multiple times without having to take thumb completely off of pad
  • Made X buttons on text entry fields bigger with bigger click zone
  • Exposed JSON param for setting is pose loader uses snap or not

Bug Fixes:

  • Fixed issue with load hang (stuck in Restoring atom Person) when reading a custom morph that had a null displayName
  • Fixed grab and teleport navigation to work in all modes again
  • Fixed several places where textures were not getting freed, leaking memory
  • Fixed cylinder and tube atom collision issue
  • Fixed some Ren skin texture options swapping in incorrect specular texture
  • Fix for file browser to properly support file names with “.” In them
  • Fix for transient morphs not working with merge loading
  • Fixed Vive Tracker unpossess not working when using 2-Stage Possess Without Clear
  • Fixed load pose or other manual manipulation of a possessed control breaking ability to grab. The manual manipulation was not clearing the possessed state.
  • Fixed bone morph conflict between male and female banks causes bad results in bone positions and orientations
  • Fix for when other gender morphs are disabled, their bone offsets were still being applied and not getting reset back to 0
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Comments (24)
user avatar
User #12849533 - 2 Oct 19 21:39
Ok, good updates, thanks for the information, we really appreciate the fact that you take the time and describe everything in detail.
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User #7408850 - 3 Oct 19 17:27
im so excited for custom hair. I cant wait.
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User #10529936 - 7 Oct 19 17:44
Core repair didn't help. Went back to 0.5 version and the problem persists. Something in my settings? Anyone else having this issue?
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User #4827983 - 4 Oct 19 00:52
I like your name you sound rich. I feel your sadnes
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User #19731612 - 4 Oct 19 10:29
Wow really, my comment gets deleted..
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meshedvr - 4 Oct 19 14:19
I saw your link and did not see that you were a backer. I get quite a bit of spam on here when I make a public post. Sorry!
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User #415760 - 3 Oct 19 05:07
thanks for breaking up the updates and not making me wait for these great changes
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User #13573839 - 3 Oct 19 23:31
so i have none of the above mentioned plugins or applications and 1.18.0.6 crashes for me. Had no issues with previous version. Built-in scenes cause it to crash as well. This is really terrible as I am not even able to use this version without it crashing. I don't want to pay or contribute if its not going to work.
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User #8020812 - 7 Oct 19 14:17
Vive Cosmos doesnt work? No controller signal
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User #4827983 - 4 Oct 19 00:55
I had a dream... But instead I got the ugly cross-eyed step sister of that dream... Don't drink or do drugs kids!
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User #19731612 - 7 Oct 19 05:28
Meshed maby instated of delething my post, you can promote my site on your inscrition . Thanks for the respons
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User #4827983 - 4 Oct 19 00:53
I am sad because I can't pleasure myself in exactly the manner I would like to....
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User #4827983 - 4 Oct 19 00:56
....or the AI monsta' will get'ya
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User #10169331 - 6 Oct 19 00:04
I can't wait to become a virtual hair dresser, lol. :D
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User #10529936 - 7 Oct 19 18:27
It was my bad. My pledge hadn't gone through. Fixed that. But now it tells me the creator key is invalid *sigh*
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User #11068681 - 3 Oct 19 15:38
Awesome! Good luck with 1.18.1!
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User #10529936 - 7 Oct 19 17:30
Just updated and lost all my load buttons on the main File (open/save). I cannot open anything except New Scene which just puts me into a loop to the default loading scene. Help!
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User #7167739 - 4 Oct 19 10:38
Is the developer no longer creating demo scenes/content to show off new features? All these nice updates but I don't know how to test them...
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User #9464409 - 4 Oct 19 11:23
There's enough creators out there to reduce the demand on the developer.
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meshedvr - 4 Oct 19 14:17
New user and quick-action experiences are coming in 1.19 which should fill some of this gap, but VaM is meant to be creator tool, and the best experiences are likely to come from the community.
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User #7167739 - 4 Oct 19 14:40
Makes sense! would be cool if you could filter in browser by version number so you can see content that take advantage of new features.
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User #13308163 - 4 Oct 19 02:49
'quality should come first '... i think we can all agree on that. keep up the great work!
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User #23726638 - 4 Oct 19 07:08
I LOVE THE NEW UPDATES
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User #3388108 - 2 Oct 19 18:38
HAIL!!!
1.18.0.5 Released (no longer in beta) 2019-09-27T22:08:09+00:00

This week we made and released several revisions on the 1.18.0.X Beta branch to fix bugs and make additional tweaks to give 1.18.0 more polish. Thanks to everyone who participated in the beta and gave valuable feedback! Today we finished up with 1.18.0.5 which is out now, and is now the default release for everyone. If you haven't moved to 1.18 yet, now is the time! Just run VaM_Updater.exe to get it. Please see this previous post for more information on that release: https://www.patreon.com/posts/1-18-0-beta-30121316

The additional release notes for changes since initial 1.18.0.2 release are here:

1.18.0.5

Features:

  • Added new option to clothing items to allow selecting wrap to smoothed verts instead of raw verts. Gives better results for areas around soft-body physics. Gives worse results for some things like shoes.

Content:

  • Added back Red Rabbit Dress

Tweaks:

  • Added new check for custom clothing item unique ids. This was quietly causing issues before but is now reported to show what items conflict
  • Added clear tags filter (X) button for clothing browser
  • Added clear names filter (X) button for clothing browser
  • Fix for some skins missing texture set and custom texture conflict resolution settings
  • Other tags in clothing creator and clothing browser are now sorted
  • Fixed problem as best possible with animating bone morphs (like Tongue Length) when interpolation was on that could cause really bad distortions and lag on joints (like jaw). In general animation of morphs with bone changes (the ones in red) should be avoided, but this makes it better.
  • Changed clothing items that wrap to glute soft-body area to use new wrap-to-smoothed-verts option for better look and remedy some clipping issues

Bug Fixes:

  • Fix for dynamic loaded object (skins, hair, clothing) presets not working if the dynamic object was already loaded.
  • Fix for clothing items with same UID cause error on Person instantiation
  • Fixed blank female eyelash texture 4
  • Fixed Ren skins not working with genital texture creator
  • Fixed issue with Only Favorites toggle in morph browser not working
  • Fixed Librarian Glasses glass material to not cast shadows
  • Fixed issue where load pose would mesh up custom loaded skin textures on some skins
  • Fixed issue with Preset favorite dropdown going under custom item panel

1.18.0.4

Tweaks:

  • Clothing: Custom clothing item thumbnails are now processed per page instead of all at once
  • Clothing: Custom items now show current tags in on the Presets tab (next to button where you can open in Clothing Creator)
  • Clothing: Custom save now remembers current tab on clothing UI if it was not a new item
  • Clothing: Keep clothing quick tags side panel open when loading another item
  • Clothing: Added back manual clothing refresh for those dropping in new folders
  • Clothing: Custom Clothing item now has a thumbnail
  • Clothing: Manual clothing refresh now takes into account items that were removed from disk
  • Clothing: Added user-created custom tags to Other Tags
  • Clothing: Spaces in tags and beginning/end or before/after comma for manual entry are now auto-trimmed
  • Clothing: Added "Missing Tags Only" filter to the clothing selector to help find items that are not yet tagged
  • Clothing: Now show thumbnails when browsing existing clothing items in the file browser
  • Morphs: The Zero*, Set*, and Animatable* buttons are now command menu popups to help prevent accidental click
  • Morphs: Added 2 new morph categories for the dropdown: BuiltIn and Animatable
  • Morphs: Fixed morph name search to be case insensitive
  • Presets: Preset files are now filtered on load to only restore the storables that preset is responsible for. Allows copying more general preset files to other more-specific preset types.
  • Fixed popups to have back panel sized correctly
  • Fill in of Female Custom diffuse and specular texture white bands with neutral colors to prevent seams when viewing at distance. Fixed both in game and on-disk copies
  • Changed grab world to not prioritize select anymore - seems most don't like it
  • Set texture path text boxes to best-fit to allow showing longer paths

Bug Fixes:

  • Clothing: Fix for custom texture loading. Process custom clothing thumbnails in a different way to not block the main texture loading.
  • Clothing: Fixed filter by author case sensitivity issue
  • Morphs: Fix for morphs not properly resetting on skin connect causing collider issues (penis most obvious).
  • Morphs: Fixed X button on search field for morphs
  • Morphs: Fix for tab numbers over 99 not displaying correctly
  • Morphs: Fix for tongue morph change causing jaw open issues.
  • Presets: Pose preset load pauses simulation on physics meshes and does not resume (results in no collision)
  • Presets: Fixed presets getting extra storables that did not match the type being stored (physical vs. appearance)
  • Presets: Fix for morph preset file affecting hair and skin
  • Presets: Fixed preset and preset fav conflicts on items that share a common directory (like AlphakiniPantySim and AlphakiniPanty)
  • Fix for load of textures taking longer if UI is closed
  • Arm all controlled nodes was only working for position link, and not rotation link
  • Node comply JSON params were not correctly registered as physical params
  • Fixed seam issues on Ren skins

1.18.0.3

Bug Fixes:

  • Fix a couple of cases where plugins were broken due to removed public methods on various classes. Put those methods back so the plugins would work again.

More details on some items on Trello:

https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans


Enjoy!

Meshed

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Comments (23)
user avatar
User #6317842 - 2 Oct 19 11:13
Hallo, were can i download new scenes, models and plugins? And how can i swich the view of my hands? I have balls instead of hands.
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User #10533714 - 30 Sep 19 13:59
Could you add an option to adjust the scale of the hands in the VR2 menu? Also, could you add an option to get rid of the ''line'' for the pointers? I never use my left controller ... but the Blue line stay there, Thank you :)
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User #23837414 - 28 Sep 19 08:23
will there be a stand alone dload for those who can't get the updated to run at all?
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User #5211290 - 28 Sep 19 15:11
There's a torrent here: https://mega.nz/#!PFoBEaxb!x0d_lijukYXNd2dcmGJuaZ8jYx4Y3SM3zaFuqGKBkds
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User #23201339 - 1 Oct 19 04:44
DJ, thank you. That link was helpful. The VaM_Updater file is worthless.
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User #10672185 - 1 Oct 19 21:35
Is there a way to save the filter? I dont wanna use "Old-to-New". I'd like to use "A-to-Z" but I always have to change it.
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User #23837414 - 28 Sep 19 19:16
finally figured out my issue, MSI Afterburner and Rivatuner quit those and the updater worked, hope that helps anyone else with the same problem
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User #7210157 - 28 Sep 19 15:04
Mouse support is now completely gone in VR. I can only use VaM in Desktop mode now... so sad... :( (I have leapmotion and will not invest in the vive controller because there should be new pimax controllers in a few weeks, and my "old" oculus screen has dead pixels so don't want to use my oculus+touch anymore)
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User #5211290 - 28 Sep 19 15:12
I don;t think there was ever mouse support in VR.
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User #7210157 - 28 Sep 19 16:29
That's what the VaM devs also thought before. There is no official support but until a few beta versions ago it was still possible to get past the initial startup screen by guessing where the mouse was looking at the desktop window (outside VR) and pressing the "Ready" button with an invisible mouse pointer. Since 1.18.0.5 or a few betas before that, that invisible pointer has been removed.
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User #5211290 - 28 Sep 19 15:14
Running the updater is still the best and fastest way to update/install the program. If you're having difficulties, try turning your firewall off before running it. If you still can't make it work, here's a torrent downlaod: https://mega.nz/#!PFoBEaxb!x0d_lijukYXNd2dcmGJuaZ8jYx4Y3SM3zaFuqGKBkds
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User #19731612 - 29 Sep 19 21:30
Did you Ever Dream of your own Pornstar Idole in 3D VR, we will try to make your wet dreams come true to design. patreon.com/PornstarDesigns
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User #25189454 - 2 Oct 19 20:55
Will animation export be implemented anytime? Thanks
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User #18097927 - 28 Sep 19 00:30
Still have the floating up issues with windows mixed reality, but want to say your doing a great job.
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meshedvr - 28 Sep 19 00:54
Please see this for dead zone fix for WMR https://trello.com/c/e15ktUiV/1254-note-on-wmr-and-joystick-freemove-deadzone
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User #8345460 - 27 Sep 19 22:52
do i need a new key for this version?
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User #408110 - 27 Sep 19 23:12
The 1.18 key will continue to work.
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User #8374605 - 27 Sep 19 23:34
I'm not finding the 1.18 key in the Tagged Key posts. Is it somewhere else? Edit: Found it just below :|
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User #572604 - 29 Sep 19 21:45
Hello guys, i would like to create cuastom clothing for the community,, I know to use marvelous designer and texture maps but i dont know what format and how to make it so it can be aaded to the model, anyone could help ?
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User #17763530 - 30 Oct 19 18:24
So happy but a question i can update/grade my 1.17 premium from vrporn.com thankS for jobing
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User #25687596 - 14 Oct 19 16:12
Where do I get my key?
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User #4120971 - 27 Oct 19 19:46
Scroll down
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User #25070866 - 30 Sep 19 12:39
why dont you update your "keys" page to save people from harm.
Release 1.18 "Teaser" Key 2019-09-21T00:30:19+00:00

Download and install 1.18 (see Release 1.18 post)

Then enter this key into the main window of Virt-A-Mate to unlock the "Teaser" content:

T29085

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Comments (4)
user avatar
User #4043857 - 21 Sep 19 00:39
Is there a change log?
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meshedvr - 21 Sep 19 00:48
Yeah in the 1.18 post (came out a bit after this one)
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User #699835 - 26 Jan 20 16:24
v18 image go down slowly all the time
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User #4043857 - 21 Sep 19 00:49
Lol I just read it thanks
Release 1.18 "Entertainer" Key 2019-09-21T00:30:33+00:00

Download and install 1.18 (see Release 1.18 post)

Then enter this key into the main window of Virt-A-Mate to unlock the "Entertainer" content:

E22843

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Comments (15)
user avatar
User #26971775 - 16 Nov 19 04:07
Hello,I have "Entertainer" status but it writes to me Invalid Key when I enter right key. What might be a problem?
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User #11694130 - 18 Nov 19 22:42
Two possible fixes- clean reinstall and make sure the folder you have them in is NOT hidden. I had to do both to install my key.
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User #7948460 - 3 Oct 19 02:16
hello, my valve controllers are not showing up in the beginning menu where you hit start after entering code. I can see the beam on the ground representing my "hand" just laying on the ground. I can see my valve controllers in steam overlay but not in game. Suggestions?
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meshedvr - 3 Oct 19 11:10
The most likely problem is your SteamVR version is very old. Open up Steam so it can't update SteamVR, and make sure you are running latest SteamVR.
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User #9010920 - 6 Jan 20 07:46
The key is not working
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User #30098570 - 4 Feb 20 02:12
Hello , i've installed EasyMate II, and after that, every time i enter virt a mate the app says "Keys not found" and i forced to make a repair, any suggestion to fix it?
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User #22391773 - 16 Nov 19 08:01
It's not letting me enter my key on my desktop via keyboard, a little help?
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User #11694130 - 18 Nov 19 22:42
Two possible fixes- clean reinstall and make sure the folder you have them in is NOT hidden. I had to do both to install my key.
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User #28879771 - 3 Jan 20 13:14
Invalid key, please assist
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User #16976990 - 18 Dec 19 19:55
Ok, now... where is the Link for downloading VaM (share it please)
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User #28718043 - 30 Dec 19 15:04
Invalid Key
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User #781133 - 22 Jan 20 14:34
Key does not work?
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User #14750060 - 4 Jan 20 12:40
Key doesn't seem to work, please assist
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User #27421350 - 28 Nov 19 13:37
also you might have to shrink the window to see the box to enter the key. that's what I had to do.
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User #28363341 - 20 Dec 19 21:52
Invalid key...
Release 1.18 "Creator" Key 2019-09-21T00:30:45+00:00

Download and install 1.18 (see Release 1.18 post)

Then enter this key into the main window of Virt-A-Mate to unlock the "Creator" content:

C81217

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Comments (24)
user avatar
User #18121431 - 29 Sep 19 10:03
Your work is really pushing VR forward.
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User #10529936 - 8 Oct 19 13:44
Solved. Went back to vers 1.17, used the key for 1.17 and it loaded fine as creator. Then I updated to the3 latest and it seems fine. Just in case anyone else runs into a similar issue...
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User #29708895 - 23 Jan 20 08:38
Invalid key... it doenst work
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User #25109038 - 1 Oct 19 23:52
why the key dosent work ??
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User #28370071 - 24 Dec 19 01:37
Does we have enter this key each time VAm is launched ??
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User #30644177 - 16 Feb 20 07:19
Also getting this problem. Every time I launch, it asks me to enter the key. Can this be fixed?
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meshedvr - 16 Feb 20 15:32
You have probably installed into an admin-protected directory, which will cause other issues as well. Please see https://www.patreon.com/posts/32794384
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User #5954160 - 19 Mar 20 16:38
My key is not working,i've just updated to 1.19 beta
user avatar
meshedvr - 16 Feb 20 15:35
For any who have trouble with keys, please make sure you follow instructions on this post: https://www.patreon.com/posts/32794384
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User #20020585 - 14 Feb 20 18:12
do not copy and paste the key. same thing happened to me
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User #24147966 - 6 Feb 20 14:10
Yes same for me invalid key... any help ?
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User #5954160 - 19 Mar 20 19:38
followed the post https://www.patreon.com/posts/32794384 ,typed code manually unsuccessfully , the reply is always invalid key , any idea?????
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meshedvr - 19 Mar 20 22:09
This is the 1.18 key. You have to use the new 1.19 key.
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User #19985110 - 10 Feb 20 20:58
i run this on 2 PCs but the key only gets accepted on one PC and not the other ???
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User #4519864 - 6 Feb 20 04:40
For some reason my vr headset won't work with this. I'm using an Oculus CV1 and it just opens on my desktop, but refuses to open on my headset.
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User #5337725 - 19 Mar 20 20:31
my bad Above is the 1.18(!) key which is linked in the post how to install VAM. IT is not the 1.19 key.
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meshedvr - 19 Mar 20 22:09
Thanks for pointing that out. I need to fix that post to update the links!
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User #8290059 - 21 Sep 19 14:09
keep up the awesome work!
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User #3900265 - 21 Sep 19 00:58
Great work! Really looking forward to the hair revision.
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User #2460353 - 8 Dec 19 09:26
Key doesn't work, it just says it's invalid. I'm on 1.18.1.6, but since this is the newest post I can find for the Creator tier, I'm assuming it has to be this
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User #7500303 - 28 Sep 19 07:35
Really amazing. Great job. thank you
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User #26983368 - 15 Nov 19 18:27
Hi, how can I enter this key? I cant see any option to enter any key anywhere. Is there a way to put it directly into a file in the game folder? Cheers
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User #10529936 - 8 Oct 19 12:28
My key is not working since update...
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User #18664812 - 7 Jan 20 03:39
Im getting the message: Exception while storing key access to the path [insert file path here leading to key.json] is denied. What happened?
1.18.0 Beta Released
1.18.0 Beta Releasedmore_vert
2019-09-21T00:36:55+00:00
Post file flag
1.18.0 Beta Released 2019-09-21T00:36:55+00:00close

Hi All-

Custom hair is still coming along, but it looks like it will take another week or so to complete. Rather than make you all wait, we decided to release 1.18 as is in Beta form, and will followup with 1.18.1 with custom hair and bug fixes from bugs discovered in 1.18.0 Beta. All focus will be turned on custom hair now and nothing else will be looked at other than bugs until it is completed. I know this feature has been promised for a long time, but it has been one of the most challenging to complete. Thank you for understanding. In the meantime, 1.18.0 is probably our biggest release ever, so we think you will be pleased!

