This week I finished some scenes and started working on some other ones, did route 22 models and render, and worked on a lot of combat related features, including moves/learnsets, ivs, evs and natures.
H-scenes: Finished last scene for the new Punkmon. There is a couple animations inlcuded. More like pseudo-animations since it's just a couple frames alternating, but I think it looks pretty good. I'll wait for your opinions about it. Also started doing a Leaf X Mom teasing scene. It will be the start of a sequence of events/scenes involving them.
Locations: Did the modelling and rendering of route 22. Also, the navigation between routes is a bit different. Firstly, there is a 50% chance of a random encounter when you enter the route or do anything in it. Also, the wild maps will have multiple areas to go across. For now it's linear, but it will allow more intricate designs, possibility of more in depth exploration and inclusion of random events later on.
Combat: Added move learnsets for all Punkmon already in the game and yet to come. The moves are used in battle, but just a small bunch have the effects implemented. The rest just do regular damage for now. The moves are considered physical or special based on their type, like it was back in 3rd gen.
Punkmon Stats: Added natures, Ivs and Evs. All completely working. The Punkmon info screen was updated to show new relevant info like moves and natures.
Love System: The love system now take into account the moves the Punkmon currently have. This makes the game a bit too grindy at this point, because you have to level up in the same low level areas, so I added a exp multiplier cheat that you can activate at the beggining to make it easier. I'll take this option out later.
Release 0.0.5 will be coming soon.
Until next week and have a good weekend!!