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Dev notes 19/10/2018 2018-10-19T18:27:12+00:00

Hi guys. I spent some time to find a translator, and finally, I got one. At the same time, I have been made new additional pictures for the events. Also I started to do code for the game. But all new interface features will take some time to implement, especially considering how bad I am at this. I totally forgot everything :)

Huge problem with Lois. I realized that the more I delay the release of the Lois's story, hoping for future support, the more chances that it will never come out (at least with this model, which will become after such a long time, outdated). This is very sad, and I can't just skip this story, because it has 100 times much more potential and interest for me.

And one more thing. I realized that the development of all characters of my game in the same tempo that I do will take me about 5-7 years to implement. Of course, it will take much less time with the increasing of people's support. But it's still big numbers. It's unacceptable. I have to figure the way how to shorten the story. I don't want to make any early decisions and I want to know your opinion on the new update first, but we guys have to seriously consider the possibility of changing this game into VN in order to make gameplay look less like “simulator of life” and focus more on the story telling. In that case all events will be faster and more dynamic.(or make it more in the "trainer" style).

I think my big mistake was the choosing of the style of the gameplay. It just doesn't good for the story I want to tell. There are too much details and too much characters, events demands "fast traveling" in time and at the end of the day it's just a lot of boring waiting, while characters will becoming more used to each other. Also while I coded most of the things for the new update I realized that the story is slowly turning into a mess, because it becomes more clear that everything needs to be deeply connected. Especially all relationship with Melanie and Tiffany.

Anyway, I'm not going to change a single thing without consulting with you. And of course, at first I'll release new update and only then we will start to carefully think this through together.

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Comments (2)
user avatar
User #9401579 - 23 Oct 18 02:40
Ill play through the update and comment.
user avatar
enyoeerie - 23 Oct 18 18:21
Okay, thanks.
Dev notes 11/10/2018 2018-10-11T06:54:18+00:00

Hi, guys. I'll be short. I need to do only code on renpy and the translation. Considering that this update has about 90+ pages, the translation of such amount of text can take a really long time. (I have no idea how I wrote so much text, but it seems that I had too much free time while my computer rendered pictures, so I kept adding and improving some things). But I have good news. Because of your long support (plus I saved a little bit money myself) maybe I'll get some help with the translation. Despite the fact that I saved the money for the new computer, I decided that good and fast translation of the game is more important right now. I need to find the good translator for a fair amount of price though, so it will take some time. Anyway, thank you guys for your support.

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Progess.
Progess.more_vert
2018-10-02T08:22:51+00:00
Post file flag
Progess. 2018-10-02T08:22:51+00:00close

All visual part of the game is ready and now I'm only refining the text and working on code. Plus, translation of the game is waiting ahead. But I still ask myself "will you like the text or not? Should I leave things as it is or make the text less serious?" That's why I keep rethinking and redoing some things over and over again.

Why am I doing this update so long?!

Let's start with the responsibility. I was pleasantly surprised when I saw that quite a few people were interested in my game, despite just terrible amount of mistakes and huge amount of text with small amount of pictures. So I started to work on the game 100 times harder. Redoing the game and etc. Desire to do better had increased significantly, but capacity of my pc stayed the same. So the things that took one day before, now take at least 2-4 days.

Also I changed the approach to creating the game on every level. I accepted a lot of text even not the best quality in my opinion before and I wasn't very attentive to details. Now if I didn't like something, I just delete it. I know that more updates=more attention=more support. And it's not very smart to delay the release so long. I should do at least micro updates (fixing bugs and text errors).

I hope I gave at least small picture of why the game takes so much time. I want to emphasize that in future you will not have to wait so long. I have in my mind some reserved options of how to fasten the time of the new releases and I'll be glad to discuss the necessity of them with you after the update.

Comments (1)
user avatar
User #837699 - 2 Oct 18 09:07
In my opinion, you don't have to upload game updates quickly in order to grow. I think it's enough that you post weekly about the progress in general, share your thoughts and keep the followers updated with what you managed to get done every week... Even if you are sometimes busy and don't get a lot of work done on the game, it's still important to let the followers know, with a small post sasying "I was very busy this week and got little work done because... yada yada yada." The communication is the foundation of trust here in patreon, especially after so many projects are being abandoned, people become more hesitant to support creators.
Dev Notes 23/09/18 2018-09-23T15:48:30+00:00

There was only one important picture left to finish. And I already was going to start the translation.