Important: to get this update, you must have the latest version of the updater and choose a new beta opt-in checkbox. If you don't wish to participate in the beta, just keep running 1.17.0.6.

To get 1.18.0, just run the updater you have in your existing VaM install directory and it should update the updater if it is not latest. Then once you opt-in to the beta you should see option to download 1.18.0 version. If you don't yet have the updater or you don't see the beta check-box, you can get the latest updater HERE.

Another important note: 1.18.0 comes with reorganization of directories to pave the way for a future packaging system. 1.18.0 comes with an automatic migrator that will move files for you to their new locations and any scene or preset references you have to those old locations will be automatically fixed on load of that scene or preset. But if you decide to go back to 1.17.X versions, it will not be able to move files back or fix references back. Therefore it is recommended you make a copy of your existing install directory, and then run the updater on the new copy. Or make a back-up copy of your Saves/, Import/, Textures/, and Custom/ directories 1st, and then run the updater.

Highlights:

  • First the numbers: 36 new features! 9 items of content.18 tweaks. 14 bug fixes
  • 6 new female skins, lots of morphs, and appearance presets from our new highly-rated and up-voted community partner Ren! (check out his Patreon for access to more looks, skins, and source textures here: https://www.patreon.com/RenVR )
  • 3 new male skins
  • 200+ new morphs and new ability to use the other gender's morphs for even more options
  • 100 new female sign and moan sounds commissioned from PixieWillow ( https://www.patreon.com/PixieWillow ). We expect to commission more custom sounds from her work in future releases.
  • Clothing tagging, filtering and sort system
  • Morphs re-categorized for better organization. Filter, favorites, and sort system added for quickly finding what you need or what is being used.
  • Huge focus on usability. Many changes based on community feedback and requests.
  • Leap Motion: can now control Person hands and fingers either remotely or through possession

Some Screenshot Highlights:

Preset browser improvements and support for subfolders for better organization. New "Keep Open" option allows quickly trying out different presets (Ren's presets included in this release are shown here)

New clothing filter system shown here:

Custom clothing tagging for better organization of your custom content:

The new morph filter system helps you find morphs or see what is active:

Person can now grab clothing with their hands:


Full Release Notes:

Features:

  • Clothing: management overhaul. Added filtering and sorting: https://trello.com/c/37uJocw8
  • Clothing: added custom clothing tag system: https://trello.com/c/TuGTdhEn
  • Morphs: new category system: https://trello.com/c/Ga3Rh9l6
  • Morphs: added advanced filtering system to quickly find morphs: https://trello.com/c/OLHGcMJc
  • Morphs: added ability to use other gender’s morphs
  • Morphs: added favorites system
  • Morphs: added more preset options – can choose what types to save/restore
  • Morphs: added some set-all and set-visible buttons: 0, default, animatable, etc.
  • Morphs: added ability to disable some of the other auto-corrective morphs: https://trello.com/c/RII9aZsK
  • Presets: added support for sub-directories
  • Presets: added Person appearance presets
  • Presets: Person general presets now have more control of what is saved/stored
  • File Browse: Added sort options to all browsers: A-Z, Z-A, New To Old, Old To New
  • File Browse: Added directory display options: Show First, Show Last, Intermix,
    Hide
  • File Browse: Added ability to keep file browser open for quickly trying out different presets, textures, etc.
  • File Browse: Added suggested path group support which allows params to share a default location. Makes things like texture browse much easier
  • Usability: Added back button to hair and clothing UI to get back to previous UI
  • Usability: Added “Open In Creator” button for all custom clothing items to make it quick to edit them: https://trello.com/c/O7j6CzBB
  • Usability: Added new toolbar tool for quick cycle selecting person atoms
  • Usability: Added “Set All Controlled Controllers Enabled For Record”. This one’s for you Timbo!
  • Usability: Moved directories for better organization. Added auto-migration tool to assist: https://trello.com/c/dNN0lJlf
  • Usability: Added disable controller navigation toggle for when you want to lock navigation in to match real world setup
  • Usability: Added animation record mode start/stop shortcut key (spacebar)
  • Usability: UI side can be set for VR as a user pref. This moves the tabs stack to one side or the other
  • Usability: VR UI now has angled side-panels for easier viewing and interaction
  • Usability: Added “Load In Clothing Creator” button for all custom clothing, to allow quickly making modifications without having to track down the item in the file browser
  • Leap Motion: merged hands system with VR hands system
  • Leap Motion: ported to new finger system to allow remote control of Person hands
  • Leap Motion: added hand possess, including finger control
  • Person hands can now grab clothing (with or without possession)
  • Added vsync option for desktop to limit framerate
  • Added texture loading UI popup that shows texture load progress
  • .assetbundle and .scene file browse for CustomUnityAsset can now show jpg thumbnails
  • Added “Snap To Pose On Restore” for pose presets – enabled by default as it works better than old slide-to method
  • Texture support added to many atoms
  • SteamVR – added button in User Prefs VR 1 tab that allows opening the controller bindings on desktop browser where they are MUCH easier to edit

Content:

  • 6 new female skins from our new community partner Ren!
  • 3 new male skins from DAZ store
  • 200+ new morphs, many from Ren’s collection
  • 100 new female sigh/moan sounds from a custom commission with PixieWillow (check out her Patreon here! https://www.patreon.com/PixieWillow
  • Many new clothing items (both female and male): https://trello.com/c/VR3EzXpl
  • Lots of new built-in presets found in MVR subdirectories for Appearance, Morphs, Clothing, and Hair. Includes many fabulous appearance presets from Ren to go with Ren’s skins.
  • New atoms: ISCube & SkullQueenSword
  • More texture options added to existing male skins
  • Improved materials & additional textures for existing clothing items

Tweaks:

  • Morphs: scene loaded (transient) morphs are no longer immediately saved to AUTO directory. They are now only put in the AUTO directory if you save a scene or preset that uses them.
  • Morphs: name text is now auto-sized to handle long morph names
  • Morphs: custom morphs move to Custom/[atom]/Morphs – part of directory reorg and future plans for packaging system
  • File Browse: All file browser now have search field active
  • File Browse: Directories in file browsers now also get sorted depending on sort option
  • Usability: Clicking already selected item on popup now closes it
  • Usability: Preset browse now just shows the preset name for more clarity
  • Usability: Added edge to UI panels to help prevent accidental clicks just outside causing deselect
  • Usability: file browsers now remember scroll position per directory
  • Usability: Skin selector now shows alternate display name and UV set name
  • Usability: pointer and select raycast origin are now the same and grab (overlap) origin adjusted to be in a more natural grab position
  • Usability: SteamVR – if pointing at something, teleport and grab navigation are disabled to allow selection without accidental navigate
  • Usability: Monitor UI Scale and Offset are now saved with preferences
  • Usability: Preset browsing now hides “Preset_” part of path and “.vap” extension for more clarity
  • If texture is set on Person, the dropdown texture selection options are disabled if they use the same region
  • Added UnityEngine.ImageConversionModule.dll and UnityEngine.IMGUIModule.dll support for plugins
  • When possessing with right or left motion controller or leap motion hand, the model is now hidden automatically
  • Duplicate morphs found in custom area are now reported and moved to MorphsConflicting folder

Bug Fixes:

  • General Presets on Person now stores scale correctly
  • Fixed issue where obj exporter was exporting the hidden materials and triangles
  • Fixed issue with main UI appearing distorted on desktop when it was auto-opened
  • Clothing now works properly on femaledummy and maledummy
  • Fixed issue with skin preset load causing distorted faces due to not reseting morphs properly on new skin
  • Fixed issues with conflicts between skin materials texture group selection and textures when using presets
  • Fixed issue with directory browser not opening in proper default directory in a lot of cases
  • Fixed scene load hang when loading a skin that has not yet been loaded and the save file used renderQueue on the iris material
  • Fixed for AUTO morphs not being available after saving a preset that used them
  • Fixed issue with saving scene with custom morph loaded from a local appearance import directory resulted in save with bad morph reference
  • Fixed oculus desktop mode toggle key not working
  • Fixed so retake of screenshot for custom clothing item now properly updates the thumbnail
  • Fixed issue with hitting “T” key while in animation record mode
  • Fixed SteamVR bindings always getting reset back to default bindings
  • If you read all the way to here, I'm impressed!

Media (1)


1_18_Top.png (1.7MiB)

Comments (29)
user avatar
User #22371218 - 21 Sep 19 04:07
seems as if there is a collision bug, especially around the penis. It seems to be a couple inches longer than it actually is. Tip makes contact with lips or whatever, before "actually making contact". I also noticed this bug in other areas, like moving a hand along a leg, kinda "floats" an inch or so above the skin.
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User #12664507 - 22 Sep 19 05:55
On a WMR Headset (Samsung Odyssey) I'm getting a strange movement bug. My view slowly spins and rises, this stops when I disable all navigation, but only if I disable all and not just a single option or mix of options. However, that disables teleport for me. Never encountered this in 1.17
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User #21525044 - 22 Sep 19 10:23
I also have this movement bug
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meshedvr - 25 Sep 19 21:15
Please see this. It is related to Steam VR deadzone settings for WMR: https://trello.com/c/e15ktUiV
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User #18285191 - 21 Sep 19 00:45
Thanks for all the hard work!
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User #3340740 - 21 Sep 19 11:57
Question: With Oculus Touch. Switching to physical hands doesn't show any hands. The blue and green balls disappear. Any reason why this is happening?
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User #16872610 - 21 Sep 19 23:18
I had that issue too. There is a button just above the main controls -it's right in your face. Check or uncheck (cant remember). Got my hands back.
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User #22371218 - 21 Sep 19 04:23
Request: Could you implement finger tracking with index controllers so they playback with recorded animation. That would be so awesome. Thanks!
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User #23837414 - 22 Sep 19 11:40
[MVR Patcher - 22/09/2019 10:01:08] Start [MVR Patcher - 22/09/2019 10:01:08] Launcher needs update. Existing hash: s970GTmJW/DvwJgdzTBFQr/+Zfw New hash: KtKtVOkA6p61WMLoVUlAd3nrMzE [MVR Patcher - 22/09/2019 10:01:08] Checking for remote service: [MVR Patcher - 22/09/2019 10:01:08] Downloading versions index file...: [MVR Patcher - 22/09/2019 10:01:08] Init complete: [MVR Patcher - 22/09/2019 10:01:08] Ready: [MVR Patcher - 22/09/2019 10:01:08] Launcher needs update:
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User #9341581 - 24 Sep 19 17:25
did you find a solution how to update the game?
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User #23837414 - 24 Sep 19 17:32
no unfortunately not
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User #9342411 - 21 Sep 19 20:56
I don't have Vive controllers in this. Latest stable version still works ok.
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User #9342411 - 23 Sep 19 21:07
I installed the SteamVR update, and the Vive controllers are working again! I did notice that the pointing line is now in diffrerent angle!
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User #17686998 - 21 Sep 19 22:50
I'm unable to use male morphs on females. I click the check box to use Male morphs on females, but it doesn't work.
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User #7919633 - 21 Sep 19 18:01
Great update & great skins, ty Meshed & Ren
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User #19836498 - 21 Sep 19 12:46
The VRM updater won't even open for me. When I launch Windows in Safe Mode, it gives me a fatal error.
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User #10705997 - 21 Sep 19 09:29
Thank you for the hard work. Tis Amazing
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User #5529366 - 22 Sep 19 00:06
For next collaboration, plz ask pixieWillow more long sex audio... I still didn't figure out why there's so much short audio filesonly few long audio (15 sec or more) Thx :)
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meshedvr - 25 Sep 19 21:15
I asked her for the short clips specifically so you could chain them together in infinite combinations for variety. Each clip is one breath/sound. I feel long clips are only good for 1 or 2 scenes and then they get old. I would commission long pieces if I was doing full blow scenario.
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User #3388108 - 21 Sep 19 06:40
[ABSOLUTE UNIT] :D
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User #3703572 - 21 Sep 19 00:39
Right on. Looking forward to it.
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User #11068681 - 21 Sep 19 18:22
Wow!! This looks like the best update yet. I am so impressed with the Dev team's efficiency, and I really like the stuff you're focusing on. The new content is great, especially the stuff from Ren who I'm also a patron of. Can't wait to try out the UI changes and QoL improvements. And thanks for doing a beta in advance of your other work :)
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User #6982522 - 21 Sep 19 01:03
exciting stuff. one question, it sais the file structure has changed and will auto fix itself. but does that change where we need to put files in the future? like any clothing i want to add, do i still drop it in custom? or does it have a new home?
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meshedvr - 21 Sep 19 01:10
clothing hasn't moved, and if you use any of the in-game import functions, it will put stuff in the right place. The things that moved were documented here: https://trello.com/c/dNN0lJlf/1328-usability-moved-directories-automatic-file-migration-tool
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User #6982522 - 21 Sep 19 01:15
oh alright cool cool. thanks for the link my dude ;) keep up the great work
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User #23837414 - 22 Sep 19 11:40
vam updater doesn't start and log says the following
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User #9435092 - 21 Sep 19 08:46
An absolute pleasure working with you all!
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User #23837414 - 21 Sep 19 10:40
updater doesn't do anything for me (I have the latest one)
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User #2982675 - 21 Sep 19 01:20
Doing every Nut God's works Also any progress on Daz Gen 3 models? Or is that pushed back far
1.18 Progress Update
1.18 Progress Updatemore_vert
2019-08-31T20:21:04+00:00
Post file flag
1.18 Progress Update 2019-08-31T20:21:04+00:00close

Hi All!

1.18 is progressing nicely. These last few weeks have been very productive for our team. I realize it is taking a long time to get this release done compared to other major releases. There are multiple factors there:

  • I took a well-needed vacation and summer is my least productive time of year due to family obligations. I've been back in full productive mode for several weeks now.
  • There was a pretty large backlog of getting the other team member's contributions incorporated into VaM. This work is now complete, which means 1.18 is going to have a lot of new content
  • As I was incorporating other member's work, I took the time to improve several features related to this content. Some details below.
  • There has been a lot of community feedback about usability issues, so I took the last couple of weeks to make a vast number of improvements. Some details below (more on Trello). I plan to keep on doing this for each 1.X release to give it higher usability and more polish to keep 1.X living a healthy lifetime as 2.X work ramps up.