But… Sorry guys, I just couldn't help it. I decided to add a couple more things anyway: micro prologue with Mark and Melanie, and small prologue in the beginning of the game. I already did the picture for the new beginning. The pictures for Mark and Melanie prologue is almost done.

Now I need to add new emotions for the dialogues and I'm trying to make some changes in the code (event in the café with Lois and Clark will probably not be first anymore).

My job ate most of my time this week, so release will be out a little bit later than I expected. I'm not trying to make excuses, but remember that I do this update so long, because I want to make the game better. This update will not be just about adding new events, but more about refining the game as a whole. Now it will be very close to what it should be from the start. And I hope you'll see the result soon.

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Results and lessons. 2018-09-10T13:50:50+00:00

2 and a half months have passed. I don't know about you, guys, but for me time just flashed by. I enjoyed creating the game so much that I didn't notice anything else, I was almost obsessed with work. And I am sorry to keep you waiting, but I would like to let you know that I'm almost done. So let's have a look at the results of these months and some ideas and conclusions I had drawn from them.

I finished all CG for Kate and Ashley and for Tiffany. I need to make only 2-3 more pictures for Lucy. I spent a lot of work and the events finally became closer to what I want. (That is for you to decide how good it is, of course, but in comparison to the demo, all pictures look much better.) Also plot is almost done.

Now let's talk about the lessons that I have learnt. Before I released the game, I had a lot of time and I could do the game as long as I wanted to. I was trying to make the game that I could enjoy to play myself, so the end result was always crucial for me. I didn't really care how much time I spent to create something. I could easily redo and rework everything, add anything, until the result seemed good for me. And I did that a lot in the demo. (One time I even rewrite the whole plot from the scratch.) BUT I believe I have no right and possibility to do it now, as people are waiting. Nobody want to wait too much, because they can't see the progress of the game. I don't want to wait either, because as a creator I have to see feedback. So I should make new updates as quick as possible and it's very important. But each time when I think that it's time to finish the work, I always realize that I still want to improve some things, as for example: add much more images in events, polish the dialogues, uncover more details and etc.

Creating and sharing the game is new thing to me and I probably still doing rookie mistakes, keep polishing and improving some things, even when the result is already pretty good and when I should be more focused on finishing the update rather than adding more content. (I was very delayed already, so I think I'll stop adding anything else in this update.) Anyway, I'm sure that I'm getting used to work on a tight schedule, and in future, I will learn to allocate my time better.

To do so I thought a lot about different ways of how to simplify 3d creation and creating the text; and not only without losing atmosphere, but maybe, even with improving the quality. For that reason, I may have to change the visual part of the game and reduce amount of text. But I will need your opinion, so after release of the game I will be making polls about it.

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Dev Notes 02/09/18 2018-09-02T18:01:26+00:00

Hello guys. Two month have passed so fast. I put into new update a lot of work to make it look great. I'm not just creating 3 new event with really big dialogues, but also redoing some things in the demo, trying to improve the way, my game is perceived. It's obviously very time consuming, considering that I still have a job, which covers my bills. It was tough 2 months for me, and I literally didn't do anything else, except this project, sacrificing all my spare time on it. For now, I can spend not more than 3-5 hours working on the game, at best, but fatigue doesn't spoil me the pleasure of creating this game. I can't wait to show everything that I did, but there are things that needs to be done. Anyway, I really appreciate that you're supporting me.

As for the events. I'm very close to finish CG for Lucy(of course if I won't decide to add some more pictures, as I usually do). And I have to say that it looks very nice. Unfortunately, now, with my bad gear, quality affects the time I spend on the new updates and on the amount of pictures I can create (the rendering takes a lot of the time, that's why I have to select strictly how many pictures to create).

Also after new update, I will ask you a lot of questions about development and future of the game which are bothering me right now.

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Dev Notes 26/08/18 2018-08-26T17:12:06+00:00

I finished the plot for Lucy. Now I'm focused on polishing Twins and Tiffany. I believe it will be ready soon. I need to do the translation though.

Now I'm working on CG for Lucy. Trying to show you the best result I spend a lot of time on rejecting ideas, that I think not good enough.

Very good news. One saint from f95zone was very actively helping me to make my old version better. I'm talking about proofreading, and I believe he's done very good job! So I think after all work will be ready, you'll be able to play significantly improved version and feel my game anew.

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Dev Notes 19/08/18 2018-08-19T10:14:46+00:00
Kate and Ashley. Now I finally finished all CG for them. The text is also almost done.

It wasn't my intention to do so, but a significant part of the new update is about Kate and Ashley. Before I was thinking about Kate and Ashely as a small addition to 15+, but now it became full and big story as for any other character.

Tiffany. I finished all CG for Tiffany. But I still need to finish the text. I'm not exactly sure how long it will take.

Lucy. I finally figure out what to do with text. So what did I do? I redid the idea of Lucy's text completely. The old text was complex and boring, and too hard to comprehend. There were a lot of details that only made the text worse. I believe that now it is much better. Great news: I finally started to create scenes for Lucy. Picking the clothes turned out a great pain in the ass (maybe I again put too much thought into it), but now I think I'm on the right path.

P.S. For almost a year of non-stop rendering of the scenes, computer is now working much worse and begging for his life. But I believe that I will finish the update without problems.

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Dev Notes 12/08/2018 2018-08-12T13:21:45+00:00

At the beginning of the week I worked on Tiffany. No more than 1-2 images are left to do. But then I understood that I'm tired of the dark atmosphere(30+ know what I'm talking about) of this event a little bit, so I felt like do something bright and cute, that's why I decided to add some more images for Kate and Ashley. Sometimes I think that I'm crazy, because when I have some idea in my head I don't care about the amount of time I will have to put into this, and I just want to do this. As a result, I spent my whole day making a Duct Tape. Don't ask why I need it. I enjoyed it and the result looks great. But guess what? Next day I realized that I had to do it other way, so I remade this scene anew. This is the only way to make something good, I suppose.

I still didn't start to do CG for event with Lucy though. But I practically finished the text for her.

«While I was fixing mistakes in the old version I noticed some things that I should definitely improve. So I think about implementing some changes of the gameplay, game icons or interface to make it more friendly to a new player. » I realized that sometimes game can be very confusing without a good guide and simple interface. And also I really want to add more options and stats and etc, but I probably won't have time to do it in this update, as it's really hard for me.

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About progress and mistakes. 2018-08-12T13:21:36+00:00

I was focused on the event with Tiffany. About 1-2 images are left to be done. I finished everything that I planned for Kate and Ashley, but I decided to expand their event and add some new images.

While I was fixing mistakes in the old version, I noticed some things that I should definitely improve. So I think about implementing some changes of the gameplay, icons or interface to make it more friendly to a new player.

Also sometimes you can notice that I act like a heartless stone. :) So I want to apologize for that and explain why it happens. Very often I write really big posts or comments. But then the time comes to fixing mistakes, I spend so much time on it that all my desire to finish it disappears. It's really disappointing, but as my English is improving I will be making more posts (and more alive posts) and will be more active online. Or I will just hire a translator, who will be translating my posts and comments for me.

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Dev Notes 05/08/18 2018-08-05T13:48:14+00:00
Lucy. This week I was focused on writing the text for Lucy. Lucy is still practically without CG, because I wrote a lot of text for her and still don't know what I should put in the game and what I should delete. I think about making everything shorter.

Tiffany. I spent a lot of time in vain, redoing and reworking some scenes, but now I finally see the result, that I want.

Kate and Ashley. I made all CG for Kate and Ashley and the plot is almost complete. But I have some new ideas, so maybe I'll add more scenes here.

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Dev Notes 27/07/2018 2018-07-27T09:51:50+00:00

So, we had a very lively high-level discussion about changing point of view with 5+ patrons: “Should I write in the first person or in the third?” There were a lot of comments and disputes about it. :)

But now seriously, I decided that things should stay the same with some improvements for now. And there are 2 good reasons:

1. I started to redo the old plot in the third person and realized that my english is too bad to do it good in the short amount of time, so it's better wait. When I will get the redactor, we will return to this problem.

2. I still wasn't sure if that's the right thing to do. I'm not the person who makes the rash decisions without too much thought about it. I don't want to screw up things that I already did okay.