Listed below is everything that is already completed for 1.18

New Content

  • Several new skins licensed from a very popular community contributor (stay tuned for details)!
  • 200+ new morphs
  • New atoms
  • New clothing items
  • Improved materials for a lot of atoms and clothing items including more texture sets

Morphs

  • Improved categories and morph cleanup to bucket in proper category
  • Advanced filtering (interface shown in the screenshot here) for quickly finding morphs you care about
  • Quick set buttons: Zero, Default, Set/Clear Animatable
  • Added favorites system
  • Morph presets - can now choose to save/load appearance, pose, or both
  • Added ability to use other gender's morphs for more variety
  • Text now auto-sizes to accommodate long morph names

File Browser

  • Path remember now works using groups of params that are in same category. Example: Makes selecting Person textures a lot easier since you will only have to find the directory once for all the params.
  • File browsers now remember scroll position per directory
  • Added sort options (A-Z, Z-A, NewToOld, OldToNew)
  • Added directory display and order options (Show First, Show Last, Intermix, Hide)
  • File browsers now have a keep-open option. Great for trying out different presets quickly!
  • Search (text entry) field now active on all browsers

General Usability:

  • Back button added to clothing and hair UI
  • Added new toolbar tool/icon for cycle selecting between Person atoms for a much faster method to get to the main object of desire
  • Atom UI now has oversized background to help aid with clicking just outside a button and have atom deselect
  • Added button to arm all controlled controllers for record.

See Trello Board for more info.

Next week will bring my focus back on custom hair to wrap that up. I don't yet have an ETA on 1.18 yet due to the complexity of this hair work, and there is still a pretty long list of planned 1.18 items shown on the Trello board. It looks like 1.18 will probably be one of the biggest releases to date. Thank you for your patience!

Meshed and team


Media (1)


NewMorphInterface.png (1.1MiB)

Comments (24)
user avatar
User #11068681 - 2 Sep 19 01:15
Great news! Please take as much time as you need and keep doing the amazing work you're doing
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User #11068681 - 7 Sep 19 21:23
Reading the list of planned features and looking at that picture of the UI, now I'm really excited for this update! Please take your time but I'm super eager to have it :)
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User #23279155 - 10 Sep 19 11:22
Looks great! ❤️
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User #3703572 - 19 Sep 19 23:20
Will 1.18 be another beta? The last non-beta is from June at this point.
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User #6425265 - 1 Sep 19 07:04
So interesting to watch this get developed. I can't seem to figure it out but I hope to see it become laman-friendly some day :)
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User #4551132 - 31 Aug 19 21:27
awesome!
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User #13164343 - 19 Sep 19 23:28
Is it just me or is the navigation and controls in general on the index completely fucked? Is it not fully supported as of yet?
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User #22371218 - 20 Sep 19 11:51
yeah, not great. I remaped mine, and much better now. I did away with the grip button totally, use the thumb stick for menu scrolling, and the touch pad as a button to grab the world and move around. works pretty well. you can also adjust the angle of the laser incase you missed that update.
user avatar
User #13164343 - 20 Sep 19 21:03
Figured out I was running the last stable release. Opted in to the beta and the controllers work good now.
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User #415760 - 13 Sep 19 21:18
Which month?
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User #2912468 - 4 Sep 19 01:18
I'm really pleased with the updates and roadmap for VAM... it's awesome to be a supporter and user of such a great project. THanks for all your efforts!
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User #6424198 - 1 Sep 19 00:26
Sweet as a nut
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User #7807334 - 31 Aug 19 23:39
Okay so really interested in this game? builder? designer? Is there a tutorial on how to install it and play? Nevermind I figured it out. Someday
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User #415760 - 1 Sep 19 04:30
Perfect much needed fixes
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User #10153919 - 6 Sep 19 02:21
The "only active" morphs is going to be so damn convenient - really looking forward to this.
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User #10169331 - 31 Aug 19 23:03
Thank you so much for listening so well. I'm especially happy about the new buttons for zero/default. Can't wait for this release.
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User #4090083 - 31 Aug 19 21:37
Thank you for this awesome update. Many this updates are such a needed quality of life improvements that are much needed!
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User #415760 - 4 Sep 19 16:34
When can we 18 beta? With just morph changes
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User #8904697 - 17 Sep 19 02:32
IIIO.oIII
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User #5137842 - 10 Sep 19 19:04
Amazing work, keep up.
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User #415760 - 11 Sep 19 04:04
Can we get an ETA
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User #4553178 - 11 Sep 19 16:35
If you take a look at the trello, it shows what they plan to finish for 1.18. I imagine they'll complete the last few things by the end of the month, or early into next month.
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User #3703572 - 19 Sep 19 22:49
official ETA
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User #4827983 - 14 Sep 19 10:57
The girl in the promo pic above sure is pretty!
1.17.7.1 (and 1.17.7.0) Beta Released 2019-08-06T21:22:18+00:00

I decided to do another 1.17.X update due popular requests to fix SteamVR pointer angle, fix broken Oculus native finger posing, and fix WMR finger posing issues (all of which have been addressed here).

Important: to get this update, you must have the latest version of the updater and choose a new beta opt-in checkbox. If you don't wish to participate in the beta, just keep running 1.17.0.6. I will likely move this release out of beta after another week of testing.

To get 1.17.7.1, just run the updater you have in your existing VaM install directory and it should update the updater if it is not latest. Then once you opt-in to the beta you should see option to download 1.17.7.1 version. If you don't yet have the updater or you don't see the beta check-box, you can get the latest updater HERE.

Release Notes:

Features:

  • Added SteamVR pointer angle user pref and set a better default (45 degrees)
  • Added new user pref to disable teleport when possessing. Option enabled by default
  • Added higher physics rates meant to be used with slow motion (low values of time scale) only: 120, 144, 240, 288

Tweaks:

  • SteamVR mode – added fallback to standard pose and trigger grab when finger skeleton is not available. Mostly for WMR users
  • Always show ray lines when UI is open for easier pointing

Bug Fixes:

  • Fixed Oculus native mode to correctly work with new finger pose user prefs.
  • (1.17.7.0 -> 1.17.7.1) Fixed issue with new pointer angle not getting correct default on startup and also not properly saving to prefs file when changed
flag
Comments (26)
user avatar
User #17438748 - 9 Aug 19 16:48
HEUR/QVM03.0.17D1.Malware.Gen
user avatar
meshedvr - 9 Aug 19 18:38
False positive. A lot of updaters get flagged like this due to their nature.
user avatar
User #5157113 - 9 Aug 19 23:50
WMR controller binding edits in SteamVR do not save properly. The edit works for the current session, but on restarting VaM this message appears: "Windows Mixed Reality Controller binding for VaM.exe was from older version of VaM.exe. Your bindings have been set back to the default." I've used edited settings without problems until 117.5 etc.
user avatar
User #5211290 - 11 Aug 19 16:06
I've noticed the "flat penis" thing happens when using morphs to make the guy fatter or heavier. I don't know what the issue is, but I'd love to see it fixed.
user avatar
User #8904697 - 21 Aug 19 06:09
Just thought of one thing i hope you can do in next version, ability for contortionistic poses. rt now they kinda fail. we all got our weirdness, don't judge
user avatar
User #8536087 - 7 Aug 19 04:57
I am constantly drifting forward in the latest beta ... was not happening in the latest stable ... going to try to work my way back through versions to see if I can solve it without going all the way back to stable ... WMR Update: 1.17.7.1, 1.17.6.1 and 1.17.5.1 all have the drift issue for me ... reverting to 1.17.0.6 now to make sure that does in fact fix it (as that version did not have the issue prior to opting in to beta) Update: Confirmed, problem does NOT exist in 1.17.0.6
user avatar
User #7683709 - 7 Aug 19 07:47
See here: https://trello.com/c/e15ktUiV/1254-note-on-wmr-and-joystick-freemove-deadzone
user avatar
meshedvr - 7 Aug 19 13:23
Yes - as MiniMax posted, this is due to how input is now handled by SteamVR and mapped into VaM. All control bindings, including setting deadzones, is in the SteamVR overlay -> Settings -> Controller Settings. The link above gives more detail. Thank you!
user avatar
User #15632756 - 24 Aug 19 18:28
Also, is there a way for me to change the controller mapping? I'm constantly teleporting instead of selecting the desired menu option. (I'm using the old Vive)
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User #8904697 - 27 Aug 19 04:16
GO to trello and log issues, not here. meshed doesn't monitor this
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User #15632756 - 27 Aug 19 12:55
Thanks mate, I didn't know that :)
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User #15632756 - 27 Aug 19 12:58
For those with the teleporting/selecting problem, I've realized I was just being dumb, as you can also use Select pressing Left on the trackpad, which won't teleport!
user avatar
User #7334279 - 22 Aug 19 21:27
hello, I still have the problem of VAMUpdate.exe..i download the latest version .... but still the same problem ... when I run it no window opens ... I have the file MHLab.PATCH.dll and config which is created..but nothing else happens ... did anyone have the problem ...? thank you
user avatar
User #23272643 - 23 Aug 19 18:36
I've commented below and on Discord. I can't figure out how to post on Trello, but here's my issue: VaM worked for me just fine until I started adding plug ins, scenes, mods, etc. Now when I try to open it there's a little red box with an exclamation point over the VaM logo and text saying "VaM - Unity 2018.1.9f1_24bbd83e8b9e", then progress bar stalls after like 2 seconds and shuts down. I deleted everything in the VaM folder, did several fresh installs, installed the newest version of Unity, installed Unity 2018.1.7f1, tried the beta channel, tried Ver 1.13.0.1, same results.
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User #17438748 - 9 Aug 19 16:45
Updater was reported with virus.
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User #23120571 - 11 Aug 19 01:38
When morph penis width look strange and flat. Can put more morph options to make penis thicker or thinner
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User #23375324 - 24 Aug 19 13:52
I'm not only new to "Meshed VR" but also to Patreon. So this is the first thing I support on Patreon. If the story continues as it did as yet - I'll stay forever :-) Thanks to everyone who made this possible and is working on the project and scenes and all the stuff that belongs to it. Keeping all fingers crossed that this becomes a great project with many many users and supporters.
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User #23120571 - 11 Aug 19 07:46
https://imgur.com/a/ZMCJiyF
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User #22371218 - 7 Aug 19 00:35
Can't wait to check it out tonight.
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User #13700949 - 7 Aug 19 03:25
Dude. I'm loving this. Excellent work, and by far the best adult VR. The possibilities are endless. Keep up the great work!
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meshedvr - 7 Aug 19 13:23
Thank you!
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User #7334279 - 19 Aug 19 20:42
My VaM_Updater.exe does not work anymore..the usual window does not appear .... someone will know the problem ... thanks
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User #6425265 - 31 Aug 19 08:44
Any way to get physical hands for index controllers?
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User #10561915 - 22 Aug 19 12:54
Hi, I'm new here, Man, this is totally nexgen! Nothing I supported on patreon can compare to this ! You guys're awesome.
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User #15632756 - 24 Aug 19 18:27
How do I possess a character? I've read this post and have the exact same symptoms described by the OP: https://www.reddit.com/r/VAMscenes/comments/a9ii9w/how_do_i_possess_a_person/ But had no luck in figuring out how to do it; Could someone put a step by step or a gif on how to do it? I've also watched a video tutorial but it also does nothing... The person who answered the question said the possess and align to head would place you where the character is, but it really doesn't go anywhere. Is this a bug? What am I doing wrong?
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User #15632756 - 27 Aug 19 12:56
TomahawkJackson helped me out on Discord! He wrote a step by step on the wiki: https://www.reddit.com/r/VirtAMate/wiki/guides/possessionmode
1.17.6 Beta Released
1.17.6 Beta Releasedmore_vert
2019-08-03T20:54:05+00:00
Post file flag
1.17.6 Beta Released 2019-08-03T20:54:05+00:00close

Important: to get this update, you must have the latest version of the updater and choose a new beta opt-in checkbox. If you don't wish to participate in the beta, just keep running 1.17.0.6. I will likely move this release out of beta after another week of testing.

To get 1.17.6, just run the updater you have in your existing VaM install directory and it should update the updater if it is not latest. Then once you opt-in to the beta you should see option to download 1.17.6 version. If you don't yet have the updater or you don't see the beta check-box, you can get the latest updater HERE.

Plans:

1.18 release work will now resume with the primary focus being custom hair import and improvements in general to hair.

Release Notes:

Features:

  • Added control of thumb and finger input spread and bend as a user preference to allow customizing rest pose. Also added thumb and finger input factor which allows a reduced grip pose when grabbing. The defaults match closer to what hand pose was in 1.17.0.X and earlier.

Tweaks:

  • Valve Index touch grip is no longer bound to quick local grab to prevent accidental grab. This functionality is now additionally on the trigger by default, so trigger can both remote and local grab. Full toggle grab remains as grip squeeze. All of these bindings can be changed in SteamVR controller settings as a user preference.
  • Teleport revamped to be more like older system. By default top touch of thumbpad on Index, Vive, and WMR controllers starts the teleport and shows where you would teleport. Press of the top of the touchpad executes the teleport. This can also be customized in SteamVR controller settings as a user preference.

Bug Fixes:

  • Fixed desktop toggle targets (T key) not working
  • Fixed Deeper Vagina and Throat triggers from getting triggered by chest colliders in some cases
  • A few other default controller binding fixes for consistency left/right and/or between different controllers

Thank you for your continued support and amazing community content! Both of these will ensure the long life of this project!


Media (1)


FingerControl.PNG (504.8KiB)

Comments (18)
user avatar
User #22210581 - 6 Aug 19 04:43
Hopefully when you do hair, you can also please allow an option for it to be exported to obj along with the model.
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meshedvr - 6 Aug 19 21:23
Sim hair would not be able to be exported since it is not rendered as a mesh, but it may be possible for regular wrap hair.
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User #2882724 - 3 Aug 19 22:17
Will we ever get an undo button? I've ruined so many animations by accidentally moving the wrong animation step.
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User #2882724 - 3 Aug 19 22:37
oh NVM read trello, it's on the dev list
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meshedvr - 3 Aug 19 22:55
Undo in a highly physics based app like this is not easy. This is a feature that won't happen until 2.X.
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User #468536 - 4 Aug 19 07:49
The 'load built in scenes' menu function has been missing for the past few releases, is this a bug or by design?
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meshedvr - 6 Aug 19 21:25
It was by design. I'm planning to add a new intro to VaM setup for new users. All the former scenes, however, can be found in the MeshedVR save area if you still want to access them.
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User #12082802 - 3 Aug 19 21:02
I read that female hands were planned for a future release, at least as of a few versions ago. I mean the disembodied "VR hands." -- is that still in the plans?
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meshedvr - 3 Aug 19 21:04
Yeah I might be able to get the female hands I have working now since I completely redid how input to hand model mapping works. With the old system I was having trouble making the female hands bend correctly. I'll look at it for 1.18.
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User #6245252 - 1 Oct 19 23:20
Hello, Same problem here, I run the latest Version, No way to display hands.
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User #468536 - 6 Aug 19 02:38
Still having issues with WMR, VR hands are extremely twitchy and I can't get the trigger button to work properly, i.e. close hands/select hold object, like how it was previously
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meshedvr - 6 Aug 19 21:22
This is fixed in new patch I just put out. Please give it a try.
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User #415760 - 5 Aug 19 08:13
Fluid simulation on the road map? Thanks for the update.
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meshedvr - 6 Aug 19 21:24
I'm not planning fluid sim until 2.X because I feel for it to work well physics collider density needs to be higher. I cannot do this on 1.X due to performance issues it would cause, but I believe I can make it work in 2.X as I'm completely redoing all physics
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User #4827983 - 13 Aug 19 01:11
For some reason since updating to 1.17.6 and beyond (current 1.17.7.1), the fingers of the VR hands remain spread when squeezing grip Trigger to grab. Also is it in the works to support Oculus finger gestures natively. There is a Unity asset created by 'Almadiel' that supports finger gestures called 'Oculus Hands' which has collisions for Rigid Body but does not support collision for cloth and soft body physics like VAM VR hands. I have Leap Motion but the tracking is rather limited it can't support ALL hand gestures. I wish I had more experience coding so I could offer help... :-/ VAM is the best of its kind! I'm continually dumbfounded by the realism! Keep up the good work!
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User #4827983 - 13 Aug 19 01:54
UPDATE: I just figured-out how to run VAM under steam VR and the finger gestures work there albeit with limited range of motion with sensitivity all the way up! But it works under OpenVR. It would be nice if the capacitive sensors on both the trigger and grip buttons would "point" both the index and middle finger when not detecting them when completely lifting both fingers off the controller buttons.. That would be a useful gesture. :)
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User #4827983 - 13 Aug 19 22:12 - revision 3
I just realized that it is not possible using the sensors on Oculus touch to distinguish the middle finger from the ring an pinky... So it would have to be an option in VAM settings to toggle between switch all lower fingers to switch middle finger only with the ring and pinky being in a grip position in that mode. "pistol gesture" vs "index finger" mode. https://thenounproject.com/term/pistol-hand-gesture/2305938/ - https://thenounproject.com/term/pistol-hand-gesture/2305941/ :D
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User #4827983 - 13 Aug 19 22:12 - revision 2
I just realized that it is not possible using the sensors on Oculus touch to distinguish the middle finger from the ring an pinky... So it would have to be an option in VAM settings to toggle between switch all lower fingers to switch middle finger only with the ring and pinky being in a grip position in that mode. "pistol gesture" vs "index finger" mode. https://thenounproject.com/term/pistol-hand-gesture/2305938/ - https://thenounproject.com/term/pistol-hand-gesture/2305941/ :D
user avatar
User #4827983 - 13 Aug 19 22:12
I just realized that it is not possible using the sensors on Oculus touch to distinguish the middle finger from the ring an pinky... So it would have to be an option in VAM settings to toggle between switch all lower fingers to switch middle finger only with the ring and pinky being in a grip position in that mode. "pistol grip" vs "open hand" mode.
user avatar
User #9316475 - 11 Sep 19 18:23
How do i get the hands to show up? It's selected in the VR Hand tab but does not show up... I'm running the latest Beta release, creator license...
1.17.5 Beta Release is Out! 2019-07-14T08:26:18+00:00

Note: This is a Beta release, meaning it did not get the usual amount of testing and it might have more bugs than usual.

Important: to get this update, you must have the latest version of the updater and choose a new beta opt-in checkbox. You can run the existing updater used to download 1.17 and it should immediately prompt you that a new version of the updater is available. Update it and you should be presented with a new option along bottom that says, "Beta Opt In". If you click this checkbox, you should see option to update to 1.17.5.0. If you do not see this beta opt-in checkbox, it is possible you are running older version of updater that cannot self-update. Get the latest one HERE. Once you have the self-updating updater, there should be no more need to download a zip.

I managed to address several of the things I listed earlier:

  • Created new version of the target cycle functionality that still uses SteamVR binding so no loss of functionality for Vive controllers.
  • Completed Oculus Touch bindings for SteamVR, and fixed several bugs that were introduced to regular Oculus mode during the input overhaul.
  • Added back Oculus-mode finger bend, although it is a bit different than the old bend. Still needs some tweaking.

In addition I found and fixed a few other issues today including a hard crash that was occurring when pulling open SteamVR dashboard.

What did not get done:

  • New clothing, textures, and atom material work done by my art developer was not added. There was extensive work here, and I need to properly review it all and put into proper bundles for release. Due to the amount here, this will not be completed until 1.18 release.
  • Windows Mixed Reality default bindings were not created. I was unable to test WMR because apparently my current dev workstation does not have bluetooth 4.0 which is required for the controllers. I didn't have time to sync the build to another computer to bind and test. Users could easily make bindings in SteamVR input settings manager though, so hopefully this isn't a huge deal.
  • Leap Motion finger tracking port to new unified system was not completed. Leap Motion still works, but is on old system, meaning you cannot control Person fingers with it yet. I looked at it for a bit, and realized it was many hours of work to complete. So this will be deferred to future1.17.X or 1.18 release.

Release Notes

Features:

  • Added mouth/teeth/tongue material control
  • Presets now support thumbnails
  • Physics rate system redone. New default is “Auto” which picks a physics rate that best matches the headset's current refresh rate. Added 60hz and 72hz physics rates. Note 90hz is the highest because running physics higher than this is not realistic in such a physics-heavy game. I found 120Hz refresh with Index on my system works a lot better than 90Hz, because physics can run at 60Hz and be less demanding overall, and reprojection at 60Hz also works great for more complex scenes. 60Hz may be the ideal physics rate overall for Index users.
  • SteamVR Plugin update
  • SteamVR Input overhaul. Completely redone to use SteamVR binding system, which allows easy customization of controls using SteamVR tool. To customize, open up dashboard while in game (system button), click the Settings Button. Then click Input Bindings Button. There are tutorials online for this as this is a common input binding system used in many new games
  • SteamVR finger tracking. Works with ALL controllers including ones from Oculus, but works best with Index controllers.
  • New Person finger pose options: Morphs (current), new per finger JSON params, or Remote. Binds in with new SteamVR finger tracking for fine-finger control during possess or via remote. Works best with Index controllers.
  • Push/pull of remotely-grabbed nodes. Requires SteamVR input system. Note Oculus Touch users can simply run VaM in OpenVR mode using included .bat file if they would like to have more controller flexibility and bind this functionality to the thumbsticks.
  • Added option to show controllers in SteamVR mode. Works with all headsets to show accurate representation of the controllers. If used with new SteamVR gloves hands option and choose controller hand pose in the VR user preferences, you will see accurate hand on controller representation.
  • Added new VR Hands model: SteamVR gloves (currently no collision)
  • Vive Tracker support updates. Now support up to 8 Trackers. Trackers need to be assigned roles (Left Foot, Chest, etc.) to work in VaM now. Ignore the role names as any Tracker can be bound to anything inside VaM. To set Trackers roles, click the Tracker icon in SteamVR and click Manage Trackers.
  • New Possess options: Unpossess specific possessed node, 2-stage possess without clearing existing posess, and clear head possess only

Bug Fixes:

  • Fixed issue with complex scenes loading incorrectly when joints set to Comply
  • Fixed issue where preset load would sometimes hang on waiting for character load
  • Scene Animation was incorrectly using time scale when not set to 1

Tweaks:

  • Preset file browse no longer shows sub-directories as those cannot be used and were just causing clutter
  • Improved preset rename and delete
  • Screenshot after save now restores UI back to last state
  • Reduced Long+Straight default tessellation parameters to 12+12 from 24+24 for much better performance without much loss of quality
  • Improved hand possess location for SteamVR. Now uses SteamVR estimated hand positions and orientation for better alignment.

Enjoy!

Meshed

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Comments (34)
user avatar
User #18097927 - 22 Jul 19 17:25
Anyone else slowing floating up towards the ceiling in the beta?
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User #8887094 - 29 Jul 19 09:41
Yes, I have the same issue. It's slowly floating up and rotates as well. Have you found a fix? I unplugged all other controllers from my system (just WMR + LEAP left). The player hight adjustment magically keeps going up.
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meshedvr - 29 Jul 19 13:18
In SteamVR for WMR controllers there is a joystick deadzone setting you will need to adjust. I had to set mine to almost 25 out of 100 to consistently not receive any input from the joysticks.
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User #18097927 - 1 Aug 19 17:33
Nice I will give this a try
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User #18097927 - 1 Aug 19 17:33
Thank you
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User #2388082 - 14 Jul 19 08:59
Thank you!
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User #22371218 - 2 Aug 19 03:46
my index controllers need some love. the laser pointers are angled up to high. are you working on index controller support?
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meshedvr - 2 Aug 19 22:19
Unfortunately the pointers have always been out of the "top" of the controller, but I can see with the Index it would be better if it came out the "front". I'll be working on a pointer angle adjustment so you can tune to your liking, but it will not be in the 1.17.6 release that is coming out very soon.
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User #22371218 - 3 Aug 19 00:37
Thank you for the response. Yes, I usually play seated, and the angle is very awkward to point with.
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User #7683709 - 3 Aug 19 08:40
I second that request.
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User #18097927 - 22 Jul 19 17:26
Slowly*
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User #8797768 - 17 Jul 19 06:17
teleport settings not working in vive
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User #3787590 - 3 Aug 19 14:45
Hello i have a problem with the new update. With my WMR(Lenovo Explorer) i flying away every time when I start a scene :(
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User #7683709 - 3 Aug 19 16:09
Probably this same problem: https://trello.com/c/e15ktUiV/1254-note-on-wmr-and-joystick-freemove-deadzone
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User #22390599 - 3 Aug 19 20:49
Thank you very much. It worked.
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User #3787590 - 4 Aug 19 12:51
THX this was the problem now its working fine
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User #17493771 - 16 Jul 19 19:23
Hi , i already have the tier for 4 $ , if i pay 4 $ more can i get the creator key ?
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User #18985520 - 18 Jul 19 08:12
You'd have to subscribe to the Creator Tier in order to receive the key. I'm not sure if this means you would have to paay an additional $4 or $8, though, so read up on this.
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User #6494131 - 9 Aug 19 19:11
Well done! I feel your pain on the physics engine rates. Last game I worked on had buckets of fun in that area as well. Congratz on coming up with a solution :)
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meshedvr - 9 Aug 19 19:54
Thank you! Yes physics is the biggest hurdle for VaM. I have rather big plans to overhaul physics in 2.X.
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User #6036011 - 16 Jul 19 04:26
All targets are hidden now. :( cant mess around with scene making now. that's for desktop mode. EDIT Reverted back to the older version.
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User #22403026 - 25 Jul 19 15:22
I'm new to this but why do some characters like from the "hot 1000" change a character from a scene but the ones people post don't. (Change from person/ control menu)
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User #8116922 - 15 Jul 19 05:44
I need the latest keys please. Creator key I get as well and prefer. Don't see the latest ones here anywhere !
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meshedvr - 15 Jul 19 09:30
Same key as 1.17. Scroll down through the posts section to find it key posts.
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User #8116922 - 15 Jul 19 15:57
Okay thank you !
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User #17586277 - 14 Jul 19 13:27
Thanks for the update, finally, index controller functioning
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User #22390599 - 3 Aug 19 03:46
Hi Meshed, I have to say that VaM is the best thing I'm seen in VR so far. I even got interested in studying 3D modelling because of this game. Please could you add an option to disable the thumbstick controller moviment for wmr controllers or even better, add some deadzone there, for I'm experiencing drifting and I can't control it. Thank you very mush!
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User #7683709 - 3 Aug 19 08:33
See here: https://trello.com/c/e15ktUiV/1254-note-on-wmr-and-joystick-freemove-deadzone
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User #7919633 - 14 Jul 19 10:50
Thanks, have a great vacation man :)
user avatar
User #335774 - 14 Jul 19 09:18
Please buy a cheap USB bluetooth 4.0 dongle so you don't have so much friction each time you need to test WMR. Thanks!
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meshedvr - 14 Jul 19 16:44
Yeah that is the plan, but there were not any stores open at 1am when I discovered the issue!
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User #205127 - 30 Jul 19 21:05
Hi Meshed, just wondering if you saw my question about pubic hair. Seems like a forgotten but pretty fundamental feature. Thanks! Long-time Patreon Dee
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User #13880495 - 2 Aug 19 09:22
I agree
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meshedvr - 2 Aug 19 22:18
The hair wrap and import system that is going into 1.18 paves the way for this feature. So it is not forgotten!
1.17.5 Update 2019-07-13T14:07:38+00:00

Hi all-

tl;dr; Just read the bold comments!

My intent was to release 1.17.5 last Wednesday or Thursday, but I ran into quite a few issues with the SteamVR plugin update and the change over to the new SteamVR-based input system. Some of the issues took quite a bit of debug to resolve, like getting Vive Trackers working again. Other issues are still unresolved, like getting a reliable scroll out of the original Vive trackpad, regardless of settings in the SteamVR input bindings. Due to this extra work and issues, 1.17.5 has taken longer to complete than I had hoped.

The good news is the SteamVR plugin and input system changes have opened up the possibilities for new functionality with controllers. It also allows users to make their own controller bindings if they don't like the default using SteamVR's own input binding system (found in SteamVR dashboard -> Settings -> Input Bindings). One example of a highly-requested feature that was added to 1.17.5 is push/pull of grabbed object. This works great and is bound by default to trackpad up/down swipe on both Index and Vive controllers when remotely-grabbing objects. Remote and near grab are now distinct types of grab as well to aid with this. You can see more of what was added to 1.17.5 by looking on the Trello board.

Now for the bad news. The timing of this delay is not great. I have a week-long family vacation starting on Monday that I cannot delay or change. I threw out the notion that maybe I would miss this vacation to my family due to work issues, but quickly received the "Are you f-ing serious?" look from my wife, and I realized my mistake in asking such nonsense. While I am super dedicated to this project, I need to remember to keep a healthy life balance, a new thing I have been learning about since starting this project nearly 2 years ago! I really had no idea how this project would take over my life in such a way when I started it. That is both good and bad!

So I'm left with a hard decision of what to do with 1.17.5. Here are the list of issues and other stuff I have yet to complete due to additional work described.

  • Loss of function on original Vive controller: stacked node cycle using trackpad no longer works. The "Scroll" functionality in SteamVR input should allow this usage, but there are multiple problems. If using mouse scroll option, there is no way to turn off all the haptic feedback and the scroll momentum cannot be completely turned off resulting in imprecise ability to do 1-click style cycles. If using smooth scroll option, haptic feedback can be completely turned off, but it still does not provide the proper input needed for precise 1-at-a-time cycle. As such, I probably need to implement my own cycle functionality and just have the user define the axis to use in SteamVR input settings. This is not ideal.
  • New clothing added by my art developer has not yet been incorporated or tested. Quite a few items were added, but I have not had time to officially bind them into the game.
  • Oculus Touch in SteamVR input bindings are not yet complete and fully tested. I need to test with both Rift and Rift S still.
  • Windows Mixed Reality input bindings have not yet been created and this platform is still completely untested (I have Odyssey+ to test with, but it hasn't been hooked up in ages).
  • Leap Motion finger tracking has not yet been ported to my new finger input/output system, meaning Leap Motion still cannot control Person fingers in possession mode or in remote control mode. Also it is possible Leap Motion support broke with all the other changes that we done. At the very least, this needs to be retested. Ideally it needs to be converted to common system.
  • Oculus headsets in Oculus (non-SteamVR) mode can no longer bend fingers.
  • General 1-2 day testing we usually do internally before release

Given all of this, my new plan is as follows:

  • Finish as much as possible on the list above today. Obviously the 1-2 day testing is not going to happen, so that will likely mean more bugs and issues, especially for SteamVR users due to very large change in how all input works.
  • Release 1.17.5 as a "beta" late today, and require a new updater that allows beta-opt-in to get it. People who don't want to deal with bugs or known issues can simply stay on the last stable release (1.17.0.6).
  • Upon return from vacation, I'll check back on bug reports, and put out one or more patch releases before moving 1.17.5 out of beta to make it the official version

Thank you for your understanding in this very stressful situation I am in! I hope the beta plan is something that will work to make the best of it.

Meshed

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Comments (27)
user avatar
User #415760 - 13 Jul 19 20:14
What about 120hz support for Index ?
user avatar
User #5211290 - 13 Jul 19 20:44
Trello says the this update will automatically detect your headset refresh rate and set the game to use that.
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User #7919633 - 13 Jul 19 23:51
Sounds good, just call it beta (isnt the whole project still pmuch beta anyway? not complaining or anything, just saying?) and release, then go have your well earned vacation.
user avatar
User #17586277 - 14 Jul 19 00:31
I am glad already very much about the beta to test this
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User #7619471 - 13 Jul 19 17:38
Thanks for the detailed update! Take the family vacation. that will always be way more important than work. We can and will wait.
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User #4489140 - 13 Jul 19 14:31
Yo, for real dude, I think I can speak for myself and at least 90% of the well-adjusted of your supporters...don't cancel vacations. You work hard, you accomplish a lot, take time to yourself and your family; you deserve it! Come back refreshed!
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User #434438 - 13 Jul 19 19:18
Have fun! Thanks for the updates! 👍
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User #17586277 - 13 Jul 19 23:58
beta ?
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User #4259322 - 13 Jul 19 14:39
Health and Family first! Have a great vacation!
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User #954682 - 13 Jul 19 20:42
Go on your vacation! BTW, I dunno about other WMR headsets, but I've got an Odyssey+ I use often, and the controllers work just fine with VaM. To expand, since you mentioned there's been no testing at all for WMR: I switched from a Rift CV1 to the O+ in February, and it works perfectly. My sole issue was that I had to spend all of 30 seconds figuring out the control scheme on the new controllers.
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User #17539156 - 13 Jul 19 15:09
You are totally right. Life is about balance. This technology is freaking amazing. And the new experiences we are creating are amazing. But I think we all need to remember to balance out all of this with our analog environments. Enjoy the time with your family!
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User #10169331 - 13 Jul 19 14:38
Seriously, you NEED to take time off and spending it with your family is important.
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User #21229518 - 13 Jul 19 14:31
Thanks, no worries if you didn’t get to completely test it. But are you able to tell me please if the index controllers support is added in this build? Or if that got delayed too? Also do we have individual finger tracking for index? Cause nothing on the controllers was mentioned. Thanks
user avatar
meshedvr - 13 Jul 19 15:04
Yes Index controllers are in. They are by-far the most versatile of all the controllers and can handle all the new functionality, including finger tracking. Finger tracking can apply to VR hands or can be bound to Person hands remotely or during possess.
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User #21229518 - 13 Jul 19 15:11
thats amazing, thanks a lot
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User #415760 - 13 Jul 19 20:14
No hair stuff in this beta. ?
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User #5211290 - 13 Jul 19 20:47
The post below ("update on release plans") addresses this.
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User #415760 - 14 Jul 19 01:40
thanks
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User #4220896 - 13 Jul 19 17:42
yea man, what everyone said. As devoted as I am to my career in nightlife (sometimes up to four different clubs in a week) - I had to make a similar decision to make sure I made time for myself (and my family) too, so I can totally relate. Just as my patrons will still there for me after my brief hiatus - all of us will be here when you get back from yours, chief!
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User #13155177 - 13 Jul 19 21:08
Personally i would be happy to wait till you came back and got it all sorted out rather than encounter a bug that might prevent usage while you were away. Enjoy the vacation, it will all be here when you get back. Besides, make the wife happy now and you can spend more time on development later, LOL
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User #12663272 - 13 Jul 19 20:46
Honestly, go have your vacation. I don't mind waiting a little longer as you've proven plenty of times that you're really dedicated to your project. I'll support you all the way!
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User #7659233 - 13 Jul 19 14:51
Sounds like a good plan. I have always wished for a beta channel as well so maybe this will be a way to test the waters on that. My one suggestion is that you don’t spend a few weeks on 2.0 stuff after this release and get back to the hair stuff. I know you and others are excited for 2.0 but it’s really the last big missing feature in the app and it’s been delayed already by several months. Get er done and then focus more on 2.0 after that. ;) Enjoy your vacation!
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meshedvr - 13 Jul 19 15:07
Yeah after 1.17.5 I'm going to move directly to 1.18 and finish the custom hair work. I'm also aligned with your thinking on the beta channel. I think I will likely use it for all future releases.
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User #15466601 - 13 Jul 19 15:02
We don't need you burned out or in the penalty box with the wife. What I've been realizing is just how good 1.17 is. Very stable and functional. There's plenty to keep me busy.
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User #7536992 - 13 Jul 19 17:00
Work is important, but family is more important Rest is to go further Pay attention to your health Looking forward to a better version Bon Voyage !
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User #7247440 - 13 Jul 19 15:17
I didn’t know you were married and now would love to know what your wife thinks of VAM... does she know much about it and what it does or is she just happy to ignore the perversion and take the money like most women would be 😀
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meshedvr - 13 Jul 19 15:28
She is supportive of the project in general (she is quite open minded), but doesn't like the long work hours and stress. She does a good job keeping me in check from working too much, as per this example!
Update on release plans
Update on release plansmore_vert
2019-07-09T14:13:37+00:00
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Update on release plans 2019-07-09T14:13:37+00:00close

I spent most of last week working on the new sim hair that supports custom (import) hair and styling, but did not make it far enough to include anything in the next release. I can see after this initial work there is quite a bit more to do in this area before it will be ready for public release. Due to that, the next release will be called 1.17.5. I want to get other exciting updates into your hands this week so you don't have to wait for custom hair to be completed.