And a little lyrical digression. :)

I want to say one important thing about demo and future updates. Demo was truly demo. It was fast, sometimes even confusing (special thanks to my perfect English) and rich on events. There were a ton of information, a lot of question and just a few answers, but it was planned. And I wasn't going to make the whole game that way. I just wanted to show in the demo as much as I could. Now I kind of slowing things down a little bit, telling the story in its entirety. So for that reason I will polish some things in the old version.

Another important thing that I want to say. For now, I'm building a foundation of the game, the main route of events. I always have to limit myself, because of lack of needed resources. But it doesn't mean that the game will stay that way. With time I will be adding new optional routes or dialogues that I couldn't implement from the start. And it means that it will be interesting to play again, and game eventually will not be seeming so empty.


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July in Review. 2018-07-27T09:24:02+00:00

I'll be brief. I made the half of the plot for the game and about 40% of CG. I need to translate everything of course and make code on renpy. So there is a lot of things that need to be done, but I consider that half of the work is complete, because I did the hardest one. Anyway, I don't want to give you promises about release yet, because I need to redo some things in the old version.

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Dev Notes 16/07/18 2018-07-16T16:12:12+00:00

So, quick report on the progress of development.

I'm focused on Kate and Ashley right now and I wrote half of their dialogues, but I still need to polish some things. I also did images for their dialogues and for dialogues with the manager.

For the Tiffany I started to create an event. This event will have two different routes. One will lead to ntr, another to "nice guy" route. I also wrote half of the dialogues with Tiffany. Most of them will be on computer (from which you will know more about Mia and Derrick), and I did two dialogues for home as well.

I partially wrote event with Lucy. I was going to create one event that will make Sebastien and Lucy closer and one additional event. But first event turned out quite big itself (and most challenging, considering the complexity of the idea), so I probably won't put the second in the next update. As for the dialogues, they will introduce Victor and will be exploring relationship between those three (Sebastien, Victor and Lucy).

Sad news, but saves will not work in new update. New update has new variables. And new variables unfortunately mean "no saves". I was careless and I hope it's not going to happen in future. Sorry.

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Dev Notes 07/07/18 2018-07-07T17:31:47+00:00
About Tiffany. I couldn't decide "where" will be event. It was one idea, but two different locations that fit in this concept perfectly. But in the end I found the solution and I'm sure you'll enjoy it. Event is going to be very deep and interesting and I can't describe how awful to know that you'll not be able to see this in the original. (At first, I planned to do something completely different, but because of my computer I had to restrain my ardour.:) )

Event for Lucy demanded special clothes, so I had to go through a lot of dresses. But after searching through all daz3d shop I finally found something that you'll definitely like.

About Kate and Ashley. Everything the same, I make it cute and sweet, and the amount of adorableness is already breaking any limits.

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Working on... 2018-07-07T17:31:40+00:00

Hello guys. I'm working on my game and everything is going well so far. I partially wrote event with Lucy and Tiffany on my language. I laid a foundation. Now I need to add details, build an atmosphere, and so on (I also begun to make manager of the café, but for now I'm not sure if he will be in the next update).

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Dev Notes 30/06/18 2018-06-30T13:07:13+00:00

So, I began my work on Tiffany and Lucy. Tiffany's route needs one more character and I'm started working on it. In Lucy's route I'm working on Victor, because he'll take an active part in the next update.

About Kate and Ashley. I decided that they need café that looks better, because the old one ruin the atmosphere and not convenient for a future events. So, I already working on it and on events and dialogues for them.


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Poll result. 2018-06-30T12:11:55+00:00

We decided that Lucy and Tiffany will be in the next update. And of course Kate and Ashley.

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FAQ 2018-06-28T10:38:33+00:00

This is a small FAQ on the game that I'm going to expand. Here, in the comment section you can ask me any question or made any suggestion on the development of the game.

1. Official Android version will not be implemented any time soon.

2. I got your messages about NTR. All new updates will be very straightforward choices, where ntr will be easily avoidable or will be some easy way to skip it! Plus, if there is ntr, it doesn't mean all the game about it. There is and there will be a lot of fetishes that can please a lot of people. Also, you can advance the story with only specific character you like.

3. "Needs different plot lines to interact with each other or even converge, otherwise it feels like you're playing seven different minigames."