SteamVR input system changes

After the hair work last week, I switched gears to work on Valve Index controller support. To accomplish this, I had to update the SteamVR plugin I was using to a much newer version and completely revamp how all of SteamVR input works in VaM. A side benefit of this update is SteamVR users can now define custom controller mappings if they don't like the default controller setup. This will help those running WMR headsets as well as you will have complete control of the mappings. This new SteamVR input mapping system will replace all the current SteamVR in-game preferences for controller settings. Oculus native support will remain as is for now, but Oculus users may want to force VaM to run in OpenVR mode (using the shortcut provided) if they want more control of mappings than what is provided in VaM. I also do not have Oculus finger tracking supported yet unless run in OpenVR mode. I'll try my best to get native Oculus finger tracking support into 1.18, as I don't think I have time to squeeze this into 1.17.5.

Finger Tracking

Index controllers support limited finger tracking, shown here with new functionality that allows controlling any Person atom fingers remotely or in possess mode. On the left is Valve's own gloved hand model with direct, non-physical tracking. On the right is a Person hand that is operating with same input data, but in a physical fashion. After working on this a bit, I have decided to revamp all finger tracking systems to use a common base that will allow finger tracking to work with different types of tracking inputs, and then output to floating hands, possessed Person hands, or even remote control of Person hands. With this new system you will be able to choose between different inputs for finger tracking in the preferences area:

  • Simple trigger grasp (what is supported now)
  • Partial finger tracking with controllers that support it
  • Leap Motion full finger tracking

Then on the receiving side, you can set a Person's hands to be controlled in one of several ways:

  • Pose Morphs only
  • Pose Morphs unless possessed (similar to what is supported now)
  • New JSON hand/finger parameters to control bend and spread
  • Remote Input (shown above) controlling these new JSON parameters

All of this will be in 1.17.5 release coming this week. Many other things are coming to 1.17.5 as well:

  • Teeth/tongue/mouth material control
  • Improved presets
  • New clothing items
  • Bug fixes

I also have plans to allow recording and playback of finger motions in a future release (possibly 1.18), when JSON parameter recording via controller input is added.

Thanks again for your amazing support!

Meshed



Comments (27)
user avatar
User #20405635 - 9 Jul 19 14:17
Fantastic - seriously
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User #17586277 - 11 Jul 19 17:55
the index controller without embroider a horror, Funktioniereren sticks are after the update? when does the update come?
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User #965695 - 11 Jul 19 16:30
Looks promising! Great work as always!
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User #2949814 - 9 Jul 19 15:04
Love your work Meshed, but I don’t understand the priority of making sim hair conform to the scalp. My computer can’t run sim hair... at least, not without making me feel sick. I personally would like to see efforts put more into making the game run smoother and/or fundamental updates such as adding out-of-the-box keyframing and such. I feel like functional tools and performance upgrades are more important to me than aesthetics at this point. (Though aesthetics are indeed important, just not AS important)
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User #597510 - 9 Jul 19 15:08
no,i dont agree.i love perfect body.
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meshedvr - 9 Jul 19 15:55
Performance is the focus for 2.X. There isn't a lot I can do with 1.X as performance is mostly bound by CPU physics. For GPU performance, you can easily scale 1.X with a variety of the settings in user preferences (render scale, max lights, anti-aliasing etc.) and in sim hair (adjust some of the settings that mention GPU performance). I have had hundreds of requests for custom sim hair, and the performance of custom sim hair with skin wrap is no worse than existing sim hair so it makes sense to add this. Thank you.
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User #17586277 - 11 Jul 19 17:56
sorry my English
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User #17586277 - 12 Jul 19 17:36
1.17.5 Release ?
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User #10542377 - 9 Jul 19 19:51
Being able to record finger tracking position via say leap or index controller will be huge when it comes to scene creation and recording.. no more flat hands around the place not matching the character intention!
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User #4116926 - 9 Jul 19 17:56
Seriously; I know that finger tracking is hardly the easiest thing to work with, especially with so many different controller models coming out lately, but the effect of one's virtual hands matching a user's physical ones is *immense* in bridging the gap of the virtual and the Real in the user's brainparts. So, good on you for making that a point to focus on, when there are so many parts of this system also competing for your time and attention. You're doing great work, man.
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User #20451259 - 4 Aug 19 07:33
MeshedVR Im on the 1.17.6.1 Version of the game ... just noticed last night that when you use the Posesion it works or at least acts like it does but the head isn't staying posesed....
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User #7919633 - 10 Jul 19 15:23
Nice, thanks for the update :)
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User #415760 - 11 Jul 19 16:43
glad to see more clothing options added. usually a lot more optimized than community offerings.
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User #20451259 - 4 Aug 19 07:34
did it grew a brain of its own already? or what lolz ...just kidding im pretty sure is just a minor bug ... hopefully ya'll noticed it by now ...
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User #18638676 - 11 Jul 19 17:54
please fix collision on males with clothing its getting really fucking annoying
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User #5211290 - 12 Jul 19 03:11
A while back Meshed said this about improving clothing collision on males: " It is quite a lot of work (weeks) to correct, and there is also the performance aspect. It would kill performance of all existing male/female scenes. Currently male has some advanced colliders in critical regions like hip and chest area, but not in other areas like legs/arms. I could turn off advanced colliders on male by default, but that would break current scenes where there is nice collision between male hip and female hip. If I leave advanced colliders on and fill out the male with more, it would likely take performance down another 30-40% (no joke). VaM is barely performing at OK level now, so I've made the decision to defer this to 2.X where I'm planning a much better performing skin collision system. I pledge that 2.X will treat male and female equally... In fact if all goes according to plan, 2.X might even support other humanoid shapes in a better fashion. If you get too extreme with morphs right now, you'll likely see issues with collision."
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User #18638676 - 12 Jul 19 06:25
Oh wow.... Didn't think about that.... I just hope it won't be too long
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User #597510 - 9 Jul 19 15:08
heel is important.....
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User #4237724 - 30 Jul 19 14:37
how to load scene?
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User #10153919 - 9 Jul 19 20:37
I can't remember - Rift S has support right?
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User #20378130 - 22 Jul 19 18:50
Hey guys!, I just want to share with you our game in development and ask you a chance to try it and if you liked and want more, please support a small creator who is just starting and is working really hard: www.patreon.com/Sexnote
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User #17586277 - 12 Jul 19 18:58
does one also get an answer?
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User #415760 - 11 Jul 19 23:31
will there be an option for 144hz display on the index.?
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User #2532469 - 9 Jul 19 14:20
Looks great! Can't wait to see Vive knuckles tracking in action (I believe that comes under partial tracking support?).
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meshedvr - 9 Jul 19 14:36
Yes what is show here is me controlling the hands remotely (on right) using a knuckles (Index) controller
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User #2532469 - 9 Jul 19 19:07
Ah ok I misunderstood and thought that was using the old stick controller. So the knuckles controller has progressive tracking to a degree, but not full one to one finger tracking?
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User #3792350 - 10 Jul 19 01:50
Has your opinion on Index changed at all from before? Compared to latest Oculus model.. Finger tracking like that from the controller is impressive!
Sim Hair V3 and Next Release Update
Sim Hair V3 and Next Release Updatemore_vert
2019-07-01T21:32:36+00:00
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Sim Hair V3 and Next Release Update 2019-07-01T21:32:36+00:00close

We just completed a major milestone towards custom hair. The existing V2 hair sprouts hair from a static scalp mesh. This can cause problems of hair floating above the head for many head shapes. The new V3 system now allows for hair to sprout out of a scalp that is perfectly wrapped to the body/head. This allows morphs to work seamlessly with the hair as shown here in this gif. This paves the way for body/pubic hair to work with this system as the hair can bend as the skin bends. Custom scalp import will be supported and will work a lot like the clothing import system. The scalp can be invisible, or it can be textured (the one shown here is invisible), which can help with the root appearance.

Next up that we will be working on for custom hair is getting in-game styling (remove, grow, cut, brush, etc.) working. This is going to be a lot more work due to the complexity of the styling tools, so this part might not make the next release, depending on the timing. That leads to the next topic...

Next Release

We would like to get another release out soon that provides Valve Index support, and perhaps an early alpha of the custom hair system. Several other improvements, tweaks, and bug fixes are already completed (see https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans). I have a personal constraint that I have an upcoming vacation in 2 weeks. I would like to get a release out before then, but the version number of that release is probably going to depend on how far I get with custom hair by the end of this week. If I make good progress on custom hair this week to the point that it would be useful to users, the next release will be 1.18. If I don't make good progress on custom hair, the next release will be 1.17.5, and might not include any new hair stuff. Then we would follow on with 1.18 as soon as possible after my vacation. I'll provide another update in about a week with the final determination.

Thanks again for your ongoing support!

Meshed and Team


Comments (26)
user avatar
User #415760 - 1 Jul 19 22:53
need that index support. thanks
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User #20021570 - 3 Jul 19 22:32
Can I set to grab the character's clothes in desktop mode?
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User #6637025 - 3 Jul 19 20:25
er guys this already works with the valve index. knuckles/headset all works with the latest version.
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User #7919633 - 7 Jul 19 06:53
The finger tracking doesnt work yet, and thats what he's talking about supporting soon ^^
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User #205127 - 5 Jul 19 03:19
Hi Meshed! Is pubic-hair on the cards for a release soon?
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User #7919633 - 7 Jul 19 06:54
As a solution for now search for 'pubic' in the directory website. https://directory.vamresources.com
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User #205127 - 12 Jul 19 01:43
Thanks @banana. Hi Meshed, just wondering if you saw my question about pubic hair. Seems like a forgotten but pretty fundamental feature. Thanks! Long-time Patreon Dee
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User #4115137 - 2 Jul 19 04:26
Keep rocking, man! Keep rocking! And enjoy your vacations!
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User #7619471 - 2 Jul 19 18:13
Take your time.
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User #3239447 - 2 Jul 19 21:50
Please allow us to make hair as long as we like with the tools! I just want super long hair :P
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User #5211290 - 4 Jul 19 17:17
Just so you know, you can add length beyond maxing out the length sliders. In the hair options "move" tab, increase the "Y scale". This also raises the hair up off the head, so you then have to decrease the "Y offset" to bring it back into position.
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User #3239447 - 4 Jul 19 21:17
Hey DJ, I do this now and it is passable, but try making hair that touches her butt and then have the girl look upward. Due to the scaling of the scalp shape and the fact that its rigid the hair will go inside her body and come out of her chest and neck. I think Meshed has solved this already however with the next update that has the hair sprout from a conforming object rather than a static one. we will see!
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User #8904697 - 2 Jul 19 21:36
Take your time, hurry up Choice is yours, don't be late Take a rest as a friend As an old memoria
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User #21564515 - 2 Jul 19 22:08
Looks awesome! Does this come ina patch, or is there somewhere to download this? Sorry, I don't know how this all works yet.
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User #4551132 - 3 Jul 19 00:04
Its not out yet, this is just news of the update
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User #21564515 - 3 Jul 19 20:10
Ok. Thanks for the reply.
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User #9775531 - 8 Jul 19 15:24
waste of time. Not that this software is already capping 95% of everyone's computer performance. smh
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meshedvr - 8 Jul 19 19:24
This will bring the ability for custom hair styles, which a lot of people are asking for. This will not be a performance hit over existing sim hair. 2.X will be focused on removing performance bottlenecks and allowing more multi-threading optimizations, but before I can work on 2.X more I need to complete the majors items I promised for 1.X, one of them being custom hair.
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User #9775531 - 8 Jul 19 19:55
Meshed. I appreciate your response but still disagree. The latest hairstyles offered by 3rd party contributors here that use "clothing" as the import is the best option. I never use the inbox hair styles that model each hair strand because i take a HUGE hit in frame-rate & physics. Whomever is telling you that modeling each strand of hair is useful is out of their minds.
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meshedvr - 8 Jul 19 20:21
What is your GPU? Sim hair does require a good GPU as it uses GPU physics to simulate hundreds of strands and tessellation to expand those strands to thousands. While hair based on sim clothing can perform better, it also is going to suffer from rendering issues, like alpha sorting. It will also look like hair clumps, which is good for some styles, but not for others.
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User #9775531 - 8 Jul 19 20:50
I just bought a Alienware M15 (Intel Core i7-8750H, GeForce GTX 1070 Max-Q, 32 meg Ram)
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meshedvr - 8 Jul 19 20:56
I can't see why you are having that much of an issue with Sim 2 Hair with that rig. Can you run HairRender and HairSim benchmarks on full screen 1920x1080 (you can hold control key while launching either of these .bat files to bring up the resolution options) and report back?
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User #17494946 - 9 Jul 19 01:22
Hello, I'm new and I want to ask how I can configure the game to increase the FPS in VR mode? I have an i7 8700k graphics processor AMD RX-590 and 16GB of memory, but I have 35-FPS in VR with 1-2 characters at medium settings ((((I write through the translator, I hope you understand my question
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meshedvr - 9 Jul 19 13:05
1st thing to try is to turn off soft-body physics. If your FPS drastically increases, you are CPU-bound as the physics in VaM is nearly all CPU-based. If FPS doesn't change much after turning off soft-body physics, you may be using a lot of lights or complex sim hair. You can try using less-complex sim hair (try the other styles other than default). My guess on your system you are hitting GPU limits. You might try changing render resolution (super sampling) in either SteamVR/Oculus or in VaM itself with the settting in user preferences. You might also try turning down anti-aliasing.
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User #17494946 - 9 Jul 19 13:36
thank)
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User #8274605 - 14 Sep 19 12:29
There is a simple solution. Install and run FPSLimiter before starting VaM. https://reshade.me/forum/general-discussion/4600-fps-limiter-for-vulkan-opengl-directx-9-12 https://niftucal.blogspot.com/2018/09/fpslimiter.html
Valve Index support 2019-07-01T14:43:13+00:00

Just a quick update. I did receive my Index, and yes I'm working on official support for it now. Overall I'm pretty impressed by Index, but not as much as I thought I would be. To me the Rift S has a clearer image that doesn't suffer as much from god rays (something I hate!). The Index controllers are not as comfortable as I was hoping, but the new functionality with them is great. I'll post further update as I make progress.

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2.X Update 2019-06-10T16:43:27+00:00

This last week brought a lot of work on the 2.X platform. After each 1.X release some time will be spent on 2.X to make progress towards the future for VaM. Due to this parallel work, 1.X releases will not always come out on an exact monthly basis as has already happened with the last couple of releases where some time was spent working on 2.X. For those not already familiar with this, 2.X will bring many improvements to VaM. Just some of the planned features and improvements:

  • New physics system, with the main goal of vastly improved performance. The primary performance bottleneck in VaM 1.X today is physics.
  • Improved soft-body physics. Both genders. More areas. More realistic movement.
  • Improved skin collision. Both genders. More accuracy.
  • New dynamic UI system that will be mod-able and perform better.
  • Improved parameter system. Built-in filtering for both searching and saving. Improved UI integration.
  • New animation system. This will be a hybrid of motion-capture and keyframe animation systems with full editing capability.
  • New rendering system based on Unity's new HDRP (High-Definition Render Pipeline), including fully user-controllable post-process effects (depth-of-field, bloom, etc.)

2.X is still a long ways out before initial release. Early alpha releases will be made available whenever possible as long as they bring a quality look at what the future holds. These early releases will offer very limited functionality compared to 1.X. No ETA yet on when the first of these 2.X alphas will be available.

This last week's work on 2.X work focused on 2 areas:

HDRP (High-Definition Render Pipeline)

Continued evaluation of this new system from Unity. After more evaluation, it is clear this system can bring VaM visuals to next-gen status. The biggest hurdle with this system is performance. We're confident Unity will make a lot of improvements in this space by the time 2.X is launched, but worst case we can develop our own optimized version since the source code is available. In addition, the system is very scalable so advanced features can be easily toggled off to improve performance over a wide range of GPU hardware. Ray-tracing is planned in future version of HDRP from Unity, and support will be added to VaM 2.X as that support evolves.

Porting and/or rewriting of fundamental code.

This work is not glamorous, but it is necessary. Refactoring of old code into newer streamlined code that is more modular and supportable. VaM 1.X had built up 5 years of clutter (work on VaM started well before the Patreon project). It was time to clean out the closet. This is ongoing and will take some time.

Param system: Improved to allow easier dynamic attachment of UI elements. Added tagging and filtering system utilizing a boolean logic system (this may be back-ported to 1.X)

Input system: Worked on new system that use's Unity's latest XR.InputDevices input platform as the basis. This will allow easy remapping of controls to user's preference. New controller types will be automatically supported as Unity adds support for them. Already supported are trackers and finger tracking controllers like the Index and Touch controllers. This work will allow consistent input usage across all of VaM and allow inputs to be more easily used in plugins.


Thanks again for your ongoing support! I'm so grateful to have this amazing backing to allow bringing VaM to the next level in 2.X. There is much to look forward too!

Meshed


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Comments (31)
user avatar
User #8266790 - 21 Jun 19 02:02
you can manually add the keys. In the 1.17 main folder, go to \keys\1.17\keys.json. use notepad to edit, and copy-paste the key
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User #7536992 - 10 Jun 19 21:35
Looking forward to more game Play
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User #7919633 - 10 Jun 19 17:31
Sounds great, would love to hear more about your plans for 2.0 regarding selling it as a piece of software, starting a new patreon, or the current patreon just eventually becoming all about 2.0
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meshedvr - 10 Jun 19 18:10
I plan to have current Patreon just roll into 2.X, but I'll be exploring retail options as well because many have asked for that as an alternative. Patreon backers will always get the latest stuff!
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User #7919633 - 11 Jun 19 04:51
Nice, thanks for the info :)
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User #10571873 - 14 Jun 19 04:49
hey guys how do you get you key?
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meshedvr - 14 Jun 19 12:58
There are posts made with the keys in them. Here is a shortcut: https://www.patreon.com/meshedvr/posts?tag=Keys
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User #4216326 - 16 Jun 19 00:26
Just found this today. Very impressed. Hope to see great things!
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User #20734996 - 19 Jun 19 15:10
Virt-A-Mate Scenes - Dance Floor https://youtu.be/SMVmcGsSQl0 https://youtu.be/4RK1-cgrcTc
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User #828155 - 10 Jun 19 18:03
Thanks for the update!
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User #20759735 - 12 Jun 19 20:04
Congratulations!!!!
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User #3935230 - 10 Jun 19 17:50
Thank you for the detail update. It is good news that 2.0 will be finally coming to the light! How about the base model? Will it be based on G3 or G8 in 2.0? Thanks
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User #5477782 - 10 Jun 19 18:00
^ Asking the important questions :)
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meshedvr - 10 Jun 19 18:12
I'm looking at both. G8 for sure. G3 possibly as alternative. They are pretty similar so I might be able to support both.
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User #3942923 - 11 Jun 19 04:22
So we will have G8 models in 2.0 O:?
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User #5477782 - 11 Jun 19 13:50
>They are pretty similar so I might be able to support both. This is simply too awesome.
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User #21128681 - 20 Jun 19 19:22
I cant find were to add the key I pay for Monthly Last patch there was no options in a menu in the program or before the program. Am I missing something? Please help.
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User #7076401 - 10 Jun 19 17:18
Keyfraaaaames! (And maybe pov improvements?)
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User #11164511 - 11 Jun 19 00:50
excellent! i have a question that may have been answered elsewhere. I seem to be losing frames at the application and not the compositor in vr. cpu usage is around 30-40% in task manager. is there something i need to change to get more cpu usage? or is there something else im missing? have a 7820x cpu 64g ram and 2080ti 11g gpu. ill get fps of 40 or lower with anything more than one person and a few other objects. a scene using a custom unity asset environment and two people with minimal animations is giving me about 25 fps.
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User #7642113 - 11 Jun 19 06:14
Have the same problem with a 2700x and a 2080ti. I think it's an issue with certain types of processors. Not sure if this can ever be fixed since it probably depends on Unity....
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meshedvr - 11 Jun 19 13:52
My development system has 7820x and 1080ti. Your FPS does seem a bit low for that system. One thing you might want to check in BIOS is how you have CPU cores configured. For VaM 1.X, there is main thread CPU bottleneck. Because of that you want to have a couple of the cores (favored core) running at higher clock (4.4Ghz or higher) if possible. This allows more performance on the main thread. The reason you see 30-40% is VaM 1.X cannot utilize all cores at once. They are utilized for a small portion of time and then main thread bottleneck prevents them from doing work while waiting. If you want to compare your system to mine, run the CPU High Physics benchmark (a .bat file in the install dir). I get around 73FPS on that one with latest release. For VaM 2.X I intend to address this CPU bottleneck with the new physics system that is mentioned.
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User #11164511 - 11 Jun 19 16:32
Thanks a lot for your insight! I think this may be affecting other games in vr as well and i will try to tune the cores as you suggest. Thanks again for your time and love the app!
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User #675686 - 11 Jun 19 19:11
Wow!
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User #19049359 - 15 Jun 19 15:56
Hi, have you guys considered real time ray tracing for non VR environments?
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User #415760 - 10 Jun 19 18:36
this looks great but no mention of fluid dynamics system. any chance of it being added ?
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meshedvr - 10 Jun 19 19:48
Yes that is being looked at as well. This was just a partial list of what is being considered.
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User #20853524 - 10 Jun 19 18:53
Awesome news, keep up the great work – it’s much appreciated!
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User #3239447 - 10 Jun 19 20:45
awesome!
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User #13880495 - 11 Jun 19 14:12
Very interesting, I can't wait. You guys are amazing keep up the good work!
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User #3741785 - 10 Jun 19 20:08
Thanks for the awesome news! Keep it up!
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User #11261630 - 11 Jun 19 03:44
Great! I can't wait. Even though the performance issues are prominent on my PC, I've still stuck by and enjoyed the game. Love that it's just going to get better!
1.17.0.4 Patch Released 2019-06-01T16:11:11+00:00

It is recommended to download and use the new updater now to get 1.17.0.4 if you did not already download this new updater to get 1.17.0.3 patch. The new updater can be downloaded HERE Extract contents of this zip to your current VaM install folder (overwrite existing VaM_Updater.exe) or extract to a new folder for a fresh install. Note a fresh install requires a full re-download and is not recommended if you already have VaM. If you already have VaM and just want to make another install copy, it would be better to make a copy of existing VaM install folder and then run the updater on the copy to minimize download time. This updater can update from ANY previous version of VaM.

Release Notes

Features:

  • Added back grab+trigger VR hand toggle. On by default, but can be disabled in User Prefs VR tab

Bug Fixes:

  • Fixed issue with customizations on female3 not restoring properly
  • Fixed obscure bug with multiple morphs with different zone bone movements used at same time as scale. Could cause bones to be out of place.
  • Fixed issue where sometimes input field is active but hotkeys not disabled
  • Fixed corrupted TechnoLightBar+Light atom – wrong type was saved preventing restore
  • Fixed issue with glow on some shaders (notably female skin tessellation shaders)

Tweaks:

  • Gloss now clamped to 2 to 8 on import of custom clothing. Prevents all-black render from way out-of-range gloss values
  • Rift S & 80hz support – physics interpolation is now properly turned off when Mid physics rate selected. This gives a slight performance boost. Now auto-set interpolation based on if physics rate matches headset refresh rate or not.
  • Plugins – added ability to disable log to output_log.txt when using LogError and LogMessage functions. Intended for plugins that do a lot messaging for debug/info.
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Comments (22)
user avatar
User #20734996 - 11 Jun 19 12:07
I work actively on VaM, to test the plugins or I can find for example breathe deluxe standalone v1_3cs To import our own character duf and mesh import in json
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User #20325783 - 20 Jun 19 13:28
Same issue as Tobias - download fails to complete. fails at streamingassets_eye_mat...
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User #3239447 - 1 Jun 19 23:35
Awesome as always MeshedVR! Thankyou especially for the quick update for the logging!
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User #5137842 - 8 Jun 19 08:06
Looks amazing, thanks a lot. :)
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User #10225700 - 12 Jun 19 00:49
does 1.17 have leap motion?
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User #7683709 - 16 Jun 19 16:48
Yes, but only in VR!
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User #4220896 - 20 Jun 19 07:49
i would really love leap motion functionality in desktop mode. I really dont intend to use a VR set for VaM and dont want to have to grab a VR set just to use my leap motion.
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User #7828807 - 21 Jun 19 14:56
Same issue, hash of downloaded file zf_cef.dll is incorrect. Retried download 8 times. every time, same result.
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User #12730383 - 3 Jun 19 18:27
Hi, several versions back the updater started crashing on execution for me. Today i found out that it's probably caused by running it from a network drive. It's not a big deal, i can move the installation to a local drive (It's probably also a better idea performance-wise). I'm just reporting it as low priority bug and as a help for others on the odd chance someone else is affected by this. Keep being awesome! Thanks.
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User #7334279 - 3 Jun 19 09:01
what will be good is to have a collision parameter on the clothing areas (in the same profile "select sim texture" => "select zone collision") ..... I launch the idea, to you of see.... ce qui serai bien c'est d'avoir un parametre collision sur les zones du vétement ( dans le même profile "select sim texture"=>"select zone collision" ).....je lance l'idée, à vous de voir....
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User #20734996 - 5 Jun 19 10:02
I you adored your software is excellent can we export Animation Pattern ?
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User #20734996 - 11 Jun 19 18:03
Plugin standalone find
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User #20734996 - 4 Jun 19 18:03
https://www.youtube.com/watch?v=JYm31y9r_FA&feature=youtu.be
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User #5502613 - 18 Jun 19 03:52
How do i hook up the hip and feet trackers for the vive. i cant find any tutorial for it. is that feature available yet? When i go to posses i can see the trackers in the game but it doesn't auto connect to the hip and feel modules,
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User #20614998 - 1 Jun 19 23:21
Hello, better then the previous, performance wise, for rift S. I had anyway to toggle physics from 1 to 2 cause the animations were slower...Anyway if i may.... have 2 problems with the program (unchanged from version to version). When I start a scene i have to manually toggle the collision with the VR hands (i just need to press a button in the main ui, but i don't get why it doesn't save my preference) and... the in-game icon of the atoms (i mean e.g. the gears of animation, the cubes for limb controls ..all those green things) and the laser pointers of the vr hands are subject to the lighting of the scene. This is a problem because i managed to have a well lit character, but the green icons and the hands' laser pointers are barely visible. Thanks for all and keep up this great work!
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User #7939044 - 6 Jun 19 11:30
after updating, the vozmost to open other scenes except starting was gone((((
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User #2554447 - 20 Jun 19 08:48
I'm having big issues with updating past 1.17.0. I have tried several times now, using both the "old" updater and the newest one (2.1.0.0). Even doing a complete reinstall. All atempts result in failed downloads. Just now I did a fresh install and tried updating from 17.0.0 to .3, with hte same issue. Is there a way to download the neccesary files manually? Or perhaps a torrent with the latest updates included?
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User #18373064 - 2 Jun 19 05:30
I was wondering if i could suggest I you could a disconnecting body parts or simply take off body parts?
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User #7828807 - 21 Jun 19 22:00
I downloaded the torrent instead, but now I have the same issue that Pyro is describing. StreamingAssets\p_eye_mat will just keep failing to download. Have tried it for the last 6 hours, 6 times.
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User #7334279 - 2 Jun 19 15:02
Hello, Would it be possible for the tabs "Physics" to be assigned for each garment of the same garment group ..... and to add a repositioning of the garment (X, Y, Z) Thank you
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User #10405990 - 3 Jun 19 15:06
I really love this clothing creator, but shouldnt there be some support literally and figuratively for heels? i mean some on! lol. Beautiful ladies need high heels! PLEASE OH PLEASE have some support for this soon.... thanks for all your hard work
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User #20734996 - 3 Jun 19 18:04
hi I tried to make it dance like you did, but it does not move when I play music Virt A Mate Tutorial Part 10 - RhythmForces would you have a scene so I can understand thanks
1.17.0.3 Patch Released 2019-05-30T21:38:07+00:00

There is also a new updater out that has a few improvements:

  • Self-updating - this will be last time you will need to direct download the updater. It now prompts to self-update when a new version is available.
  • Updater no longer overwrites key files unless they are missing or force repair all is used
  • More exception handling improvements
  • Embedded config for less user error when extracting updater from the zip file. Now the zip is just the single updater exe file.

It is recommended to download and use the new updater now to get 1.17.0.3. It can be downloaded HERE Extract contents of this zip to your current VaM install folder (overwrite existing VaM_Updater.exe) or extract to a new folder for a fresh install. Note a fresh install requires a full re-download and is not recommended if you already have VaM. If you already have VaM and just want to make another install copy, it would be better to make a copy of existing VaM install folder and then run the updater on the copy to minimize download time. This updater can update from ANY previous version of VaM.

Release Notes

Features:

  • Rift S matched physics rate (80fps) support to reduce judder. Select new “Mid” physics rate in User Preferences.

Bug Fixes:

  • Fixed issue with red collision capsule on player head (was used for debugging Leap Motion issue and was not correctly removed in 1.17.0.2)
  • Fixed issue with save/load browse file entry wrongly cleared when in file mode. Should have only been for directory mode.
  • Fixed issue with creator name not properly applied during initial creation
  • Fixed issue with cancel button in import area or clear button not properly terminating sim generation if it was running
  • Fixed issue with custom clothing force reload not restoring material tabs

Tweaks:

  • Vastly improved clothing and hair init and reset
  • Improved key entry handling and messaging. Properly detect file i/o issues and report. Program version now appears on the key entry panel for easier matching to keys
  • Disable anatomy now works properly with custom textures
  • DAZ Import – added support for <> characters in duf/dsf files
  • Improved cloth sim data generation abort method to be more immediate and properly clear data
  • WindowCamera – collision now off by default since this is an invisible item
  • Reverted back to old default scene (Saves/scene/MeshedVR/default.json). Note that Saves/scene/default.json is no longer included so you can make your own default and it won’t be overwritten when updating versions.


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Comments (12)
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User #8153654 - 1 Jun 19 13:39
hey meshed would it be possible to make the breast collide with eachother? so it would be possible to make better cleavage ?
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User #17531612 - 31 May 19 23:49
My Bit Defender is treating the UPdate,exe as a threat
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meshedvr - 1 Jun 19 15:11
Most updaters are treated as threats due to how they work. There isn't much I can do about it. It is a false positive.
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User #17531612 - 1 Jun 19 15:12
I excluded it and it worked!
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User #5337725 - 31 May 19 05:07
The key is in a patreon only post. Just scroll down the latest posts an you will directly see the key. (The 17.0 key is stiill working)
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User #17531612 - 3 Jun 19 12:31
I am paying $8 but it does not run as creator. Can you send me a new key?
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meshedvr - 3 Jun 19 13:11
Here is the creator key post. https://www.patreon.com/posts/release-1-17-key-27030313 If you don't see "Key Accepted" and then a "Creator" toggle above the Ready button there is probably issue of writing the key file. Latest version of VaM now reports errors about this. It could be that you installed VaM in an admin-protected directory, in which case the recommendation is to move the folder to non protected folder.
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User #13573839 - 31 May 19 01:30
how long does it take to verify payment? i put in my info, but haven't gotten access to any keys yet or billed. Is it 24 hours ?
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meshedvr - 31 May 19 01:58
Billing happens between 1st and 5th of every month. But if you pledge mid-month you should have immediate access to keys. Note that keys are found in the posts section. Look there.
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User #13573839 - 31 May 19 02:14
yup tried that. i'll double check and see if the card shows declined. I haven't gotten any notifications from patreon or paypal about it being declined though. nothing on the card yet., I guess patreon is just slow. :(
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User #7334279 - 1 Jun 19 21:23
Would it be possible to dissociate several garments so that they do not mix when superimposed ... (above, below or in the foreground or in the background) and would it be possible when there are accessories? on clothing (brooch, buttons, laces, eyelet .... etc ...) to have additional settings so that they do not explode when activating undressing ... thank you Serait'il possible de dissocier plusieurs vétements afin d'evité qu'ils se mélange pas lorsqu'on les superpose... ( dessus, dessous ou en premier plan ou en arriere plan ) et serait'il possible quand il y a des accessoires sur les vetements ( broche, boutons, lacets, oeillet....etc... ) d'avoir des reglages supplèmentaire afin qu'ils explosent pas lorsqu'on active le deshabillage... merci
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User #13573839 - 31 May 19 16:18
I went back and talked with each party involved. The problem is patreon and what they will allow for payment options. Patreon for whatever reason REFUSES to even acknowledge this and I even asked them point blank serveral times but they refused to state the reason instead blaming visa, master and paypal. I did speak with Visa, Mastercard and Paypal support. They were able to pull up the transaction logs and said that it is in fact because Patreon will not allow anonymous payment that is the reject reason. So if you want to support an Artist on Patreon you have to identify yourself.
1.17.0.2 Patch Released 2019-05-25T00:48:35+00:00

Just run VaM_Updater.exe found in your install folder to update. Click the Update to 1.17.0.2 and the update will start. You will have to re-enter your keys after patching. I'll fix future VaM_Updater.exe to not overwrite the keys. Enjoy!