Yes, but this was the decision that I had to do. Because it's easier to implement, considering my programming knowledge. But in future as soon as I hire a programmer or just someone who will be helping me with that, I will begin to implement these ideas. Also, the story of each character is fully implemented separate story with own interesting characters.

4. "The player is thrown into the middle of the plot with a lot of things having happened off screen before. While one can get into everything reasonably quick and - if I understood that correctly - this was a conscious design decision, I think it is a tad too much and feels strained in many instances. It would do the game good to start earlier."

I wanted to throw a reader into the action, trying not to bore anybody with a lot of details and introduction of each character; make adult events earlier. I will glad to do a prologue, but I'm not sure if anybody will be interested in update without adult content. I'll do a poll about it though. Anyway, I was going to tell more about the story and the past with each new version.

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Comments (5)
user avatar
User #7869324 - 28 Jun 18 11:10
Cheating and NTR always make a story more juicy, but having a choice is good.
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User #2677906 - 28 Jun 18 11:30
You are really wrong to fall for those ntr haters trolling\whining, bad bad sign
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enyoeerie - 28 Jun 18 13:11
Haha. Nothing changes in my game, don't worry. :) I have my vision on how to make the story. However, I respect people's opinion and will respect polls that will be in the future. For now, the only thing is that going to change that the "ntr choise" will be easier to recognize. I came up with the story and the most of ideas of the future content a long time ago, and I'm not gonna change it just because some people didn't like it. It would certainly ruin the logic of story. So I repeat, the only thing that changes for now is that choises will be more clearer. NTR is always will be the essential part of the game. But my ntr is different, I have my own vision on it. You'll see in future.
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User #2677906 - 28 Jun 18 16:25
Good to know, trust me when I say there's a vocal minority that loves to troll on the subject. If it were for me I wouldn't even lose my time trying to highlight it, it's just another kink of the game (like cheating or sharing) and having it enriches it (more fun and more variety). Good luck with your project.
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User #11910903 - 1 Jul 18 22:24
"trust me" is usually followed by nonsense and you just proved that. there is no vocal minority that dislikes ntr. the vocal minority passionately hates ntr, then there is the other vocal minority who is totally into it. and there there are people like myself, the majority, who really don't give a s**t as long as it fits into the game or isn't just excess of ntr. the best example of how to not implement ntr is Big Brother... please please please i know he's made of steel but don't make him unbeatable.
The sooner the better. 2018-06-25T16:44:08+00:00

I started the poll for 15+ patron, where will be decided (only by me and one patron), with which 2 characters I will be doing next update. For now, I'm working on Kate and Ashley. But the sooner I'll know the result, the sooner I'll release new update, right? I will wait 3 days and then I'll start to develop chosen characters. There is nothing bad that only one person will decide what 2 characters will be next. I was going to decide it myself this time anyway, but I didn't think that somebody will pledge me so early. :)

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False Hero v0.01
False Hero v0.01more_vert
2018-06-23T11:29:31+00:00
Post file flag
False Hero v0.01 2018-06-23T11:29:31+00:00close
Download:

PC: MEGA
MAC: MEGA

About polls and future of the game. 2018-06-23T11:04:16+00:00
As I said I plan for this game two different lead characters: Sebastien and Lois. But for now, I'm going to continue the story of Sebastien.

There are 7 characters in the Sebastien’s story with whom he can interact. It's good thing, but also unrealistic and infeasible at this moment.

That's why I'm going to do some polls with patrons, where will be decided 2 characters, with whom I'm going to advance the story for the next update.

I also will be doing one event each update with Kate and Ashley, exclusively for 15+ patrons. I made Kate and Ashley only for patrons, because I think that somebody can find content with the girl in a wheelchair offensive. And despite the fact that Kate and Ashley are older 18, and under no circumstances I'm not going to violate patreon rules, I decided to make this content only for those, who really need this.

When I say "event", I mean also 2-3 dialogues (which are improving relationship and advancing the story), or some additional things.

Of course, I can do an event for each character per update. But considering the quality of my pc and the amount of time I spend on translation, editing and programming, it will take too much time. And the end result will leave the feeling as if nothing really changed and there is no continuation of the story (because it still will be only one event per character).

Don't worry, I'm going to finish all storylines, but my resources are very limited for now, so I had to come up with this idea. But in future, wIth increasing of your support, the amount of characters and events per update will increase, surely.

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Dialogue system.
Dialogue system.more_vert
2018-01-26T16:53:59+00:00
Post file flag
Dialogue system. 2018-01-26T16:53:59+00:00close

This is the example of how dialogue system will look like, but, maybe, it will change.

There is one thing about it that is bothering me, so I need your opinion. Long ago, when I only started doing the game, beginning with creating all characters and dialogues images, I chose the same dialogue system as dark silver and other vn creators chose(side-images).

But time is running fast and now it's practically in every game. I don’t want anyone to think that my game is just another copy of big brother or something like that. That’s why I’m asking you to help me with ideas, if you have one. I mean any idea of how to make dialogue system differently, better. Or maybe you think it’s not a big deal?


Comments (4)
user avatar
User #837699 - 26 Jan 18 17:48
I think it looks fine. When it comes to visual novels, it's really hard to come up with original dialogue systems. If it works, then it works. Perhaps it will be better to have the game stand out in other aspects where the rest of the games are weak? And I know that the image you posted is just an example, but there's a typo in the first line where it should be "it really means a lot" instead of "it's really means..". By the way, really exquisite render! Great composition, depth of field, soft lighting which brings Tiffany's face into the center of attention. You have a good eye. :)
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enyoeerie - 27 Jan 18 09:25
Thanks for the comment and the tip on my mistake. I didn't notice it. I'll try not to make such stupid mistakes too often. :) English is the thing I should really improve. I'm working on it.
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User #2433876 - 26 Jan 18 21:18
It looks really good. Choices at the top are interesting. I would give them some brighter background tho so it's more visible on a dark render. As it was said it's hard to invite something else in VNs as it works fine. As for BB you should be more worried about your content as BB and DMD are not the case as they were just banned. It's better to avoid forbidden violations now
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enyoeerie - 27 Jan 18 09:32
Thanks for the idea, I will think about it. And I'm totally agree about BB and forbidden violations. I will post very important information about it with my suggestions and thoughts soon.
Corruption. 2018-01-22T14:14:20+00:00

Because corruption is my thing, I want to warn you that you will not see anything too lewd in the demo. More hardcore content will be available only in the future version. (It’s not like it will not have any lewd scene. I made a lot of very sexy and explicit ones, it’s just will not have any actual hardcore sex yet). I think it’s important to say, because many modern games don’t follow that way and ofhen show how they characters have sex right from the start. For me it’s more interesting to see characters' development, their slow corruption, moral degeneration and so on. I think that’s why people want to play the game, which have the story, and not just see how plumber is fucking hot chick.

Of course there are different games and different ideas. I’m not judging anybody; I’m just telling what my game will be like.

What do you think about it? Do you like the idea of corruption or you enjoy more, when woman characters are easy to get and you want to see hardcore scenes right from the start?


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Comments (4)
user avatar
User #837699 - 24 Jan 18 11:11
Ugghhh I can't wait for the demo!
user avatar
enyoeerie - 25 Jan 18 10:41
Me too, but my computer don't seem to share my desire:)
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User #2433876 - 22 Jan 18 14:38
Corruption all the way. I prefer really slow build up with most characters - especially innocent types. In that case well done teasing is essential as well as some secondary characters to release tension from time to time. It also depends on a planned routes as usually slow build up works great only from MCs perspective and other males are typically faster to achieve perks. I'm all for the slowest possible solution with plenty of teasing.
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enyoeerie - 22 Jan 18 17:47
Good to hear. Releasing tension is good idea, you read my thoughts. :) I plan two characters for that purpose.
My concerns.
My concerns.more_vert
2018-01-17T16:11:03+00:00
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My concerns. 2018-01-17T16:11:03+00:00close

Bearing in mind my past mistakes :), I looked at other top developers' games and have saw quite noticeable difference in many ways. Their pictures is brighter and happier. It’s even hyperreal, in the meaning of distorting or exaggerating reality.

I thought a lot about it, trying to understand why they do like that. Maybe because this style is much more pleasant for eyes to see. Some sort of new, more bright reality, where you can do something lewd and all, in the opposite of real life, which is much more ordinary and boring. Anyway, sometimes I have a feeling that among all these brightness and “happiness” my 3d art can just be lost. Because as we know, «demand creates its own supply», so probably there is reason why people do this way. On the other side, maybe my pictures, on the contrary, will be easier to recognize for everyone.