Release Notes

Features:

  • Added new Sim Texture Template creation to Clothing Creator. Regular UV template texture outputs with white background and white lines. Sim UV template texture outputs with black background with blue lines. This allows painting red directly on the template texture without having to bother with another layer. The sim ignores the black background and blue lines.

Bug Fixes:

  • Fixed issue with sim clothing style state not restoring properly
  • Fixed issue with Leap Motion initialization causing large offsets
  • Fixed issue with creator name not getting reset properly in clothing creator when loading a new item or clearing
  • Fixed issue with material unloading on shared material (fixes female1 missing eyelashes and a couple of other cases of this issue)
  • Fixed issue with double entry when browsing for directory path
  • Fixed issue with non-existent suggested path causing file/directory browser to error and display empty content

Tweaks:

  • Clothing creator: disable creator name text entry after import. This is because import places textures in directory with the creator name in it. This is to avoid confusion and splitting the item into multiple directories
  • Added a few shaders to always include list as requested to fix a plugin. 1.17 broke this plugin due to all shaders being moved to assetbundle
  • Cap desktop framerate to 300. Prevents GPU churn on empty scene and during startup. In some cases the extreme fps (1000+) could cause the app to hang
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Comments (44)
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User #8724779 - 25 May 19 00:51
This is the update we waited too long for??
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meshedvr - 25 May 19 00:53
This is 2nd patch on 1.17 which came out a few days ago. 1.17 included major new features like clothing import, presets system, and custom textures for clothing and eyes. Perhaps you missed the main 1.17 release post here? https://www.patreon.com/posts/time-for-new-1-27030445
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User #19552185 - 25 May 19 16:55
Will you PLEASE REPLY? I no longer have save/load functionality within the program. I've tried updating and reinstalling several times. I input the key it says accepted yet the UI shows no ability to load or save. What's up? I've been talking about this for days and no response from you. Please, can you help?
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User #13573839 - 27 May 19 17:58
Why not offer a year long access level patreon? This way I don't need to constantly go get new gift/debit cards and fight with this system for weeks to get it to accept the new card. Yes I could use my bank card but I don't like to use that for online things especially Patreon which has weak security.
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User #5211290 - 28 May 19 04:37
I don't think Patreon offers the option for annual subscriptions yet.
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User #684452 - 28 May 19 10:13
Check out a phone app called Privacy. It ties in to your bank account and creates virtual card numbers that you can use. Doesn't cost anything (company makes money on credit card fees that the vendor pays) and you can create virtual cards that only work for one merchant, or that simply work for one single transaction.
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User #20340265 - 26 May 19 14:18
Hi, im new here, I have a few questions: if i subscribe for a patreon(entertainer) , will this automatically subscribe again once the month expires? and if i load the community made scenes and saved them, will i still be able to access them once my patreon expires?
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User #5211290 - 26 May 19 19:30
If you subscribe, you will continue to be billed each month until you unsubscribe. But VaM is not a subscription service. Rather, your subscription gives you access to the new versions as they are released. Any version you have a key to will continue to work forever, whether you are subscribed or not. If money is tight, you might choose to resubscribe every few months to get a new version, then cancel your subscription again. Just be aware that the program is developing quickly. Any scenes or assets released on reddit or discord that are made using a later version of the program might not work with your older version.
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User #7334279 - 25 May 19 13:56
bonjour, serait il possible d'utiliser les Processeur Graphique ( GPU ) pour les calculs des "pass" ? Hello, would it be possible to use GPUs for "pass" calculations ?
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User #8724779 - 25 May 19 01:18
Nope that's the one that took way too long and was supposed to be so pilished now two patches in two days
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User #5211290 - 28 May 19 04:39
You can complain the update took too long. Or you can complain not enough time was spent testing to catch all the bugs. To complain about both is basically saying "You took too long and should have taken longer".
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User #8724779 - 28 May 19 07:29
I can complain about whatever I want. How about $8 a month ought to get me an improvement within a month. So many people try so hard online to sound clever and logical. You should try being practical. There, I told you qhat you can say. You like it? Stupid internet nakes everyone think they gave to soubd smarter. I just want a reasonable return for my money. You want to prove something to an anonymous crowd about your cleverness. Sad, really.
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meshedvr - 28 May 19 21:41
Regardless of how frequent the updates come out, I'm putting in the same effort every month. Most weeks I'm working 60-70 hours unless I take a vacation. Some updates require more work than others, as did this one. I'm no longer promising 1 update per month even though that is ideal for the Patreon model. I certainly try to do that, but it just isn't going to happen that way most of the time. I don't expect 1.18 will be out within 30 days either as it is another big update. You can always adjust your pledge to fit what you think is fair value. p.s. You had some comments that I removed as they were downright rude, and I see you have replaced them with slightly less rude comments. This is your first and last warning before being banned from this project. I tolerate feedback, even harsh feedback, but I won't tolerate comments similar to what you initially posted.
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User #7779811 - 28 May 19 13:41
I followed all instruction on the "updater" I installed 1.17 all to its own folder, the updater fails, it just creates a file named MHLab.PATCH.dll, never no screen popup like before, nothing. So I downloaded the 1,17 updater from where I got the full download of 1.17 and tried it only to get the same result.
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meshedvr - 29 May 19 02:05
Did you extract both the .exe and the config file from the zip to the install folder? If config is missing it won't be able to install.
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User #706445 - 25 May 19 02:21
wow seriously, huge update and I appreciate the quick patches, salty folk just salty...
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User #8724779 - 28 May 19 07:32
You want some of his leftover koolaid?
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User #20405635 - 28 May 19 00:29
Wow this is awesome
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User #7779811 - 2 Jun 19 17:22
Just tried the new updater from 1.17.0.4.. It does the same thing, nothing but creates the *dll I mentioned above^ in the Vam install folder where the .exe file is.. I'll keep checking back. thx..
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meshedvr - 2 Jun 19 23:35
Is a logs/patch.log file created? If so, please send to me. It might have a clue what is happening.
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User #7779811 - 3 Jun 19 15:27
Nope, no log folder or file was or is in the fresh Unzipped 1.17 that I repeatedly ran the updater in, I looked in all folders. Sorry mate, I'm at a loss. I tried everything, firewall off, virus program off, I just do not know what else to try.
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meshedvr - 3 Jun 19 15:29
What version of windows are you running?
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User #7779811 - 3 Jun 19 15:34
Win 10 home version 1803 fully updated.
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User #7779811 - 3 Jun 19 15:35
I have found the log for when I updated 1.16 a couple times, how do I send that to you, maybe it will give you some idea?
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User #7779811 - 3 Jun 19 15:43
Send a patreon private message with a "paste" of the 1.16 log, maybe it will help lead us to what changed, idk,. When I learn how to send files, I wont paste hahaha.. Anyways check your patreon message inbox.. :) I gtg for today, be back on to check tomorrow morning. Thx..
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User #2804068 - 26 May 19 02:39
As of this version I've started seeing a red capsule in mirrored surfaces indicating where the headset is. Can't see anything new i nthe options to disable it. I really hope this is a bug...
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User #7779811 - 28 May 19 13:46
Sorry hit the "enterkey" hahaha anyways, I was wondering if there is away to just download the patches and install them myself? Or a fix would be nice too, either or, I'd like to get the latest 1.17.02 patch. Any help would be very appreciated, thx..
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User #10169331 - 28 May 19 17:22
This may be a silly question, but, did you run the updater with admin privs?
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User #7779811 - 2 Jun 19 17:05
I did everything AK420 and Meshed VR ask me^, the updater just creates a file named "MHLab.PATCH.dll" in the Main Install folder [..\VaM_Release1.17\].. I used a fresh unzip with 7z, without any other stuff from 1.16, it's in it's own folder and everything I run that needs admin priv's, I create a shortcut and check box for "Run with Admin Priv's" or I run under Admin Priv's. Tried everything that I can think of, hence the reason I'm here :P . Anyways, if anyone finds a fix or thinks of something else to try, I'll check back regularly. Thx..
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User #7334279 - 25 May 19 14:00
qu'elles sont les reglages pour que les vetements ne tombe pas lorsque "sim enable" est activé.... that they are the settings so that the clothes do not fall when "sim enable" is activated ....
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User #8211469 - 26 May 19 17:46
Anybody know how To trigger a morph animation?? I want to make a button trigger that slowly closes a person’s eyes but I’m not sure how. I tried using an animation trigger but I may be doing it wrong?
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User #5818410 - 27 May 19 04:07
As far as i Know you can't.... I've tried also for awhile now even in previous releases. Theres also no info on it. Honestly im not even sure why it gives the animatable option next to it since it does nothing anyway.......
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User #7137448 - 27 May 19 14:43
You animate the morphs using triggers (they appear when you set them as animatable). It's less than ideal though :/. VAM could really do with somekind of Keyframe based method for animating them really as it's so cumbersome with how it is currently.
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User #10169331 - 27 May 19 16:43
OMG, I've been trying to do this for weeks on the hands. I managed to get the morph to work in the scene animation but that just makes the morph activate constantly.
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User #2602974 - 25 May 19 14:05
After update, there is no more OPEN dialogue, only NEW SCENE.
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User #19552185 - 25 May 19 16:52
Exactly my COMPLAINT. It's not allowing me to open or save any new or old scenes. Program says that my KEY is ACCEPTED; however nothing changes in the UI. Still no load/save functionality. I've tried several times installing it as a fresh new or overwrite. Yet neither seems to work. PLEASE FIX THIS ASAP. We have projects that need to be accessed to be finished!!!
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User #7967894 - 25 May 19 21:31
Did you try to rename the key.json in the VaM-Dir? Then start the program and enter your key again. This could help.
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meshedvr - 25 May 19 22:35
Did you install in admin protected folder? If so you need to run VaM.exe as administrator (not recommended) or install in a non-admin directory
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User #11425445 - 27 May 19 10:28
I fixed it by updating as administrator, thanks!
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meshedvr - 28 May 19 21:32
Please note you will have trouble saving scenes/presets/etc as well unless you run as administrator. Best solution is to move the VaM install directory to a non-admin area.
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User #3239447 - 25 May 19 02:15
Thankyou for fixing things so quickly! Awesome as always. Not sure what dontplaywithdragonz is on about, 1.17 was a huge update, clothing import is easy and amazing!
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User #8724779 - 28 May 19 07:32
Koolaid fan?
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User #7967894 - 25 May 19 21:28
I like your new downloader a lot. It's way faster now. :)
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User #17586277 - 25 May 19 01:10
Thanks for this update 1/17/0/2
1.17.0.1 Patch Released 2019-05-23T00:25:06+00:00

Just run VaM_Updater.exe found in your install folder to update. Click the Update to 1.17.0.1 and the update will start. Enjoy!

Release Notes:

Features:

Added ability to set default creator name in User Preferences (Misc tab)

Added ability to set additional DAZ library directory in User Preferences (Misc tab) in case auto-method using registry entries does not work

Added ability to set default DAZ content directory used for browsing for DUF files in User Preferences (Misc tab)

Bug Fixes:

  • Fixed issue with user preferences always getting reset
  • Fixed DAZ auto-library determination. Now uses all library entries present in registry.
  • Fixed black tongue on female
  • Fixed male2 and male3 groin area textures
  • Fix for white bands around irises for some sclera choices for male skins

Tweaks:

  • Improved exception handling around DAZ import in case of further issues. This will at least provide error messages if there is a problem
  • UV template texture is now pure blue to allow it to be easily used for sim texture without having to remove the lines. Simply draw in pure red where you want the clothing to stick to model using the UV lines as a guide. No need to clear the blue as it is ignored in sim
  • Heatwave Shirt – set back to transparent queue as it was in 1.16. Can be adjusted using new render queue setting if desired
  • No longer update Saves/scene/default.json – this is fully under user control now. If this file is missing, it instead tries to load Saves/scene/MeshedVR/default.json
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Comments (31)
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User #10169331 - 23 May 19 18:51
Thank you guys for your diligence and efficiency in releasing fixes! Much appreciated.
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User #20451259 - 23 May 19 00:57
Did anyone else got an issue after update with the character's tongue being black?
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User #6036011 - 24 May 19 04:13
You must of done something wrong as I don't have that problem. Yes you need to add your key for 1.17 and after the update to 1.17.0.1. Did you install it under the C drive?
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User #10851358 - 26 May 19 09:15
Updating does seem to remove the keys and you have to reenter.
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User #19552185 - 27 May 19 02:01
I'm thinking maybe the key changes? Maybe done this way so that any old-backers can no longer get updated versions. That's my take on it. Only current backers have access to new keys and new updates.
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User #10851358 - 27 May 19 16:03
The .0.1 updates usually happens in the month and isn't a new version, so the code should be the same. :-)
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User #19552185 - 24 May 19 00:23
I'm sure 1.17.1 is good! However, since the update I can no longer load or save ANY scenes. I've tried several times using the updater to patch it but it's not finding any errors in the files. Why have I lost the ability? Do I need to re-input my key?
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User #19552185 - 24 May 19 01:17
Okay so I took the time (and it took FOREVER) to do a FRESH INSTALL of 1.17.1! And guess what!? Same issue. No longer have the ability to load or save scenes. Think I may have to revert for now until this is fixed. I love how we can now go straight to desktop mode from the updater. But really that should be a function of VaM.exe.
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User #5211290 - 24 May 19 15:25
You DO need to re-input your key after updating from 1.17 to 1.17.0.1. If you neglect to do so, you're running the free version, which is why you can't save or load content.
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User #20451259 - 23 May 19 01:47
ok the 1.17.01 update came out and fixed the issue already ... literally installed it 5 minutes after typing that other post, not sure if it was already out when i typed it ... i just realized .... this is its thread lolz ... i set a like on it ...
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User #10169331 - 23 May 19 18:52
I know this is an exciting update, but curb your enthusiasm. ;D
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User #5137842 - 23 May 19 07:12
Awesome news, thanks!
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User #5818410 - 23 May 19 00:45
So what I have found is you cannot just download a clothing file from the internet and import it. It has to be in some kind of library..... I am not sure other than installing DAZ3D what other Libraries there are... So guess im installing DAZ3D lol
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User #6036011 - 23 May 19 04:37
Thanks for the super fast bug fixes as usual!
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User #19552185 - 24 May 19 13:45
I did add the key. It gave me a new key. It says it was accepted however the in game menu system is now missing save/load functions. I even tried reverting back to 1.16 and still the same problem. And no I have no room on my C: drive to install this. And I didn't do anything wrong. I fired up the updater, had it scan the integrity of my files. Apparently something was wrong so it patched it. Then I updated it. I even tried a fresh new install in a new folder outside of the original folder. I tried both the new version and 1.16 this way. And nothing. I'm just locked out for some reason. Which is upsetting because I am the highest level tier donator. I spent 5+ hours yesterday trying to get this to work. No dice.
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User #5818410 - 24 May 19 13:57
What do you mean it gave you a new key? What did? The key for creator is the same for 1.17 and 1.17.0.1.
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User #19552185 - 24 May 19 14:00
The installer. It no longer accepted my original key from 1.16 so I deleted it and used the new one. Vam/keys/1.17/key.json... you know that key?
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User #5211290 - 24 May 19 15:26
1.17.0.1 uses the same key as 1.17. But you need to add it again.
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User #11425445 - 24 May 19 19:47
I am a Patreon backer, I got the creator 1.17 key, got the 'key accepted', updated to 1.17.01, enabled edit mode and I cannot load/save/open save files since those options are gone in the menu, there only is an option to create a new scenes. I also cannot customize any clothing etc. It keeps telling me I need to join & back the Patreon project to unlock features. Please someone help.
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User #7076401 - 25 May 19 00:31
When I launched after updating to 1.17.0.1 I also "lost" my key, but I exited, launched, entered the key, put on the VR headset and it worked. Don't know if that'll help...
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User #19552185 - 25 May 19 04:36
+1
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User #19552185 - 25 May 19 04:36
Exactly my problem! Please FIX!
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User #11425445 - 25 May 19 13:15
What do you mean by ''lost''? I am not asking for a key, I have a creator key.
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User #19552185 - 25 May 19 16:58
If you happen to have had the key open in text editor during the update, it will be overwritten with a new key. I also try this new key and still I cannot access my old saves or create new scenes. This is a major problem and MUST BE FIXED PROMPTLY, please and ty.
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User #5211290 - 26 May 19 19:35
The program download does not come with a key. Your key.json file is outdated as soon as you upgrade, whether it was open or not. The only place to get your key is this parteon page. The key posts are directly below the post announcing the new version.
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User #19552185 - 27 May 19 02:00
Dude... I feel like such an ass. So I'm guessing we have to grab the "new key" with every update? Anyway, my shit's all good now (finally).
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User #11425445 - 27 May 19 10:27
I fixed it by updating as administrator!
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User #3898085 - 23 May 19 08:03
Im finding leap hands are well out of place on oculus, they are sitting well below where they should be, anywhere I can adjust this?
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User #5818410 - 23 May 19 13:42
You may need to re-calibrate your leap motion
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User #3898085 - 23 May 19 17:54
Thanks for the advice.I tried recalibrations and sadly same deal.
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User #5211290 - 23 May 19 23:50
A 2nd patch (1.17.0.2) will be out soon that addresses some leap motion problems. I don't know if this will fix your problem, but it might.
Time For A New Wardrobe! Release 1.17 Is Out!
Time For A New Wardrobe! Release 1.17 Is Out!more_vert
2019-05-21T22:40:26+00:00
Post file flag
Time For A New Wardrobe! Release 1.17 Is Out! 2019-05-21T22:40:26+00:00close

Highlights

  • Custom Clothing Import
  • Clothing Textures
  • New Presets System

Download

The updater has been vastly overhauled, and this will be the recommended install and update mechanism going forward. This new version is a lot faster and a lot more reliable. The updater now allows switching which version your are synced to. This will allow rollback in case there are issues with a patch.