P.S. Sorry for my long absence, soon I will post more.


Comments (4)
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User #2433876 - 17 Jan 18 17:55
You might be right. DS (BB's developer) once said something like character has to be clearly separated from its background for render to be good. It might have some truth in it. Another reason for that is that most developers can't really achieve your level of renders as they're mostly amateurs. Your style is really really good but objective opinion right now isn't really possible. Market is totally different from when DoD,DMD or BB started and it's much harder to gather attention so I wouldn't necesarily connect style of renders with initial response of playerbase.Too many factors decide about popularity. Amongst all developers only Aorrta (The Family Secret) has similiar quality to you. Maybe DoD to some degree. I would stay with your style as it's standing out in my opinion
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enyoeerie - 18 Jan 18 10:33
Thanks for the comment. I hope that in future we will not be the only ones, who likes this style. :)
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User #4446889 - 18 Jan 18 20:37
Don't be afraid of having your own style. I play many games and nowadays they are so similar that I don't even remember what they were about when an update is released. From what I've seen on your previews you spend some time on your scenes instead of just turning on the headlamp and pressing the render button. They look great - I'd like to play your game. Don't change it.
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enyoeerie - 19 Jan 18 11:12
Thanks. Your words warm my heart :)
New Year is around the corner, so I decided to tell a little about progress of development.
New Year is around the corner, so I decided to tell a little about progress of development.more_vert
2017-12-30T14:26:01+00:00
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New Year is around the corner, so I decided to tell a little about progress of development. 2017-12-30T14:26:01+00:00close

What already is done?

1. Story. All events for the demo are written. I only work on their improvement from time to time. Most of my focus is rendering now.

2. Fundament of the game (renpy and its code) is ready. (locations etc.)

3. Half of the scenes is done.

So what I’m working on right now? Most of the time, as you can see on the picture of the post, I spend on the render, because my computer isn’t the greatest one. Sometimes I really scared for him. He’s working all day long. Unfortunately, I can render only 2-3 pictures per day. And this is best I can do right now. Why so? Because I’m trying to show my own view of how 3d should be done, develop my own style with a lot of details. This requires, first and foremost, more time and efforts. Also it seriously increases the time of rendering. But don’t worry, it will not always be like that. After game will release, and after I will hear your thoughts, I will choose between two ways. If people will like my game, when I will update my computer as fast as possible and speed of release of new versions will increase significantly. If people will not like this style, or this more “realistic” approach will not be interesting for them, because sometimes it may seem a bit “dark”, in comparison with other developers, style of which is more bright and colorful, when I can easily start doing simpler, more productive and more similar to what others do(And here I’m talking about top developers).

What demo is about? I’m doing this not as usually people do. This will be version 01, but without beginning. It means that some of events and story will be skipped in order to show you more about mechanic and ideas of the game.

Number of women characters is 6 now. In demo, I’m going to show somewhere about two events with each of them (not to mention dialogues and men characters). Is it enough? Or I should work a little bit more to add one more addition scene to all of them.


Comments (1)
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User #837699 - 30 Dec 17 19:58
For a version 01 \ tech demo, this is definitely enough.
Why now?
Why now? more_vert
2017-11-24T06:54:22+00:00
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Why now? 2017-11-24T06:54:22+00:00close

As some of you may know I created all 3d stuff for Nakonakimi. Finally, I decided that I’m ready for my own game with my own story.

So why now, while demo isn’t ready yet?

First of all, I have a lot of question about different topics: gameplay, models, the way how I should tell the story and so on. I need your help and opinion to do this game as good as possible.

For now, I’m asking you not to pledge me. I understand, if you don’t trust me yet. It’s completely fine. I just need you to follow me or at least check me from time to time, because I will be showing new stuff frequently.

In each new post I will neither show new characters or will ask your opinion of how I should develop this game. So, keep in touch.

Comments (2)
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User #837699 - 25 Nov 17 10:30
She looks gorgeous! I can't wait to see more. :)
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enyoeerie - 25 Nov 17 16:59
Thanks. I'll show new characters in the next few days.
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