A lot of assets were changed in 1.17 due to clothing updates, so the update is fairly large in size (about 1/3 of full download size). It is still recommended to use the update method instead of full install, but full zip download links are included below.

  • Updater Method (recommended): Direct (Extract contents of zip to existing VaM install folder and run VaM_Updater.exe to update. Or extract contents to new directory and run VaM_Updater.exe for a new install)
  • Torrent (full zip download)
  • Mega (full zip download)

Release Notes

Features:

  • Updater complete overhaul. Now allows selecting version of VaM to sync. Major speed improvement. Major reliability improvement. Incremental build support (replaces unreliable binary patch method).
  • Custom clothing import. Create custom clothing items. Full support for sim included
  • Custom texture support for clothing, including addition of decal texture slot.
  • Custom texture support for some atoms (more coming in future releases)
  • New Presets system. Atom presets. Large variety of Person presets: Pose, Overall Look, Physics, Skin, Morph, Hair, Clothing (set), Clothing (per item)
  • Materials – shader queue selection to control render order for better stack control
  • Additional clothing controls: breast and glute physics multiplier control. Anatomy show/hide control

Content:

  • Existing clothing items updated to support custom textures and additional material parameters. Many items updated to use standard clothing shader. Some items have added additional textures like normal maps for better default look.
  • Official male->female shape morph added: MVR_G2Female (found in Actor section)

Bug Fixes:

  • Grab + trigger hand toggle introduced in 1.16 has been removed. Back to old functionality which many were using to switch from quick grab to hold grab.
  • Fixed issue with browsing directory when a specific directory was a substring of another

Tweaks:

  • Memory usage greatly improved. Textures unloaded from GPU when no longer used. Assets unloaded when no longer used. Opening or clearing scene triggers additional cleanup of unused assets. Please note that if switching between skins, hair, or clothing, those items are not cleared from memory immediately to allow rapidly switching clothing items and retaining the loaded or changed settings. When Person atom is removed, they are purged.
  • Reset morph basis on regular interval to prevent melting people
  • Custom texture reuse. Loaded textures are now shared between all materials that use them to reduce memory usage.
  • File path browse params now remember the last directory they were browsed to instead of just the global last browse dir
  • Person texture import now supports png normal maps for mass import since tif files can be very large in size comparatively
  • File/Directory browse now allows access to other drives on system
  • Sim clothing now has sim enable param and toggle
  • Entering a value on a slider that is not clamped now allows entry out of the current range
  • Male groin-area clothing vastly improved. New wrap method added that can utilize the base vertices under the graft (genital) mesh.
  • Improved exception handling for better stability
Comments (28)
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User #17586277 - 22 May 19 00:04
Sorry habe 1.17 neu Installiert aber es gibt keine Neue Kleidung ?
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User #13338813 - 21 May 19 22:54
very gooooood. l'm happy
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User #6036011 - 21 May 19 22:41
Awesome!
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User #5818410 - 21 May 19 22:45
time to test it out
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User #18121431 - 22 May 19 06:16
Great work thanks! :-)
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User #6036011 - 21 May 19 22:50
Finally, now more melting women!! Haha
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User #18153560 - 21 May 19 22:49
Strangely, the updater doesnt see 1.17. It shows the 1.16.0.2 release as the latest.
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User #5818410 - 21 May 19 22:54
You have to download the new updater
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User #5818410 - 22 May 19 02:06
Have tested uploading multiple different clothing items and it doesnt work....
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User #17586277 - 22 May 19 00:14
bei mir wird erst gar keine Kleidung angezeigt. jeder Ordner wird als Leer Angezeigt ?
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User #9677247 - 22 May 19 11:06
Success - via new updater - placed two files in VaMhome, ran updater, creator key works. Thanks Meshed.
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User #5818410 - 22 May 19 05:26
I guess im going to wait for the patch for this update, or until more explanation on how it works.....
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meshedvr - 22 May 19 11:07
I'll be putting out a patch today. I'll also put up some kind of clothing import quick-guide
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User #5818410 - 22 May 19 14:26
I appreciate all the hard work!!!!
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User #6036011 - 22 May 19 05:15
Tested it.. Question. All this talk of new presets and I don't see any built in presets??? Also the male 2 and 3 skins are messed up around the crotch area. Texture issue?
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meshedvr - 22 May 19 11:06
People were generally not happy with my selection of saves, etc. clogging up their folders, so no built-in presets were included to prevent this same issue.
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meshedvr - 22 May 19 11:06
I'll be putting out a patch today I hope fixes the texture issues that have popped up
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User #5818410 - 22 May 19 00:39
Someone let me know if you've actually been successful in uploading a custom clothing file
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User #9303389 - 22 May 19 14:58
Yep
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User #5818410 - 22 May 19 00:13
only issue im running into is uploading clothing. I am selecting the duf file and it doesn't import. It just says reading libraries forever. I've waitied 10 minutes just to see if it needed time and its still saying reading libraries.
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meshedvr - 22 May 19 11:04
There is issue with determining the DAZ libraries automatically from the registry that seems to affect some people not using the main public DAZ library. I might add a manual library selection if I cannot fix the auto method.
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User #14968799 - 22 May 19 09:02
works great, thanks!
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User #19608234 - 22 May 19 07:52
Thank you for this!
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User #3703572 - 22 May 19 01:31
Thanks for the update, looking forward to checking it out :) New launcher looks good too. Were you able to preorder an Index and controller? Looking forward to the new controls!
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meshedvr - 22 May 19 11:05
Yes I am in 1st wave of Index preorders
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User #5818410 - 21 May 19 22:45
YESSSSSSSSSS!!!!!!!!!
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User #17586277 - 22 May 19 01:04
No
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User #17586277 - 22 May 19 06:46
warum Funktioniert das nicht ?
Release 1.17 "Teaser" Key 2019-05-21T22:37:35+00:00

Download and install 1.17 (see Release 1.17 post)

Then enter this key into the main window of Virt-A-Mate to unlock the "Teaser" content:

T21677

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Comments (2)
user avatar
User #3946036 - 9 Jun 19 21:26
my screen is black
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User #5211290 - 21 May 19 23:14
If your key doesn't work, read this for help: https://www.reddit.com/r/VirtAMate/wiki/gettingstarted#wiki_why_doesn.27t_my_key_work.3F
Release 1.17 "Entertainer" Key 2019-05-21T22:37:44+00:00

Download and install 1.17 (see Release 1.17 post)

Then enter this key into the main window of Virt-A-Mate to unlock the "Entertainer" content:

E81211

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Comments (9)
user avatar
User #24370308 - 30 Sep 19 10:40
Code does not work ?
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User #19090336 - 21 May 19 23:03
This new key isnt working
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meshedvr - 21 May 19 23:35
I have confirmed this key is working. Most likely issue is you have not updated to 1.17.0.0. Other possibility is you installed in a protected folder that requires admin privs. Thanks!
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User #5211290 - 21 May 19 23:13
If your key doesn't work, read this for help: https://www.reddit.com/r/VirtAMate/wiki/gettingstarted#wiki_why_doesn.27t_my_key_work.3F
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User #17531612 - 3 Jun 19 12:52
thanks!
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User #25070866 - 30 Sep 19 11:09
i went straight to 1.18 so should i uninstall and install 1.17 to make the key work, thats not nice
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User #25070866 - 30 Sep 19 12:03
okay this is ridicilous,i went to 1.17 and the key worked.After updating to 1.18 i only have free content WTF
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User #25070866 - 30 Sep 19 11:06
Key does not work,or does it work only for 1.17?
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User #10141006 - 17 Jun 19 18:36
I'm new to patreon simply to support meshed VR' work. I've get the entertainer pack and redeemed the key for 1.17. Is this the only key I need or am I good to go?
Release 1.17 "Creator" Key 2019-05-21T22:37:55+00:00

Download and install 1.17 (see Release 1.17 post)

Then enter this key into the main window of Virt-A-Mate to unlock the "Creator" content:

C58251

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Comments (23)
user avatar
User #16733165 - 6 Sep 19 18:05
i have a problem that i cant move up or position myself right, any help please ;(
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User #6036011 - 21 May 19 22:40
Sweet. Cant wait to try it out later tonight!
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User #24727750 - 21 Sep 19 21:42
I am getting invalid key
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User #2594720 - 22 May 19 06:54
key does not work
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User #2594720 - 22 May 19 06:56
i fixe it in a weird way
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User #12974847 - 23 Sep 19 21:20
How did you fix this?
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User #5211290 - 21 May 19 23:06
Your key doesn't work? Read this for help: https://www.reddit.com/r/VirtAMate/wiki/gettingstarted#wiki_why_doesn.27t_my_key_work.3F
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User #18038773 - 24 May 19 21:30
Mine wont work, got a root key issue
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User #18038773 - 29 May 19 20:52
still the same 1.16 works fine...
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User #2916265 - 16 Sep 19 03:31
Tried to load other scenes, and it's unresponsive
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User #20021570 - 30 Jun 19 06:35
Can I set to grab the character's clothes in desktop mode?
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User #18605932 - 22 May 19 18:19
i have to wait 5 hours to continue download due to limitations MEGA , i don't want to buy access mega because i already have dropbox onedrive and google drive subscription , and i prefer put some money on vam or good creators of girls like alter3go :) - update - oups sorry i just have to connect freely to mega to continue download ! maybe help someone
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meshedvr - 22 May 19 21:39
There are 3 install options (updater, a torrent for full zip, and mega). I would recommend using the updater method listed in the 1.17 release post (or look in project overview tab)
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User #13490855 - 28 Jun 19 12:13
how do you enter Key i dont see an option?
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meshedvr - 28 Jun 19 14:33
It is on the desktop window
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User #14630653 - 28 Jul 19 18:58
No funciona ayuda rapido
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User #21737316 - 4 Jul 19 01:29
it says invalid key!! its not working
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User #2833230 - 3 Aug 19 17:58
where is the key for the new beta?
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meshedvr - 3 Aug 19 21:02
1.17.X releases all use the same key - so the one posted here.
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User #2916265 - 16 Sep 19 03:28
Stuck at "Loading Atom Person"?
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User #12974847 - 23 Sep 19 21:19
I have done everything according to the wiki, and the game ran yesterday, but now I'm getting an 'invalid key'-error. How do I fix this?
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User #12974847 - 23 Sep 19 21:30
Found it, its on the Sep 23 post, but hasn't been stickeyed under 'Keys'.
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User #10529936 - 8 Oct 19 13:04
Dude which Sep 23. I don't dee any posts on the 23rd. I've got thos issue and its driving me insane.
1.17 Release Out Tomorrow 2019-05-21T00:27:22+00:00

Just a quick note that we are still alive and working hard. 1.17 will be out tomorrow. Just a few details left. Thank you!

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Comments (17)
user avatar
User #18373064 - 4 Jun 19 10:15
I was wondering if i could suggest I you could a disconnecting body parts or simply take off body parts?
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User #10169331 - 21 May 19 18:12
So excited for this! It may actually cut into my Overwatch time today.
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User #20128634 - 21 May 19 05:29
Thanks for the update.. looking forward to 1.17
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User #19608234 - 21 May 19 10:01
Thank you, your work is awesome.
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User #919062 - 21 May 19 01:44
next one you gotta get new hair styles
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User #17586277 - 21 May 19 12:17
Die Oculus Rift s Funktioniert einwandfrei mit Virt a Mate, ein tolles klares Bild kein Fliegengitter mehr Top habe die Brille heute bekommen
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User #19441468 - 21 May 19 14:50
Good to know, I was waiting to see if it was worth the upgrade.
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User #10169331 - 21 May 19 18:17
So worth it for all the added functionality. Especially after this update is released.
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User #2877454 - 21 May 19 00:32
just in time for the oculus rift s release!
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User #415760 - 21 May 19 02:03
maybe
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User #17752514 - 8 Jun 19 16:08
I updated 1.17.0.6 and it asked for a key again , repaired it , synced , then ran my backup same thing.
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User #16029848 - 21 May 19 07:34
Thx, Good job guy.
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User #17966361 - 21 May 19 05:20
hell yeah batman. hell yeah.
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User #6036011 - 21 May 19 03:43
Thanks for the update!
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User #19546982 - 23 May 19 19:56
Hello, I run "VaM_Updater" but it does not find the 1.17 version just this one (2019/03/29 - VaM 1.16.0.2)
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User #5211290 - 23 May 19 23:52
You need to download and run the 1.17 updater, not the 1.16 version. Get it here: https://1497387886.rsc.cdn77.org/Release/VaM_UpdaterV2.zip
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User #19546982 - 24 May 19 05:37
thank you so much
1.17 Progress Report 2019-05-15T22:05:02+00:00

We spent the last week and a half enhancing, testing, polishing, and generally making the new features more user friendly so the initial quality should be high instead of feeling like alpha/beta features.

Here is what has been worked on since the last post:

  • Expanded presets system for Person atom to allow fine-grained presets per category. The new category presets are: General, Skin, Clothing, Hair, Morphs, Breast Physics, Glute Physics. Now it is easy to mix-and-match you favorites of each category.
  • Added favorites to presets system. Favorites can be quickly selected by a UI popup. A full directory browse was added to allow browsing all the presets.
  • Most existing clothing items updated to support new presets system and custom texturing. Many items have updated to use the standard clothing shader to allow more options.
  • Clothing now supports decal textures!
  • Clothing sim now has "nearby joints" which fixes items that were designed with disjoint pieces. This allows those pieces to stick together.
  • Control of anatomy disable per clothing item. This allows setting custom transparency on clothing and be able to see the genitals. In addition, instead of a hole in the mesh, a smooth gender-less section of mesh is shown when anatomy is disabled and clothing does not cover.
  • Added ability to control if custom clothing wraps to grafts (genitals). You could theoretically design clothing items that fit over the male genitals (condom, etc.)
  • Added ability to control if custom clothing wraps to morphed vertices instead of base vertices to allow creating clothing that better fits extreme morphs (clothing mesh must be designed to match the morphed mesh for this to work properly).
  • Male clothing items that had distortion in groin area have all been re-wrapped using new ability to wrap to the hidden base vertices for a much better look. In addition, male genital bulge morphs now work properly.
  • Official male->female morph added to male morphs.

What is left:

  • Final testing and bug fixes
  • More memory usage fixes
  • Complete remaining clothing item work to support new presets and custom texture system

The hope is to have 1.17 out within the next few days. Thanks for your patience and support!

Meshed

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Comments (16)
user avatar
User #415760 - 18 May 19 15:59
thanks for the update
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User #12712674 - 17 May 19 12:13
amazing!!!!
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User #9876957 - 16 May 19 00:34
Can't wait!!!
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User #8791451 - 19 May 19 03:15
will it be a separate standalone release or one of those update release?
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User #10169331 - 16 May 19 16:40
So excited for this update to be released. Pausing my scene building to await the new features.
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User #4517590 - 16 May 19 14:38
Index controllers coming into play?
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User #7683709 - 16 May 19 22:17
Sure, confirmed by Meshed!
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User #7919633 - 17 May 19 12:16
Yes but what MeshedVR specifically said was: "i will look at implementing them as soon as i get my Valve Index" So dont expect it to work right out of the box as you get your own (it will, but not with finger tracking) the first version after june 28 will prolly support finger tracking tho.
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User #16562921 - 16 May 19 22:18
does the build far only contain clothing dress up and such, or can you make scenes with animations in it? asking for a friend of course..
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User #5211290 - 17 May 19 00:46
Making scenes with animation has been possible for a very long time. This and the previous post are only describing what's new in this, the 17th monthly update.
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User #7919633 - 17 May 19 12:19
Theres different 'tier benefits' that you get to choose between when deciding to support the guy, cheapest just gives u a taste of a few pre-built scenes for you to mess around in, highest tier gives you the ability to make your own scenes/animations/etc. Just go for the highest tier, its worth it :P
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User #20128634 - 16 May 19 08:49
Looking forward to this..
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User #7919633 - 16 May 19 00:13
Thanks for the update :D
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User #19372243 - 19 May 19 00:31
you do an amazing job can´t wait for the update !!!
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User #6354769 - 20 May 19 17:06
@Meshed - Any news? Hope all's great. ~
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User #6036011 - 16 May 19 04:40
Gona be Epic!
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